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Sail box art

Sail

Game ID: GID0274687
Game Info
Year
2023
Players
2
Age
10+
Playtime
20 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!

Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.

Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.

—description from the publisher

Description

Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!

Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.

Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 59
This page: 9
Sentiment: pos 8 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–59 of 59
Video 3SG-6QpJZ1s Stonemaier Games Discussion at 10:31 sentiment: positive
video_pk 5171 · mention_pk 95309
Stonemaier Games - Sail video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-designed interface helps players avoid forgetting triggers
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one thing I've realized from playing on board game arena is that I'm out of practice on scoring games. So I would say to game developers, make sure scoring is streamlined and not too convoluted.
  • Musical immersion and satisfying feedback for interacting with the game. Fun game vs fun video game actions may not even have any actual utility, but they still feel good.
  • Don't forget to design catchup mechanisms. The way Mario Kart World weighs its items based on racer position is such an enjoyable simple catch-up mechanism.
  • Video games reward you for completing tough challenges with meaningful unlocks. Trek 12 is my favorite example of this.
  • Video games stay fresh through patches, updates, and community content.
  • Video games let you tailor the challenge to your comfort zone from casual mode to insane mode.
  • Video games excel at simultaneous engagement. Everyone's playing all the time. Imagine Mario Kart where each player races one at a time instead of all at the same time.
  • There are few things that are more intimidating than a 20 plus page rule book. Video games drop you into the action quickly and teach you as you play.
  • Board games often withhold feedback until the final score tally. Video games give you constant feedback loops. Mid-game checkpoints and milestones could help players better understand how they're doing.
  • I am much more of a tabletop game player than a digital game player. But I over the last few years, especially in researching Vantage, I researched a lot of video games.
References (from this video)
No references stored for this video.
Video Nu-vezJCHUE Board Game Coffee Discussion at 15:56 sentiment: positive
video_pk 4044 · mention_pk 114148
Board Game Coffee - Sail video thumbnail
Click to watch at 15:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly engaging for some players
  • strong table presence
Cons
  • setup can be lengthy due to many chips
Thematic elements
  • resource planning and modular tile placement
  • city-building with resource management
  • structured, puzzle-like
Comparison games
  • Terraforming Mars
  • Oceans
Mechanics (from transcript analysis)
  • Resource tracking — manage chips and scoring for projects
  • Tile Placement — place chips to create patterns and fulfill objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to give away board games to you
  • this is such a great game
  • stronghold games thank you so much for supplying this
References (from this video)
No references stored for this video.
Video -JTVquwzcjo GamesNight Preview at 0:38 sentiment: positive
video_pk 4010 · mention_pk 86446
GamesNight - Sail video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense horror atmosphere
  • Unpredictable environments
  • Excellent sound design
  • Visual quality
  • Unique narrative concept
Cons
  • Short preview build
  • Unclear overall purpose
Thematic elements
  • Psychological horror, game testing in virtual reality
  • Multiple environments (confined room, potential forest, medieval area)
  • Episodic horror experiences
Comparison games
  • PT
  • Black Mirror
Mechanics (from transcript analysis)
  • Puzzle solving — Finding items to progress through horror environment
  • Room transformation — Using remote control to change room environments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • AILA without a doubt nails the horror atmosphere
  • Think Black Mirror but with a horror aspect turned up to 11
References (from this video)
No references stored for this video.
Video Ey7AWFXqFPo Before You Play Discussion at 11:29 sentiment: mixed
video_pk 3934 · mention_pk 11519
Before You Play - Sail video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique twist on trick-taking, cooperative
  • Strong communication and timing opportunities
  • Visually appealing artwork
Cons
  • Two-player limit
  • Can be punishing if goals are not reached
  • Asymmetric powers may be underutilized in some plays
Thematic elements
  • Cooperative trick-taking with map navigation and spatial constraints
  • Cooperative sailing journey with a map and hazards
  • Team-based objective to sail to a destination
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — Each player has a power that can alter play timing
  • card passing — At round start, pass one card to teammate to communicate intent
  • symbol matching — Cards have symbols that combine to enable boat movement
  • Trick-Taking — Follow suit and win tricks to progress the boat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cdsk is a trivia based game so it's a little hoot for the family
  • I actually really really like this system
  • it's quick and it plays in like 10 minutes
  • this is a trick taking game but the point is to sail this boat
  • I don't know if I'm ever going to use this asymmetric power but then you get to the final three
  • this game was a pleasant surprise for me
References (from this video)
No references stored for this video.
Video 4YHdlv_XJ2o Chairman of the Board Discussion at 16:52 sentiment: positive
video_pk 3726 · mention_pk 80860
Chairman of the Board - Sail video thumbnail
Click to watch at 16:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible for a complex civilization game
  • strong table presence and strategic depth
Cons
  • setup can be lengthy for newer players
Thematic elements
  • card-driven production and multi-path scoring
  • civilization-building mosaic
  • grand strategy with accessible rules
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — build a diverse production engine by selecting cards
  • card drafting and engine-building — build a diverse production engine by selecting cards
  • military and civil objectives — compete on multiple public objectives and end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore this one
  • I think it is an absolute blast
  • this game is fantastic
  • an evergreen to me
  • it's stripped back and still a blast
References (from this video)
No references stored for this video.
Video _hc8JbbRCK8 Foster the Meeple Discussion at 17:26 sentiment: positive
video_pk 3469 · mention_pk 121060
Foster the Meeple - Sail video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, quick abstract with deep tactical need to read the stack
  • no theme; pure puzzle-like play
Cons
  • no thematic hook for some players
  • rules are lean; misplays easily occur without careful attention
Thematic elements
  • pure abstract strategy
  • abstract board with stacked and neutral stones
  • abstract
Comparison games
  • Cathedral
  • Koal (Wall family) / Q Series
Mechanics (from transcript analysis)
  • four-in-a-row objective — the goal is to align four of your stones in a row while managing a shared stack
  • stack and move — players place stones on a grid and move orthogonally to form lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's 100% strategy you are just trying to optimize the placement of your pieces and trying to block the other person
  • it's the cutest version of a chess like game
  • Santorini is probably one of the closest like direct comparisons
  • Go which is probably even older than chess and more popular than chess
References (from this video)
No references stored for this video.
Video gz-txucBOQg Board Stupid Top List at 9:19 sentiment: positive
video_pk 2596 · mention_pk 7686
Board Stupid - Sail video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production
  • challenging and engaging
Cons
  • very challenging; not casual
Thematic elements
  • cooperative two-player trick-taking
  • pirate voyage with a stormy sea
  • lush, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — players cooperate to navigate a ship using trick-taking mechanics to steer movement.
  • two-player cooperative trick-taking — players cooperate to navigate a ship using trick-taking mechanics to steer movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Inflation is true. Everything costs more.
  • There is a lot still you can buy for £20.
  • Code Names is a tremendous game that you can get for $19.95.
References (from this video)
No references stored for this video.
Video HGQWJgfyxME Board Game Spotlight Top List at 15:00 sentiment: positive
video_pk 729 · mention_pk 104793
Board Game Spotlight - Sail video thumbnail
Click to watch at 15:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic table presence and weight with deep engine-building
  • Strong thematic sense of civilization-building and progression
Cons
  • Massive footprint and long playtime may deter casual players
Thematic elements
  • Civilization, empire-building, resource management
  • Civilization-scale development in a historical-meets-dystopian setting
Comparison games
none
Mechanics (from transcript analysis)
  • Area control and tile drafting — Tiles and regions contribute to scoring and growth
  • engine-building — Players activate multiple engines of production to score points
  • Resource management and modular board — Board evolves over the game and resource allocation matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no rules there are no rules there's nothing I was trying to say it's our Channel we get to do whatever we want
  • Green Team Wins is the king we're talking Tom Brady the goat of party games
  • Hands down the best racing game I've ever played
  • the coziest board game
References (from this video)
No references stored for this video.
Video IYqQePFDCQ8 Rolling Dice & Taking Names Discussion at 2:33 sentiment: positive
video_pk 368 · mention_pk 106053
Rolling Dice & Taking Names - Sail video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and production
  • Accessible civ-style depth
  • Scales well from 2-6 players
Cons
  • Prototype components noted in discussion; final product may vary
Thematic elements
  • Civilization development with technology, economy, and culture
  • Civilization-building on a mosaic-style map
  • Array
Comparison games
  • Seven Wonders
  • Raccoon Tycoon
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 'this is one of the best valued kickstarters I've ever seen'
  • 'Vendetta surprised me'
  • 'gorgeous artwork, amazing game'
  • 'this is the best multiplayer CCG/LCG since Netrunner'
References (from this video)
No references stored for this video.
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