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Rise of Tribes box art

Rise of Tribes

Game ID: GID0266574
Game Info
Year
2018
Collection
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Description

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.

In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.

Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.

Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.

Solo mode, with the addition of Rise of Tribes: The Vul'Keth Invasion (required and sold separately), is a very challenging way to play Rise of Tribes.

Rise of Tribes - Microbadges

Rise of Tribes fan
Rise of Tribes fan

Description

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.

In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.

Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.

Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.

Solo mode, with the addition of Rise of Tribes: The Vul'Keth Invasion (required and sold separately), is a very challenging way to play Rise of Tribes.

Rise of Tribes - Microbadges

Rise of Tribes fan
Rise of Tribes fan

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video WRPA4edrRpw Brains On Games Discussion at 0:35 sentiment: positive
video_pk 90545 · mention_pk 242036
Brains On Games - Rise of Tribes video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong family-friendly introduction to area control and resource puzzle solving
  • Modular board ensures high replayability and varied game states
  • Asymmetric tribe abilities keep repeated plays feeling fresh
  • Compact footprint and clever component fit means everything can be stored neatly
  • Accessible 30–60 minute play window with escalating depth via goals and technologies
  • Becomes more interesting when combined with expansions and optional solo rules
Cons
  • Dice-driven randomness can feel punishing or swingy at times
  • Balance can shift with expansions, potentially increasing setup and rule overhead
  • Two-player dynamics can escalate interactions and lead to tighter, less forgiving play
  • Young players still require guidance to coordinate with others while pursuing individual goals
Thematic elements
  • tribal expansion, resource management, and area control with evolving technologies and asymmetric tribe powers.
  • Stone Age tribal competition on a modular hex map where players found villages, gather basic resources (food, wood, stone) and pursue goals to score victory.
  • puzzle-driven strategy with evolving player power and goals; each game feels like a fresh scenario due to modular setup and variable tribes.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to control hexes and key resources by placing tribe members and maximizing majority on locations with lakes, mountains, and forests. Control influences scoring and goal progression.
  • area_control — Players compete to control hexes and key resources by placing tribe members and maximizing majority on locations with lakes, mountains, and forests. Control influences scoring and goal progression.
  • asymmetric_tribal_abilities — Different tribes have unique double-sided leader cards that grant special abilities, affecting how resources are gathered, how conflicts unfold, or how villages are defended.
  • conflict_and_population_limits — When a hex would exceed its population limit, battles occur and excess tribe members are removed; control of hexes is essential for long-term scoring and goal fulfillment.
  • Dice Rolling — Each turn begins with rolling two action dice that determine available actions; suns, moons, and blanks modify action strength, introducing strategic risk and planning considerations.
  • dice_driven_actions — Each turn begins with rolling two action dice that determine available actions; suns, moons, and blanks modify action strength, introducing strategic risk and planning considerations.
  • goals_and_technology_development — Villages and goals interact with an in-progress goal system; cards from a 'lead' action deck offer technologies that can be invented by paying resources, expanding capabilities and end-game options.
  • Modular Board — The board is built from shuffled tiles that can include standard terrain as well as advanced tiles that alter the tactical landscape. This makes every session distinct and raises replayability.
  • modular_board_and_tile_variability — The board is built from shuffled tiles that can include standard terrain as well as advanced tiles that alter the tactical landscape. This makes every session distinct and raises replayability.
  • Resource Management — Players gather three core resources—food, stone, and wood—from terrain to construct villages, complete goals, and pay for developing technologies.
  • resource_management — Players gather three core resources—food, stone, and wood—from terrain to construct villages, complete goals, and pay for developing technologies.
  • village_building_and_scoring — Villages are the primary engine for scoring and for enabling certain actions; building villages unlocks point gain and can unlock ways to discard or replace in-progress goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great introduction to area control games
  • everything fits into the box and this box closes up tightly and it fits into the main game box
  • it's a puzzly strategy game with complexity that can be adjusted depending on the experience and age of the players
  • you are managing resources and you never have enough to do all the things that you might like to do
  • a different puzzle for you every time
  • solo rules for this game are provided by the vulkath invasion expansion
References (from this video)
No references stored for this video.
Video g9qaRt2F_pc Gaming with Edo & Jessica Interview at 15:39 sentiment: positive
video_pk 39020 · mention_pk 117651
Gaming with Edo & Jessica - Rise of Tribes video thumbnail
Click to watch at 15:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deliberate design and credible publishing footprint
  • manageable depth for a mass-market audience
Cons
  • complex rules may be intimidating for casual players
  • longer playtime
Thematic elements
  • civilization building and growth
  • prehistory tribal world
  • strategic, Euro-style
Comparison games
  • Herbaceous
Mechanics (from transcript analysis)
  • Area Control — Players compete to control territories and resources.
  • area_control — Players compete to control territories and resources.
  • Resource Management — Managing resources to advance your tribe.
  • resource_management — Managing resources to advance your tribe.
  • Tile Placement — Tiles are placed to expand settlements and unlock abilities.
  • tile_placement — Tiles are placed to expand settlements and unlock abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rise of Tribes was a very deliberate move on our part
  • you have to find the right people and you can't push that
  • let's do it now
  • we want to make evergreen games
  • it's not that I have a personal vendetta against Hasbro
References (from this video)
No references stored for this video.
Video peblKz7YLPM Meeple Mountain Discussion at 4:24 sentiment: neutral
video_pk 37073 · mention_pk 111307
Meeple Mountain - Rise of Tribes video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • kickstarter-backed potential
  • interesting theme for civilization-building fans
Cons
  • not fully explored in the video; speaker has not played yet
Thematic elements
  • tribal growth and development
  • prehistoric tribal conquest (civilization-building theme)
  • evolutionary progression
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players claim territories or influence areas to gain points
  • tile drafting — players select tiles to develop their tribes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Walmart is not going to have a great variety of games that you might have at your local game store
  • this is my climbing walmart shelf must-have game
  • I still love this game because this is one of the biggest games that helped me learn about all the games that we're looking at today
  • these games seem to be accepted very well and I'd expected they are good games to play
  • comment and let us know what board games you would recommend for others
  • Walmart again this is board game Brodie I hope you enjoyed this video
References (from this video)
No references stored for this video.
Video peblKz7YLPM Meeple Mountain Discussion at 4:47 sentiment: positive
video_pk 37073 · mention_pk 111310
Meeple Mountain - Rise of Tribes video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic premise appealing to civilization gamers
  • engages strategic planning
Cons
  • not widely known to the speaker; little personal play data
Thematic elements
  • civilization-building
  • prehistoric tribal development
  • evolving civilization through choices
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control territories to gain influence and points
  • tile drafting — select and place tiles to develop your tribal board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Walmart is not going to have a great variety of games that you might have at your local game store
  • this is my climbing walmart shelf must-have game
  • I still love this game because this is one of the biggest games that helped me learn about all the games that we're looking at today
  • these games seem to be accepted very well and I'd expected they are good games to play
  • comment and let us know what board games you would recommend for others
  • Walmart again this is board game Brodie I hope you enjoyed this video
References (from this video)
No references stored for this video.
Video KfQA5Y1zhBc cardboardrhino Top List at 7:51 sentiment: positive
video_pk 2868 · mention_pk 8389
cardboardrhino - Rise of Tribes video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and thematic tribe variety
  • Approachable gateway to heavier area-control games
  • Fast, 30–60 minute play windows with multiple strategies
Cons
  • Dice-driven randomness can influence outcomes
  • Depth may be shallower than heavier titles
Thematic elements
  • Tribe leadership and territorial development
  • Prehistoric tribal civilizations; city-building and expansion
  • Accessible gateway to heavier area-control themes
Comparison games
  • Dominant Species
Mechanics (from transcript analysis)
  • Area control / development — Grow your tribe by building villages and developing territories.
  • Unique dice pushing — Dice-driven action economy; two actions per turn depending on dice outcomes.
  • Victory-point pacing — Earn points by constructing villages and achieving milestones; first to 15 wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a two-player game but you can also play solo and it's rather quick"
  • "not collectible; it recreates the Battle of Hastings and all the events of 1066"
  • "it's a beautiful and strategic Carcassonne style game for two to four players"
  • "Minerva is a unique tiling resource management strategy game that relies on cunning spatial strategy and intense competition for timing of actions"
  • "the main system is formed by a sandbox of Fighters bosses rivals allies and stages for the players to mix and match"
  • "arcade mode for a quick game with a lot of variety and story mode which links your games together"
  • "art is beautiful especially the different tribes each tribe is unique"
  • "unique dice pushing mechanic which activates two actions per turn"
  • "you could say maybe it's like a very very light Dominant Species"
  • "it's an atmospheric adventure and it's inspired by 80s fantasy nostalgia"
  • "it is a cooperative board game for 1 to 6 players where players control a party of medieval fantasy survivors"
References (from this video)
No references stored for this video.
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