Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score.
In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins.
Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection.
- Classic game that still holds up
- Great gateway game
- Germany map adds interesting mechanics (meeples)
- Ticket to Ride Legacy is considered 'garbage' and not snappy
- Building train routes
- Europe (Germany)
- Ticket to Ride Legacy
Mechanics (from transcript analysis)
- Hand Management — Managing cards to claim routes and complete tickets.
- Route Building — Claiming routes between cities on the map.
- Set Collection — Collecting sets of colored train cards.
Video topics + discussion points
Quotes (from this video)
- if we reach 3,000 subscribers we would do our top 100 games of all time
- it's like how do you pick out the best ones and then on top of that how do you rank the best ones
- if my mind is able to be fully present which game do I prefer
- we're going through this 10 games at a time so today's video we're going through 100 through 91
- this is such a fun pretty game and it's so mean like you don't realize how mean this game is until you play it
- the game playay itself is so unbelievably chill this is super relaxing experience
- the system the gameplay of this game is so strong and so good
- I don't care if I win or lose it doesn't matter what matters is how good of a story did I create at the end of the game
- Ticket to Ride what a classic uh game
- Ticket to Ride Legacy garbage it doesn't count for this
- it is incredibly adorable it is aggressively adorable
- absolutely a brain burner thinky experience as well
References (from this video)
- excellent solo mode (with expansion)
- quick to set up and play
- smooth gameplay
- build routes around AI networks
- cool puzzle
- simple rules
- super fast, super cool
- prefer solo over multiplayer
- base set does not have a solo mode
- requires a small expansion for solo play
- route building
Mechanics (from transcript analysis)
- AI Opponent — the AI has effectively laid out that entire route for both cards already. So, they're already on the board. You've got to build your route around theirs and try and basically stay ahead of their points.
- Route Building — taking this lazy passenger around the root connections
- Set Collection — you've got to work with it.
Video topics + discussion points
Quotes (from this video)
- I can chop and change between which ones I like and don't like at any particular time. and it just felt better to just go and carpet bomb about 25 solo games that I do really enjoy.
- It's got a cool little dice system, but it's the it's the fact that the game feels like it's evolving as you play each one
- But if you want just a nice light storybook game that you can pull out every now and again that feels a little bit different each time you play it, then Lands of Gowzer is a solid one.
- But I think in terms of gameplay and challenge and theme, the solo mode for comban EV is, I think, the best of the Lord ones.
- Basically, I just assume that all the like, you know, ranking stuff at the end of every Lord solo is blank, doesn't exist, and I just play the game, have fun, try a new strategy.
- And honestly, if you can get it, it's definitely worth it because I would rather play this solo than four or five player any day.
- It's like, oh, for crying out loud, I like solo modes and games, but not every single game needs one, people.
- regardless of whether you prefer to play by yourself or play with other people, it's still only a game.
References (from this video)
- Adds a unique passenger-set collection element
- Can be overly complicated for some players in two-player games
- Two-player dynamics can favor one player who rushes passengers
- Array
- Germany
- Ticket to Ride Europe
- Ticket to Ride Nordic Countries
Mechanics (from transcript analysis)
- Network/Route Building — Connect cities to score points
- Route Building — Connect cities to score points
- Set Collection — Collect passenger meeples for end-game scoring
Video topics + discussion points
Quotes (from this video)
- Nordic Countries is my number one.
- This is the big boy, daddy of them all.
- We had a really good time doing it.
- The rules will change.
- The base game brought us into the hobby.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the grooviest board gaming weekend in all of Knoxville is the promise here.
- The dice are shaped like heads.
- This is the best game of Medici I've ever played.
- You're the biggest loser.
- We wanted to do something that had some ways to get people connected really quick right from the jump.
- Well, Funky Town Games, it's been real, it's been fun, but it hasn't been funky.
- I haven't seen one in the wild, probably decade.
References (from this video)
- Number one choice
- Ticket to Ride: Märklin
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Bethany, we are going to do a blind ranking board game edition. Are you ready?
- Category is Ticket to Ride maps. All right, one through five, where would you put Europe?
- How about Asia specifically the teams map?
- How about Pennsylvania?
- All right, standard US map.
- All right, so I've got left is your number one.
- Yeah, it better be a good one.
- Germany, uh some people use the Märklin but it's very similar. Uh Germany map is your number one choice.
- Okay, but how would you rank these? Let us know in the comments.
References (from this video)
- Germany
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- beautiful map
- accessible entry point to Ticket to Ride series
- great for casual play
- depth limited compared to heavier variants
- rail routing and route completion
- Germany / Central Europe map
- family-weight strategy with scenic map focus
Mechanics (from transcript analysis)
- Network/Route Building — collect train cards to claim routes across Germany
- set_collection_and_route_building — collect train cards to claim routes across Germany
Video topics + discussion points
Quotes (from this video)
- it's a real fun quick light game about resistance to the Nazis and trying to assassinate Hitler.
- I absolutely love Sniper Elite.
- Secret Hitler is such a fantastic game.
- Great solitaire game.
- This, like I say, one of the best storytelling games.
References (from this video)
- easy to teach and a strong gateway for newcomers to Ticket to Ride
- the passenger mechanic adds depth without overcomplicating the base gameplay
- streamlined and balanced design that remains faithful to Ticket to Ride
- train cards and color-coding on trains are still clear for players and colourblind-friendly on the cards
- good diversity in ticket mixes and starting options increases replayability
- color differentiation for meeples can be difficult for colorblind players, despite color-distinct trains on cards
- the meeple colors themselves remain hard to distinguish on the board
- the box is sizeable and not as portable as some smaller base sets
- some players may prefer more transformative twists than what this map offers, especially compared to other expansions
- railway network across Europe with a passenger-collection twist
- Germany map with neighboring countries (Austria, France, etc.), streamlined rules for accessibility
- Array
- Ticket to Ride USA
- Ticket to Ride UK
- Ticket to Ride Europe
- Märklin
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the passenger mechanic is straightforward in streamline is so easy the teacher
- the teacher but I've really enjoyed it because it gives me something else to do while I'm doing normal ticket to ride
- it's a perfect gateway level
- scorching 9 disgruntled passengers
- it's my primary choice for teaching Ticket to Ride
- worth picking up if you're a fan of Ticket to Ride