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Ogre

Game ID: GID0402268
Game Info
Year
1977
Players
2
Age
14+
Playtime
30 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video CSAlBh371_A Watch It Played Review at 3:31 sentiment: positive
video_pk 92465 · mention_pk 248488
Watch It Played - Ogre video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • We had a good time with this game.
  • It's something we could do on an episode and show the game being played.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Players use blocks to create designs shown on cards.
  • Teamwork — Players compete in everchanging teams trying to create designs.
  • Timed play — The faster a design is created, the more points are awarded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome back to watch it played my name is Rodney Smith and this is Luke Smith and this is another one of our Cult of the new segments we're going to open up a box from them tell you just a little bit more about their services and about this cool game that's inside
  • we did have a good time with this
  • this is something I'm I'm looking forward to trying tonight with everybody and I hope you guys had a nice time seeing a little sample of it and do check out the cult of the new our sponsors they got some great deals there and they sell this game as well
References (from this video)
No references stored for this video.
Video GZX8FyYwTZA Watch It Played Discussion at 4:18 sentiment: positive
video_pk 92333 · mention_pk 248079
Watch It Played - Ogre video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Kickstarter version sold out
Cons
none
Thematic elements
  • Giant Mech Combat
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's hard to not smile when you're playing that game
  • it's hard to not smile when you're playing that game are we missing anything is that everything is there oh well I me we have a pretty deep catalog very deep catalog
  • crazy but crazy awesome it it was it was a great thing for the fans and and we're happy to have done it but it was we really are you can only do so many things like that if you want to stay in business
  • it's a really nice cuz you don't have all the little counters it's a stand alone you just pull it out of your backpack deal the cards it's it's it's a really uh easy to set up very quick you know 30-minute Car Wars experience but it throws you into that world and it really feels like Car Wars I mean you're you have your car and you're shooting lasers and and machine guns at car and it's it's great it's a lot of fun
References (from this video)
No references stored for this video.
Video alSYquFphhU Drive Thru Games Playthrough at 4:25 sentiment: positive
video_pk 90436 · mention_pk 241708
Drive Thru Games - Ogre video thumbnail
Click to watch at 4:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host enjoyed playing with original armies.
  • Felt good to get original armies out as an ode to second edition.
  • Reminded host why they like these armies and the game.
  • Easier editing process for this battle report.
  • The game itself is loved for its crunchiness, synergies, and situations.
Cons
  • Previous battle report was a 'huge nightmare and a huge pain to edit'.
  • Technical difficulties with recording and editing.
  • Host was 'super rusty' after not playing for two years.
  • Sound was 'funky' during recording.
  • Some 'odd' angles in the initial recording.
  • The dice tray was often 'up too often' and not mindful of camera presentation.
Thematic elements
  • Tribal Ogres
Comparison games
none
Mechanics (from transcript analysis)
  • casting spells — The 'Butcher' general is described as a 'big caster guy' and uses spells like 'Bailwin Vortex' and 'Voracious Maw'.
  • Combat phases — The game involves specific phases for charging into combat and then attacking with melee units.
  • Command Point System — The host mentions spending command points to re-roll charges and for other actions, indicating a strategic resource management aspect.
  • Objective scoring — The game involves scoring points for controlling objectives on the board, with a specific rule for the player going second removing an objective.
  • Regeneration — The host mentions the 'regenerative ability' of a unit to bring back lost models.
  • Shooting Attacks — Units like 'Leadbelchers' and 'Huskard on Thunder Tusk' have ranged attacks, with specific rules for damage and effects.
  • Summoning units — The 'Arbortarc Regent' uses a command ability to summon a 'Vargoth Courtier', and other leaders can summon units onto the board.
  • Unit Buffs — Spells like 'Mystic Shield' and 'Feeding Frenzy' are used to enhance units, and a prayer is cast to add to wound rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it was good to kind of get these out into sort of an ode to second edition going out the door.
  • Play some of my original armies so the paint jobs are going to be kind of all over the place but it was cool because it kind of reminded me of like why I like these armies and why I like this game so much.
  • And again part of this experimentation is to get to the point where I can focus on the game and less on the technical and mechanical details of making the footage and recording everything.
  • I think the ogres might even go second here i don't i don't know though i don't think so because they want to.
  • This is kind of an experimental battle report like i said at the beginning.
  • And this at the end of the day i've already edited the main part of this and it was much easier to edit like amazingly easier.
  • Because just all of the little crunchiness of the objectives and the different synergies of each of the different armies and all of that kind of stuff so this has been really a good breath of fresh air for me to actually get this to the table.
References (from this video)
No references stored for this video.
Video APYkknktkiA Gaming with Edo & Jessica Review at 0:04 sentiment: positive
video_pk 89634 · mention_pk 238407
Gaming with Edo & Jessica - Ogre video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty straightforward premise.
  • Novel rule changes make it different and dynamic.
  • The base game is a ton of fun.
  • Enjoyed playing with family.
  • Pretty big range of words.
  • Four different difficulty levels that get harder.
Cons
  • May only have one guess which is crazy.
  • Lose two points if you fail to guess the keyword.
Thematic elements
Comparison games
  • Taboo
  • Catchphrase
Mechanics (from transcript analysis)
  • difficulty levels — The game includes four different difficulty levels.
  • Rotating rules — Each round features different rules that alter how the game is played.
  • timed rounds — There is a 45-second timer for each round.
  • word guessing — Players try to get others to guess a word or phrase using anything but a list of forbidden words, similar to Taboo or Catchphrase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • play some great games
References (from this video)
No references stored for this video.
Video 2vgzjQIQYV0 Beyond Solitaire Interview at 21:04 sentiment: positive
video_pk 86858 · mention_pk 226247
Beyond Solitaire - Ogre video thumbnail
Click to watch at 21:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Learning Ombre helped understand the rank of hands in subsequent games like 25 in Ireland.
  • The three-handed, two-versus-one dynamic is exquisite, creating a nice balancing act where no one feels too ganged up on.
  • Offers an interplay of gauging where others are at, bluffing, and calling bluffs.
Cons
  • Horrible to learn due to counterintuitive card ranking and slow pace.
Thematic elements
  • 17th century
Comparison games
  • 25 in Ireland
  • Liar's Dice
  • Skull
Mechanics (from transcript analysis)
  • bidding — Players bid to become the player trying to win each round.
  • Trick-Taking — A three-handed trick-taking game where the rank of hands and cards can be counterintuitive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the competitiveness gets crappy if like you if you cannot admit to yourself that you're competitive because that's when you will start being like horrible
  • humans are I think generally really really honest with each other I think we'd be shocked really to realize how often we're quite honest that it's such a cultural norm and I think there's something lovely and delicious and interesting and empathy building about making consensual spaces where we go no we're going to do you
  • games are this wonderful Embassy space where we can meet each other and uh we can kind of hang out
  • the higher up that I was the better I was doing in a tournament the less eye contact there was at the table and stuff
  • the joy that I experience of those kids of of completely fooling me and lying to my face I think actually does build trust and it's wonderful
  • it turned out that they'd all been playing uh we one night werewolf in the dressing room and that was like a sign for like how they'd all sort of got this like developed an in team language of like of of lowering the mask to reveal that they were actually aw wolf
  • I've been like loving it which is a game uh I think it's published by Hobby Japan called Builders high it's a kind of weird mix of engine building and shedding it's a card game right where you are building laying down buildings um you've got to fulfill some kind of there'll be some City contracts out right uh you're You're Building buildings but you've also got to get rid of everything in your hand and there's also you some cards have got money on and some of them are buildings and the buildings once you've built them do stuff have special powers so you're slowly building an economic engine the wrinkle in the game is that you can only spend exact amounts of money so if you get because you're it's you're basically public you're doing stuff for the city your public industry so you've got to um use up every bit of money in your contract you can't have money left over that doesn't go anywhere so um it's a really interesting game of think actually quite a lot of spending is harder than it first looks it's also a race because there's this amazing point you can't you can't end the game until you've claimed one of the contracts by building a set number of buildings and they're they're different targets right and and then the game and then what you're doing immediately there's this beautiful art where it immediately turns and you are having to shed your hand so suddenly everything you've been doing in the game up to then get money get buildings build this thing you now don't care about and you're just trying to spend everything in your hand and empty your hand onto the table so there's this lovely Arc and this lovely turn and for me the artwork is never going to be hung in the Lou um it's you know the Box looks nice but for me it just does something that um a lot of other games it just doesn't feel like anything else in my collection
  • it just does something that a lot of other games it just doesn't feel like anything else in my collection
  • it's found a kind of like ecological niche in every game night I've had there's always time for it
  • Tim you are the most fantastically autistic person I've ever assessed
  • on one level it's like well it's your special interest him you know that that's like a quite a pat answer is that you're autistic and you find meaning by diving into something in its totality and then when you're very safe in that kind of area of knowledge like almost like throwing out grappling hooks and kind of like doing boarding actions on adjacent topics and using board games as a way of like relating to everything else from this kind of uh you know Fortress of Solitude of board games
  • as someone who's been particularly craving like human connection and human contact and I sometimes found that difficult and has found essentially what I would describe as a I'd characterize as kind of a uh an accessibility Aid uh through games
  • we think of autism as being a uh a social impairment right as as having deficits when it comes to connecting with other human beings but I just you know and I sort of don't want to speak to soon is but like I've loved talking to you right and at no point has my talking to you felt to me difficult or strained I feel like I'm just vibing out with someone who I've only just met
  • we all mask to an extent for different reasons
References (from this video)
No references stored for this video.
Video ecpUwJ8Btlc The Cardboard Herald Top List at 11:22 sentiment: positive
video_pk 86525 · mention_pk 224080
The Cardboard Herald - Ogre video thumbnail
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite board game of the kids
Cons
none
Thematic elements
  • Disney
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know that this is directly inspired by Shadow of the Colossus
  • apart from the verticality it's just such a smart creative cool package where each hero is a combination of a character class and a couple hero cards shuffled together and kind of played as if it were a deck building game that you're not doing any addition to throughout the game itself
  • it has such an amazing intuitive simple system for telegraphing what the oppositional behavior of this Leviathan that you're climbing is going to be and giving you time most of the time to react to it
  • Ironwood is an asymmetrical hard driven tactical game with multi-use cards Ironclad and wood walkers have different decks different Victory conditions move around the board differently fantastic components and artwork
  • Pagan fate of Rowan Oak which is an expandable asymmetrical deduction card game where one player plays as a witch the other player is playing as the Witch Hunter and the witch is playing cards to try to perform this Grand ritual whereas the Witch Hunter is trying to figure out who the witch is and then bring them to justice
  • React the Arts of War this one was super under my radar until packs unplugged but this is a onev one grid-based card dueling game with these highly asymmetrical artist characters that are very unique in their play style very thematic you are moving your artists around the board trying to damage the other artists you're competing against so thematic and extremely
  • River of gold if you had told me 5 years ago that they were going to be making a Euro set in rokuan the setting of my personal Obsession as a teenager and young adult I would have well I would have believed you but I would have flipped my lid and even still now I'm kind of in shock at how good of a game it pulled off in being especially under a younger Studio like office dog
  • River of gold is an exceptional worker placement with a linear aspect as you navigate these boats down the river and progressively more and more buildings are constructed along the ways
  • it has just the right blending of approachable economics and astounding capabilities that you can roll into and is magnificently produced with these beautiful gold reflective elements throughout the otherwise kind of watercolor esque board
  • first up we have SEI I know this is on a lot of other people's lists but it has a fantastic solo mode it uses an automa where the automa uh will do somewhat of a random action but the actions will be more powerful than anything that you can do on your turn so it ends up being very competitive you can see here I just finished a solo game and the scores were pretty close actually within 10 points
  • arcs it is difficult to talk about this game without getting into the Weeds about how beautifully the mechanics interact with each other in this game to create an epic space conflict but at the same time a game about making do with what few actions you have
  • it's hard to imagine arcs not being in the top three of this list in what we have talked about as an absolute Bonkers of a year it's cunning inventive and original while still being all that much more approachable than many of Leader's prior works
  • the depths to which you can explore the systems involved is really something
  • the last recommendation on my list is I Napoleon designed by Ted racer uh and GMT games it's another card driven game what I like about this one is the historical aspect of it and how true to the life of Napoleon it is uh first you start by playing as uh Napoleon when he was a commander you move up to uh first console and then ultimately Emperor if you make that far and there's a ton of ways to lose um but you can go through his entire life it's a fantastic solo experience highly recommend it
  • Harvest the number one game of 2024 the Box really does say it best a fantastically fun fur filled farming Affair that is tricky to say but the game is just that much fun too
  • Harvest is an amazing game it is a knife fight in a hay bale your turns are so few that you cannot Dilly nor dally but the adorable theme makes something that should be an inherently stressful game into a cute little farming experience
  • it has the deep deep complexity of trying to maximize your turns to give it legs to even the most astute of board gamers was some serious debate Among Us contributors on the channel as to whether Harvest should take the number one slot
  • taking the raw elements that TMG had rightly gone with but bringing it to a more Modern Standard giving it both a visual overhaul but also giving at a tight mechanical system that is shockingly deep for how mechanically narrow it may seem at first to have this level of function in a farming game that is played in a mere four rounds only 12 placements for the entire game is the Pinnacle of refined game design
  • making Harvest our 2024 game of the year
References (from this video)
No references stored for this video.
Video pcLtrG1hJks Rob's Tabletop World Discussion at 8:03
video_pk 83335 · mention_pk 209701
Rob's Tabletop World - Ogre video thumbnail
Click to watch at 8:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they always make changes that that really make no sense whatsoever. But hey, it's YouTube.
  • I'm so tired of doing auctions. Believe me.
  • So, we are $1,700 short of what we need to kind of keep going.
  • I want this to be the last auction. And I'll tell you why.
  • I really want to try to keep going.
  • I really don't know how long I can keep going. I really don't.
  • When it stops feeling fun and more like work, it's probably a good time to walk away.
  • How much fun I was having was ridiculous.
  • But as long as you have a good time, who gives two shits?
  • There's no spilled milk.
  • I have been swimming upstream for the longest time.
  • It's just not in me to to call quits.
  • We're just going to do the best we can and that's about it.
  • I just want to concentrate on content. Good, solid ideas and content.
  • And I've got some things that I'm not even mentioning that I want to do that I'm really looking forward to.
  • Just taking things to another level, if that makes any sense, you know.
  • We're just going to do the best we can.
  • I think that's the most important thing.
  • I would almost get rid of the Chronicles of Crime, but when I was sick with CO and I could not sleep at night and I would stay awake all night, I would go out and paint and I painted that entire set.
  • I have a real hard time trying to justify getting rid of it. Um because it was so personal painting it, you know, it's one of those things that when you when you paint something like that and you're that sick and you remember that you Oh god, I'm never going to sleep.
  • I miss doing them.
  • I'm thinking of of just trying and and and playing, you know, playing through the pain more or less.
  • It's been a lot of role playing stuff and conquest.
  • This better be like the greatest game ever in a condensed little box for 60 bucks.
  • All right. So, this opens up and there's these four little boxes in here.
  • This is a game and I figured this out afterwards.
  • This is like an RPG that you can play very quickly with a bunch of people or by yourself.
  • Is it worth 50 bucks? It's only one way to find out, right? 60 bucks, excuse me.
  • I guess it's pretty popular overseas from what I read.
  • I'm tired of them. They are exhausting.
  • If nobody watches it, that's fine. That's fine. As long as I'm enjoying myself, I really don't give two shits. And that's the way I feel.
  • I promise you that. I could promise you that.
  • I figure I'd come on thank everybody. Got everything out. Everybody should be getting it.
  • If this next one that I do can get me over the hump, I'm just not going to worry about anything going forward.
  • It'll be a small one just to all we need to do is just raise enough to get over the hump.
  • Am I going to go to an Origins? Am I going to go to a Dice Tower?
  • It's become a a a convention that's more about the Dice Tower people than it is about gaming and all different events and stuff like that.
  • Gen Con is such it's so big. It's so overwhelming.
  • Origins is just it's it's a quaint. It's different.
  • I got to talk Chris called me the other day. I gotta talk to him, see where he's going.
  • I just don't have it the way I did when I was earlier, you know, middle of summer.
  • I might just do Origins, keep it nice and quiet.
  • I always like that one. It was always nice and quiet.
  • I'm going to do something. I just don't know what.
  • And then uh you know, too damn old to be going to conventions.
  • I got raetball and and wrestling to do.
  • I'm going to try to be live more and talk more and hopefully get some things hooked up where I can kind of show some things off more.
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg Rob's Tabletop World Discussion at 15:58 sentiment: positive
video_pk 82224 · mention_pk 206572
Rob's Tabletop World - Ogre video thumbnail
Click to watch at 15:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video f8A81rBCc0c Tabletop Minions Discussion at 11:32 sentiment: positive
video_pk 77787 · mention_pk 188109
Tabletop Minions - Ogre video thumbnail
Click to watch at 11:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played frequently in college
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 3D printing has really changed the way that the hobby is is is is accessible to people.
  • It's setting yourself up for failure to take a look at the super fancy stuff that you see, you know, from Golden Demon winners on, you know, Instagram or whatever and go, "That's what I want my first group of Space Marines to look like."
  • The idea that at some point in my life that Steve Jackson from Steve Jackson Games, who made all the games that I played in college, would email me and say, "Hey, thanks for talking about our game on your YouTube channel." like that was pretty crazy.
  • People will forgive bad video, but they won't forgive bad audio, especially in the hobby space...
  • Consistency is key.
  • You should only ever compare yourself to yourself in the past. You shouldn't compare yourself to stuff you see online or friends or anything like that. Compare yourself to yourself.
  • Licensing IPs to use in games can very frequently end in problems because every time you sell a model, you got to pay the licensor.
  • My biggest hope is definitely easier and safer 3D printing.
  • As far as fears for the future of of wargaming, it's probably AI. I just, you know, just I'm very anti-AI and I don't want that stuff kind of getting into our wargaming.
  • If you're interested, give it a try. It, like I said, doesn't cost anything, really.
  • In a word, sum up how you feel about 13 years of running this channel. Content.
References (from this video)
No references stored for this video.
Video Y4xxP95cVA4 BoardGameCo Playthrough at 0:03 sentiment: positive
video_pk 37604 · mention_pk 112972
BoardGameCo - Ogre video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, quick area-control gameplay
  • Skyborn mechanic creates strategic shifts and tension
  • High swing potential leads to exciting, comeback-worthy moments
Cons
  • Prototype rules/components can be confusing
  • Interactions are volatile; susceptible to misplays without clear setup
Thematic elements
  • Area control with hidden information
  • World of Fracture Sky
  • Open-ended strategic competition with a skyborn AI
Comparison games
  • Pillars of Fate
  • Moon Rollers
Mechanics (from transcript analysis)
  • Area Control — Players place tokens to gain control of cards and positions; first/second/third place scoring.
  • area_control — Players place tokens to gain control of cards and positions; first/second/third place scoring.
  • asymmetric_ai — Skyborn acts as an opposing force that accrues points when unclaimed; affects endgame scoring.
  • Compound Scoring — Resolution of each card determines points for first, second, and third place based on total value.
  • hidden_information — Partial information about opponents' tokens is concealed until cards are resolved.
  • scoring_rounds — Resolution of each card determines points for first, second, and third place based on total value.
  • token_placement_hidden — Two tokens are placed either face-down or face-up behind screens, revealed during resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Ivy Studios shirt.
  • Area control with a degree of hidden information.
  • You want to jump.
  • Let's lose points.
  • This is not the game I thought I was playing.
  • This game has changed.
References (from this video)
No references stored for this video.
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