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Sensuikan: Japanese Fleet Submarines in WW2 box art

Sensuikan: Japanese Fleet Submarines in WW2

Game Info
Year
2024
Players
1
Age
18+
Playtime
20 min
Publisher
Compass Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Sensuikan: Japanese Fleet Submarines, 1941-45 is a solitaire, tactical level game that places you in command of a Japanese Fleet submarine from Pearl Harbor until the end of the war in 1945.
After choosing a class, your mission is to conduct special missions as assigned by the Combined Fleet.
The player will take his submarine on assigned missions with the objective to complete said missions, as opposed to necessarily sinking merchant vessels (although that is sometimes an objective).
You will be advancing your crew quality and increasing your commander’s rank and awards—all while remembering you have to make it home amidst diminishing odds of survival as the war progresses.

Players will find it extremely challenging to survive an entire tour from 1941 to 1945, at which time, if still alive, you will surrender at port, having done your part on the front lines.

A fascinating historical addition to Sensuikan is three new modules: the Aircraft Module, the Midget Sub Module, and the Kaiten (suicide torpedo) Module. These modules facilitate play if a player is assigned to a submarine that is equipped with one of these special capabilities.

The system is packed with rich technical detail based on the various submarine classes used by Japan. There are no less than 17 classes of submarine to choose from. These include:

Types A, B, C
Junsen (3 classes)
Kirai-Sen Class
Kaidai (5 classes)
Type B. 3 and Type C. 3
Sen-Toku and Sen-Taka Classes
Type A (Modified)

The different classes have historical equipment, sometimes including aircraft in watertight hangars, midget submarines, and later in the war, suicide torpedoes. You may be assigned to special missions based on your class’s capabilities – perhaps a midget submarine attack on Pearl Harbor or Australia, the bombing of the U.S. west coast, or possibly even an attack on the Panama Canal.

Besides the focus on hardware, the human aspect of the war is captured as the submarine Commander (the player) and his crew can improve over time via skills acquisition. In addition to having combat modules to facilitate ease of play, the game includes a major change by including the “Major Event” markers that track the war’s progress and possibly involve the player in supporting the Major Events as they occur.

Gameplay moves quickly, following a set sequence of events that are repeated until the end of the game. Once you have your initial assignment, your submarine goes on patrol, randomly rolling for events and encounters. Special emphasis is placed on successfully conducting any operations assigned to you by Higher Command, as implemented by the “Major Event” marker system. Although sinking enemy shipping is always encouraged, the game’s primary goal is to conduct operations as assigned to support the Main Force Fleet or other ongoing significant military operations.

This game should be highly accessible to those familiar with the The Hunters or Silent Victory game systems and is meant to be a historical yet highly playable and exciting solitaire game covering Japanese fleet boat operations in World War II.

—description from the publisher

Description

Sensuikan: Japanese Fleet Submarines, 1941-45 is a solitaire, tactical level game that places you in command of a Japanese Fleet submarine from Pearl Harbor until the end of the war in 1945.
After choosing a class, your mission is to conduct special missions as assigned by the Combined Fleet.
The player will take his submarine on assigned missions with the objective to complete said missions, as opposed to necessarily sinking merchant vessels (although that is sometimes an objective).
You will be advancing your crew quality and increasing your commander’s rank and awards—all while remembering you have to make it home amidst diminishing odds of survival as the war progresses.

Players will find it extremely challenging to survive an entire tour from 1941 to 1945, at which time, if still alive, you will surrender at port, having done your part on the front lines.

A fascinating historical addition to Sensuikan is three new modules: the Aircraft Module, the Midget Sub Module, and the Kaiten (suicide torpedo) Module. These modules facilitate play if a player is assigned to a submarine that is equipped with one of these special capabilities.

The system is packed with rich technical detail based on the various submarine classes used by Japan. There are no less than 17 classes of submarine to choose from. These include:

Types A, B, C
Junsen (3 classes)
Kirai-Sen Class
Kaidai (5 classes)
Type B. 3 and Type C. 3
Sen-Toku and Sen-Taka Classes
Type A (Modified)

The different classes have historical equipment, sometimes including aircraft in watertight hangars, midget submarines, and later in the war, suicide torpedoes. You may be assigned to special missions based on your class’s capabilities – perhaps a midget submarine attack on Pearl Harbor or Australia, the bombing of the U.S. west coast, or possibly even an attack on the Panama Canal.

Besides the focus on hardware, the human aspect of the war is captured as the submarine Commander (the player) and his crew can improve over time via skills acquisition. In addition to having combat modules to facilitate ease of play, the game includes a major change by including the “Major Event” markers that track the war’s progress and possibly involve the player in supporting the Major Events as they occur.

Gameplay moves quickly, following a set sequence of events that are repeated until the end of the game. Once you have your initial assignment, your submarine goes on patrol, randomly rolling for events and encounters. Special emphasis is placed on successfully conducting any operations assigned to you by Higher Command, as implemented by the “Major Event” marker system. Although sinking enemy shipping is always encouraged, the game’s primary goal is to conduct operations as assigned to support the Main Force Fleet or other ongoing significant military operations.

This game should be highly accessible to those familiar with the The Hunters or Silent Victory game systems and is meant to be a historical yet highly playable and exciting solitaire game covering Japanese fleet boat operations in World War II.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video ZzpS1SVyxSI Zilla Blitz Other at 6:27 sentiment: positive
video_pk 156823 · mention_pk 436651
Zilla Blitz - Sensuikan: Japanese Fleet Submarines in WW2 video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good
  • Want to play more
  • Adds different elements that enhance gameplay
  • Up there, one of the favorites in the submarine series
Cons
  • Haven't really made up their mind yet, wants to play more before final decision.
Thematic elements
  • Submarine combat
Comparison games
  • The Hunters
  • Silent Victory
Mechanics (from transcript analysis)
  • Historical Events Integration — Historical events are incorporated into the gameplay.
  • solitaire play — The host mentions a 'solitaire career' and completing a 'three mission miniseries', indicating it's designed for or adaptable to solo play.
  • Submarine Combat — Features submarines, suicide torpedoes, and scout craft on submarines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, that one I'm looking at, this is not this though. But the other game that keeps coming up in people's comments on that Avalon Hill video, top 10, Flattop now.
  • But the game system looks really, really interesting. And I'm very interested for a number of reasons in carrier combat in World War II from just a game design perspective.
  • So, um, this one surprised me. I'm looking forward to our true topics here. These are more half topics, I think, than a full topic.
  • Do you match the dice in your war games with the belligerance?
  • 61% of you of us, I guess I should put me in it, too, because yeah, that's I just got a bunch of dice. Said yes, that you actually changed the dice colors for the belligerents.
  • Excluding digital versions like those on Vassel or Board Game Arena or Tabletop Simulator, etc. How many different board games or war games do you think you play each month?
  • 70% of viewers say they play one to two different games each month.
  • The rule is to have fun. That's really what we want to concentrate on.
  • We have Rich Spilkey. Let's check to see if Rich has all the answers correct. I'm happy to say that Rich went three for three and he is the winner of a $100 store credit to Noble Knight Games.
References (from this video)
No references stored for this video.
Video Oz0H2fWpt0o Zilla Blitz Other at 2:40 sentiment: positive
video_pk 153512 · mention_pk 428473
Zilla Blitz - Sensuikan: Japanese Fleet Submarines in WW2 video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Initial impressions are very very positive
  • Really enjoying this one so far
Cons
none
Thematic elements
  • Japanese perspective of the war
  • Pacific War
  • narrative spinner games
Comparison games
  • The Hunters
  • Silent Victory
  • Raiders of the Deep
Mechanics (from transcript analysis)
  • Narrative/Mission-based — These are particularly good at spinning narrative. Shorter missions.
  • Submarine Simulation — You're in charge of a submarine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very playable Napoleonic system.
  • So I had enough credit to get Sinking Yamato.
  • This is massive. There is so much inside.
  • The historical research in this one is absolutely amazing.
  • As a fan of tactical combat, I mean, this just feels so fast and gritty and fun and accessible that I'm kind of looking forward to digging into this one.
  • What I found was, now this is purely unscientific, but there were several hundred comments on this video, right?
  • People are playing everything from newer games to older games to really old games.
  • I'd be curious to hear your thoughts, both in terms of what you find yourself playing. Like, do you mostly play new historical board war games or do you play a collection from all different ages?
  • hunt644new. Congratulations.
  • sloth is our winner.
  • Geo Lessel is our winner.
References (from this video)
No references stored for this video.
Video faHxvjGzic0 Zilla Blitz Playthrough at 0:02 sentiment: mixed
video_pk 151348 · mention_pk 424994
Zilla Blitz - Sensuikan: Japanese Fleet Submarines in WW2 video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Successful first two patrols, sinking ships for significant tonnage.
  • Ability to upgrade the submarine (keen judgment).
  • Improved torpedoes (Type 95 oxygen torpedoes) that don't give away location with bubbles.
  • Scout plane pilots have performed admirably, recovering planes every time until the final patrol.
Cons
  • Procedural error in rolling flooding check after detection check.
  • Potential for additional hull damage when exceeding test depth.
  • Tactical error in using valuable torpedoes before checking deck gun ammo on a wounded tanker.
  • The third patrol was 'a whole lot of nothing' and an 'empty ocean'.
  • Loss of scout plane and crew (pilot and gunner) during the final patrol.
  • Anticlimactic finale to the series.
Thematic elements
  • World War II submarine patrol
  • August 1942, Pacific Theater
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is presented as a series of patrols within a larger campaign, with successes and failures impacting future missions and upgrades.
  • Dice Rolling — Used for various checks, including flooding, detection evasion, scout plane mishaps, and determining encounters.
  • Event resolution — Specific events like exceeding test depth or encountering enemy ships trigger dice rolls and checks to determine outcomes.
  • Mission objectives — The current mission objective is to engage enemy warships as part of a picket line, with restrictions on engaging merchant shipping.
  • Resource Management — Involves managing torpedoes and deck gun ammunition, with a tactical decision mentioned about using them in the most effective order.
  • Scout Plane Usage — The scout plane is launched to help hunt for warships, but its use involves risks of mishaps and potential loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have 17 type 95 oxygen torpedoes, which are better.
  • It wasn't a necessarily a gameplay error, but it was probably a tactical error to burn through our valuable torpedoes before if we before we checked to see if we could have sunk the the tanker the wounded tanker with the deck gun ammo.
  • No, submarine is not permitted to engage with merchant shipping, so I assume that means that the merchant shipping plus the escort means we can't do it.
  • Russ Seabs and Gadget are lost at sea and we do not recover them. Their fate is unknown.
  • What a dismal patrol this has been.
  • Sometimes you just nothing happens. And sometimes everything happens. So, it's you just never quite know.
References (from this video)
No references stored for this video.
Video 6GDCVJf_2QY Zilla Blitz Playthrough at 0:02 sentiment: positive
video_pk 128760 · mention_pk 366241
Zilla Blitz - Sensuikan: Japanese Fleet Submarines in WW2 video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successful patrol with three ships sunk.
  • Completed second patrol, leading to crew upgrades.
  • Strategically used abilities like Shibumi effectively.
  • Successfully escaped escorts and survived an attack.
  • Good fortune in re-engaging the convoy.
Cons
  • Initial searches were futile.
  • Experienced damage (hull and anti-aircraft gun).
  • One torpedo was a dud, and several shots missed.
  • Anti-aircraft gun is permanently damaged.
  • Hull damage requires an extended refit time.
Thematic elements
  • World War II Japanese submarine simulation
  • April 1942, Pacific Theater, World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Convoy System — The game features convoys as targets, with mechanics for determining their composition, size, and whether they are escorted.
  • Crew management — The game involves managing a crew, including specific roles like the pilot with Aerial Navigation and the engineer responsible for repairs, and crew members leveling up.
  • damage and repair — The submarine can sustain damage (hull, flooding, anti-aircraft gun) which requires in-game actions to repair or mitigate.
  • Dice Rolling — Numerous actions, such as determining encounter types, successful launches, damage rolls, and detection rolls, are resolved using dice.
  • Event resolution — The game features random events triggered during transit and on station, requiring players to react to new situations.
  • Skill Tree/Upgrades — Successful patrols award skill points to upgrade crew abilities, as seen with the selection of 'Keen Judgment'.
  • Stealth/Detection — Avoiding detection by escorts and engaging in combat with modifiers for range, time of day, and actions taken is a key mechanic.
  • Submarine Simulation — The core gameplay revolves around operating a submarine, including transit, searching, attacking convoys, and managing damage.
  • Torpedo combat — A significant portion of the gameplay involves launching torpedoes at enemy ships, with mechanics for hit chances, duds, and damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, here we are, ready to start our second patrol.
  • So, that would get put together as Techco.
  • So we are going to going forward restrain ourselves to only using Shibumi for those four actions that are in the rule book.
  • Oo, a 12. Wow, we're going to Australia.
  • So, we get a lucky seven right down the middle. That's perfect.
  • This is tough hunting here. We might be we might be on a baron patrol here.
  • So, we get a four. So, I am going to roll up the new set of ships and we will go right in.
  • Wow. We are really on fire here. Our torpedo room is red hot.
  • Okay, so we have escaped.
  • This was a successful patrol indeed.
  • Keen judgment, I think, can help us a lot.
References (from this video)
No references stored for this video.
Video A6jzbA5STBo Zilla Blitz Other at 2:14 sentiment: positive
video_pk 122058 · mention_pk 351174
Zilla Blitz - Sensuikan: Japanese Fleet Submarines in WW2 video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does a really good job of capturing the essence of being a Japanese commander
  • Captures cultural nuances and events specific to Japanese submarines
  • Shining example in its series
  • Generates fun stories
  • Easy game to jump into and play
  • Every mission could be completely different
  • Every patrol tells a different story
Cons
  • Decision light
Thematic elements
  • Leading a Japanese submarine through a series of missions
  • World War II
  • Spins narrative, generates stories
Comparison games
  • The Hunters
  • Silent Victory
  • Raiders of the Deep
Mechanics (from transcript analysis)
  • Campaign play — I'm jumping in now into a mini campaign on the channel.
  • Mission-based — lead it through a series of missions in World War II.
  • Solitaire game — it's a solitaire game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the video where I look back on the previous month's gaming experiences, be they PC games, war games, tabletop board games, pick out my three favorite games or gaming experiences, and then from those three pick out one winner for Game of the Month.
  • This game does a fabulous job of telling the history and the recreating the tension of this battle and this confrontation.
  • It's really hard and challenging.
  • It's intense, fast, easy tactical combat for when you want something simple.
  • This one in particular, I think does a really good job of capturing the essence of being a Japanese commander in the war.
  • So I think this is really a shining example in this series.
  • these, although they can be decision light, they generate such fun stories.
  • Our game of the month for September 20 for August 2026, Sensuikan from Compass Games.
References (from this video)
No references stored for this video.
Video adOtbw_e1zk Zilla Blitz Playthrough at 0:03 sentiment: positive
video_pk 117869 · mention_pk 332625
Zilla Blitz - Sensuikan: Japanese Fleet Submarines in WW2 video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successful recon mission over Pearl Harbor.
  • Sinking of two ships (Monaghan destroyer and Wallingbar freighter).
  • Successful recovery of scout plane and crew.
  • Double mission credit for the recon mission.
  • Awarded the Greater East Asia War Medal.
Cons
  • Exceeded test depth and took one point of hull damage, adding an extra month to refit time.
Thematic elements
  • Japanese solitaire submarine simulation
  • December 1941, World War II Pacific Theater
Comparison games
none
Mechanics (from transcript analysis)
  • Aircraft deployment — Scout planes can be launched for recon or to spot targets, with mechanics for launch, transit, and recovery.
  • combat resolution — Combat involves determining hit chances with modifiers for range, target type, and environmental conditions, followed by damage rolls.
  • Crew experience/advancement — Successful patrols grant experience points that can be used to improve crew members' attributes.
  • damage and repair — The submarine can sustain hull damage, which impacts refit time.
  • Dice Rolling — Dice rolls are used extensively to determine outcomes for transit events, mission success, combat hits, and damage.
  • Event cards/chits — Red chits signify special events, and flipping them over reveals specific missions like mine laying or recon.
  • Mission system — The game involves undertaking various missions, including submarine missions, recon missions, and hunting for enemy shipping.
  • Resource Management — Managing torpedoes, deciding when to fire them all, and considering their damage potential is part of the gameplay.
  • special abilities — Special abilities like 'Shibumi' allow for automatic success on a roll, influencing strategic choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Japanese High Command was questioning me about the loyalty of some of these crew members given the rather dubious names for Japanese crew men, but I have assured them that their loyalty is to the sub and the mission and we will do our best to succeed on every task given to us.
  • We get an eight, we pass harmlessly through the first transit box.
  • We get a seven, we are right on the average die rolls. And now we arrive on station.
  • We get a five. We see a flotilla of destroyers, a half dozen destroyers cruising or at station in Pearl Harbor.
  • It is the destroyer Monaghan, 1,700 tons.
  • Five of our six shots hit. What shooting! This is a great start for us.
  • The Wallingbar, a 2,200 ton freighter.
  • Seven hits on the Connebar, She shatter it in the night, and the Connebar goes to the bottom of the ocean. Outstanding.
  • So, second ship sunk and we we we furtively move away from the Allied escorts. Outstanding.
  • A very successful mission though on the whole.
  • Because we exceeded test depth and took a point of hull damage on the I-15, we actually do add an extra month of refit.
References (from this video)
No references stored for this video.
Video GfjUvRwkhP0 Zilla Blitz Rules Teach at 0:05 sentiment: positive
video_pk 111306 · mention_pk 320376
Zilla Blitz - Sensuikan: Japanese Fleet Submarines in WW2 video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incorporates unique aspects of Japanese submarines like equipped aircraft and Kaiten suicide torpedoes.
  • Missions are short (5-20 minutes), allowing for quick gameplay sessions.
  • Offers a campaign mode to play through the entire war.
  • The Type B class submarine is noted for having six forward torpedo tubes for a wide range of shots.
  • The Shibumi marker from martial arts training offers a powerful, multi-use benefit for patrols.
Cons
  • The Type B class submarine has no aft torpedo tubes, limiting maneuverability.
  • The engineer failed the judgment training, leading to no skill acquisition in that area.
  • The captain failed torpedo training, resulting in no extra skills.
Thematic elements
  • Japanese submarine simulation
  • World War II
Comparison games
  • The Hunters
  • Silent Victory
  • Raiders of the Deep
Mechanics (from transcript analysis)
  • Campaign play — The game allows for progression through the entire length of the war with a campaign structure, or shorter mini-campaigns.
  • Crew skill progression — The crew can gain skills through training, which can improve performance in areas like torpedo or deck gun use, or risk damage if not managed properly.
  • Damage tracking — The game features distinct tracks for hull damage and flooding, with specific consequences for reaching certain thresholds.
  • Dice Rolling for Skill Checks — Various training and in-game actions require dice rolls against specific charts and targets to determine success or failure, influencing skill acquisition and mission outcomes.
  • map movement — The submarine's progress is tracked on an operations map through transit and on-station boxes.
  • Mission-based gameplay — Gameplay involves undertaking individual missions that can range from 5 to 20 minutes, with the goal of surviving to undertake subsequent missions.
  • Resource Management — Players must manage torpedoes, deck gun ammo, and potentially repair damage to systems like hull and flooding.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, the nuances here with Sensuikan, of course, is that you're a Japanese submarine commander.
  • This submarine has no aft torpedo tubes, which is unfortunate because that can allow you to have a little bit more maneuverability and flexibility in how you attack enemy ships.
  • So, Captain Gogeta here at Lieutenant Commander Gogeta has totally failed his submarine command course, which means no extra skills for our captain for me as we start out our career.
  • However, our executive officer does have deck gun training, which is good.
  • The Shibumi marker, and this allows us to on each patrol, it can be used once patrol, to automatically make a die or dice roll check.
References (from this video)
No references stored for this video.
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