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Sheepland box art

Sheepland

Game ID: GID0284805
Game Info
Year
2012
Collection
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Description

Sheepland is set on the beautiful island of the same name, where for centuries the population has taken care of sheep. While inexplicably working in the same field, two to four shepherds try to move sheep into the right areas to score points. During a turn, you must take three actions, chosen from these possibilities:
- Move your shepherd
- Move one sheep
- Buy one terrain tile

You must move your shepherd at least once during your turn, and you can't take the same action twice in a row without moving the shepherd in between the two actions.

Six different terrain types are available, with five tiles of each type and increasing costs (from 0 to 4 dinars). When you buy a tile, you're not claiming land on the game board, but rather investing in that type of landscape as that's where you expect the sheep to end up grazing. At the end of the game, you score 1 point per tile of a terrain type for each sheep in a region of this type; you also score for coins still in hand.

The map on the game board shows regions separated by roads: three regions of each terrain type for a total of 18 regions. Numbered "rest stops" lie along the roads, with each rest stop between exactly two regions. Shepherds move from one rest stop to another, with the first movement being free and all the others on the same turn costing 1 coin. When you buy a terrain, you can purchase the top tile of either of the two terrain types next to your shepherd. When you move a sheep, you move one sheep from a region adjacent to your shepherd to the other region adjacent to that piece, i.e., you lead the sheep across the road to a greener pasture – well, greener for you, if all goes well.

Each time you move the shepherd, you place a fence in the rest stop from which it started moving, making that location off-limits for the rest of the game. During the game some regions become inaccessible and, if they are full of sheep, a rush for the tiles takes place. The only black sheep in the game, which is worth two points, serves as a semi-random element, possibly moving to an adjacent region each turn while still being movable by shepherds as long as it's not fenced in.

After twenty fences have been placed, you end the round so that all players have the same number of turns, then you count up the points.

Description

Sheepland is set on the beautiful island of the same name, where for centuries the population has taken care of sheep. While inexplicably working in the same field, two to four shepherds try to move sheep into the right areas to score points. During a turn, you must take three actions, chosen from these possibilities:
- Move your shepherd
- Move one sheep
- Buy one terrain tile

You must move your shepherd at least once during your turn, and you can't take the same action twice in a row without moving the shepherd in between the two actions.

Six different terrain types are available, with five tiles of each type and increasing costs (from 0 to 4 dinars). When you buy a tile, you're not claiming land on the game board, but rather investing in that type of landscape as that's where you expect the sheep to end up grazing. At the end of the game, you score 1 point per tile of a terrain type for each sheep in a region of this type; you also score for coins still in hand.

The map on the game board shows regions separated by roads: three regions of each terrain type for a total of 18 regions. Numbered "rest stops" lie along the roads, with each rest stop between exactly two regions. Shepherds move from one rest stop to another, with the first movement being free and all the others on the same turn costing 1 coin. When you buy a terrain, you can purchase the top tile of either of the two terrain types next to your shepherd. When you move a sheep, you move one sheep from a region adjacent to your shepherd to the other region adjacent to that piece, i.e., you lead the sheep across the road to a greener pasture – well, greener for you, if all goes well.

Each time you move the shepherd, you place a fence in the rest stop from which it started moving, making that location off-limits for the rest of the game. During the game some regions become inaccessible and, if they are full of sheep, a rush for the tiles takes place. The only black sheep in the game, which is worth two points, serves as a semi-random element, possibly moving to an adjacent region each turn while still being movable by shepherds as long as it's not fenced in.

After twenty fences have been placed, you end the round so that all players have the same number of turns, then you count up the points.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 3KJlKsLF6gk Watch It Played Discussion at 3:11 sentiment: positive
video_pk 92442 · mention_pk 248416
Watch It Played - Sheepland video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing concept based on cover and title
Cons
none
Thematic elements
  • Shepherds herding sheep around an island.
  • Sheepland, an island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control/Investment — Buying terrain is like bidding on where sheep will end up, earning points for invested terrain types where sheep are located.
  • Movement — Moving your shepherd influences sheep movement and allows for fencing.
  • Set Collection — Players get points for sheep that end up in areas of the island where they've invested in terrain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to open up this box that came from a generous viewer and this box that came to us from the cult of the new our retailer sponsor for this season
  • I discovered that sheep land is the island that the game takes place on and for some crazy reason up to four shepherds are hurting the same flock around the island
  • this is a Cooperative game where players are working together to try to help bring about the end of slavery in the United States
  • ultimately I hope that it's also going to teach Luke and myself too important lessons about our history and about the importance of standing up and doing something when you believe it's right and that it actually can have an impact and a change
References (from this video)
No references stored for this video.
Video -1gAOyWrp3M Review at 0:10 sentiment: positive
video_pk 72732 · mention_pk 172174
Sheepland video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun for all ages
  • Includes variants for children and team play
  • Optional rules available
  • Fun and quirky artwork
  • Party ambience mixed with classic board gaming
  • Fresh take on current games
Cons
none
Thematic elements
  • players are sheep trying to become more like people or 'sheeple'
  • elementary school to university
Comparison games
  • Dixit
Mechanics (from transcript analysis)
  • Card Drafting — Players draw a category card and choose one to read aloud.
  • roll and move — Players move their pawns a number of spaces equal to their score from the last round.
  • word association — Players write down a list of items related to a chosen category, and points are awarded based on uniqueness of answers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is John Carl cotton ya know and this is our preview video of sheeple the best game in the universe
  • players a sheep try to become more like people or a sheeple
  • you get the most points if you're being unique but not too much
  • the artwork is fun and quirky and the party ambience mixed with classic board gaming makes it a fresh take on current games available
  • if you're interested in getting something light and fun filled with cheap puns check out sheeple on kickstarter
  • maggot subscribe now to our channel to stay in the loop if you like our work help us continue by sharing the channel to your gaming food thanks for watching and happy game
References (from this video)
No references stored for this video.
Video NllpLe1iBq4 Getting Games Other at 23:34 sentiment: positive
video_pk 3422 · mention_pk 10162
Getting Games - Sheepland video thumbnail
Click to watch at 23:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, light strategic play
Cons
none
Thematic elements
  • stock acquisition, sheep movement
  • Isolated island with sheep
  • light, approachable
Comparison games
  • Rajes of the Ganji's Cards and Karma
Mechanics (from transcript analysis)
  • Stock acquisition — Collect and manage stock in a light island setting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had so much anxiety about making this change for months and months, arguably years if you watch the last update, but people really took to it.
  • You mean Getting Games? That just that really sealed the deal.
  • It's just a fun thing to consider.
  • I'm really looking forward to it as opposed to putting these things off and like stressing about them.
  • recording my opinions episodes live as well as other vlogs. I did a 2024 favorites video talking about all my favorite games from last year.
References (from this video)
No references stored for this video.
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