Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker, and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully!
Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more, with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward, so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time, so no two games will be the same!
But wait, there's more! Draw unprecedented, mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die, villages give bonus points if they are close to a station, universities unlock extra special routes — use these effects wisely and you'll score big!
Railroad Ink Challenge comes in two versions, each one including one expansion with an additional dice set that adds new special rules to your games. Create placid forest landscapes and build into a beautiful arboreal paradise with the Lush Green Edition!
—description from publisher
- adds interaction to an established roll-and-write system
- new dice options and expansions
- road and rail construction with interaction
- railroad networks
Mechanics (from transcript analysis)
- dice-driven roll-and-write — roll dice and fill in tracks; additional interaction via challenges
- first-come, first-served challenges — challenge cards grant points to the fastest to complete
Video topics + discussion points
Quotes (from this video)
- "it's heavy but it only has one resource and that's money"
- "it's fully cooperative and you all play as robots that are trying to essentially take down the human corporations"
- "this is now a multiplayer experience it's not just two players"
References (from this video)
- Clear, step-by-step instructional flow appropriate for new players
- Demonstrates core setup, round progression, and scoring mechanics with concrete examples
- Explicitly notes expansion content and where to access additional tutorials
- As a tutorial, it may not cover every obscure edge-case; players may need to consult the separate expansion video for full rules coverage
- Some specifics about official publication details (publisher/designer/year) are not provided in the transcript
- Infrastructure planning, routing optimization, and competitive scoring through efficient connectivity.
- Fictional, contemporary-to-near-future setting where players design and optimize a combined rail and road network across modular boards.
- Procedural, tutorial-driven presentation focused on explaining rules and setup with practical demonstrations.
Mechanics (from transcript analysis)
- Building-specific scoring and bonuses — Villages yield points for complete sets; universities unlock a bonus via crossings; factories offer duplication advantages.
- Buildings and their scoring bubbles — Villages, Universities, and Factories appear on the board; villagers require junctions to score, universities cross off dice faces to unlock bonuses, and factories enable dice duplication.
- Center-area bonuses — The nine center spaces are lighter in color and grant points if filled, contributing to the final score alongside other scoring categories.
- Compound Scoring — Villages yield points for complete sets; universities unlock a bonus via crossings; factories offer duplication advantages.
- Cross-off tracking — Round numbers are written in the top-right of each box to track progression and prevent retroactive changes from earlier rounds.
- Edge handling and entry rules — Routes cannot begin from blanks or empty edges, and edges can be used later if connected from a matching pre-existing route.
- Factories and duplication — Placing a dye face in a factory allows duplicating one of the dice used that round, increasing flexibility for future placements.
- Junctions and connections — Villages score when a route with a junction connects highways and railroads; junctions serve as key points for scoring and strategy.
- Limited Points — Any route that ends in the middle of the board without a continuation scores negative points; edges are treated specially for counting incomplete routes.
- Mini expansions note — The base game references optional mini expansions that can alter scoring or add new elements; a separate tutorial covers these expansions.
- Network/Route Building — Routes must stem from an existing route of the same type; non-matching connections (e.g., a railroad from a highway) are illegal.
- Penalty for incomplete routes — Any route that ends in the middle of the board without a continuation scores negative points; edges are treated specially for counting incomplete routes.
- Roll-and-draw route drafting — Each round the four route dice are rolled and players draw routes on their board that originate from a matching type on the die.
- Round-based scoring and end-of-game tally — Scores are calculated by counting connected exits, longest highway, longest railway, central-area bonuses, completed villages/universities/factories, and penalties for incomplete routes.
- Route type matching — Routes must stem from an existing route of the same type; non-matching connections (e.g., a railroad from a highway) are illegal.
- special routes — There are six special routes, usable a maximum of three times per game; at most one special route can be used per round, and they are crossed off when used.
Video topics + discussion points
Quotes (from this video)
- our goal in railroading is to create the most efficient network of railroads and highways on our boards
- the routes you'll be drawing on your board
- these buildings are drawn into some of the squares on the board
- there are six special routes; you can only use the maximum of one of these special routes per round
- the last and most fun part are the incomplete routes
- if you're interested in checking out any of the four mini expansions you can click on the link in the description
References (from this video)
- really enjoying the app version
- fun and easy to use
- can challenge your friends to matches
- play the score attack mode
- ultimately fail to do so (make a network of railroads and stations)
- building a network of railroads and stations
- Imperial Settlers: Roll & Write
Mechanics (from transcript analysis)
- network building — Railroading by Horrible Guild which just delivered on its latest Kickstarter is a railroad network building roll and right game where you try to score points primarily by making a network of railroads and stations.
- random bonus scoring — This includes the random bonus scoring opportunities as you play to change things up game to game at the moment.
- Roll and Write — Railroading by Horrible Guild which just delivered on its latest Kickstarter is a railroad network building roll and right game where you try to score points primarily by making a network of railroads and stations.
Video topics + discussion points
Quotes (from this video)
- near and far and above and below have been hugely popular games in designer ryan lockett's asian series and red raven have had a lot of big games
- now or never alex core is an asymmetric city building game where you and up to three friends compete to best rebuild your ancestral village while also trying to guide the rest of the villagers on their journey home
- according to red raving games who are famous in part for their story-driven narrative you'll be exploring a fantasy landscape filled with bizarre places creatures technology and people not unlike enter the name of your town's rival here foes enter your rivals town collective noun their sports team sucks
- when playing in the story mode you'll be reading from a story book when you explore allowing you to make choices learning more about the characters and the world as you go
- i recently played the ancient world second edition which was my first real foray into the world of red raving games and i i really liked it i loved it actually i thought it was ace
- welcome to the moon it's the end of the 1970s and while a car that gets more than 10 miles to the gallon is still science fiction life on the moon isn't
- the game's unique combination of tile laying and car drafting or make you see stars
- you uh you like katan? if you answered yes my next question is yeah but how much do you like it because if it's a lot then boy howdy do i have a product for you
- katan 3d edition is well it's a mega deluxe 300 version of katan where according to the totally non-biased catan shop.com the island comes alive with this long-awaited 3d version that comes with terrain tiles based on hand sculpted designs by katan designer klaus toiver himself
- this is a really show-stopping version of what i consider to be the most important board game of the last 50 years
- if you're like me then you are desperately in search of a life partner but have been single for five years and are slowly accepting your fate but you also are bored game apps and the latest app to grace my phone as i bought it the day it came out is railroad inc challenge
- railroading by horrible guild which just delivered on its latest kickstarter is a railroad network building roll and right game where you try to score points primarily by making a network of railroads and stations but let's face it i ultimately fail to do so
- the app version is fun and easy to use i can vouch for that i've been enjoying it and you can challenge your friends to matches as well as play the score attack mode which is the solo way to play to get the best score you can
- so if you like ball game apps and rolling right then this is one that i would personally recommend especially because i played the imperial settlers rolling right in the so clever line of games so often now that i think i've slowly worn away the digital pathways in my phone
- making its way to game found 11 while admittedly not about a plucky band of nerds in the 80s who befriend a girl with magical powers is about football which we can all admit is equally exciting
- 11 which is inspired heavily by football manager video games will have one to four players take the role of managers as you attempt to grow your football clubs over the course of a season to outperform your opponents and their teams
- i thought you know i am i think it's difficult to do board games about sport but there's a lot of passion and pedigree behind this so i'm hopeful and i think this is going to be one to look out for whether you like football or not
- the hunger a new deck building game from board game mega designer richard garfield of magic the gathering fame and not unfortunately a game about the hunger which is a 2004 hit from los angeles punk band the distillers
- the hunger you as vampires will be racing against time to hunt humans the ultimate challenge as you deck build your way to points by fulfilling secret missions
- the more you hunt the slower you and your deck become but more points you may possibly receive but if you're too slow then you know the sun comes up and your poof dusty dusty vampire remains
- i loved rhino knitting's deck building and racing game the quest for el dorado so another giant of ball game design making a deck building racing game has well most likely has my money
- platformer another game coming to game found from awaken realms light and what drew me to platformer was honestly the name platformer because i like 80s and 90s platform games like crash bandicoot castlevania and rolling thunder
- platform games aren't something that have been very prevalent or seemingly easily transposable to the world of cardboard and tabletops so platformer looks like a solid attempt at bridging that gap
- two to four players will be competing against each other on the hunt to gain coins and fight monsters by navigating the platforms of the game in a race to beat out your friends
- it's going to be family weight with a fair amount of player interaction as you push each other around and off different levels or maybe you push a monster onto the platform below where your opponent is standing
- maps are generated randomly and they reveal themselves only as you climb up and up the layers of the game so you never know really what's coming for you other than the boss monster at the end
- i'm interested in this one i like the nostalgia of it and it'll be coming to game found later this year
References (from this video)
- Adds an extra layer to the game with buildings and goal cards.
- The forest expansion is simple and easy to get into.
- The desert expansion's cactus mechanic is unique and cool.
- Games are a lot of fun and different enough to keep all versions.
- Building railroads
Mechanics (from transcript analysis)
- Roll and Write — Players draw routes and connect exits. Goal cards present challenges to achieve.
- Route Building — Connecting exits and building routes on a grid.
Video topics + discussion points
Quotes (from this video)
- This is the only cooperative role practice if we're wrong it's a cooperative gem.
- Oh my goodness this is like it's it's one of the heavier villain rights for sure but it's so cool.
- My first impression of this game is these dice are beautiful and wow there's a lot going on.
- This one's cool because of the track the board track.
- This is another really I'd say it's really heavy.
- It's super neat because you get an asymmetrical character board that has different abilities different advisors.
- I wasn't able to connect my paths and I was getting so frustrated because I was just sitting there I was like this isn't working this isn't working this isn't working and there was no alternative for me and I just got a little frustrated.
- This is a fantastic game hadrian's wall.
- My first impressions amazing super crunchy though holy holy.
- This game has won my heart.
References (from this video)
Mechanics (from transcript analysis)
- Roll and Write — A very popular roll and write.
Video topics + discussion points
Quotes (from this video)
- This is one of the big Euro releases from the Essen it's really good we both really enjoy it especially me I think
- It's really fun. It feels like it's very satisfying engine building.
- Competitive relaxing holiday in Japan.
- The design is actually the movie maker or film maker based on the movie and they make the board game out of it
- viral virual what is it called hang on virual revolution virual revolution
- this is Studio H this is the biggest box game I think I've seen from Studio H
- this seems really interesting it's it's I think this was the one from the movie so the design is actually the movie maker or film maker based on the movie and they make the board game out of it
- a good looking map always makes me uh picks my interest
- it wasn't on my list as an anticipated list but I picked it up
- this is a waterfall park
- look at this uh there was a common board and you are a color frame and you place it and then you gain the TOs of the building and you can negotiate to each other to gain the building that you want to score points
- the points is comes from the money that you have you have to buy stuff and then you goate
- those are the games please do let us know which one that you like to see the most or the ones that you actually got either from ENT or pre-order or anything like that and let us know what you think of them hit the like button if you've been enjoying it hopefully you have an awesome awesome day everyone thank you so much and see you next time bye