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Sanctuary box art

Sanctuary

Game ID: GID0275664
Game Info
Year
2025
Players
1-2
Playtime
30 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

In Sanctuary, you will plan and design a modern, scientifically-managed zoo for animals and visitors. A supply of 135 unique zoo tiles provides you with animals, buildings, and projects. In every game, you want to find the best mix from those available to build the most successful zoological establishment. Different effects on the tiles will help you to achieve conservation goals and to increase the attraction of your zoo.

Each player has a set of four action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. One of those cards will let you play projects, and the other three cards will let you play animals of a specific habitat: forest, rock, or water.

Sanctuary is based on its predecessor Ark Nova, but modifies and simplifies many of the mechanisms of that game in an elegant and surprising manner. Your goal to find the best way to puzzle together your animals, buildings, and projects on your zoo map is an ongoing pleasure!

—description from the publisher

Description

In Sanctuary, you will plan and design a modern, scientifically-managed zoo for animals and visitors. A supply of 135 unique zoo tiles provides you with animals, buildings, and projects. In every game, you want to find the best mix from those available to build the most successful zoological establishment. Different effects on the tiles will help you to achieve conservation goals and to increase the attraction of your zoo.

Each player has a set of four action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. One of those cards will let you play projects, and the other three cards will let you play animals of a specific habitat: forest, rock, or water.

Sanctuary is based on its predecessor Ark Nova, but modifies and simplifies many of the mechanisms of that game in an elegant and surprising manner. Your goal to find the best way to puzzle together your animals, buildings, and projects on your zoo map is an ongoing pleasure!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 28
This page: 28
Sentiment: pos 24 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–28 of 28
Video rKB5JWdK38w Playthrough at 0:00 sentiment: positive
video_pk 67992 · mention_pk 164313
Sanctuary video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a streamlined tile lane game.
  • It's about an hour long, which is a benefit over Ark Nova.
  • The core mechanics of Ark Nova are present but streamlined.
  • No cards, everything is on tiles.
  • No money, it's all about power.
  • The close scoring and varied scoring methods are appealing.
Cons
  • Not a gateway tile game.
  • Adding more players increases playtime, though not near Ark Nova's length.
  • It can be tricky to get certain icons or combinations for end-game scoring.
Thematic elements
  • Filling a sanctuary with animals, buildings, and projects.
  • Arknova
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • action selection — Players take one action using tiles in front of them, which are then moved back in a queue.
  • drafting — Players draft tiles from a central display based on their current action power.
  • End game trigger — The game ends when a player achieves certain objectives like filling their board, placing all conservation tokens, or running out of tiles.
  • engine building — Players upgrade action tiles and build buildings that provide ongoing benefits or scoring opportunities.
  • Resource management — The game focuses on managing 'power' for actions rather than money, with no explicit costs for playing cards/tiles.
  • set collection — Players collect sets of animal types and continent icons to score points and trigger end-game conditions.
  • tile laying — A tile lane game where players take tiles from a display to build their sanctuary.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a tile lane game, it's a streamline tile lane game.
  • There are no cards. Everything is printed on the tiles.
  • There's no money. There's no costs for anything. It's all about power.
  • This game can go very fast and you'll see for yourself.
  • The scoring was 120 to 119.
  • I love when a game can do that.
References (from this video)
No references stored for this video.
Video dm3cp7lHvvs Rules Teach at 2:46 sentiment: positive
video_pk 67953 · mention_pk 164262
Sanctuary video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stands alone as its own game, not just a lighter version of Ark Nova
  • Has unique gameplay mechanics like breeding and tile-laying that are interesting
  • Flows well once the core mechanisms are understood
  • Offers strategic depth with precise action orders and reasons for them
  • Game variability due to conservation projects, tile draws, and player decisions
Cons
  • Ark Nova fans who want more of the same might not like it
  • The relocation rule is complex
Thematic elements
  • Creating zoos
  • Zoos
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of action tiles, sliding them down to indicate their chosen action, and their strength increases as they are used.
  • Action Upgrades — Players can upgrade their action tiles by meeting certain conditions, making those actions more powerful or allowing for multiple actions per turn.
  • area control/placement — Placement of tiles is restricted by adjacency rules, terrain types, and specific requirements for enclosures and buildings.
  • Breeding — Animals can breed if a male and female of the same name are placed next to each other, yielding tokens that can be used for scoring or boosting objectives.
  • Objective Fulfillment — Players work towards completing conservation objectives, which are a key part of scoring and can trigger the end of the game.
  • Relocation — A complex rule allowing players to move tiles within their zoo, with specific conditions for buildings and open areas.
  • Resource management — Players manage action strengths and other resources to play tiles and perform actions.
  • set collection — Players collect animals and other elements to meet conservation objectives and score points.
  • tile placement — Players place hexagonal tiles onto their boards to build their zoos, with specific rules about adjacency and enclosure requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I firmly believe that this stands alone as its own game and isn't just a lighter version of Ark Nova.
  • There are Ark Nova fans who are not going to like this game because it's not Ark Nova.
  • This is the most important thing with this game is I would strongly recommend don't go into it going, 'Oh, this is a light game. I'll just do stuff.' You have to follow this precisely.
  • The order is really important and the game makes it easy for you to remember because it contains a reference card with everything on there.
  • When reading a rule book and learning how to play the game, make sure you read the whole thing first before sending emails.
  • I've never seen what we bred twice.
References (from this video)
No references stored for this video.
Video MPTdn1eHmqQ Review at 0:21 sentiment: positive
video_pk 67734 · mention_pk 163957
Sanctuary video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Puzzling nature
  • Cool theme
Cons
none
Thematic elements
  • building a scientifically managed zoo
  • modern
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • set collection — Animal tiles provide tags and effects, and some can be paired for conservation markers. Building tiles have requirements based on adjacent tags (e.g., Africa tags or river). Project tiles give end-game scoring bonuses based on collected tags.
  • tile placement — The game involves placing unique zoo tiles (animals, buildings, projects) on a zoo map, with tile effects influencing conservation objectives and zoo appeal. Placement often depends on specific combinations of previously placed tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game where you are building a modern scientifically managed zoo for animals and visitors.
  • I love its puzzling nature, its cool theme, and it's not to be compared to Ark Nova.
References (from this video)
No references stored for this video.
Video DNmG-vmxayY Discussion at 13:40 sentiment: positive
video_pk 67631 · mention_pk 163794
Sanctuary video thumbnail
Click to watch at 13:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More streamlined and faster than Ark Nova
  • More approachable for a wider audience than Ark Nova
  • Appealing game with great animals
  • Offers similar feelings to Ark Nova
Cons
  • Still pretty meaty, not exactly a light game
  • Not as entry-level as Cascadia or Shallow Sea
Thematic elements
  • collecting animals
  • zoo
Comparison games
  • Ark Nova
  • Cascadia
  • Shallow Sea
Mechanics (from transcript analysis)
  • tile placement — faster tile placement game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sanctuary is kind of a new version of Arknova. It's not necessarily a sequel to Ark Nova at all, but what it's doing is taking a lot of what people loved about Arknova, especially like the zoo, building and collecting animals, and it's repackaging it in a what I would call maybe a little bit smaller, but more streamlined, faster tile placement game that takes a lot of what people did love.
  • Orlone has continued to be my number one and it may still be my number one.
  • With that said, this big box has everything you've ever wanted. It has all of the expansions included. It has nice storage trays. Has all sorts of deluxe bits.
  • If you know someone who owns it and loves it, get them this big box because the storage solution for all things Arnac is fantastic. Plus, it does come with new content.
  • It's heavy but in a very approachable way. They really did a great job with every aspect of this game.
  • It does give us sort of vibes, but it's kind of like a stepping stone into that that heavier game.
References (from this video)
No references stored for this video.
Video kGRi7WcXwMk Playthrough at 0:03 sentiment: positive
video_pk 67462 · mention_pk 163584
Sanctuary video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Puzzly and strategic
  • Fun and not too complex
  • Enjoyed the gameplay
Cons
none
Thematic elements
  • Zoo building, conservation
Comparison games
  • Calico
  • Cascadia
Mechanics (from transcript analysis)
  • action selection — Perform one action with one of your action cards.
  • Area Placement — When you place your first tile, you have to place it in one of these three spaces of your zoo. So, I'm going to put it right here.
  • Card upgrading — Upgrade one or multiple of your action cards if possible. So, these larger kind of tiles, if we're able to meet those requirements, we could upgrade one of our action tiles, and these all start on the um uh level one side. If you flip it over, it's a level two side, and it changes or improves basically what you can do on your turn with this action.
  • End game trigger — If you place your fourth um basically your achievement, your fourth achievement, you trigger the end game. Once there are no more no more tiles in this box, that'll be another end game. Or if you fill every single space, excluding these two spaces on your board, you could trigger the end game. So, whatever comes first.
  • set collection — Conservation objectives could be completed during uh this part of the turn, and basically you'll be placing uh one of these. So, basically if you end up placing anywhere in your zoo uh a certain amount of these icons, you place that um matching marker.
  • tile drafting — Always take one tile within range from the display.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is sponsored by Noble Knight Games. Definitely check them out if you're interested in purchasing any kind of board game, um miniatures, TCGs, gaming accessories, um they really have such a wide variety, even toys.
  • This game kind of gives me like Calico um Cascadia vibes, uh which which I like. It's it's puzzly.
  • So, it looks like my score is 120. So, I guess it's just a beat your own score.
  • Um, so I think at this point we are going to do the scoring and I'm going to use my phone to do that. I hope I played correctly. If not, definitely let me know.
  • Thanks so much for watching if you made it this far. Um, if you're not already subscribed, please do consider subscribing.
References (from this video)
No references stored for this video.
Video Kc_CjLg_BlE Review at 0:08 sentiment: mixed
video_pk 67179 · mention_pk 163158
Sanctuary video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun aspects to it too despite it not being as strategic of an experience.
  • The nuances it provides such as the Everdell type chase for two animals of the same species.
  • The spatial puzzle element to this game.
  • Pleasantly surprised by how fun it was to play.
  • Creates a different enough experience while mixing in a lot of the familiar mechanisms and theme.
  • If Arknova is a little bit too complex for comfort, Sanctuary also hits pretty well there.
Cons
  • Falls in the category of possibly being still a bit too long for what it's trying to do.
  • Not only too long, but also a little too complex to play comfortably in a scenario with friends at work.
  • Doesn't necessarily make the experience feel quicker at higher player counts.
  • Feels a little bit longer than it should for the amount of complexity that it provides in its gameplay.
Thematic elements
Comparison games
  • Ark Nova
  • Cascadia
  • Wingspan
  • Everdell
Mechanics (from transcript analysis)
  • action selection — Using many mechanisms that you find in Arc Nova, namely action selection with the dynamic power scale for those actions.
  • set collection — There are nuances it provides such as the Everdell type chase for two animals of the same species. You get a small bonus if you have the male and female versions of an animal on your board.
  • tableau building — A large selection of tiles to build out your tableau from, including animals, projects, and houses.
  • tile laying — If you really like that tile lane experience from games like Cascadia, for example, then I think you would really enjoy Sanctuary.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the point of this game was to make a tile version of the card game that is Ark Nova, quote unquote card game, and perhaps make an experience that is quicker than Ark Nova.
  • To me, Sanctuary falls in the category of possibly being still a bit too long for what it's trying to do.
  • Unfortunately, I think Sanctuary is not only too long, but also a little too complex to play comfortably in that scenario that I have personally.
  • It's definitely not as strategic of an experience as Archanova is.
  • I was though, you know, pleasantly surprised by how fun it was to play.
  • It doesn't replace Arknova, but it does create a different enough experience while mixing in a lot of the familiar mechanisms and theme that make Ark Nova unique and special.
  • Sanctuary is a little bit more tactical, less strategic, and feels a little bit longer for what the complexity it provides uh when it comes to play time.
  • Very good game, but not quite for me.
References (from this video)
No references stored for this video.
Video ZWBMgF8Y-GU Top List at 3:28
video_pk 67044 · mention_pk 162969
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unlike other rankings that I know and love, like on BoardGameGeek, the hotness, um the hotness is kind of dominated by games that are coming out in the future, rather than games that are already that people are actively already playing.
  • I wanted a power ranking hotness-style list about games that we've already played, and now that we've played them, we want to play them again.
  • The bottom three get knocked off, and next month they will be replaced by Terraforming Mars, Sanctuary, and Dune Imperium.
  • I think that is really clever. I kind of want to see more games with this discovered asymmetry that impacts all players during the game.
  • This is the number two game that people have played that they want to play again.
  • A real classic game here that has been given a little bit of new life thanks to I think the special edition, which is really stunning.
  • I think these are games that people play. Like, people aren't I don't think everyone is playing Galactic Cruise every night. And even if you are, you're probably mixing in a lighter game every now and then. And those games I think are relevant are are relevant, too.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 5:34 sentiment: positive
video_pk 66485 · mention_pk 162026
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video JOgl6gemk-s Board Game Buzz Discussion at 17:16 sentiment: positive
video_pk 66427 · mention_pk 161770
Board Game Buzz - Sanctuary video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Familiar Ark Nova-esque tile gameplay
Cons
  • Mixed reception historically for tile-leaning designs
Thematic elements
  • Array
  • Ark Nova tile-game analogue
  • Euro-style engine with tile placement flavor
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement — Tile-based placement/placement planning reminiscent of Ark Nova’s tile aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
  • Aren't we in a great hobby and great? We're in the golden age of gaming, right?
  • I love just getting excited over new board games. It makes my heart happy.
  • We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
  • I need this game. I need it to complete my Formage collection.
References (from this video)
No references stored for this video.
Video UDOlnlkBm7o Unknown Top 10 List at 4:30 sentiment: positive
video_pk 66190 · mention_pk 160885
Unknown - Sanctuary video thumbnail
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a chance to get these two exclusive pins which are also going to be so so hot.
  • I got my one ring pin last year. Everybody wants to trade for it.
  • I definitely want to get these two tower pins if I can.
  • This is a huge thing.
  • I'm really, really, really excited for this one.
  • Sunday from 11 till 2, you'll be able to get your picture taken with Santa and you'll be able to see Holiday Hills.
References (from this video)
No references stored for this video.
Video w76pxOXRGtY Meeple University Review at 0:35 sentiment: positive
video_pk 63800 · mention_pk 157308
Meeple University - Sanctuary video thumbnail
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Overall sentiment (raw)
positive
Pros
  • More interactive tile drafting than Ark Nova
  • Snappier version of Ark Nova
  • Completely different game
  • More strategic tile placement on your board
Cons
none
Thematic elements
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • action drafting — The strength arrow on an action tile determines what you can draft and how strong the tiles you can place are; draft limited by row.
  • Action tile strength and draft limits — The strength arrow on an action tile determines what you can draft and how strong the tiles you can place are; draft limited by row.
  • Common area tile draft and hand size — On your turn you take one tile from the common area to your hand; maximum hand size of six or eight.
  • end game bonuses — End-game scoring involves objective tiles and completing requirements for points.
  • End-game objectives on the board — End-game scoring involves objective tiles and completing requirements for points.
  • engine building — Tiles provide immediate effects and bonuses that help you gain more tiles or cards.
  • Engine-building rewards — Tiles provide immediate effects and bonuses that help you gain more tiles or cards.
  • Sanctuary adjacency and special tiles — Tiles may need to be placed next to the sanctuary or near an open area; sanctuary placement affects placement rules.
  • tableau drafting — Four action tiles dictate what tiles you can play on your tableau.
  • tile placement — Tiles must be placed orthogonally adjacent; sanctuary adjacency and open areas influence placement.
  • Tile placement on a board with adjacency rules — Tiles must be placed orthogonally adjacent; sanctuary adjacency and open areas influence placement.
  • tile upgrading — Tiles can be upgraded by flipping to increase strength.
  • Wild symbol — Wilds can be spent to add plus one to an objective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sanctuary, this is the box. So, you can see that it's an Ark Nova game.
  • Now there's Sanctuary which is going to be an Essen 2025 release.
  • Sanctuary has got the action selection similar to Ark Nova, but instead of the five cards, you only have four cards.
  • This is a Tableau drafting game and Tableau building game.
  • The placement is more strategic here than Ark Nova.
  • Yes, this is a standalone Ark Nova game.
  • it's a snappier version of Ark Nova, but it's completely different game.
  • it's a bit more interactive when it comes to drafting the tiles and more strategic tile placement on your board.
References (from this video)
No references stored for this video.
Video c_aYY0eH8vI kovray Rules Teach at 0:00 sentiment: positive
video_pk 42983 · mention_pk 130738
kovray - Sanctuary video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Clear, step-by-step setup and turn structure
  • Tight core engine with meaningful choice from tile placement and action-card synergy
  • Thematic zoo-conservation flavor with intuitive scoring
  • Flexible player count (1-5) and accessible teaching
Cons
  • Rules-heavy for complete newcomers to the hobby
  • Potentially long playtime, especially with larger player counts
  • High interaction and bookkeeping can feel dense during first plays
Thematic elements
  • Zoo management, conservation, and tile-based development
  • Modern zoo management setting with animals, habitats, and conservation objectives
  • Strategic, tile-placement and resource-management gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards and strength-based play — Four action cards guide turns; upgrading them and their position determines which actions you can take and how powerful they are.
  • Conservation markers and objectives — Use markers to claim conservation objectives on a separate board, contributing to endgame and scoring.
  • Endgame and scoring variety — End conditions include four conservation objectives, a filled zoo map, or an empty tile supply; scoring covers animals, buildings, projects, and open areas.
  • hand management — End of turn: manage hand size, replenish display, and draw tiles; upgrade or use action cards as available.
  • River and open area rules — Certain tiles reference river edges; open areas score points if left unfilled at the end.
  • tile placement — Place animal, building, and project tiles on your zoo map adjacent to existing tiles, respecting space and orientation rules.
  • Turn administration and hand management — End of turn: manage hand size, replenish display, and draw tiles; upgrade or use action cards as available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sanctuary is a one to five player game designed by Matias Wig and it's published by Capstone Games.
  • In Sanctuary, you'll build and manage a modern zoo by adding animals, buildings, and projects from 135 unique tiles.
  • this game is played in turns.
  • On your turn, there are two things you always do.
  • First, you'll take one tile from the display, and then you'll perform one action with one of your action cards.
  • the player with the most points wins.
References (from this video)
No references stored for this video.
Video mmtXz7fap4o Cardboard Top 20 List at 12:00 sentiment: positive
video_pk 39808 · mention_pk 120254
Cardboard - Sanctuary video thumbnail
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Overall sentiment (raw)
positive
Pros
  • strong strategic depth for tile-based play
  • tile-lane mechanics appeal to heavy gamers
Cons
  • potentially heavy for casual players
  • abstract visuals may require investment
Thematic elements
  • strategic depth on a tile layer
  • tile-laying strategy with a tile-lane emphasis
  • serious, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • tile-lane ranking / scoring — depth of tile choices influences scoring and future options
  • Tile-laying / drafting — place tiles to shape the board and advance strategic goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love ladder climbing games.
  • The depth is incredibly high.
  • Roast me in the comments right this second about how much you hate Flamecraft.
  • Everything I've played I've really enjoyed.
  • Get the family involved, get them a reason to pull them in.
References (from this video)
No references stored for this video.
Video tfs0_MVy8lw Just the Rogue Top 10 List at 7:57 sentiment: positive
video_pk 32583 · mention_pk 96443
Just the Rogue - Sanctuary video thumbnail
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Overall sentiment (raw)
positive
Pros
  • thoughtful, compact design with meaningful choices
  • well-implemented habitat puzzle
  • engaging scoring through tiles and objectives
Cons
  • drawer mechanism can sometimes fail to provide needed symbols
  • replayability may dip against similar games
Thematic elements
  • Conservation with animal tiles and habitat tiles
  • You build a wildlife sanctuary on your board
  • quiet, thoughtful, puzzle-like placement
Comparison games
  • Cascadia
  • Art Nova
Mechanics (from transcript analysis)
  • action_interaction — The strength of an action influences future placements
  • Point Salad — Points come from tile adjacency and ongoing objectives
  • scoring_by_adjacency_and_tiles — Points come from tile adjacency and ongoing objectives
  • tile placement — Draft public tiles and place them to build a habitat
  • tile_placement — Draft public tiles and place them to build a habitat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sweetlands looks like candy but punches like a brick.
  • Nova Era is my game of 2025.
  • Pandemic with extra steps, but walking is on brand.
References (from this video)
No references stored for this video.
Video fkeSpsDdbXg Stonemaier Games Analysis at 0:06 sentiment: positive
video_pk 32425 · mention_pk 95915
Stonemaier Games - Sanctuary video thumbnail
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Overall sentiment (raw)
positive
Pros
  • clever action system tied to upgrading tiles
  • tiles are easy to slide and manage
  • upgrade system allows upgrading all tiles
  • short-term goals provide clear focus and motivation
Cons
  • potentially overwhelming number of goals to track
Thematic elements
  • upgrading action tiles linked to objectives
  • Tile-placement zoo/animal sanctuary on a personal board
  • tile-driven engine-building with shared goals
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • action_tiles — tiles determine available actions; upgrading tiles unlocks more actions
  • shared_objectives — players complete common goals that trigger upgrades
  • threshold_based_actions — actions require reaching a threshold instead of consuming resources
  • tile_upgrades — upgrading tiles by meeting objectives to improve actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the action system, which are tiles instead of cards in this game
  • I like this action system a lot
  • it's very clever action system
  • I like that there's four of them, so you can actually upgrade all of your tiles
  • upgrading feels good
  • I would almost say this game gives you too many things to focus on
References (from this video)
No references stored for this video.
Video k1cx0wS29kU The Cardboard Herald Review at 0:02
video_pk 31757 · mention_pk 93562
The Cardboard Herald - Sanctuary video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Proximity-based scoring, animal habitats, conservation projects
  • Array
  • Zoo management with conservation theme
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What the f is this graphic design decision?
  • This is insanity. Absolutely unhinged.
  • It's clear that the intent of Sanctuary is to take the experience of Ark Nova and make it just more manageable and in that it totally succeeds.
  • If you own the original, Sanctuary probably doesn't replace it for you.
  • This would be the definitive game.
References (from this video)
No references stored for this video.
Video RtarOMn5jcE JestaThaRogue Review at 0:00 sentiment: positive
video_pk 28291 · mention_pk 83000
JestaThaRogue - Sanctuary video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, puzzle-focused decisions driven by timing
  • clear, approachable rules that support a quick game
  • satisfying interlocking combos and momentum shifts
  • compact artwork and thematic weight carried by the animals
  • shorter playtime without sacrificing depth
Cons
  • scarce symbols can make certain scoring plants feel endangered
  • blends in with many tile-lane pattern builders on the market, risking perceived sameness
  • draw luck can affect variability and replay value
Thematic elements
  • Wildlife conservation, habitat construction, and exhibit-style scoring.
  • A modern wildlife sanctuary where players draft and place tiles to create exhibits and scoring opportunities.
  • Bright, energetic, puzzle-forward with momentum-based play.
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Each of four action cards offers two actions; the effectiveness scales with how far the card sits on the track, and the card slides back after use.
  • drafting — Players pick one tile from a shared display, balancing access and the potential future options as the row extends.
  • Pattern Building — As tiles accumulate, players discover and exploit small combos by aligning patterns and chains on their boards.
  • pattern-building — As tiles accumulate, players discover and exploit small combos by aligning patterns and chains on their boards.
  • resource flow and tempo — Gaining extra tiles and managing the pace of tile draws and plays creates a tempo that players must respond to.
  • Scoring Conditions — Scores come from symbols on tiles and projects; completing goals or aligning patterns yields points, with momentum-based bonuses.
  • tile placement — Tiles are placed to build patterns, trigger bonuses, and influence end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A quick review of Sanctuary, a fast, honest look at this zoo building tile game.
  • Clean, simple, and straight to the point.
  • The pattern building and combo training are satisfying, and the action selection track is excellent, simple, but full of timing decisions.
  • Sanctuary is good, clever, and fun to puzzle out, but it's also one of the many tile lane pattern builders on the market.
  • What do you think? Is Sanry going to join your collection, or is it going to be left to wander in the wild?
References (from this video)
No references stored for this video.
Video nxv7ZxrfCfw Rahdo Runs Through Playthrough at 0:00 sentiment: positive
video_pk 11658 · mention_pk 34230
Rahdo Runs Through - Sanctuary video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, elegant tile-laying; tight decisions; solo mode mirrors multiplayer; high thematic feel; scalable with player count.
Cons
  • Some complexity, reliance on tile order; potential setup confusion; fewer unique player boards compared to Ark Nova.
Thematic elements
  • Wildlife conservation, habitat management, animal husbandry
  • Animal sanctuary construction and conservation projects across continents (Africa, Australia, etc.)
  • Educational solo playthrough with strategic drafting and tile placement
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • action card upgrades — upgrade action cards to increase power and capabilities
  • animal release and breeding tokens — release animals and breed pairs for extra scoring and tokens
  • building and conservation tokens — buildings and tokens interact to boost scoring and enable actions
  • conservation objectives — complete objectives to earn bonus points and endgame triggers
  • open areas and placement rules — certain placements require open areas and affect future placements
  • solo mode with automated opponent — the solo game uses an automated opponent that draws tiles and ends when timer ends
  • tile drafting/drawing — players draft or draw tiles that define habitats and bonuses
  • tile placement and sanctuary expansion — place animals and enclosures in a contiguous layout starting at the entrance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not Arc Nova Light. It is something different. It is something faster and more elegant, easier to get to the table.
  • This drafting queue swims by so fast with everybody always getting one, no matter what, for free.
  • If you love Ark Nova, I think you're going to want Sanctuary.
  • it's a 70-minute game, and that's saying something
References (from this video)
No references stored for this video.
Video pbzKXS-_OIY TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 6:34 sentiment: positive
video_pk 7118 · mention_pk 21056
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Sanctuary video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant simplification of Ark Nova mechanics
  • Thematic appeal for animal lovers
  • Quicker playtime than Ark Nova with tile emphasis
Cons
  • Mixed initial reviews on pacing and flow
  • Less depth than Ark Nova for some players
Thematic elements
  • animal preservation, modern zoo design
  • zoo management and conservation
  • tile laying with action slots
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • Card-driven actions — four action cards govern play with slot-based power levels
  • habitat-based action access — play animals by habitat (forest, rock, water) or project tiles
  • tile laying — arrange tiles to build the zoo and achieve conservation goals
  • tile-card synergy — cards determine when and what actions can be taken
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This will be the first convention they'll be at.
  • I love deduction games. I love hidden movement games.
  • I am a huge animal lover and the art looks great.
  • The theme looks amazing. The board, just the string and stuff looks awesome.
References (from this video)
No references stored for this video.
Video ZAHnBTELn2E Before You Play Top List at 12:06 sentiment: positive
video_pk 6623 · mention_pk 19677
Before You Play - Sanctuary video thumbnail
Click to watch at 12:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined version of acclaimed Ark Nova
  • Accessible to casual and newer gamers
  • Maintains card mechanism from original
  • Spatial puzzle gameplay interesting
  • Much shorter playtime (40-100 min vs hours)
  • More likely to get to the table
Cons
none
Thematic elements
  • Building and managing a sanctuary/zoo
  • Zoo building
  • Streamlined version of Ark Nova
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • Card Mechanics — Managing four cards that determine action strength and timing
  • Spatial Puzzle — Arranging tiles in sanctuary in spatial puzzle way
  • tile placement — Drawing and placing tiles to build sanctuary
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October. We are going to be talking about our top 10 most anticipated games at Essen Spiel
  • This is the world's largest board game convention held in Essen Germany
  • We are expecting a baby any day now
  • They're all clever. Clever in their own way, one way or another
  • It just sounds very euroy. something that goes right up our alley
  • I like these kind of games where you're trying to always bring up the rear. I feel like it kind of creates this internal tension and decision-making
  • It's a little funky, but it works really well
  • Pretty much if there's a David Turxy Euro game that's coming out, my board and dice, we would love to play it
  • I am absolutely judging this board game by its cover and by its looks
  • The looks alone and the fact that it's like a heavy euro has us both really, really intrigued in this one
  • So anyh who, really looking forward to playing this one. That is our number one, Sanctuary
  • There are a lot of publishers that you see there that you don't see anywhere else and they're from all over the world
References (from this video)
No references stored for this video.
Video jxt0ddH7MVI The Dice Tower Review at 1:22 sentiment: positive
video_pk 6594 · mention_pk 19547
The Dice Tower - Sanctuary video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sequel to Arnova
Cons
none
Thematic elements
none
Comparison games
  • Arnova
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the Dice Tours. We take a look at another shelf in the Dice Tower Library.
  • if you like games about delivering the mail, this is it
  • Just a solid game of quick, snappy turns
  • AIA, what a great game about shipping. This is a fantastic, terrific game.
  • You like Dominion, but you want it for dice. This is your game.
  • Very very popular games all them. That's why there's two of each.
  • Although, frankly, you should always play with the expansion.
  • I just really am loving SETI. Fantastic game.
  • I do like this game. I have a soft spot for it.
  • Vast, not as popular as its successor, root
  • My favorite game here is The Great Museum Caper. Nope. I forgot Magical Athletes there. Magical Athlete is amazing.
  • I just love Tumbling Dice.
References (from this video)
No references stored for this video.
Video jck3n4dY11c BoardGameGeek Top List at 13:29 sentiment: positive
video_pk 5955 · mention_pk 17646
BoardGameGeek - Sanctuary video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, lighter Ark Nova-inspired experience
  • high aesthetic appeal and a clear thematic throughline
Cons
none
Thematic elements
  • animal care and conservation within a zoo setting
  • zoo/animal sanctuary-themed park with enclosures and sponsorships
  • Ark Nova-inspired but lighter
Comparison games
  • Ark Nova
  • Ark Nova family of lighter variants
Mechanics (from transcript analysis)
  • four action cards — actions correspond to placing projects and animals, with rightward timing providing more power
  • tile-based placement — tiles represent enclosures, animals, sponsorships
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look at this cover. For that reason alone, I immediately went, 'Cool. That's my most anticipated game from Essen.'
  • I'm judging a game by its cover, but your cover is massive real estate. Don't tell me to not judge games by their cover because it is important.
  • Oh my gosh, this is that game at Essen every year that I'm immediately just like, do I pay someone to buy it at Essen and then ship it to me? I shouldn't.
  • Sanctuary is kind of a smaller version of Ark Nova. I really, really like Ark Nova, but this is... a tile-based version that's quicker to table.
  • This feels kind of like a Terramystica kind of game because there are four tracks and you invest to boost different aspects.
References (from this video)
No references stored for this video.
Video AdLxZju6SJU Watch It Played Top List at 11:10 sentiment: positive
video_pk 5364 · mention_pk 15944
Watch It Played - Sanctuary video thumbnail
Click to watch at 11:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fresh twists on Ark Nova
  • familiar feel with new puzzles
Cons
  • could overwhelm Ark Nova veterans
  • potential overlap with Ark Nova rules
Thematic elements
  • puzzle-like animal and building combos
  • brand-new zoo-making experience in a familiar Ark Nova framework
  • familiar but refreshed mechanics
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • animal/building combinations — novel synergies compared to Ark Nova
  • Modular board — board design changes game flow
  • puzzle-like placement — new layouts and combinations to optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hours of epic exploration and a world waiting to be discovered from the comfort of our own home planet
  • cooperative fight against superpowered villains
  • This is currently the number one ranked game on Board Game Geek
References (from this video)
No references stored for this video.
Video 402yZ7kUKO0 Rahdo Runs Through Top List at 1:53:18 sentiment: positive
video_pk 4130 · mention_pk 12115
Rahdo Runs Through - Sanctuary video thumbnail
Click to watch at 1:53:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant tile-laying with Ark Nova feel
  • strong art and tactileer components; keeps Ark Nova flavor while streamlined
Cons
  • less breadth than Ark Nova; narrower scope
  • some players may desire more varied mechanics beyond tile-laying
Thematic elements
  • tile-laying with animal enclosures
  • Ark Nova-inspired zoo/animal habitat theme
  • arc nova stripped-down tile-laying
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • action selection via tile-lane — draw and place to activate tile effects; tile-lay core is retained from Ark Nova.
  • enclosures with scoring interactions — connecting tiles to maximize bonuses and align with scoring tracks.
  • tile placement and enclosure-building — placing animal tiles; managing habitats and adjacency rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Damn, this game is mean.
  • This is the best trick-taking game we've ever played.
  • Entwined drafting is excellent; the arithmetic can be heavy but rewarding.
  • Peak Team is the best cooperative game of 2025 so far, by far.
References (from this video)
No references stored for this video.
Video LsLcDEHm3CM Board Gaming Ramblings Discussion at 11:12 sentiment: negative
video_pk 3858 · mention_pk 11320
Board Gaming Ramblings - Sanctuary video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We inflate our numbers.
  • Day One was a game I bought because of the designers
  • I knew it was a light game
  • From Vital Sura, which is a a game that melts cinema's brain
  • I'm happy if I never have to play it again.
References (from this video)
No references stored for this video.
Video VRXtOrTBANU Meeple University Top List at 1:56 sentiment: positive
video_pk 3453 · mention_pk 10218
Meeple University - Sanctuary video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Early access to the game
  • Really enjoyed playing it
  • Good implementation of established mechanics in new context
Cons
none
Thematic elements
  • Wildlife/Conservation
  • Ark Nova universe
  • Thematic
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • action selection — Similar action selection system to Ark Nova
  • Goal-based objectives — Goals similar to Ark Nova but implemented in different game
  • Hex tile placement — Core mechanic of placing tiles on hex grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are your actions
  • It feels like the points really get rolling
  • You can jump to the head of the queue based on your size and how you muscle in
  • This is a fairly typical modern combo-icious Euro
  • Mind Clash games always have these actions where you have to put something in to get something better but it will come with some risk or some penalty
  • You make your olive oil and sell it out into the market
  • It's not just a simple matter of playing cards for their points but trying to summon them in the right order
  • I do like the theme of it. Ants is great
  • The theme looks amazing. The artwork is by Andrew Bosley. It's about rescuing dragons
  • Light to midweight Euro engine building type with nice timing to keep game live until end
References (from this video)
No references stored for this video.
Video xSdEfO9evIs Going Analog Discussion at 54:35 sentiment: positive
video_pk 2086 · mention_pk 6089
Going Analog - Sanctuary video thumbnail
Click to watch at 54:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined Ark Nova experience; suitable for mid-weight play
  • Beautiful production; engaging theme
Cons
  • Not as crunchy as Arknova for heavy players
Thematic elements
  • Tiles-based Ark Nova-inspired zoo-building with streamlined gameplay
  • Zoo/zoo-like animal management
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • tile drafting — Draft tiles representing animals, projects, sponsors; build a zoo layout
  • Tile-placement strategy — End-to-end tile interactions drive scoring; objective-oriented play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's so simple, but it's really clever."
  • "This is a two-player head-to-head card combat game."
  • "We are the aliens."
  • "Bot or Not has me laughing a lot more."
  • "Gen Con party game of the show, Bot or Not, unanimous."
  • "Flip Tunes is my Gen Con game of the year."
References (from this video)
No references stored for this video.
Video xSdEfO9evIs Going Analog Discussion at 1:04:40 sentiment: positive
video_pk 2086 · mention_pk 6094
Going Analog - Sanctuary video thumbnail
Click to watch at 1:04:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quicker than Ark Nova but with familiar vibes
  • Excellent thematic cohesion and production
Cons
  • Not as crunchy as Ark Nova; still weighty
Thematic elements
  • Tile placement and project sponsorship akin to Ark Nova but streamlined
  • Zoo/animal thematic
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • tile drafting — Draft tiles representing animals, projects, sponsors; build optimized layouts
  • Tile placement synergy — Tiles interact to create combos and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's so simple, but it's really clever."
  • "This is a two-player head-to-head card combat game."
  • "We are the aliens."
  • "Bot or Not has me laughing a lot more."
  • "Gen Con party game of the show, Bot or Not, unanimous."
  • "Flip Tunes is my Gen Con game of the year."
References (from this video)
No references stored for this video.
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