Game Info
Year
2018
Collection
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Description
Kill Team is the game of skirmish combat in the 41st Millennium.
Set in the same universe and using the same miniatures ranges as Warhammer 40,000 but with a different rules set, it allows you to play a game of fast-paced tactical skirmish combat in games of 2-4 players, in less time and with a fraction of the models you’d need to play a full game of Warhammer 40,000.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video 4SkX1z7pYdA
Rolling Dice & Taking Names Discussion at 1:21:27 sentiment: positive
video_pk 95063 · mention_pk 261018
Click to watch at 1:21:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Streamlined version of 40k
- Faster game time compared to 40k
- Lower model count and cost of entry
- Uses existing 40k models
- Supports all 40k factions
- Engaging back-and-forth gameplay
- RPG-like progression and customization
- Excellent terrain included in the starter box
- Simpler rules than Necromunda
Cons
- Model customization (weapon choices) can be intimidating for some
- Requires remembering specific weapon loadouts for models
Thematic elements
- 40k universe
Comparison games
- Warhammer 40,000
- Necromunda
- Age of Sigmar
Mechanics (from transcript analysis)
- alternating activations — Players take turns moving, then alternate shooting and fighting, rather than one player completing all phases.
- Campaign play — The rulebook includes rules for campaigns and scenarios, allowing for narrative play over several games where models can progress and gain XP.
- Command points and tactics — Players receive command points each round to spend on tactics that enhance individual models.
- skirmish combat — The game involves small-scale combat with fewer units on a smaller board.
- Specialist characters — Players can designate models as specialists (e.g., combat, demolition) which grants access to specific tactics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it is much smaller than 40k is and instead of sort of planning on a grand scale the board of smaller far less units you want to really like you know play small think small and really think on your feet for this one
- it has the feel of 40k but it's streamlined
- instead of spending three hours playing a game instead they want to play a low point game loped model count game and maybe about an hour or so but still get that same feel of 40k
- it has almost like of an RPG element where you can make your own characters you name your own characters and then you can make them specialists
- the rotation of cards which is I think the key mechanic in this game
- there is only one token in this entire game
- this game right out of the box you just need cards no tokens no bits no dice
- the timing is critical in this game
- it's a TCG and a lot of people will automatically be turned off
- the starter decks only gonna get you the taste
- the turn structure is really straightforward
References (from this video)
No references stored for this video.
Video tzbdElDf-1o
Tabletop Minions Discussion at 195:58:00 sentiment: positive
video_pk 87772 · mention_pk 229963
Click to watch at 195:58:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Tense gameplay
- Strategic positioning and abilities
- Customizable kill teams
Cons
none
Thematic elements
- skirmish combat
- sci-fi
Comparison games
none
Mechanics (from transcript analysis)
- Action Point System — Players activate operatives to perform actions.
- Dice Rolling — Used for combat resolution.
- skirmish wargame — A tabletop wargame focused on small unit combat.
- Unit customization — Players can customize their kill teams with different operatives and equipment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- You can thin a paint but you can't thicken a paint
- Generative AI companies are their business model is based off of plagiarism and theft
- The games go a lot quicker and B you have to be a lot more uh paying a lot more attention to cover and things like that and everything
- It feels like it has a lot of moving parts but you can get through a round pretty quickly.
- It's not like it's a simple game but it feels like it's streamlined.
- It's satisfying to play.
- It's tactical how you're able to move your units and then position them to attack.
- It feels cinematic when you're playing.
- It's tense when your opponent is about to go and you're not sure what they're going to do.
- It's really strategic how you have to position your units and utilize their abilities.
- It feels like you can customize your kill team a lot.
- It feels epic to have these huge Star Wars ships duking it out.
- It's very strategic in how you fly your ships and manage your damage.
- It feels very cinematic when you're playing.
References (from this video)
No references stored for this video.
Video 1EvvoBZD6h0
Shelfside Discussion at 23:51 sentiment: positive
video_pk 86075 · mention_pk 221959
Click to watch at 23:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tactical depth and model fascination
- Strong hobby ecosystem
Cons
- Can be expensive to build up armies
- Complex rules for beginners
Thematic elements
- Array
- Science fiction, grimdark Warhammer universe
- Skirmish-level battles with squad tactics
Comparison games
- Warhammer 40,000
Mechanics (from transcript analysis)
- Grid Movement — Players sequence moves and actions across a grid/board with line-of-sight and range considerations.
- Mini-Games — Players control small squads on a tactical map with ranged, melee, and objective actions.
- Miniatures skirmish — Players control small squads on a tactical map with ranged, melee, and objective actions.
- Turn-based Movement — Players sequence moves and actions across a grid/board with line-of-sight and range considerations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- our motto is that everyone is welcome here except
- every game is a good game
- This is Greg's games where every game is a good game
- I picked up Magic back in high school
- it's like a Guitar Center for board games
References (from this video)
No references stored for this video.
Video KX-U7iT6u6A
Tabletop Minions Discussion at 4:14 sentiment: positive
video_pk 9827 · mention_pk 28960
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast, streamlined skirmish play that scales into bigger games
- strong terrain integration and modular boards
- excellent for hobbyists who want quick battles with cinematic feel
Cons
- entry cost can be high due to miniatures and terrain
- availability of starter boxes and terrain can be inconsistent
Thematic elements
- elite squads, tactical engagements, and narrative-driven scenarios
- Warhammer 40,000 universe; small-scale skirmish on ruined or improvised battlefield terrain
- tactical skirmish with strong campaign and scenario potential; story progressions via narrative play
Comparison games
- Warhammer 40,000: Kill Team vs Warhammer Age of Sigmar: Warcry
- Underworlds: Shadespire as a card-driven skirmish alternative
Mechanics (from transcript analysis)
- activation sequence — individual model activations or small squad activations with order-based flow
- dice-based combat resolution — combat resolution relies on dice with modifiers and situational bonuses
- Line of Sight — terrain and positioning affect shooting and LOS checks, promoting terrain use
- line of sight and cover — terrain and positioning affect shooting and LOS checks, promoting terrain use
- model compatibility and scalability — starter boxes and terrain enable jumping into larger 40k-scale games over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's not just a skirmish version of Age of Sigmar, it's hyperkinetic, it's tactical and it's very bloody
- two starter boxes—one for Warcry and one for Kill Team—are intriguing approaches to bringing players into two different scales of play
- the terrain is a huge draw for me; the modular setup lets you create a three-dimensional battlefield with multiple elevation changes
- I'd like to see Warcry expand beyond chaos; expanding into other factions later would be interesting to watch
- the entry cost is high, but the payoff is a flexible ecosystem that can feed into larger games later
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4