Skip to main content
Super Dungeon Explore box art

Super Dungeon Explore

Game ID: GID0308894
Game Info
Year
2011
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style, which means the head is roughly the same size as the rest of the body.

One to five players take the role of classic fantasy heroes like the human paladin, a dwarf fighter, or an elf ranger. One player is the "Dark Consul" who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement, attack, armor, willpower, dexterity, action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.

The game is played on modular dungeon boards. During a round of play, the game passes back and forth between single heroes and the monsters, but the exact order may change from round to round. The characters use the stats from their character card, special dice (with hearts, potions and stars) are only used for combat and checks. If the heroes wound the opponent, they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to "level up" apart from a single late game upgrade but the Dark Consul has an unlimited number of them.

To win the game, the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.

UPC 817009010004

Description

Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style, which means the head is roughly the same size as the rest of the body.

One to five players take the role of classic fantasy heroes like the human paladin, a dwarf fighter, or an elf ranger. One player is the "Dark Consul" who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement, attack, armor, willpower, dexterity, action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.

The game is played on modular dungeon boards. During a round of play, the game passes back and forth between single heroes and the monsters, but the exact order may change from round to round. The characters use the stats from their character card, special dice (with hearts, potions and stars) are only used for combat and checks. If the heroes wound the opponent, they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to "level up" apart from a single late game upgrade but the Dark Consul has an unlimited number of them.

To win the game, the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.

UPC 817009010004

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 8 · mix 2 · neu 3 · neg 1
Mentions per page
Showing 1–25 of 25
Video mdLxJCRutFY watch it played Discussion at 7:40 sentiment: positive
video_pk 69284 · mention_pk 165707
watch it played - Super Dungeon Explore video thumbnail
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly anticipated by many people.
  • Will feature viewer-controlled heroes.
Cons
none
Thematic elements
Comparison games
  • Mansions of Madness
  • Wrath of a shardeline
Mechanics (from transcript analysis)
  • miniatures — It's obviously very influenced by miniatures and it's made by a company that makes primarily miniatures.
  • One vs. Many — This is a game where one player controls all the monsters and the baddies and that'll probably end up being me and all the rest of the players will be controlling heroes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a different kind of game. Now, I mean, the game itself is a euro game, the style of it, and that is not particularly unique, but it's set in the Dungeons and Dragons universe and that theme is definitely a part of the game and that is something that is a bit different.
  • There are no dice in this game, so it's it's quite different.
  • Giving them a visual medium through video is a way to break down that challenge.
  • So um, you know, our series will continue to be about playing games and showing you that gameplay and helping you make decisions, but it's opening up other doors for us, which is really nice.
  • This is Super Dungeon Explorer. This is an interesting game because um it's obviously very influenced uh by Miniatures and it's made by a company that makes primarily Miniatures but it's attempting to sort of bridge the gap between miniatures games and the board games.
  • For example, that's 80 pages of rules, whereas this has about 20 pages of rules, so it's a little more manageable that way.
References (from this video)
No references stored for this video.
Video hHRo1Spj6W8 Watch It Played Playthrough
video_pk 68758 · mention_pk 165038
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video CJK2bHqHxqo Watch It Played Playthrough
video_pk 68759 · mention_pk 165039
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video YpxgtYNnsao Watch It Played Playthrough
video_pk 68760 · mention_pk 165040
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video jeIndllKjig Watch It Played Playthrough
video_pk 68761 · mention_pk 165041
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video wGVIvlTp8hM Watch It Played Playthrough
video_pk 68762 · mention_pk 165042
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video SpWMyGBX_JE Watch It Played Playthrough
video_pk 68763 · mention_pk 165043
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video FT50IwfkBGE Watch It Played Playthrough
video_pk 68764 · mention_pk 165044
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 8ohdEGn4YDc Watch It Played Playthrough
video_pk 68765 · mention_pk 165045
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video r-DnTehW8d0 Watch It Played Discussion at 5:08 sentiment: neutral
video_pk 65616 · mention_pk 159343
Watch It Played - Super Dungeon Explore video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We don't want to go to jail over this, do we?
  • And listen, we're gamers, so we follow the rules, right?
  • This is really a partnership.
  • I mean, we're trying to convince them that there's possibly a different, maybe better, but definitely different way of doing it uh that people are interested in seeing, and that is a deeper look into a game.
References (from this video)
No references stored for this video.
Video afB2EcPx-TU watch it played Playthrough at 0:10 sentiment: mixed
video_pk 65598 · mention_pk 159318
watch it played - Super Dungeon Explore video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Kids will be taking full control of the characters again.
  • Andrea is able to manage heroes Andy and Cole.
  • The Deep Root Druid has an automatic plus-one to its will.
  • Ties in initiative go to the heroes.
Cons
  • Heroes keep rolling hearts and getting loot, making it hard to keep wounds on them.
  • Andrea had a bad rolling streak.
  • Rex, despite having multiple status effects, was unable to wound heroes.
  • Starfire's placement rules are in an FAQ/errata, not the official rulebook.
  • Starfire's spawn points need protection to ensure it activates twice per round.
  • Andrea's dice rolls were considered bad.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Each hero has unique abilities that can be activated, such as Cole's ability to roll an extra die or the Deep Root Druid's automatic plus-one to its will.
  • Dice rolling — Used for movement, attacks, and ability checks. Dice results (stars, hearts, potions) determine success and grant resources or inflict damage.
  • Health tracking — Wounds are tracked on heroes and monsters to indicate damage taken. Monsters have armor values that affect damage received.
  • initiative — Determines turn order, with ties generally going to the heroes. Starfire's will roll is used for initiative.
  • Loot System — Defeating monsters grants loot, which can include items like the 'Rune of the Panther' that provides an additional die.
  • Monster activation — Monsters activate based on 'skulls' and 'monsters left on the board', and their actions are dictated by their specific abilities like Rex's swamp attack.
  • Status Effects — Effects like 'fragile' require discarding high rolls, while 'poison' and 'slow' can hinder heroes. 'Fire' is a special ability that inflicts damage and is applied by monsters and Starfire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the kids have not been deciding what to do for the heroes we've been asking you guys to help us
  • those were styles are done and over with so that means the kids will be taking full control of the characters again
  • it's hard to keep wounds on these heroes you guys keep rolling the hearts getting the loot
  • that is actually something that was put in the FAQ and errata that was released you won't find that in the in the official rulebook
  • we actually don't get to reroll because ties always go to the heroes huh
  • you guys may decide that you want the deep root Trude to go first if that's what you vote in the YouTube comments then that's what we'll go for
References (from this video)
No references stored for this video.
Video 8OXuV4dvS_0 watch it played Discussion at 0:11
video_pk 65594 · mention_pk 159314
watch it played - Super Dungeon Explore video thumbnail
Click to watch at 0:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome back to watch it played
  • I think I'm going to classify all those under the heading of Filler episodes
  • we do have some games that we refer to as filler games usually we mean these are more relaxed casual or shorter games that happen between some of the bigger and more involved games
  • very kind of them to have me on their show
  • on watch it played we don't do reviews but since I was in their house for a little while we followed by their rules so did a review of that game
  • The first scenario in this game is a very good introductory scenario although it is incredibly difficult for the Space Marines to win
  • I have only won this scenario once in the many times that I've played it
  • my plan here is that the viewers The Playmakers will be controlling the space screens along with my help I'll be doing the dice rolling and taking any actions that you can't take that might be required during the actual gam playay video
  • well listen if I'm going to keep these as short Filler episodes then I need to wrap this up now before it gets any longer
  • I really really appreciate is that everyone whether they're liking something that we do or maybe expressing something they don't like about what we're doing everyone has been so kind and so civil in how they're expressing themselves
  • it makes me incredibly proud of the gaming community that I'm a part of and that you guys are are watching our series and want to be a part of what we're doing
  • I just felt like I need to express that one more time just how much you make what we do all the more fulfilling because of how kind you are to us
References (from this video)
No references stored for this video.
Video i3DITxh1w6M Watch It Played Giveaway at 0:17 sentiment: positive
video_pk 65590 · mention_pk 159306
Watch It Played - Super Dungeon Explore video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • it was a lot of fun to do
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're giving away six of them yes actually soda pop man is giving away six of them which is really nice of them to do
  • these are some custom figures for Lords of Water Deep
  • they really do look fantastic
  • if it's a game you really enjoy this may be well worth the investment
  • congratulations Andreas Wen Kaiser congratulations you are the sixth winner
References (from this video)
No references stored for this video.
Video RBzHHOrXDPk Watch It Played Rules Teach at 0:19
video_pk 65599 · mention_pk 159319
Watch It Played - Super Dungeon Explore video thumbnail
Click to watch at 0:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I apologize for any confusion, but those guys really kind to help us out and I wanted to make sure that their right information was what stayed on YouTube.
  • So, in fact, only one wound should have been healed no matter how many different targets were hit.
  • All the heroes the he the healing ability which means then wounds would take two wounds would come off of your heart rolled.
  • So, the deep root is going to be attacking now.
  • So, that's not enough to wound.
  • Okay, thankfully I do get to inflict a wound on Andy and Cola as well as the cold effect.
References (from this video)
No references stored for this video.
Video dYEbmTUAyNc watch it played Playthrough at 0:24
video_pk 65596 · mention_pk 159317
watch it played - Super Dungeon Explore video thumbnail
Click to watch at 0:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • dungeon exploration
Comparison games
none
Mechanics (from transcript analysis)
  • abilities — Characters and minions have unique abilities that affect gameplay, such as fire ability, mob ability, and hotpot ability.
  • Action points — Characters have a limited number of actions per turn, which can be used for attacking or moving.
  • Dice rolling — Dice rolls determine hits, damage, and trigger special abilities or effects.
  • Healing — Potions can be used to heal wounds and remove status effects.
  • Knockdown — An effect that can knock down a hero.
  • Status Effects — Ability to apply status effects like fire to targets, which can be removed by healing or potions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel very confident that she would not have wasted that Luna meter on a he or she knew she can heal with that potion.
  • During gameplay players make bad choices right so should you get a chance to go back and fix those kind of things just because we're in a video setting I actually believe we should be able to because I know my daughter I know that she would have made the right choice unfortunately she forgot about the potion because of well it just happens we were shooting video here we're changing camera angles we're talking about different things and so sometimes those obvious things slip our mind so I feel very confident we were sitting around the table playing that's certainly not something she would have missed she would have had her other fellow players to help her a reminder as well so I have no problem whatsoever that she wanted to use the potion to completely heal the druid and then discard that lute card to take a status effect off of one of the other heroes so we talked about it she would definitely have to be able to use it to remove a status effect from the royal paladin who's going to be activating next that makes sense to me hopefully you guys are cool with that
  • Out of sight out of mind.
  • I'm gonna roll two blue die right now separately and see what would have happened.
  • Oh man this is distressing uh hopefully what this means is I've gotten all of my bad luck my system for now and the rest this episode it's gonna be great probably not because I'm playing his Luke who rolls like a champion How about we listen to that theme music that always cheers me up
  • I've gotten all my bad dice rolling behind me it's gonna be good
  • Oh three stars there's a chance three stars and notice two hearts so if he hits oh that's gonna be bad
  • I told you the bad dice rolls behind me I got that completely out of my system
  • Oh finally okay so that means I am gonna be inflicting a wound and giving the royal paladin the fire status effect
  • You saw here folks six I gotta say I really thought with that extra green dye Luke was gonna put three hits on me this turn that would have meant he would have had only one heart left he could take but now Rex might actually live through this round
  • I've been having a real struggle deciding what to do because of course I want to be able to get Rex in here and do some damage with him before he goes because he can only take three more hits and he's toast and of course when a kid goes there's a chance she'll go after Rex and try to finish him off and even if she doesn't finish him off with her three attacks if she gets enough potion she'll have two more actions they have another two shots at taking care of Rex so I would like to use him of course the only problem is he can stand up to the against attacks a lot better than my little guys and so if I don't use them now I'll never get to use them either so I'm thinking I'm thinking that I will use my iron scale my whelp here as well as my flinger that will allow me to do four potential attacks against a hero whereas Rex I can only do three potential attacks let's see if this works out I'm gonna start by bringing my whelp up and attacking the royal paladin get ready Luke one two three four five and six and my whelp gets to attack he normally has two blue and one red but I also get an additional blue so let's hope that I roll big here oh pretty big I got three four five six stars Luke
  • you didn't just match it you beat it seven stars just well I think just my thing cuz look here's anything that would have been awesome about that time the the whelp has knocked down so I'm gonna knock the hero down as but I'm not done and of course I still have my flinger it's gonna attack as well and he's gonna use the hotpot ability which allows me to add an extra blue dye to my decks and if it hits it adds the status effect of fire so let's see if this can be a hit alright this time I got four stars pretty good role for a flinger let's see what you roll it
  • I forgot to give the royal paladin the cold ability last time so just add that on there and because the iron scale has two actions I'm gonna attack again so look if you don't mind removing your dice and their roll oh it was a bad one one star so I need Luke to roll zero stars that wasn't gonna happen okay so that attack doesn't land and then with one of my movement I'm just gonna move him one space over here so that he's not adjacent to the other coal balls in case a deeper druid decides to do one of those burst attacks again and I'm just realizing you might not be able to see this diet was a two star well once again mr. Smith does a bunch of fantastic dice roll which you or we know which mr. Smith I'm talking about this mr. Smith you know I actually had a couple of decent rolls in there but still wasn't enough to do the kind of damage that I wanted to do to these heroes mind you I still have the drag on the table and he gets to attack twice he just activate twice so if it wasn't for that I'd be a lot more concerned although I am concerned I still have Rex on the table as well but if Andy and cola takes the swing at him he can be gone before I even get a chance to using do you think it was a mistake for me not to use in this turn do you think I should have used them do you think I should have used Rex this turn tell me why do you think I should have but you know what we're gonna leave it here for now when we come back and you'll be joining me again Andy and Kolby taking their turn and it'll be back to you guys again so until then thanks for watching
References (from this video)
No references stored for this video.
Video prg3xuo0IrQ Watch It Played Rules Teach at 0:25 sentiment: positive
video_pk 65603 · mention_pk 159322
Watch It Played - Super Dungeon Explore video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Seems like it came across well.
  • The game has a ton of status effect tokens.
  • The game play looks pretty fun.
Cons
  • It was a challenging game to explain.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect Attacks — Some attacks affect multiple targets or areas. Examples include Wave (affects all spaces centered on the user), Sweep (targets all adjacent models on one side), and Burst (affects the target and any model within one space of the target).
  • augment — Augment is a keyword that indicates an ability targets friendly models. For example, Candy and Cola's Vending Machine special action is an augment, allowing her to give potions to other players within range.
  • Aura — An aura is an ability that surrounds a model, affecting other models within a certain range. For example, the Royal Paladin's Iron Halo ability has an aura of three, granting a plus one blue die to armor value for friendly models within that range.
  • Dungeon Effects — These are effects that are in play from the beginning of the game. An example is 'Born of Fire', which applies the fire status effect to heroes adjacent to a spawning point and grants an additional potion type.
  • Heroes and Abilities — The game features different heroes, each with unique abilities, special actions, and potion effects. Players can choose which hero to play based on their abilities. Examples discussed include Candy and Cola, Royal Paladin, Claw Tribe Barbarian, Deep Root Druid, Ember Mage, Glimmer Dusk Ranger, Hearthsworn Fighter, Hex Cast Sorceress, and Riftling Rogue.
  • Potions — Potions are items that players can use to gain various benefits. While the model must spend the potion tokens, any hero can be the target of the potion's effect. Examples include Soothing Soda (immune to status effects), Elixir (heal three), Remedy (remove all status effects), Fury's Blood (plus one blue die to armor rolls with backlash), White Mage Potion (augment wave five, heal one), Firewater (plus one blue attack die and fire), Pixie Dust (plus one blue die to dexterity and stealth), Hero's Bomb (take damage of an ongoing attack), and Dimensional Drop (teleport).
  • special actions — Heroes have special actions that can be performed by spending action points. These actions provide various benefits or effects. Examples include Vending Machine (remove a potion counter from Candy's card and place it on a target's card), Iron Halo (gives a plus one blue die to armor value for friendly models within an aura), Rage (allows barbarian to do a melee attack each time it moves a square), Strangle Thorn (magic attack that gives slow status effect), Brier Armor (gives backlash ability), Firewave (wave one range attack), Magma Strike (adds plus three will to magic attacks), Herbalist (gives remedy effect), Sparkle Burst (burst one attack), Dwarven Curse (wave three pull three attack vs will), Cleave (sweep one dangerous attack), Frozen Feet (gives cold status effect), Hobbled Hands (gives weak status effect), Broken Bones (gives fragile status effect), and Bear Charge (plus one red die to attacks and applies knockdown).
  • Status Effects — Status effects are bad ongoing things that happen to characters. Examples include bind, choke, cold, fire, fragile, immobile, knockdown, pacify, poison, slow, stunned, and weak. These effects can alter a character's abilities, movement, or cause them to take damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When a model is suffering bind, it's not able to use any of its special actions.
  • When a model is suffering from cold, it must discard its highest result when it's rolling dexterity.
  • When a model is on fire, it takes one wound every time it activates.
  • When a model is suffering from immobile, it can't move during its turn.
  • When your model is stunned, anytime it has to roll its will, it discourages the highest value rolled.
  • This model has both berserk and tough as its always on abilities.
  • This special attack allows the barbarian to do a meal attack each time it moves a square.
  • This is a magic six attack with a burst of one.
  • This model can shapeshift into this model.
  • This one has magic eight and fire.
  • This allows her to use her will when attacking.
  • This means that every space centered on her as a user gets hit by the attack.
  • This will give her a plus three will to her magic attacks.
  • This means she can target any enemy within eight spaces and use her dexterity to roll for the attack.
  • This allows her to use her missile to target something within eight spaces, but then it will burst one on that target.
  • This gives it a wave three pull three attack versus will.
  • Sweep one targets all the models on one side of you that are adjacent.
  • This has magic eight, which we know means it can target something within eight spaces and use its will when it rolls the attack.
  • This means all the spaces within two of her are considered to be smoke spaces.
  • Massive damage means that if the hit lands, the target takes two wounds instead of the usual one.
References (from this video)
No references stored for this video.
Video UNpixxRIVyk watch it played Playthrough at 0:26 sentiment: neutral
video_pk 65601 · mention_pk 159320
watch it played - Super Dungeon Explore video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Andrea is controlling the Paladin and is fully equipped and ready.
  • The lucky gloves were really lucky last time.
  • The Paladin is healed from its wounds.
  • The heroes rejoice when the spawning point is destroyed.
  • The Iron Scale did not die.
  • The heroes inflict two wounds.
  • The Rune of Defense gives a plus-one to armor.
Cons
  • Luke is not able to join the playthrough due to illness.
  • Mistake made with Paladin getting set on fire and not moving away from spawning point.
  • The stranglethorn magic attack resulted in a bad roll.
  • The spawning point has been destroyed.
  • The knucklehead has been killed.
  • The player is going to burn the gloves at the first chance.
  • The Iron Scale is dead.
  • The heroes attack the Paladin while it's on fire, taking one wound.
  • The Iron Scale's armor roll was not enough, resulting in its death.
  • The hatchlings' attack did not hit the Paladin.
  • Monsters are moving back to force heroes into areas with more monsters.
  • The monsters might be giving away secrets by explaining their strategy.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect — Attacks can hit multiple enemies within a certain range (e.g., within one space).
  • backlash — Activating Briar Armor gives the player backlash.
  • burst — The stranglethorn magic attack has a burst of one, hitting the target and enemies within one space.
  • Combat — Dice are rolled for attacks and defense, with results needing to meet or exceed a certain number of stars to hit or be effective.
  • Healing — The Paladin is a healer and can remove two wounds.
  • initiative — Initiative is rolled to determine turn order.
  • item equipping — Items like the Gem of Greed and Root of Strength can be equipped to specific characters.
  • Monster spawning — Monsters are spawned from spawning points based on skull values. Bonus skulls can be collected to spawn additional monsters.
  • Movement — Action points can be spent to move monsters again, potentially doubling their speed.
  • movement through friendly models — Models can move through friendly models.
  • ranged attacks — Characters with ranged attacks do not need to be in the middle of the fighting.
  • shield wall — The Iron Scale activated shield-wall, allowing friendly models within one space to roll a blue die in addition to their armor.
  • Status Effects — The Paladin received the 'fire' status effect next to the spawning point, and was healed from it, but then re-adjacent to the spawning point and got set on fire again.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • lesson kids don't play with fire
  • May look like I'm being a massive pansy but actually I'm being very strategic at least that's what I'm telling myself
  • Hey all right Andrea you get to go now
References (from this video)
No references stored for this video.
Video alm2y6BKq_s watch it played Review at 0:35 sentiment: positive
video_pk 65602 · mention_pk 159321
watch it played - Super Dungeon Explore video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play with painted figures
  • Interactive viewer engagement through voting for hero choices and next moves
  • Contest offering figures to viewers
  • Gamer girl gloves as a fun viewer gift
Cons
  • One player is sick and unable to participate
  • The complexity of mechanics can be challenging to track
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • armor — Represents a character's defense, quantified as stars or dice.
  • attack — Heroes and monsters attack by rolling dice. Hits are determined by comparing dice rolls to defense values.
  • augment — An ability like Shield Wall that provides a bonus to the model and adjacent monsters.
  • companion — A character, like Cola the raccoon, that can perform an action to potentially grant potions.
  • initiative roll — Used to determine who goes first in the round.
  • loot card — Cards drawn when the loot meter advances, providing bonuses like attack dice or equipment.
  • loot meter — Advances when heroes inflict wounds, potentially granting loot cards.
  • luck ability — Allows a hero to draw two treasures instead of one from a chest.
  • mob ability — Adds bonus attack dice to a model's melee attack based on the number of other models with the 'mob' ability targeting the same enemy.
  • Movement — Heroes can move a certain number of spaces. Some movement choices can trigger status effects.
  • potion — Items that can be gained, potentially from a companion's action.
  • power gauge — Advances when heroes or monsters inflict wounds.
  • relic — A type of equipment slot that cannot be used for certain items.
  • status effect — Effects like 'fire' can be applied to heroes, often triggered by movement near specific points.
  • Treasure Chest — Chests that can be opened by heroes to draw treasure cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're playing Super Dungeon explore this going to be our first gameplay video
  • the nice thing about this game though is when you're playing on the hero's side the heroes can can work together
  • we're going to play out all of the moves um but we're going to put you guys last every time
  • those are so and what's on this one bam pow that's so cool some gamer girl gloves
  • note candy and cola's name is actually Andy and cola because some of my closest friends call me Andy so I renamed her
  • the heroes are going first
  • you guys have a relic the gem of greed this can be equipped to somebody or it can be discarded for a potion or to heal a wound or get rid of a staz effect and a loot the Rune of strength
  • let us know in the YouTube comments if you like what someone else suggests give it a thumbs up if you don't like it suggest something of your own maybe someone else will like that and give it a thumbs thumbs up whichever gets the most votes that's what we'll go with
References (from this video)
No references stored for this video.
Video jd7zBRiPyD4 watch it played Rules Teach at 0:45 sentiment: positive
video_pk 65604 · mention_pk 159323
watch it played - Super Dungeon Explore video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Detailed miniatures for assembly and painting
  • Multiple game versions (8-bit, 16-bit, super) for different player counts
  • Thematic video game style
  • Variety of heroes and monsters
  • Flexible action point system allows combining movement and actions
  • Loot and treasure system provides interesting choices and benefits
  • Mechanics for advancing threat (Loot Meter, Power Gauge) and triggering boss spawns
Cons
  • Superglue residue can be an issue during assembly
  • Destroyed heroes are out of the game until resurrected
Thematic elements
  • Dungeon Crawler in a video game style
  • dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Action points — Models have action points to perform actions like attacking, using special abilities, or opening treasures. Movement and actions can be interspersed.
  • Adventure Tracker — Tracks the Loot Meter and Power Gauge. Advancing the Loot Meter grants loot cards, while advancing the Power Gauge allows for spawning of stronger monsters and eventually the boss.
  • Character Stats — Models have stats like Speed, Action Points, Will, Attack, Armor, Dexterity, and Hearts, which determine their capabilities and dice rolls.
  • Dice rolling — Used for initiative, attack, and defense rolls. Different colored dice (blue, red, green) have different probabilities of rolling stars, hearts, or potions.
  • Loot and Treasure Cards — Heroes collect loot and treasure cards that can be equipped for ongoing effects or discarded for immediate benefits like healing, removing status effects, or gaining potions.
  • Modular board — The dungeon map is built using double-sided tiles, with players alternating placing tiles to construct the play area.
  • Monster spawning — Monsters are spawned by the console player from spawning points, with limits based on 'skull' values. Spawn points can be destroyed.
  • Status Effects — Ongoing effects like 'fire' or 'poison' that can be applied to models, denoted by tokens. These can be removed through certain actions or card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and where possible we put a seat at the table just for you so that between episodes you can help us decide what we should do next
  • this game is themed As a Dungeon Crawler in a video game style
  • The console then has to choose a dungeon boss and a mini boss
  • The heroes also get one potion token each which they can place on their card and we'll talk more about potion tokens later on
  • any square that touches another Square even on a corner is considered adjacent The Only Exception is if a wall or obstruction is blocking
  • so successful attacks no matter how many stars are showing only inflict one wound to the defender
  • You can only have one piece of equipment of a color attached to any one side
  • The Power Gauge also advances one space anytime hero inflicts a wound but also one space anytime a monster inflicts a wound
  • if the heroes can defeat the dungeon boss they win the game
  • and you guys are going to be taking on the role of the third hero
References (from this video)
No references stored for this video.
Video vEMmX2uBvqY Watch It Played Review at 5:33 sentiment: positive
video_pk 65595 · mention_pk 159316
Watch It Played - Super Dungeon Explore video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows for wins now and then.
  • Has a contest with prizes.
Cons
  • Mistakes in rules application can happen.
  • One player's character was defeated.
Thematic elements
  • dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — The game involves attacking opponents, blocking attacks, and inflicting wounds.
  • Dice rolling — The game involves rolling dice for attacks and other actions, with outcomes determining success or failure.
  • Healing — Players can heal, indicated by rolling hearts which can be turned into potions.
  • Movement — Players have movement points that determine how far they can move on their turn.
  • Status Effects — The game features status effects, such as a 'fire status effect', which can impact players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We forgot that that's something you could have healed when you rolled those additional hearts.
  • So, think of it like in a video game, those old style video games when you would hit the monster and then a heart or potion would pop out of it.
  • And dad can finally say he's won one of these games. It's been a while.
  • A constant and perpetual reminder of her failure.
  • So, you can win your own your very own Andy and Cola.
References (from this video)
No references stored for this video.
Video H1JjZVriPsk Watch It Played Discussion at 4:58 sentiment: neutral
video_pk 65564 · mention_pk 159286
Watch It Played - Super Dungeon Explore video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back to watch play my name is Lou Smith and this is Rodney Smith and we are doing an unboxing video and a draw video for puzzle strike
  • for the last 5 days I've been scripting filming editing and and uploading that video it's actually uploading right now so it should be online in a day or so
  • we're going to have another draw we're doing well in the Indiegogo fundraiser and we reached a perk level where I said I give away some more stuff
  • Gamers you never fail to disappoint always a treat to get boxes from you guys a lot of fun
  • we've opened a box we've done a draw we've given you some updates the next time you see us we're going to be playing and Mystics
References (from this video)
No references stored for this video.
Video thwNh_yocMI The Cardboard Herald Discussion at 1:09 sentiment: negative
video_pk 10807 · mention_pk 31910
The Cardboard Herald - Super Dungeon Explore video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Engaging dungeon-crawl concept with popular appeal
Cons
  • Company leadership and project management concerns raised in the update
Thematic elements
  • Arcade-inspired, cooperative dungeon exploration with fantasy visuals
  • Dungeon-crawl fantasy adventure
  • Narrative-driven dungeon crawl atmosphere
Comparison games
  • Robotech Tactics RPG
Mechanics (from transcript analysis)
  • unknown — Details not provided in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2000ad is one hell of a sandbox to play in; it's super freaking and that too-cool-for-school underground comix nihilistic sort of way.
  • it sounds kind of Awesome
  • there's been a pre announcement leak that Osprey games it's making a judge dredd or 2000ad themed wildlands game
  • go ninja go get out of here whatever dude
  • this is a project with 1.5 million dollars to make some board games could have been handled much better
  • these narrative puzzle adventure thingies
  • it's continuing the narrative that was found within the first one
  • the river the new game by Days of Wonder
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 9:30 sentiment: mixed
video_pk 6239 · mention_pk 18494
Adam in Wales - Board Game Design - Super Dungeon Explore video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic dungeon-crawl experience with visual appeal
Cons
  • May rely on luck in combat resolution
Thematic elements
Comparison games
  • HeroQuest
  • Monopoly
Mechanics (from transcript analysis)
  • Dungeon Crawl — Team-based dungeon exploration with combat resolved by dice and card play.
  • Miniature tactical combat with dungeon crawl elements — Team-based dungeon exploration with combat resolved by dice and card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video qJV_RXM2D64 3 Minute Board Games Top List at 4:52 sentiment: positive
video_pk 5049 · mention_pk 14965
3 Minute Board Games - Super Dungeon Explore video thumbnail
Click to watch at 4:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Struggle is one of my all-time favorite games.
  • Tabletop Simulator is one of the best ways to be able to play a whole bunch of board games on your computer.
  • Terraforming Mars is my evening unwind game.
  • Slay the Spire is a really clever deck-building dungeon-crawler.
References (from this video)
No references stored for this video.
Video rOHUvC5SCmw Adam in Wales - Board Game Design Discussion at 11:48 sentiment: positive
video_pk 3341 · mention_pk 9877
Adam in Wales - Board Game Design - Super Dungeon Explore video thumbnail
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong visuals and theme
  • engaging for fans of dungeon crawls
Cons
none
Thematic elements
  • theatrical, chibi-style visuals
  • fantasy dungeon crawl with miniatures
  • lighthearted, colorful
Comparison games
  • HeroQuest
  • Star Wars Imperial Assault
Mechanics (from transcript analysis)
  • miniature-based dungeon crawl — story-driven adventures with plastic minis and thematic tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the thirsty meatballs gaming library is wonderful to be able to go there and play all sorts of different games
  • UK Games Expo I always think about the newcomer to the hobby what are they going to find when they go there
  • the Kickstarter's up there people are pledging and now he starts to test and starts to design that game
  • Evolution has really become my favorite game at this point
  • Roll for the Galaxy is a fantastic euro game
  • it's a speed game if you think of Jungle Speed
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–25 of 25
View on BoardGameGeek