Game Info
Year
2025
Players
1
Age
14+
Playtime
60 min
Complexity
1.3/5
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–5 of 5
Video 0fGroieJKxA
One Stop Co-op Shop Discussion at 1:25 sentiment: negative
video_pk 151804 · mention_pk 425332
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Super charming art.
- Cute story.
Cons
- More linear than expected.
- Frustrating to find specific items to advance.
- Story didn't grab the reviewer later on.
- Difficulty getting motivation to play.
- Mechanics are not much of anything; it's about exploration and reading.
Thematic elements
- Solo narrative exploration
- Point-and-click adventure
Comparison games
none
Mechanics (from transcript analysis)
- Narrative exploration — A solo narrative exploration game.
- Point-and-click adventure — Kind of like a point-and-click adventure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am overwhelmed with review copies of games and there have been some that have been sitting on my shelves for months and months.
- So I finally want to give them some attention and talk about them a bit.
- And this means that I'll be a little bit less stressed out.
- But something else I found playing this final version is that once you get a really good weapon, you kind of are just on autopilot going through the enemies.
- This one I just kind of had a difficulty getting the motivation to play, and the mechanics aren't much of anything. It's really a game about the exploration and the reading.
- But what absolutely killed this one in the couple of plays I had with it is that you can get tons of actions in your cards.
- It just didn't hold my interest for that long, so I didn't want to dig too much into Phanerozoic.
- It's not the deeper worker placement game I've ever seen, but the extra selling point is that you can go down and explore into the underworld and then you go into this little story book and see what happens.
- And it's all fine. Like I said in the preview, I think the decision points are pretty obvious sometimes.
- And I heard from people in the Discord that once they finished the campaign, they didn't see much reason to return to it.
References (from this video)
No references stored for this video.
Video w-endCHv5PU
Rob's Tabletop World Discussion at 47:37
video_pk 83361 · mention_pk 354582
Click to watch at 47:37 · YouTube ↗
Pros
- Includes Daughters of Twilight expansion
- Includes Silent Screams expansion
Cons
none
Thematic elements
- Fantasy
Comparison games
- Daughters of Twilight
- Silent Screams
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Go look up Europa. You're talking almost $400, $500 a game.
- my first edition Blood Bowl is rare.
- My Warhammer is worth a ton.
- First edition of Space Hulk is worth a lot.
- It's It's literally tasteless [ __ ]
- Tastes like the color white. If white paste had a flavor, like white diarrhea [ __ ]
- I will cut you out of my life without even thinking without even thinking if that's what you want to do
- You either figure it out and see that these people aren't here for you. You're just entertainment for them. Or I'll just take you from this world.
- You get it out of your system or I'm not gonna let you kill your mother, I'm gonna kill you.
- I think the most important thing is is that you never give up on your family, on your children, on your grandchildren, and you give everything that you got.
- All I want written on my damn gravestone is I wish I was up there reading this.
- If in all these years I helped somebody, you want to know something? That's worth more than all the subscriptions, all the views, and all the [ __ ] YouTube YouTuber influencer [ __ ] that you can have.
References (from this video)
No references stored for this video.
Video -XKzi3OyxCY
The Board Game Garden Discussion at 4:21 sentiment: positive
video_pk 81836 · mention_pk 204616
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video zQEQ1Rnmqws
Playthrough at 0:05 sentiment: positive
video_pk 78613 · mention_pk 191492
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun writing
- Interesting story progression
- Fun to have a familiar
- Engaging exploration of the land
- Unique and fun NPCs
- Discovery cards add to the experience
Cons
- Some scenes are quite dark
- Amulet won't come off, forcing the player into the witch role
- Potential for conflict with family due to being bound to the island
Thematic elements
- Becoming a witch, adventure, quests
- Island of Coven Cove
- Story-driven with choices
Comparison games
- Earthborne Rangers
Mechanics (from transcript analysis)
- achievement system — Players can gain achievements which contribute to unlocking further content.
- action system — Players have basic actions like looking and interacting, with numbered actions for specific interactions.
- combat/encounter resolution — Encounters are resolved through dice rolls, sometimes with advantages gained from using items.
- Dice Rolling — Dice are used for resolving encounters and challenges.
- Entry Book — A book is used to read narrative entries and resolve game events based on numbers.
- Familiar System — The player can gain an animal companion that acts as a familiar.
- Inventory management — Players add items like tools and ingredients to their player log.
- Keyword System — Keywords are gained and used to unlock certain options or interactions.
- Luck resource — Luck can be gained and spent to reroll dice.
- NPC interaction — Players can interact with non-player characters to gain information, keywords, or items.
- Player Aid Sheet — A sheet is used to track player information, actions, and acquired items.
- questing — The game involves completing main quests and numerous side quests.
- Resource Management — Players manage ingredients and potentially other resources like muffins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- You have hereby accepted the binding terms of the awakening ritual. Congratulations, young witch. Enjoy your future here on Island of Coven Cove.
- I don't enjoy reading, Renie groans. Well, I do, so how about you let me do the research.
- You're going to have to crawl through the bushes. It's fun, though. That's why being a little kid is so great.
References (from this video)
No references stored for this video.
Video qgf56WnWpKU
Rules Teach at 0:15 sentiment: positive
video_pk 78614 · mention_pk 191493
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Engaging story-driven experience
- Appealing old-school art style
- Minimal components make it easy to play
- Interesting premise
- Humorous narrative elements
Cons
- Potential for lengthy playtime (20-25 hours)
- Some minor editing mistakes in older printings
Thematic elements
- A young witch's awakening and subsequent binding to an island
- Coven Cove
- Story-driven, point-and-click adventure style
Comparison games
- Sleeping Gods
- Aeon's End
- Cantaloop
Mechanics (from transcript analysis)
- action resolution — Players use numbered actions (like looking or interacting) combined with point-of-interest numbers to trigger specific game events or entries.
- Dice Rolling — Successes are determined by rolling dice and achieving a target number or higher.
- Encounter resolution — Players face encounters that must be resolved, sometimes with advantage cards gained from prior actions.
- Familiar Bonding — Players can gain a familiar, like a cat, and assign it a name.
- Fast travel — Broomways function as fast travel options, allowing movement between discovered locations.
- Quest Tracking — Main quests, discoveries, and achievements can be tracked and marked off on character sheets.
- Scene Book Navigation — Players consult a scene book for locations and points of interest, often leading to new entries or actions.
- Story Entries — Players read numbered entries from an entry book to progress the narrative and discover story details.
- Tool acquisition — Players can gain tools, such as a slingshot or lantern, which are added to their character sheet and can be used for specific actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is um, some kind of like a story story driven game that is like kind of similar to like point and click adventures just in board game form, right?
- I really like the theme. I really like the artwork here, so very cool.
- Keywords. I guess these like allow us to do different things in these same places, similar to what Ryan Laukat is doing in Sleeping Gods.
- Broomways. Um I guess broomways are like fast travel options, I guess.
- Welcome to the magical island of Coven Cove.
- Oh, you're just a cat. You must've been hiding from those bats. Poor thing. What are you doing up here?
- Plaything? I'm not a child. You're awfully rude for a piece of jewelry, you know. And wait. Wait, can you talk?
- You can't read? You are now a witch, and witches are bound to this island.
- So much for staying out of trouble.
- I love so far that it has some such minimal components, right? We only have the discovery encounter and follower deck.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5