Wildcatters is a tactical and strategic board game set during the booming business of the 19th century oil industry!
The players are oil barons who develop oil fields; bid for oil rights; and build rigs, oil tankers, trains, and refineries. Your goal is to deliver more oil barrels to the continents than the other players while also collecting more shares and money than them.
The game lasts seven rounds with four players, and the game set-up is the same for each player, with three rigs, two trains, one tanker and one refinery being placed on the board. The game board features a world map divided into eight areas where you can find oil. Players choose an open area card and get money to build rigs, tankers, trains and refineries, after which they can buy oil actions. The players work together in an oilfield to find oil at a lower cost. The players transport oil together to the refineries, using trains and tankers from other players to deliver oil to the refineries – and all with one purpose: deliver more oil than the other players by the end of the game.
Learn to Play: Wildcatters
- Fantastic game
- Second edition
- Oil
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the colonist and I feel so bad for whoever had to sort that afterwards
- Yakob this is how you should store your games you're never going to play them more than once
- ah World War II war game number 567
- this is Atlantic Chase
- we're going to be getting started late just so you know it's probably going to be 7:30 but um this is this is what I'm streaming here in about an hour and a half realistically cuz uh uh stress btic Odyssey is still set up on the table
- stress btic Odyssey is still set up on the table
- it's going to take me a solid 40 minutes to put up stress spct Odyssey
- this feels like a a worthy game for a giveaway
- this is Weather Machine from VTO lerta
- what's your best piece of corrective criticism what what's something that we could do better here on heavy cardboard
- I'd like to hear that as well that's that's actually a really great idea
- the community is really amazing uh inclusive welcoming Comm Community
- if you are watching this and not a patreon I'll see you tomorrow night for laav otherwise if you're a patreon I'll see you in about 90 minutes
References (from this video)
- Great game
- The background art is not great
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It was just a big scammy Mc Scammerton thing.
- Kickstarter did not complete a thorough review of the game before long on their platform.
- The established ones definitely have just such a strong foothold uh that it's it's hard to
- This sucks.
- It was an interesting idea, but poor execution.
- Birmingham is number one on BGG.
- It is a phenomenal game.
- I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
- The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
- I liked Merlin.
- It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
- Don't call me a criminal. Don't call me a liar.
- The reason why most stretch goals work is that they aren't they don't work like they used to
- If you don't like it, don't back it.
- Well, maybe you should have been uh on time.
- Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
- It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
- I I've thought since day one that that is a cool ass looking game.
- Why change the nice cover of the box?
- I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
- It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
- Nearly impossible to win the game.
- Quantum was great.
References (from this video)
- Becoming the most successful oil pioneer by drilling for oil, building rigs and refineries, and transporting oil.
- 1870 to 1908
Mechanics (from transcript analysis)
- Action Point Allowance — Players have a set number of action steps (seven) to take on their turn.
- Area Majority — Players compete for control of areas on the board, influencing gameplay and scoring.
- auction/bidding — Wildcatter discs are auctioned off, requiring players to bid using their shares.
- economic — The game revolves around economic activities such as drilling, building, and transporting oil, with a focus on becoming the most successful pioneer.
- Route Building — Players establish transportation routes for oil, likely involving placing trains and tankers.
- Set Collection — Players collect shares and potentially other components that contribute to scoring or in-game advantages.
- Worker Placement — Players use workers to take actions such as building rigs, trains, tankers, and refineries, and drilling for oil.
Video topics + discussion points
Quotes (from this video)
- you'll take the role of one of these pioneers and their company and you will be drilling for oil building rigs and refineries as well as tankers and trains to transport your oil around the world trying to become the most successful oil pioneer.
- by having the most victory points at the end of seven or eight rounds depending on the number of players.
- one choose an area card two get bonus three build four oil actions five move unused tankers six empty partially filled refineries and seven end of player turn now let's look at each of these steps in detail.
- drilling for oil when four or more rigs are in your chosen area you can pay eight workers to drill for oil you would replace one rig for one pump jack token and place three oil barrels on it then any other players with rigs in that area can pay three shares to the active player to replace one of their rigs then if there are any wildcatter discs in that area you would auction the wildcatter discs off.
- when all the victory points are added up the player with the most victory points is the most successful oil pioneer and wins wildcatters
References (from this video)
- intense interaction and back-and-forth planning
- highly thematic and punishing in a satisfying way
- can be punishing and heavy for new players
- revenge/competition through auction and production control
- oil and energy extraction with market manipulation
- highly interactive and punishing
- Barrage
- Brass Birmingham
Mechanics (from transcript analysis)
- Auction / Bidding — players bid to control resources and actions
- Network/Route Building — place actions to route resources and disrupt opponents
- production routing / network control — place actions to route resources and disrupt opponents
Video topics + discussion points
Quotes (from this video)
- it's back and forth because you bidding and taking out the others
- the timing is so important
- you can push other ships through so that you no need to pay more money for your ship than you thought you would
- there's so many things you can do to interact here
References (from this video)
- Venos
- Other Side of the Hill
- Stress Bototics
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Screw me once, shame on you. Screw me twice, shame on me.
- Rising tide raises all ships.
- You’re adults with adult money.
- Subscribe. Please.
- Give people the benefit of the doubt.
- The deluxification creep is the public's fault.
References (from this video)
- not explicitly stated in the transcript
- not explicitly stated in the transcript
- not explicitly stated
- Coffee Traders
Mechanics (from transcript analysis)
- unknown — Mentioned in designer context; no gameplay specifics discussed
Video topics + discussion points
Quotes (from this video)
- The campaign is officially going to end.
- This is the third edition because this is the third place the studio is going to be in.
- There's a Lincoln. Lincoln. Hey, bud.
- 19 feet up there. More Lincoln.
- The merch I'm going to leave available until tonight and then that's getting shut down and this design will never ever ever be available again.
- This dog, if he is not somewhere that he's comfortable, will not lay down. Lincoln sees this as home.
- The quality of the streams is only going to get better with the new cameras, with the new space, with the new lights.
- I am officially shutting all those down later on today. Okay.
- Thank you again to everybody for 100% without y'all this doesn't happen.
- This is your last chance to support the GoFundMe and to get this merch design ever.