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Planet Unknown box art

Planet Unknown

Game ID: GID0247157
Game Info
Year
2022
Players
1-6
Age
10+
Playtime
70 min
Collection
Ratings
Expansions & Family
Planet Unknown: Supermoon Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.

Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.

Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.

—description from the publisher

Description

Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.

Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.

Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 155
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 151–155 of 155
Video muD2kJFGops Board Gaming Ramblings Discussion at 11:24 sentiment: positive
video_pk 993 · mention_pk 2788
Board Gaming Ramblings - Planet Unknown video thumbnail
Click to watch at 11:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying spatial puzzle
  • Variety across planets
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Spatial Puzzle — Players place tiles to map a planet and optimize coverage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the best co-op games.
  • Galactic Cruise is fantastic.
  • Planet Unknown is still a very, very good game.
  • you feel invested till the very end.
  • the production was so cool
References (from this video)
No references stored for this video.
Video zAKzHfOdouQ Rolls in the Family Discussion at 0:19 sentiment: positive
video_pk 862 · mention_pk 2466
Rolls in the Family - Planet Unknown video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic feel of space exploration
  • Tight interaction with other players during shared actions
Cons
  • Rulebook might be heavy for newcomers
Thematic elements
  • Expansion of human settlement through adaptive planning and exploration.
  • Space exploration and planetary colonization in a modular, modular-board framework.
  • Strategy-driven with tangible engine-building across regions.
Comparison games
  • Earth
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Action selection with shared consequences — Players select actions on their turns that influence all players through shared tracks and engine progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good
  • it's got a similar mechanic to Race for the Galaxy
  • every single turn you are running this kind of entire, you know, production engine
  • the game is just incredibly interactive
  • Not interactive. That's actually the opposite of what it is because it's a game where like you're not just wait you're not waiting for your turn
  • it's a very dense game
  • Oh, it'd be such an easy game to cheat at
  • We should do a top top easiest games to cheat at sometime
  • Yeah. And the top games you have cheated at
References (from this video)
No references stored for this video.
Video 4B_lv0UK_xA Chairman of the Board Top List at 10:08 sentiment: positive
video_pk 899 · mention_pk 2571
Chairman of the Board - Planet Unknown video thumbnail
Click to watch at 10:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight drafting, low downtime, modularity
  • Interesting tech tracks and nudges
Cons
  • Potential complexity for newcomers
Thematic elements
  • colonization and tile-laying on a modular world
  • sci-fi planet-building with polyomino tiles and technology tracks
  • strategy-driven, tech-tracking progression
Comparison games
  • World Hard West
Mechanics (from transcript analysis)
  • celtis-style nudging — certain checkpoints nudge others' tracks
  • Drafting — active player rotates tile tray and others pick based on position
  • Polyomino — place tiles to fit land on a planet board
  • polyomino tile placement — place tiles to fit land on a planet board
  • progression tracks — advancing tracks to gain technologies and points
  • Track Advancement — advancing tracks to gain technologies and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hidden Gem
  • I think this one's going to have his audience if you can kind of dabble with Euro games but Euro games aren't your main focus
  • it's a fantastic job of being so broadly appealing
References (from this video)
No references stored for this video.
Video ftEKapK95s8 Paula Deming Top List at 11:36 sentiment: positive
video_pk 411 · mention_pk 1237
Paula Deming - Planet Unknown video thumbnail
Click to watch at 11:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging puzzle; big turns and combos
  • high replayability with many boards
Cons
  • can be heavy for casual players
Thematic elements
  • terraforming and resource optimization
  • terraforming a planet with polyomino tiles
  • puzzle-driven with high player skill interaction
Comparison games
none
Mechanics (from transcript analysis)
  • polyomino tile placement — place tiles to build terrains and unlock resources
  • resource track management — tracks advance to unlock powers and scoring
  • variable planet boards — different boards provide varied scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown worms its way into my brain like that
  • the first 1000 people to use the link in the description below will get a one month free trial of skillshare
  • I love deduction games
  • this video is sponsored by skillshare
  • it's not a parody it's real weird
  • hands down my favorite game of 2022 is Planet Unknown
  • I cannot wait to play more at this if you like flipping rights and games with combos
References (from this video)
No references stored for this video.
Video ed5xdqkPO7Q Rolls in the Family Top List at 12:31 sentiment: positive
video_pk 40 · mention_pk 105
Rolls in the Family - Planet Unknown video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, thematic planet-building feel
  • Strong variability and player interaction via corporate choices
  • Appeals to puzzle lovers and strategy gamers
Cons
  • Not instantly intuitive for new players
  • Some sessions can feel isolating if table talk is low
Thematic elements
  • Planet colonization and terrain expansion
  • Procedurally built planet exploration with terrains
  • Self-driven puzzle with variable setup
Comparison games
none
Mechanics (from transcript analysis)
  • engineering of ecosystems — Choosing corporations and terrain to maximize points
  • Polyomino — Place polyomino tiles to expand terrain
  • polyomino placement — Place polyomino tiles to expand terrain
  • Track Advancement — Advancing on tracks yields rewards and scoring opportunities
  • variable scoring / track advancement — Advancing on tracks yields rewards and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dynamic map element, which that's unique to Catacombs, the other ones just have a static board, is a huge part of the fun of the experience.
  • it's a game that allows as much thinking as you want.
  • there's nothing like it.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 151–155 of 155
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