Game Info
Year
2016
Collection
Ratings
Creator Score
Mechanic profile
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Description
Formerly titled, "V-Commandos", now renamed, "V-Sabotage".
Victory depends on you!
V-Commandos is a WW2 commandos co-operative board game. Players can either select a pre-generated mission or create their own by combining objective cards, then they assemble a team from famous Allied corps: U.S. Raiders, British SAS., Devil’s Brigade, SOE, etc. During play, you hide in darkness, wear enemy uniforms, and sneak up on your targets. Get spotted? Open fire with emblematic allied weapons and try to turn the enemy's weapons against them! If you can, get back to cover and turn off the alarms as the enemy has more available troops than you. Thus, you need to focus on completing the mission, then leaving the area as quickly as you can.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video NLu46nZUqQA
Rolling Dice & Taking Names Discussion at 36:26 sentiment: positive
video_pk 93528 · mention_pk 325125
Click to watch at 36:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Co-op with a World War II theme
- Focus on stealth and strategy
- Thematic integration through tiles and mechanics
- Modular board and random encounters add replayability
- Variable commando classes with unique abilities
- Potential for deep campaign play
- Loot drops add an element of surprise
Cons
- Rulebook could be clearer, with some rules being easy to miss.
- Quick escalation if detected by enemies
- Longer campaigns can be very time-consuming
Thematic elements
- Stealth operations
- World War II
Comparison games
- Flash Point: Fire Rescue
- Zombicide
Mechanics (from transcript analysis)
- Action Points — Marty compares it to games where 'you have a certain number of actions per turn that you're trying to take.'
- cooperative play — Marty states, 'it's co-op'.
- Loot Drops — Marty describes, 'the idea of loot drops when we kill one of the enemies they they drop something and you have a bag full of tokens.'
- Modular Board — Mentioned as a feature: 'modular boards for setup'.
- random encounters — Mentioned as a feature: 'random encounters'.
- Stealth — Marty emphasizes, 'it's about stealth... you're trying to stay quiet as possible.'
- Variable player powers — Marty mentions, 'you also have different classes of commandos there was medic there was sniper they had different abilities.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We have recovered from the swirlies
- We were told to get more relevant stop showing our age
- You know who Mayfair games is yeah I know who made they produce games yeah what's their big game oh crap like I'm gonna remember are you freaking kidding me you on a board game podcast for the past five years
- Basically everybody cheats and monopoly it's a given you're going to somehow you're going to cheat
- The goal is you gotta learn all the locations and how they work and that's one thing I don't think that's gonna be on here but I wish that I did wish there was symbology on the board all the locations are text which means you're constantly reading
- you're a priest trying to get followers the theme is your recruiting cuz your deity is the best plain and simple and you want people to come to your side
- When you open up the box there are no rules you just basically have a deck of cards that are wrapped
- This is the kind of game that is not for everybody it's not going to be your type of game it's not going to be my type of game but I can see the value in it
References (from this video)
No references stored for this video.
Video MLP2hD4He2s
BoardGameCo Unboxing at 16:10 sentiment: positive
video_pk 81294 · mention_pk 325104
Click to watch at 16:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to pick up from any spot
- Can play any scenario
Cons
none
Thematic elements
Comparison games
- Metal Gear Solid
Mechanics (from transcript analysis)
- equipment progression — There's a degree of equipment progression in it.
- scenario-based — Can play any scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The sheer quantity of game here is a downside to me.
- It took over two hours to punch out everything, get organized according to AR's guide.
- The campaign arcs are like 15 hours.
- It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
- Board games give you that mental satisfaction in a way that video games just don't in my opinion.
- It's probably my favorite from them with the possible exception of Scoundrels.
- The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
- Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
- If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
- I like to own the things I buy.
- Grim Coven is a mustplay.
- The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video n5nr-8dik8I
3 Minute Board Games Review at 0:24 sentiment: positive
video_pk 12680 · mention_pk 37003
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- puzzle-like design with multiple approaches to each level
- solo play is well-suited and pacing suits one-player games
- expansions offer long-form campaign play
- variety of equipment and character abilities enable different strategies
Cons
- tension and planning required; not as dynamic in 3-4 player games
- learning curve and setup complexity
- alarm mechanics can complicate turns
Thematic elements
- stealth, tactical infiltration, counter-ops against fascist regime
- World War II, behind enemy lines, covert commando missions
- puzzle-like mission-based progression with variable player powers
Comparison games
- Zombicide
- Clank in Space
- Aliens: Another Glorious Day in the Corps
- Zombie Survival game
Mechanics (from transcript analysis)
- Action Points — Each Commando has three action points per turn; actions consume points and influence pacing
- Alarm and guard spawn/activation — Guards spawn on tiles; alarms trigger special rules and require disabling to progress
- Combat: Dice — Combat and stealth use dice to resolve hits and outcomes
- Dice combat and stealth resolution — Combat and stealth use dice to resolve hits and outcomes
- Dice Rolling — Stealth actions allow hiding and avoiding guards; failed rolls reveal alarms
- event cards — At the start of each round, an event card is drawn providing effects (e.g., extra action token)
- Events — At the start of each round, an event card is drawn providing effects (e.g., extra action token)
- Expansions and campaign play — Miniatures expansion changes feel; expansions enable long-form campaigns
- Objective-based completion and tunnel escape — Missions end when objectives are completed and characters escape via tunnels
- Stealth and stealth rolls — Stealth actions allow hiding and avoiding guards; failed rolls reveal alarms
- Tile-based movement by size — Movement costs depend on landing on small vs medium tiles; visibility and risk of being revealed vary
- Tile/Map Shifting — Movement costs depend on landing on small vs medium tiles; visibility and risk of being revealed vary
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the best thing about this game is being revealed in a big room of bad guys, it's an immediate death sentence
- V-sabotage superficially looks a bit like zombicide Until you realize it's no chaotic dice Chucker
- no V-sabotage is a Precision game and it's very much a puzzle where each level is a challenge to be solved
- it's best suited for solo play as with three to four players you don't get to do much on your turn
- one of my favorite little things is using a crowbar to block a spawn point for a turn
- the expansions offer long form campaign play
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU
3 Minute Board Games Discussion at 6:04 sentiment: positive
video_pk 6062 · mention_pk 120112
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting theme
- World War II Commandos gameplay
Cons
none
Thematic elements
- Commando operations
- World War II
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4