In The Lord of the Rings Adventure Book Game, Sauron's shadow has fallen across Middle-earth, and the One Ring must be destroyed. In order to complete their daunting quest, players need to work together to help cherished Lord of the Rings characters journey from The Shire to the fires of Mordor, all while avoiding the Eye of Sauron.
This third entry into Ravensburger's "adventure book" line is broken into eight "chapters" that are experienced over eight different board game "pages". Each new chapter provides puzzles and challenges that players need to overcome to advance the story. The game allows for flexible play for solo or co-operative family gaming, so players can choose their style of adventure, and each chapter takes approximately twenty minutes to play.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a cooperative game
- Each scenario is one page
- All four Hobbits must be on orange spacing Bridge
- we win
- we would have won if we had not sabotaged our style
References (from this video)
- Cooperative gameplay encourages teamwork
- Story-driven, chapter-based progression
- Short, approachable scenarios
- Two-player setup can be easier to manage
- Notable production elements (minis and painted components) discussed
- Rules can be intricate and require referencing the rulebook
- Early missteps or misremembered rules can derail progress
- The corruption track can lead to challenging late-game scenarios
- story-driven, scenario-based chapters; one-page scenarios
- The Princess Bride Adventure Book Game
Mechanics (from transcript analysis)
- Card-based movement extension — You can discard any number of cards on top of the move to move extra.
- Character movement chaining — You can move any characters up to two moves along a dotted line, or move two different characters once each.
- Character restrictions — Hobbits cannot enter or pass through spaces occupied by Black Riders; black riders move on a separate path.
- cooperative planning — Two players coordinate movements and actions; the session highlights the two-head dynamic and discussion around optimal moves.
- Drawing and bad cards — After moving, you draw two cards from the story deck and then draw a bad card that determines a penalty (a number 1-15) for the Black Rider.
- Movement options — On your turn you may move zero, one, or two spaces.
- Multi-step win conditions — To win a scenario, multiple conditions must be met, such as certain characters reaching specific locations.
- Multi-Use Cards — Play special cards (e.g., One Ring) to affect movement or other effects; some cards interact with other players.
- Objectives and corruption — There is a fixed corruption track that runs through pages; players must achieve certain objectives to win, and corruption advances can hinder progress.
- Plot cards and progression — Plot cards influence the board state (e.g., moving Black Riders) and set up future challenges.
- Special cards — Play special cards (e.g., One Ring) to affect movement or other effects; some cards interact with other players.
Video topics + discussion points
Quotes (from this video)
- This is a cooperative game
- Each scenario is one page
- All four Hobbits must be on orange spacing Bridge
- we win
- we would have won if we had not sabotaged our style
References (from this video)
- Enjoyed playing through it.
- Had fun with it.
- The individual scenarios are very thematic.
- Had some fun intense moments.
- Didn't necessarily want to go back and play it again after finishing.
- Replayability might not be super high for seasoned gamers.
- Might grow a little tired of it for seasoned gamers.
- Playing through scenarios based on The Lord of the Rings books.
- Middle-earth
- The Princess Bride Adventure Book Game
Mechanics (from transcript analysis)
- action selection — You can move characters one or two spaces for an action. You can trade cards, you can give cards to other people or you can discard cards. You can play some special cards for special abilities.
- Adventure Book Game — You have a book, you open it up, and the first page is the game board. There are different game boards that represent different aspects, different moments, different scenes from the Lord of the Rings books.
- cooperative play — All players can manipulate all of the characters on the board however they see fit.
- Corruption Track — Above the game you do have a corruption track. Every time you are forced to discard a One Ring card, you must move the corruption track up one space. This track continues to move forward and is not reset.
- Hand Management — Players are going to be taking cards for themselves. They're going to have to play at in in certain times and in certain sequences.
- scenario-based play — Players play through scenarios based on what happened in the books. Different scenarios throughout the book reflect different ideas from the game.
Video topics + discussion points
Quotes (from this video)
- Ladies and gentlemen, today we're going to go ahead and take a look at the Lord of the Rings Adventure Book Game from Ravensburger.
- Essentially, all players can manipulate all of the characters on the board however they see fit, but they're going to be taking cards for themselves.
- Now, the plot card is generally kind of the story playing out. In some ways it's the game playing against you.
- I really enjoyed that one. I enjoyed playing through it. But, I felt like by the time we reached the end of that one, I didn't necessarily want to go back and play it again.
- I really did like this game. I had a lot of fun with it.
- It's a fun game. It's an interesting game. The individual scenarios are very thematic, and they do have some fun intense moments in them.
- Overall, I enjoyed it. I'm going to go ahead on the Cody scale, I'm going to give it a 6.5 out of 10.
- Thank you once again, ladies and gentlemen, for joining us today on the discriminating gamer.
References (from this video)
- Engaging Lord of the Rings theme
- Progression through chapters in a book format is interesting
- Components like thick tokens and fixable miniatures are of good quality
- Reference cards are handy
- Solo rules are available
- Fits back in the box nicely
- Looks fantastic
- Miniature swords can be flimsy
- Some miniatures might have slight bends that need fixing
- The Lord of the Rings
- The game progresses through chapters, with each page representing a different chapter.
Mechanics (from transcript analysis)
- Adventure Book — The game is presented as a book where players work through chapters, with each page being a new chapter.
- Card Play — Various types of cards are used, including plot cards, corruption cards, and reference cards.
- cooperative play — Players work together to achieve the game's objectives.
- miniatures — Includes plastic miniatures for characters.
- token management — Pre-punched tokens are included for gameplay.
Video topics + discussion points
Quotes (from this video)
- On one hand, it's great. On the other hand, it's just not right.
- their names just need to be plastered on the front of these boxes if you ask me.
- it's perfectly natural to accidentally poop your pants. He's still making fun of me.
References (from this video)
- Spoiler-free introductory guide shown
- Chapter-based structure aligns with the source material
- Clear setup and rules explanation for Chapter One
- Some line errors in video subtitle quality
- No discussion of advanced strategies in this spoiler-free video
- Corruption, ring temptation, fellowship perseverance
- Middle-earth; Fellowship journey through eight chapters.
- chapter-based, story-driven with a deck-based narrative
Mechanics (from transcript analysis)
- card-driven objectives — Complete challenges by discarding or trading cards to meet criteria.
- Cooperative Game — Players work together as the Fellowship to complete challenges.
- cooperative play — Players work together as the Fellowship to complete challenges.
- Deck Building — Manage story deck, plot deck, and hand for challenges.
- deck-building / hand management — Manage story deck, plot deck, and hand for challenges.
- Movement along a board with paths — Characters move along white paths and black smoke paths with movement restrictions.
- Track Advancement — Corruption track and Eye of Sauron track regulate game state.
- Track-based progression — Corruption track and Eye of Sauron track regulate game state.
Video topics + discussion points
Quotes (from this video)
- this is a game for one to four players
- you play as a fellowship following the famous story through eight chapters
- spoiler free
- Chapter One has five steps