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Terraforming Mars: Ares Expedition box art

Terraforming Mars: Ares Expedition

Game ID: GID0317944
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). You will do this by investing mega credits (MC) into project cards that will directly or indirectly contribute to the terraforming process. In order to win, you will want to accumulate a high terraform rating (TR) and as many victory points (VP) as you can. Players raise their TR by increasing global parameters: oceans, oxygen, and temperature. TR also determines each corporation's basic income, and, at the end of the game TR counts as VP. Additional VP and production capabilities are awarded for building project cards and other actions taken during the game.

The game is played in rounds, and each round the players will choose one of five phases, which determines which activities will take place during that round. This means every round is different, but can consist of building new project cards, taking general and project-specific actions, producing income and resources (plants and heat), or researching to draw more project cards. Every player will take all the phases selected for the round, and will receive a special bonus during the phase that they selected. To speed up the game, within each phase, players can act simultaneously without waiting for each other!

The game board has tracks for oxygen, temperature, and terraform rating, as well as a place for all of the ocean tiles that will be flipped over the course of the game. The game ends when there is enough oxygen to breath (14%), oceans enough to allow Earth-like weather (9), and the temperature is well above freezing (+8°C). It will then be possible, if not comfortable, to live on the surface of Mars!

The winner is the player with the most VP at the end of the game.

Description

Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). You will do this by investing mega credits (MC) into project cards that will directly or indirectly contribute to the terraforming process. In order to win, you will want to accumulate a high terraform rating (TR) and as many victory points (VP) as you can. Players raise their TR by increasing global parameters: oceans, oxygen, and temperature. TR also determines each corporation's basic income, and, at the end of the game TR counts as VP. Additional VP and production capabilities are awarded for building project cards and other actions taken during the game.

The game is played in rounds, and each round the players will choose one of five phases, which determines which activities will take place during that round. This means every round is different, but can consist of building new project cards, taking general and project-specific actions, producing income and resources (plants and heat), or researching to draw more project cards. Every player will take all the phases selected for the round, and will receive a special bonus during the phase that they selected. To speed up the game, within each phase, players can act simultaneously without waiting for each other!

The game board has tracks for oxygen, temperature, and terraform rating, as well as a place for all of the ocean tiles that will be flipped over the course of the game. The game ends when there is enough oxygen to breath (14%), oceans enough to allow Earth-like weather (9), and the temperature is well above freezing (+8°C). It will then be possible, if not comfortable, to live on the surface of Mars!

The winner is the player with the most VP at the end of the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 84
This page: 34
Sentiment: pos 25 · mix 3 · neu 3 · neg 1
Mentions per page
Showing 51–84 of 84
Video tW65YAMLoOI The Board Game Garden Discussion at 19:00 sentiment: positive
video_pk 35492 · mention_pk 105948
The Board Game Garden - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 19:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo variant feels approachable and quick to play compared to multiplayer
  • engaging engine and tableau mechanics
Cons
  • space-themed games can be theme-dependent in enjoyability
Thematic elements
  • terraforming, resource management, tableau growth
  • space terraforming with engine-building elements
  • engine-driven progression with period-limited quests
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — build an engine to increase efficiency and score progress
  • Simultaneous card play — cards are flipped and resolved in phases influencing timing
  • tableau-building — develop a tableau of actions and resources to optimize future turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wayfarer's Tale was very very fun.
  • I laminated all of them so it made it super super easy to play it and wipe it off.
  • I really enjoyed the solo variant of Arc Nova; it is a lot easier than I thought.
  • this is such a good game I have been enjoying it so so much
  • it's a lot more light than I thought it was going to be
  • I love deduction; I am obsessed with the way that this game looks on the table
References (from this video)
No references stored for this video.
Video LXTcRV9qaRI The Board Game Garden Playthrough at 9:03 sentiment: positive
video_pk 34967 · mention_pk 104232
The Board Game Garden - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faster and lighter than the original Terraforming Mars
  • Strong engine-building and tableau elements
Cons
  • Card pile can be large and searching for specific cards may be challenging
Thematic elements
  • Engine-building, tableau-building, card drafting
  • Science-fiction world; Mars terraforming theme
  • Procedural/engine-building
Comparison games
  • Terraforming Mars
  • Arc Nova
Mechanics (from transcript analysis)
  • Engine Building — Cards generate resources and actions over the game.
  • Set Collection — Players collect cards/resources to maximize points.
  • Tableau Building — Cards contribute to a personal engine and scoring options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what a game what a game
  • I didn't think you were winning
  • it's actually one of the many things I love about this game you have so much freedom to do
  • this ended up being like the most memorable game of the night
  • it's a good cool off game
References (from this video)
No references stored for this video.
Video 21cO1j0gxQ8 The Board Game Garden Top 100 List at 19:14 sentiment: positive
video_pk 28172 · mention_pk 82459
The Board Game Garden - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 19:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense engine-building in a compact footprint
  • Strong player interaction via shared objectives and track progression
Cons
none
Thematic elements
  • space colonization and resource management
  • Mars terraforming era within a compact system
  • compact, modular engine-building
Comparison games
  • Terraforming Mars (base) as a broader reference point
Mechanics (from transcript analysis)
  • Engine Building — Acquire cards to build engines; optimize resources to raise oxygen and temperature.
  • engine-building / tableau — Acquire cards to build engines; optimize resources to raise oxygen and temperature.
  • Tableau Building — Cards enable chaining effects for ongoing scoring and actions.
  • Tableau/chain building — Cards enable chaining effects for ongoing scoring and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game's very comforting to me I love a good roll and write
  • it's a brain burning game
  • it's a solo only game about making the perfect cup of coffee
  • the simultaneous action selection is everyone's going to pick a card
  • all about going out and discovering planets
  • I tried it out solo I did do a live stream of me playing this one solo
References (from this video)
No references stored for this video.
Video Ympm8kS_QZA AzureDeath | Solo Board Gaming Top List at 28:45 sentiment: positive
video_pk 13230 · mention_pk 92821
AzureDeath | Solo Board Gaming - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 28:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact take on a beloved engine-builder
  • solid solo rules
Cons
  • base presentation may feel less lush than full-scale Mars
Thematic elements
  • Tableau-building engine with planetary development
  • Terraforming Mars, compact edition
  • Tableau-driven engine with quick solo mode
Comparison games
  • Terraforming Mars
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • polyomino-like placement — tile-like action spaces and production
  • Tableau Building — upgraded card rows to drive engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's always your turn
  • one of the best solo deck builders you can get
  • this is one of the most impressive solo titles from GMT
  • this is such a fantastic puzzle
  • a masterpiece of minimalism
  • it's such a satisfying card play
References (from this video)
No references stored for this video.
Video cDmkUMEAU8k Our Family Plays Games Discussion at 41:10 sentiment: positive
video_pk 12573 · mention_pk 120801
Our Family Plays Games - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 41:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact footprint relative to base Terraforming Mars
  • interesting expansion concept
Cons
  • not as deep as base game for some players
Thematic elements
  • Expedition-driven card play and action selection
  • Mars terraforming ecosystem with an expedition framework
  • compact, strategic sprawl
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Card Drafting — Expedition cards provide actions and events.
  • Set Collection — Resource accumulation and score via card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the minis are outstanding
  • it's a fun fighting game
  • it's kind of like a tableau building game and set collection game
  • the box feels quality
  • Ticket to Ride now they've got trains and then they have other Ticket to Ride with boats and all that stuff
  • Lost Cities will make you mad all day long
  • Salt and Sea is interesting
  • the expedition system
  • you kind of do cards and things
  • circle the wagons... two-player game
  • two-player game good
  • Push... push your luck
  • we're going to roll straight into the heart of this episode
  • Terraforming Mars is the best game
  • the art and packaging of Let's go to Japan is beautiful
References (from this video)
No references stored for this video.
Video xBf8-htmQeM Our Family Plays Games Playthrough at 34:56 sentiment: positive
video_pk 12441 · mention_pk 83975
Our Family Plays Games - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 34:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simplified action selection compared to full Terraforming Mars
  • quick play time (1-1.5 hours vs 4+ for full version)
  • good solo experience
  • fun even for new players unfamiliar with the franchise
  • Target exclusive
Cons
none
Thematic elements
  • space exploration
  • Mars terraforming
  • science fiction
Comparison games
  • Terraforming Mars (full version)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video rk8MJ1o7Te4 Might I Suggest A Game Top List at 11:17 sentiment: positive
video_pk 9285 · mention_pk 27405
Might I Suggest A Game - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 11:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined variant of Terraforming Mars
  • more approachable for new players
  • good pacing for mid-weight game
Cons
  • some depth from base game is reduced
  • may feel less thematic to long-time Terra fans
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft and play project cards to terraform Mars through actions and resource management.
  • set collection/resources — Acquire and allocate resources to advance terraforming metrics and score victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew packs in so much depth in such a small package that I really can't recommend it highly enough the bang for the buck is just astronomical.
  • Summer Camp has a really high replayability right out of the box and seven different skills that you can earn merit badges for.
  • If you're looking for a nice entry-level deck builder with an awesome theme that'll make you want to make a bonfire and roast some s'mores ASAP.
  • Red Rising is a card drafting hand management game for one to six players that plays in about 45 minutes to an hour and is based off the dystopian novel series by Pierce Brown.
  • The rules of this game are super simple and you can usually get into playing in about 15 minutes or less.
  • Azul is a really great game from Plan B Games, tile placement kind of abstract, with beautiful little tiles that look like starbursts.
References (from this video)
No references stored for this video.
Video SWywgQS_5UM Board Game Hangover Top 10 List at 14:23 sentiment: positive
video_pk 9233 · mention_pk 105490
Board Game Hangover - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mini version with different elements
  • More interaction than base game
  • Requires guessing opponent's moves
  • Interesting player interaction
  • Personal engagement with other players
Cons
none
Thematic elements
  • Space colonization
  • Mars
  • Engine building
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Engine Building — Build bigger and bigger engines with resources
  • player interaction — Guess what other players will do
  • Positive Player Interaction — Guess what other players will do
  • Resource Management — Use resources to build systems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if ever somebody says that he has the top 10 games of all time never trust them it's in their opinion
  • if i could give a game 11 out of 10 clank legacy would be it
  • this is the reason why i fell in love with board games in general
  • it's my favorite solo game for sure the more i play it the more i want to play it
  • to be honest right now probably next year it will be different maybe tomorrow it will be different
  • the unknowing like what's gonna happen what's his agenda it's just an amazing experience
  • if you like deck building then i think you definitely like clank legacy like a lot
References (from this video)
No references stored for this video.
Video KzAedN4Hq0s Before You Play Playthrough
video_pk 8804 · mention_pk 166586
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to be working together in a Cooperative fashion in order to Keep Us Alive
  • an expansion to a standalone game called Terraforming Mars Aries Expedition
  • the communication rules are all open we can talk about anything we can talk about stuff in our hands
  • this one's hard
  • we have worked together to save the planet
References (from this video)
No references stored for this video.
Video hB_vl7rdpKk Board Game Spotlight Discussion at 26:27 sentiment: positive
video_pk 8807 · mention_pk 25959
Board Game Spotlight - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 26:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic potential
  • expands the Terraforming Mars concept in a compact form
Cons
none
Thematic elements
  • industrial terraform progression
  • Mars terraforming ecosystem expansion
  • system-driven with thematic backstory
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft and play project cards to terraform Mars
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you never know what questions Derek is gonna pull out of the bag
  • this is going to be an hour of gaming goodness
  • what board game world or board game right so just board game would you like to see turned into a tv show or movie
  • the move happens because like a lot of people know late last year kickstarter announced we are pivoting to the blockchain to blockchain technology
  • i would watch a TV show of Fallout board game
  • you never know what's going to come out of the grab bag
References (from this video)
No references stored for this video.
Video ApXd00kQCOg The Broken Meeple Review at 0:25 sentiment: mixed
video_pk 7866 · mention_pk 23197
The Broken Meeple - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Improved components and artwork over Terraforming Mars
  • Recessed boards prevent tokens from sliding
  • Clearer rule book; easier to learn than the base game
  • Two-player and solo modes offer quicker play
Cons
  • Long play time with 3-4 players; still lengthy
  • Limited player interaction; largely solitaire
  • No card drafting reduces strategic depth
  • Solo mode is luck-dependent and frustrating
Thematic elements
  • engine-building and terraforming via card-driven actions
  • Mars colonization
  • compact, table-driven engine-building with phase-card selection
Comparison games
  • Terraforming Mars
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card-driven actions — Draws from deck; no drafting; cards raise production or enable actions
  • Compound Scoring — End-game scoring via resources and card effects
  • phase resolution with ordering — Phases execute in order 1-5 with potential duplication consequences
  • production tracking — Track resources on a production line with tiles and cubes
  • scoring via tokens and cards — End-game scoring via resources and card effects
  • secret phase selection — Players secretly choose one of five phases each round, revealed simultaneously
  • Time Track — Track resources on a production line with tiles and cubes
  • Variable Phase Order — Players secretly choose one of five phases each round, revealed simultaneously
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rounds are endless
  • multiplayer solitaire
  • two player max
  • I've got to admit I do like the fact you do get a ton of these cards but you still basically playing these cards down
  • it's basically the same sort of thing condensed down
References (from this video)
No references stored for this video.
Video TS5odCxnOJw The Brothers Murf Top 10 List at 10:40 sentiment: positive
video_pk 7722 · mention_pk 129501
The Brothers Murf - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Removes unnecessary board and area control from original
  • Keeps all the best card play from original
  • Follow mechanic creates dynamic rounds
  • Rounds vary more than original
  • More engaging phase system
Cons
none
Thematic elements
  • Building civilization and terraforming Mars
  • Mars terraforming in space
  • Abstract engine building with resource management
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Card Engine Building — Cards with tags that synergize with other tagged cards
  • Follow mechanics — Chosen phases grant bonuses to the chooser but all players execute the phase
  • phase selection — Players choose one of five phases per round, only chosen phases occur
  • Resource Management — Managing various resources and production
  • Variable Phase Order — Players choose one of five phases per round, only chosen phases occur
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look, we're not size queens. No, you know, sometimes smaller is better.
  • This is something that happens a lot in board games where there will be a game and then there it's kind of like a spin-off, like a TV show
  • Combo Womos. Love the wombo combo.
  • I will always basically just play Trails
  • Fleet the Dice game is so successful that there's now been a bunch of games that are like 80% the same
  • It's honestly better than the original
  • I would never suggest anyone start anywhere in this universe other than Jaws of the Lion
  • This is the poster child for these kinds of games
  • I never need to play Maraco again
  • Sometimes when you're a trendsetter, you got to get the love and get the number one spot
References (from this video)
No references stored for this video.
Video WewDGbbKzp0 The Cardboard Herald Review at 0:00 sentiment: mixed
video_pk 7490 · mention_pk 22229
The Cardboard Herald - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Shorter setup and takedown compared to vanilla Mars
  • Polished production quality and components across the board
  • Dense engine-building core with multiple viable strategies
  • Reduced downtime due to simultaneous turns and streamlined phase interactions
Cons
  • Reduced player interaction and a leaner multi-layered competition
  • Milestones and rewards from the original are stripped away, which can lessen conflict
  • Turn resolution can feel less dynamic for players who crave tighter interactivity
Thematic elements
  • Corporate privatization and planetary terraforming
  • Mars colonization era
  • engine-building, card-driven economic strategy
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Card Drafting — Players choose phase cards and reveal simultaneously to determine round actions.
  • Card drafting / phase card selection — Players choose phase cards and reveal simultaneously to determine round actions.
  • Engine Building — Blue cards provide ongoing abilities; red cards offer powerful, one-off abilities; developments boost production.
  • Resource Management — Manage money, plants, heat, oxygen, water; production and project cards drive terraforming progress.
  • Resource management / production — Manage money, plants, heat, oxygen, water; production and project cards drive terraforming progress.
  • Simultaneous phase resolution with shared resolutions — If multiple players pick the same phase, the round resolves once for all players, with potential bonuses for phase founders.
  • Variable Phase Order — If multiple players pick the same phase, the round resolves once for all players, with potential bonuses for phase founders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the martian elephant in the room which is how does it compare to its older brother
  • ares expedition takes the absolute best parts of the original distills them adds more mechanical and cosmetic polish
  • you move through so many cards you collect so many resources it doesn't feel like less of a game it just feels like it has a different structure
  • setup and takedown are shorter and the components are a massive step up in quality
  • if your primary reason for coming to terraforming mars is to build up an engine of synergistic awesomeness this does that really well
References (from this video)
No references stored for this video.
Video -ZxSOSUJ91A Our Family Plays Games Playthrough at 0:53 sentiment: positive
video_pk 7520 · mention_pk 144934
Our Family Plays Games - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative crisis mechanics add meaningful tension and require team coordination.
  • Engine-building accelerates as players invest in crisis-resilient strategies.
  • Crisis cards introduce varied, scenario-driven challenges that keep play interesting.
  • Free crisis-related cards and strategic discounts create satisfying decision points.
Cons
  • The expansion can be challenging and punishing if the crisis cards overwhelm the engine early.
  • High complexity and card management can be daunting for new players.
Thematic elements
  • cooperative crisis management within an engine-building framework
  • Mars during terraforming process with crisis-driven events that threaten habitability
  • live playthrough with commentary and live strategy discussion
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • cooperative crisis management — Crisis cards introduce disasters; players must collaborate to keep Mars habitable and to survive the crisis.
  • Engine Building — Players develop their own engine by playing project and action cards that generate resources and advance terraforming metrics.
  • engine-building — Players develop their own engine by playing project and action cards that generate resources and advance terraforming metrics.
  • ocean tiles and planetary terraforming components — Ocean tiles, oxygen and temperature adjustments, and counters drive the planetary state.
  • Resource Management — Megacredits, heat, plants, and other resources must be managed to build cards and perform actions.
  • terraforming rating progression — Terraforming Rating and Victory Points track overall progress toward victory; cards can raise TR and VP.
  • Track Advancement — Terraforming Rating and Victory Points track overall progress toward victory; cards can raise TR and VP.
  • variable phase actions — Phases and card plays provide flexibility; players select actions and gain discounts from building tags.
  • Variable Phase Order — Phases and card plays provide flexibility; players select actions and gain discounts from building tags.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • me and Mark is ready to try to save Mars
  • we won we really didn't need that on-ramp but we got it
  • this turns the whole thing on its head you start with Mars fully terraformed
  • even with two players or more it is a challenge
  • it did help us a lot
References (from this video)
No references stored for this video.
Video hLvhT-VhMlQ Board Game Hangover Review at 0:00 sentiment: positive
video_pk 7326 · mention_pk 91713
Board Game Hangover - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, card-driven card game with engine-building
  • high variety due to many different project/interaction cards
  • compact box but dense gameplay
  • strong solo game option
  • accessible rules relative to other heavy Euro games
  • artwork enhances thematic immersion and card distinctiveness
  • tactical depth remains strong across player counts
  • setup is relatively fast for a card-driven terraforming concept
Cons
  • length is variable and depends on players and phase choices
  • solo/multiplayer interaction can feel minimal and lead to confusion
  • card draw can feel random at times
  • less direct player interaction than some rivals
  • if players stall, the game can drag toward the end due to phase timing
  • recovery of late-game momentum can be challenging if early plans misfire
Thematic elements
  • corporate competition to terraform Mars quickly
  • Mars terraforming via card-driven engine
  • Array
Comparison games
  • Terraforming Mars
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • card-based play — play cards for actions, bonuses, or end-game scoring
  • Engine Building — cards build synergistic combos across rounds
  • Resource Management — managing varied resources to pay costs and trigger effects
  • set/area scoring — points come from oxygen, temperature, oceans, and card-based bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a card game i mean terraforming mars was a card game but this is a card game
  • it's a lot quicker game than a lot of other gamer games as well as the terraforming mars the big one as well
  • the rules are not that complex
  • you don't need to know anything about terraforming mars it's a really good card game
  • final rating is oh you must have it i absolutely love this game
  • it's a fantastic game
  • it's absolutely a must-have
  • there's a ton of art in there and every card feels distinct
  • the honeymoon with this game lasts quite a while in terms of repeat plays
  • solo mode is surprisingly solid and offers a different rhythm
  • setup is quick and the game scales well with player count
References (from this video)
No references stored for this video.
Video GPh_jue_P7A peaky boardgamer Rules Teach at 0:00 sentiment: neutral
video_pk 6930 · mention_pk 20509
peaky boardgamer - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear, structured rule explanation suitable for new players
  • Detailed walkthrough of setup, phase flow, and card interactions
  • Includes discussion of unique aspects like production tracking, discounts, and end-game scoring
Cons
none
Thematic elements
  • terraforming, engine-building, card-driven action selection
  • Mars, terraforming the planet to support life
  • instructional
Comparison games
  • Terraforming Mars
  • Terraforming Mars: Ares Expedition
Mechanics (from transcript analysis)
  • card-driven — Cards provide ongoing effects, instant bonuses, and prerequisites that interact with production and TR.
  • Engine Building — Players develop production tracks (Mega credits, cards, heat, plants) and specialized capabilities (steel, titanium) to enable stronger plays.
  • engine-building — Players develop production tracks (Mega credits, cards, heat, plants) and specialized capabilities (steel, titanium) to enable stronger plays.
  • phase-based actions with planning and resolve — Rounds consist of planning, resolving selected faces, and end-of-round adjustments; actions are often simultaneous with phase-specific bonuses.
  • Player Board | Main Board — Oceans, forests, and other board features influence oxygen, temperature, and TR, driving scoring and progression.
  • tile and board interaction — Oceans, forests, and other board features influence oxygen, temperature, and TR, driving scoring and progression.
  • Variable Phase Order — Rounds consist of planning, resolving selected faces, and end-of-round adjustments; actions are often simultaneous with phase-specific bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • which is a standalone streamlined version of the very popular terraforming Mars game
  • two-player Cooperative mode and also a solo mode
  • the game is played in rounds and this continues until all three terraforming conditions have been met
  • let's move to the table and start
References (from this video)
No references stored for this video.
Video EnfOliIK54M The Cardboard Herald Playthrough at 1:06 sentiment: mixed
video_pk 6113 · mention_pk 18111
The Cardboard Herald - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong card draw and science-tag synergy
  • Deep engine-building with flexible card play
  • Engaging solo mode with dynamic phase resolution
Cons
  • Some cards are weak or inefficient in solo
  • High complexity and micromanagement can be challenging
  • Expensive late-game cards can slow progress
Thematic elements
  • corporate competition to terraform Mars
  • Mars; terraforming and colonization
  • card-driven engine-building with solo mode
Comparison games
  • Terraforming Mars (base game)
Mechanics (from transcript analysis)
  • Card Drafting — Players draft and manage a hand of cards to build a personal engine, with synergy around science and space-tag cards.
  • card drafting/hand management — Players draft and manage a hand of cards to build a personal engine, with synergy around science and space-tag cards.
  • card synergies and tag interactions — Blue/red cards, science tags, and microbes/plants interact to create combo potential.
  • Engine Building — Players convert resources into production and progress on the terraforming parameters.
  • engine-building/resource management — Players convert resources into production and progress on the terraforming parameters.
  • solo mode with dummy player and phase cards — Solo variant uses a dummy opponent and phase cards to determine actions and round timing.
  • Tags — Blue/red cards, science tags, and microbes/plants interact to create combo potential.
  • terraforming track progression — Global parameters (oxygen, temperature) and ocean tiles drive terraforming rating and victory conditions.
  • Track Advancement — Global parameters (oxygen, temperature) and ocean tiles drive terraforming rating and victory conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • card draw is extremely powerful in aries expedition
  • synergy is happening science is synergy
  • anti-gravity technology card
  • this is a monster of an action phase
  • i love all of these cards
References (from this video)
No references stored for this video.
Video RiFOfhs_f9I Board Game Spotlight Top List at 13:32 sentiment: positive
video_pk 6003 · mention_pk 123042
Board Game Spotlight - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Replaces original Terraforming Mars for many
  • Same gameplay in shorter time
  • Less setup and cleanup
  • Race for the Galaxy action selection
  • Brilliant action selection design
  • Plays faster than original
Cons
  • Some things removed from original
  • Streamlined mechanics
Thematic elements
  • space exploration
  • Mars colonization
  • science fiction
Comparison games
  • Terraforming Mars
  • Race for the Galaxy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a full day of gaming you got a plan for snack breaks you need to plan for nap breaks
  • this cool game about sliding these things around the board and it's so stinking satisfying
  • we really enjoy unfair but i don't enjoy all the mean stuff so every single piece so fun fair just really fixes that problem
  • this one completely changed what a roll and write can do
  • my brain turned to much like i literally need to power down for a little while and let my brain reset
  • there's something special about it you know that really makes it stick out amongst everybody else
  • this replaces terraforming mars for me
  • it is just such a smart idea that is so simple
  • orange nebula designs just incredibly unique incredible experiences
  • the way that you use your hand management and the resource management it all just sings together really well
  • they're there this isn't like a we're just going to reskin something
  • it does a really great job of letting those last two players have the opportunity to really challenge the people that are in first and second
  • it's quacks of quinlenberg the dice version
  • i'm a sucker from dice i love the tactical sensation of just chuck and dice
  • you really are paying attention to what's going to fill up each cauldron
  • the best hidden movement game that i've played ever
  • if you like the crew to begin with you can literally throw it in the trash and get this version
  • it's brilliant from a design standpoint it's absolutely brilliant
  • it's that wonderful tension right every round where am i gonna place where am i going to you know place my bid
  • it's so relaxing it's so satisfying it's gorgeous
  • i've needed my board gaming to be a warm thumpy blanket
References (from this video)
No references stored for this video.
Video 3zO8GbXCVS4 Good Time Society Playthrough at 2:44 sentiment: positive
video_pk 4719 · mention_pk 13771
Good Time Society - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and strong synergy between cards
  • High replayability due to many cards and corporation choices
  • Tight end-game tension and player interaction
Cons
  • Complex iconography and rules can be confusing on first play
  • Digital/tabletop UI can require patience and setup to learn
Thematic elements
  • terraforming, resource engine-building, and card-driven development
  • Mars terraforming and colonization
  • card-driven, highly interactive, with chain-building strategies
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action phase sequencing — Turns progress through planning and production phases; players choose actions that affect future rounds.
  • Card Drafting — Players draft, draw, and play development cards to gain effects.
  • corporation / player powers — Each player has a starting corporation with a unique effect affecting costs and production.
  • Engine Building — Players build a personal engine by acquiring cards that generate resources and actions.
  • engine-building — Players build a personal engine by acquiring cards that generate resources and actions.
  • Resource Management — Heat, plants, steel, titanium, and money are managed to perform actions.
  • terraforming track — Terraform rating increases with actions, providing end-game scoring opportunities.
  • Track Advancement — Terraform rating increases with actions, providing end-game scoring opportunities.
  • Variable Phase Order — Turns progress through planning and production phases; players choose actions that affect future rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are saving the planet great which planet mars specifically not ours we're probably abandoning our planet
  • we're not going to die we are gonna save the planet
  • gosh it's expensive
  • this is a really good combo
  • rich dude over here
References (from this video)
No references stored for this video.
Video b23wBzKOhS4 Our Family Plays Games Top List at 16:53 sentiment: positive
video_pk 4287 · mention_pk 12468
Our Family Plays Games - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 16:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Science fiction terraforming and engine-building
  • Outer space terraforming corporation era
  • Competitive engine-building with card-driven actions
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we want to play them and share these hot games with you
  • we love this community that we're building
  • we're going to try to play them too
References (from this video)
No references stored for this video.
Video TGxB6hd-6Ak Our Family Plays Games Discussion at 14:16
video_pk 4041 · mention_pk 11798
Our Family Plays Games - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 14:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are having a giveaway yes yes from inside up games yes yes summit
  • Summit is so thematic
  • it's a gateway game
  • we're going to meet people at the Cardboard Caucus
References (from this video)
No references stored for this video.
Video SrTvdhhcDec The Cardboard Herald Top List at 26:37 sentiment: positive
video_pk 4073 · mention_pk 109039
The Cardboard Herald - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 26:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fluid solo experience
  • reliable opponent activation and pacing for single-player sessions
  • great balance between action economy and long-term planning
Cons
  • single-entity perspective can feel less collaborative than multiplayer
Thematic elements
  • corporate competition with terraforming goals
  • mars terraforming with compact solo engine
  • tight, fast-paced engine-building with automation
Comparison games
  • Terraforming Mars (base game)
  • Gaia Project (solo mode)
Mechanics (from transcript analysis)
  • action-ordering — efficient sequencing to maximize production
  • engine-building — build actions to generate resources and terraforming outcomes
  • turn-order efficiency — efficient turn sequencing to maximize production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be our individual top 10s that may have overlap
  • Spirit Island is the best solo game there is
  • one class two characters combine it all into one deck
  • the solo mode is neat
References (from this video)
No references stored for this video.
Video whS-alD_fEw Getting Games Discussion at 15:43 sentiment: positive
video_pk 3713 · mention_pk 90634
Getting Games - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 15:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easily appealing theme for fans of the Mars series
  • Compact card game form of terraforming
Cons
  • Kickstarter edition specifics not elaborated
Thematic elements
  • science fiction terraforming
  • terraforming Mars in a card-game guise
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • card-driven terraforming — Card-based actions to advance terraforming metrics and end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very volatile month for the collection
  • i don't mind doing it it's fine just going all the way through
  • it's a lot of work and i haven't done most of those yet but it's packed
  • this video is easily winning which did not surprise me at all
  • i love mechanics in games
  • i figured other people might want to know that that existed
  • thanks for watching
References (from this video)
No references stored for this video.
Video 8ifbatuMWfk AzureDeath | Solo Board Gaming Top List at 4:26 sentiment: positive
video_pk 3121 · mention_pk 116795
AzureDeath | Solo Board Gaming - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • combines concepts from Terraforming Mars and Race for the Galaxy
  • great engine-building with robust replayability
Cons
  • noted as a variant; some expansions/new rules complicate solo play
Thematic elements
  • terraforming Mars variant
Comparison games
  • Terraforming Mars
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • engine-building — reworks terraforming mechanics with a streamlined card-driven engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most beloved solo board games out there
  • this is a wonderful engine builder
  • a game that you can take anywhere
  • the rule book was perfect in my opinion
  • one hell of a title by chip theory games
References (from this video)
No references stored for this video.
Video RkAHSQKVleI Peaky Boardgamer Rules Teach at 1:00 sentiment: neutral
video_pk 2862 · mention_pk 8368
Peaky Boardgamer - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear articulation of core end-game conditions and TR-based scoring.
  • Highlights the card-driven engine and the importance of building a flexible resource engine.
  • Emphasizes how global parameters drive pacing and determine the end of play.
Cons
  • Some terminology in the narration is nonstandard (e.g., 'faces' instead of 'phases'), which may confuse newcomers.
  • Rule specifics are summarized rather than itemized; players should consult the official rulebook for precise interactions.
Thematic elements
  • Terraforming, planetary engineering, resource management
  • A near-future Mars terraforming project where players collaboratively and competitively modify climate and geography to render Mars habitable.
  • rule-explanation and strategic guidance with concrete examples
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Card-driven engine building — Players acquire and utilize project cards to drive engine-building, growth, and scoring opportunities.
  • global parameters and end-game trigger — Global climate parameters (temperature, oxygen, oceans) are advanced to predefined thresholds; when achieved, the game ends and scoring occurs.
  • hidden action/phase selection — Rounds involve a set of phases where players secretly select which phases to execute; non-selected phases are skipped for that round.
  • Resource Management — Players manage resources (e.g., mega credits, cards, and planetary tokens) to perform actions and optimize growth trajectories.
  • terraforming rating (TR) as a victory parameter — TR increases as players advance the terraforming process, serving as a key scoring/CV resource and end-condition driver.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in the game players are trying to make Mars inevitable by bringing its temperature to Plus 8 degrees by increasing its oxygen level to 14 and by creating nine oceans on the planet
  • the game ends when the required temperature oxygen and water levels are achieved
  • and players proceed to scoring the
  • the player with the most victory points will win
  • Terraforming Mars Aries Expedition
  • the game is played in rounds which consists of five faces
  • when the required temperature oxygen and water levels are achieved the game ends
References (from this video)
No references stored for this video.
Video T1fZ-fq8Rck Our Family Plays Games Discussion at 6:50 sentiment: neutral
video_pk 2053 · mention_pk 83013
Our Family Plays Games - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Compact version of a classic
Cons
  • Less depth than the original
Thematic elements
  • space colonization
  • terraforming Mars in a compact card-driven format
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — card-driven engine construction for terraforming
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the gateway is open up and we're welcoming new players
  • we've gotta spread the gospel
  • be that opening to something new and wonderful
  • gatekeepers into the hobby
References (from this video)
No references stored for this video.
Video -Y0PNXo4lJE Sir Thecos Top List at 2:23 sentiment: positive
video_pk 1962 · mention_pk 94250
Sir Thecos - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is a wonderful family tile-laying game that's cozy, puzzly, and endlessly replayable.
  • This is just my personal ranking. Your list will almost certainly look different.
  • A brilliant little solo game that I happily recommend.
References (from this video)
No references stored for this video.
Video zuT4WUqn6B4 Board Game Coffee Review at 0:00 sentiment: positive
video_pk 1761 · mention_pk 5077
Board Game Coffee - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More card-driven and portable than the base game
  • Faster setup and playtime with streamlined components
  • Phase-based engine adds depth and allows reading opponents
  • Smaller board preserves thematic feel while staying compact
  • Clear color-coding helps quick comprehension of card functions
Cons
  • Limited visibility of card interactions beyond described rules
  • Balance questions due to new resource and phase dynamics
  • Removal of milestones/awards may affect long-term goal variety for some players
  • Compact board may reduce the sense of scale for some entrants
Thematic elements
  • corporate competition to terraform Mars with emphasis on pacing, phase management, and engine-building
  • Mars during the terraforming era, corporate-driven colonization; a compact, portable iteration of the terraforming Mars concept
  • expository overview with comparative commentary to the original game
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Card color-coding and function — Cards are color-coded to indicate generation/resources or actions (green for development, red for construction, blue for production) and related effects.
  • Card discard for currency — Players can discard cards at any time to gain mega credits.
  • Face-up events — Event cards are played face-up rather than flipped face-down.
  • Milestones and awards removed — Milestones/awards are removed in favor of other scoring mechanics.
  • New resource for card generation — A new resource allows earning cards during the resource step.
  • No generations — There are five phases per turn but no generation track; turns are phase-based rather than generation-based.
  • Phase selection with phase-reveal — Each player privately selects one of five phase cards to reveal; only revealed phases are executed that turn.
  • Phase-based action economy — Each turn is defined by revealed phases; players choose a phase that will be executed that turn, shaping tempo and strategy.
  • Phase-trigger bonus — The phase-triggered player receives a special bonus (e.g., construct two cards) while others may be limited to standard actions.
  • Resource reinterpretation — Energy no longer transfers to heat as a collectible resource.
  • Smaller board and ocean management — Board is smaller with nine ocean tiles; ocean tiles are flipped to reveal prizes instead of laid out.
  • Starting hand and hand size limit — Players start with eight cards; a hand size limit of ten is enforced, with discard options for credits.
  • Steel and titanium simplification — Discounts from titanium apply to space-related projects; the discount is permanent since the track is not spent.
  • Variable Phase Order — Each player privately selects one of five phase cards to reveal; only revealed phases are executed that turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's the best way to keep up to date with everything we do here at board game coffee"
  • "remember have fun keep gaming be social see you next week"
References (from this video)
No references stored for this video.
Video FxzHXUHiFeU The Dice Tower Top List at 33:07 sentiment: positive
video_pk 1309 · mention_pk 125755
The Dice Tower - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 33:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight card-driven engine with familiar Terraforming Mars DNA
  • Two-player-friendly and efficient footprint
Cons
  • Subject to personal preference regarding card-driven vs. macro-scale strategy
Thematic elements
  • Terraforming Mars theme pared to a card game
  • Terraforming Mars theme with card-driven mechanisms; compact card game
  • Strategic, tech-tree-esque progression
Comparison games
  • Terraforming Mars
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card-driven engine with Race for the Galaxy lineage — Follow-on card play with a streamlined approach
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One list to rule them all. the greatest list since last year's list.
  • This is Batman the Dark Knight Returns.
  • I started from scratch.
  • I like this arc of Batman quite a bit.
  • This game is fast, which I think helps you. You play a lot of rounds, but the rounds are so fast.
References (from this video)
No references stored for this video.
Video 57Z9efWJrTg Board Game Coffee Discussion at 2:57 sentiment: positive
video_pk 984 · mention_pk 121628
Board Game Coffee - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • portable alternative to base Terraforming Mars
  • interesting phase-lock mechanics and tactical choices
Cons
  • depth is less than base game for some players
Thematic elements
  • corporate terraforming and project execution
  • Mars terraforming in a compact card-driven form
  • card-driven action phases with simultaneous reveals
Comparison games
  • Terraforming Mars
  • Ares Expedition
Mechanics (from transcript analysis)
  • card drafting/actions — cards drive terraforming and project actions; players manage hand and tempo.
  • simultaneous action phase — phases are accessible based on card choices, requiring player read of opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wavelength's a lot of fun
  • Canvas is a great game it's beautiful and clever
  • Crowd games sponsoring this giveaway
  • a smaller more portable version of Terraforming Mars
References (from this video)
No references stored for this video.
Video q7BQEhUy39c Board Game Hangover Discussion at 8:36 sentiment: negative
video_pk 1040 · mention_pk 2937
Board Game Hangover - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • tight, streamlined Mars feel
  • fast compared to base game in some plays
Cons
  • not as satisfying long-term as base game for some players
  • may feel too lean for dedicated fans
Thematic elements
  • industrial-scale terraforming
  • Mars terraforming under corporate teams
  • card-driven engine-building with phase revelation
Comparison games
  • Terraforming Mars (base game)
Mechanics (from transcript analysis)
  • Card Drafting — collect and deploy cards to power actions
  • phase selection — reveal and execute production phases each round
  • Variable Phase Order — reveal and execute production phases each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's still a must have
  • the twist to this role play is that you all text in a WhatsApp group
  • it's a semic which means you all are stuck in the ship and want to get out together
  • it's not fantastic, not even fantastic; it's very good
  • the game is not simple
References (from this video)
No references stored for this video.
Video yqJiv2mrTeg BoardGameGeek Top List at 8:47 sentiment: positive
video_pk 873 · mention_pk 91116
BoardGameGeek - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epitome of tableau builder with elegant integration of cards and tags.
Cons
  • Relative reduction of board complexity compared to original Terraforming Mars may disappoint some players.
Thematic elements
  • terraforming with focused tableau building
  • Mars terraforming and colonization
  • card-driven engine with action optimization
Comparison games
none
Mechanics (from transcript analysis)
  • action-follow/chain — One action can be followed by others, creating a chain that fuels production and scoring.
  • Tableau Building — Build a large card tableau with recurring and one-time effects to drive engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those games that kind of was an evangelism game for us for a while because it kind of came out and then like seemingly no one ever talked about it.
  • It's the epitome of like an elegant game. This game, like we said, has a lot going on, many different mechanics, many different kind of like things going on, but it just works.
  • The ramp up effect that you kind of hope to see in these tableau builders where things kind of chain together, and power up each action.
  • Ark Nova is obviously a very popular game on Board Game Geek in particular.
  • It's just a simple, smooth tableau builder drafting game. It's absolutely outstanding.
References (from this video)
No references stored for this video.
Video TRjrqWzKPmU The Cardboard Herald Discussion at 7:08 sentiment: positive
video_pk 285 · mention_pk 879
The Cardboard Herald - Terraforming Mars: Ares Expedition video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • condensed, snappy version of Terraforming Mars
  • maintains core decisions with less downtime
Cons
  • loses some flavor of the original
  • less milestone/award system for tracking progress
Thematic elements
  • terraforming and corporate competition condensed
  • colonize and transform a barren planet
  • accelerated, punchy strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — cards drive engines and events; players draft to optimize actions
  • engine-building — build a production engine to generate resources and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spirit island is really in my heart of hearts it's a game that i love solo and playing multiplayer it has unending amount of replayability and the synergy between the thematic resonance and the mechanical aspect of it the clock working and puzzle as you figure out every single scenario is just outstanding
  • it's a condensed and succinct version it doesn't completely strip things away and it does add new mechanics to it
  • distilling a larger concept into its most germane elements
  • Between two castles is as far as i'm concerned one of the unsung heroes of the tabletop gaming world
  • the cat's pajamas
References (from this video)
No references stored for this video.
Video q3-nHSPY5Xg Good Time Society Playthrough sentiment: positive
video_pk 11 · mention_pk 125254
Overall sentiment (raw)
positive
Pros
  • Streamlined gameplay
  • Quick simultaneous turns
  • Close, balanced scoring
  • Engaging thematic experience
Cons
  • Complex resource management
  • Potential analysis paralysis
Thematic elements
  • Planetary terraformation
  • Mars
  • Competitive collaboration
Comparison games
  • Original Terraforming Mars
Mechanics (from transcript analysis)
  • Resource Management — Managing mega credits, heat, plants, and other resources
  • Simultaneous action selection — Players choose phases simultaneously
  • Simultaneous Actions — Players choose phases simultaneously
  • Terraforming — Raising temperature, oxygen, and placing ocean tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're all getting a little high off those oxygen vibes
  • A test of a well-designed, well-balanced game is when players end with very close scores
References (from this video)
No references stored for this video.
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