Based on the lovely illustrated world of Matt Dixon, Transmissions brings his world of mechanical friends to life. In the game, players share robots as workers moving around a rondel-styled board, collecting engrams and electricity. These are used to gather ideas to improve your use of the robots or items to score points at the end of the game. You also build your own set of connected, flowing pipes while gathering birds and butterflies to score even more points. The game ends when no ideas are left, a player's robots are complete, or no pipes remain to be built. After all other players take one more turn, the player with the highest total score wins!
The game features a unique mechanism of worker selection and sharing with incredible illustrations, adorable miniature robots, and very welcoming play for everyone!
—description from the publisher
Transmissions: Discussion
Images
- Stellar art quality by Matt Dixon
- Good production quality and insert
- No bloat from Kickstarter expansions
- Cute box and robot molds
- Concept of shared workers has promise
- Customization of robots is interesting
- Game can be a social experience
- Extremely boring
- Pasted-on theme, could be any theme
- Inhibits strategy
- Easy to get points from pipes
- Turns are slow due to waiting
- Mind-numbingly simple
- Lack of substance or exciting combos
- Ideas (cards) are not exciting
- Rules can feel like they break the game
- Game outstays its welcome
- Robots lack personality
- Meta seems to be just collecting pipes
- Luck of the draw and pipes determines outcome
- Not compelling for strategy gamers
- Abstract with pasted-on robots
- Sharknado
- Red Riding Hood
- Cyberpunk game (2D)
- Dwellings of Eldervale
- Panda game (irrigation)
- Voyages of Marco Polo
- Cosmic Encounter
- Mine Clash
- Too Deep
- Die Settlers
- Aftermath
Mechanics (from transcript analysis)
- Resource Management — There is some resource management, but not enough to make it strategic.
- Set Collection — Players can do really good set collection with items.
- Worker Placement — A new take on worker placement with shared workers.
Video topics + discussion points
Quotes (from this video)
- its biggest selling point is its art
- it's so boring
- the theme is incredibly pasted on
- oh well here's the meta go get pipes
- it's like for all intents and purposes just by ranking it i should just give it a flat five
- i agree with your four but i'll give it an extra point because the cover art they got me
- do art don't do games
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are here today to do a video once again of our shelf of shame
- we are going to be focusing on our shelf of shame games to try and knock that number down
- we are going to commit to 20 games that we must play in September
- Power comes great responsibility
- that’s a big motivator
- please do
References (from this video)
- Stunning visuals
- Accessible and different approach within a family game context
- For some players, the game may feel merely good rather than outstanding
Mechanics (from transcript analysis)
- accessible family-friendly gameplay — Described as visually stunning and approachable; highlights quick setup and broad accessibility
Video topics + discussion points
Quotes (from this video)
- it looks amazing I think for a family game it looks so very inviting and interesting and different
- Transmissions was a pretty good game but nothing special
- it's basically a voting game where all of you are ... now it's Queen's Court
- the cover is amazing and really invited us to show this to our family
References (from this video)
- family-friendly orientation
- engages the audience through interactive guessing
- high replayability in the form of weekly puzzles
- some audience members may not recognize the referenced component
- reliance on external commentary for context
- Unknown
- Unknown
- Abstract component-based guessing in a family game context
Mechanics (from transcript analysis)
- component-based clue deduction — A game element is used as a clue to identify the game being referenced; players infer identity from limited or indirect information.
- Deduction — A game element is used as a clue to identify the game being referenced; players infer identity from limited or indirect information.
- social interaction / audience participation — Viewers and participants discuss, guess, and provide feedback through comments, creating a collaborative guessing process.
Video topics + discussion points
Quotes (from this video)
- it's a really good game
- this is a game I've never shown on my channel
- let us all know in the comments a resolve this mystery as usual next Monday
- cheers
References (from this video)
- Entry-level worker placement
- Underutilized rondelle mechanic
- Off the charts production quality
- Whimsical family-friendly theme
- Good for all ages
- robots
- sci_fi
- cute_creatures
- whimsical
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- welcome back everyone it feels great to be back in the saddle and ready for a brand new year with brand new opportunities to give you the best board game recommendations out there
- i'm alex and welcome to might i suggested game a channel devoted to helping you find the perfect board game
- having to go through all the awesome releases that are scheduled for this year and narrow it down somehow was a gargantuan task
- i tried to generally order this list from lightest to heaviest game
- I think skateboarding is a totally underutilized theme in board gaming especially for a generation that was raised on tony hawk pro skater
- these tiny little dragons are adorable
- as a self-proclaimed wingspan superfan personally i mostly just see the similarities in the plethora of dog breeds
- i'm stoked to see this one fulfilled and get to play it in person
- the whole thing seems really thematic which is really my number one reason to try any of these games out
- i love poetry i even write a little bit of poetry myself
- if i'm going to play something this heavy i really want to be into the theme
- i think that's a brilliant idea i think it should have been done way earlier than this
- i'm alex your board game sommelier signing off