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Through the Ages: A Story of Civilization box art

Through the Ages: A Story of Civilization

Game ID: GID0356201
Game Info
Year
2006
Collection
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Expansions & Family
Through the Ages: A New Story of Civilization
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Description

Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.

One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.

Victory is achieved by the player whose nation has the most culture at the end of the modern age.

Description

Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.

One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.

Victory is achieved by the player whose nation has the most culture at the end of the modern age.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video 6X1AxUX4dR4 Board to Death TV - Board Game Reviews Review at 0:00
video_pk 92659 · mention_pk 248953
Board to Death TV - Board Game Reviews - Through the Ages: A Story of Civilization video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Civilization-building, resource management, technological and cultural advancement
  • Array
  • Civilization development from Antiquity through multiple ages; historical figures like Alexander the Great and Aristotle appear in the age decks
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a board game version of sid meier's xbox game
  • it's a hard game to teach new players but there is a basic version of the game which makes it a little easier
  • the production quality is great the rulebook is amazing
  • I love the future events cards I love the way the whole game is presented
  • this game can go up to five hours long
  • it's gonna give you hours of play
  • this game is a lot more strategic than it is fun
  • I'm giving it an 8.5 on 10
References (from this video)
No references stored for this video.
Video z6rSzxd5JEI Game Night Picks - Pair Of Dice Paradise Top 10 List at 7:12 sentiment: positive
video_pk 83334 · mention_pk 209683
Game Night Picks - Pair Of Dice Paradise - Through the Ages: A Story of Civilization video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • widely regarded as a cornerstone civilization-building game
  • deep strategic planning with multiple viable paths
Cons
  • heavy on rules and duration
  • ramp-up time can be long for new players
Thematic elements
  • civilization development and governance
  • civilization-building across historical ages
  • strategic civilization-building with evolving tech/agency
Comparison games
  • Pillars of the Earth
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to build their civilizations' capabilities
  • long-term planning — focus on long-term development of civilization milestones
  • Resource Management — players balance values such as food, resources, and contributions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitive. It is not just our opinions, okay? This is now this is it.
  • We will debate in a healthy manner to whittle down and come to our shared agreement of our top 10.
  • Pillars of the Earth is out of print and yet I know all about it.
  • Through the Ages: A Story of Civilization. Boom. Mutual pick. Instant classic.
  • Niroshima Hex has had three different iterations of it.
  • On the Underground was made and then reprinted again as On the Underground.
  • Battle Lore is fully on my list. This absolutely, I think, should be a classic from 2006.
  • This has to be on the list.
  • Mass market darling Bananagrams.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 68:32:16 sentiment: positive
video_pk 80556 · mention_pk 196366
All You Can Board - Through the Ages: A Story of Civilization video thumbnail
Click to watch at 68:32:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It was a significant game during its release time.
  • It was one of the first big legacy games.
Cons
  • May have missed the opportune time to play it.
Thematic elements
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 4:59 sentiment: positive
video_pk 63582 · mention_pk 157023
Getting Games - Through the Ages: A Story of Civilization video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 15:56 sentiment: negative
video_pk 133 · mention_pk 400
Adam in Wales - Board Game Design - Through the Ages: A Story of Civilization video thumbnail
Click to watch at 15:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Overly busy and messy
  • Too many colors
  • Images of famous historical figures (Queen Elizabeth, Einstein) make it look like history book
  • Feels educational rather than game-like
  • Too busy composition
Thematic elements
  • Civilization building
  • World history
  • Historical
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven strategy — Civilization building through history
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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