Game Info
Year
2000
Collection
Your Tier
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 8 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video 3N0n8AbXTWQ
The Dice Tower Analysis at 5:34 sentiment: positive
video_pk 80324 · mention_pk 195317
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Amazing
- Works really well
Cons
none
Thematic elements
- Racing
- Race track
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — You roll dice and you move your race car on colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I had to increase this rating to a 10. I play this all the time. Love this game, it's fantastic.
- This is a remake of an older game. Um Miss Miss Miss Miss I forget the Missenium or whatever it's called. Um from Reiner Knizia and the cows are being abducted. It's weird and unusual and I There's some things I liked about it, but I can't really recommend it because I think it's too odd.
- My kids liked it more though, but 6.5.
References (from this video)
No references stored for this video.
Video _0McvpLl09M
Tabletop Tokki Unboxing at 0:07 sentiment: positive
video_pk 41292 · mention_pk 214076
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- appealing art and card backs
- mult-use card mechanics
- clever line-building with fate-driven objectives
Cons
- potentially complex for new players
- exact scoring unclear from the video
Thematic elements
- fate-driven line-building with trick-taking elements
- abstract, whimsical setting implied by fate lines and animals
- light-hearted, playful
Comparison games
none
Mechanics (from transcript analysis)
- fate cards — Objectives defined by fate cards influence how lines are built.
- Layer Building — Create three lines that are either ascending or descending in value.
- line-building — Create three lines that are either ascending or descending in value.
- Trick-Taking — Players compete to win tricks, with a focus on number of tricks rather than total points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The art on the cards especially like the card backs absolutely stunning.
- one of my grail games that I've been looking for since 2018, Sententacle.
- This is a two-player cooperative game where you are trying to play cards to coordinate your lovely affair between the alien and the human.
- The bookshelf edition which looks like a little book about yo doggies.
- the multi-use cards and the adorable art.
References (from this video)
No references stored for this video.
Video nNbCrNBDeMU
Rolls in the Family Year In Review at 7:10 sentiment: positive
video_pk 39567 · mention_pk 119462
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great warm-up game
- kid-friendly and quick to teach
Cons
none
Thematic elements
- family-friendly racing
- speed-based racing in a toy-like circuit
- light, accessible feel
Comparison games
- Sausage Sizzle
- Heat Pedal to the Metal
Mechanics (from transcript analysis)
- fast-paced racing — short, quick rounds to warm up the day
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- a life-changing moment
- polyomino game
- the most improbable sequence of events in this
- Perfect 28 to take the lead
- engine rolling, I mean, the gap often just continues to separate
- this is the epitome of rolls in the family
- this game is amazing
- Hanabi? Nah, Hanabi
References (from this video)
No references stored for this video.
Video 9XMb5o80Xwc
Tabletop Tokki Discussion at 4:16 sentiment: positive
video_pk 36899 · mention_pk 214311
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- really beautiful presentation
- easy to learn, hard to master
- straightforward mechanics for a heavier weight game
Cons
- thematic depth may vary by player
Thematic elements
- three lines with escalating complexity
- mythic retelling of Greek fates
- beautiful presentation, straightforward mechanics
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — choose from top three cards or collect all of a color; progress along three lines with varying scoring conditions.
- card-drafting across multiple lines — choose from top three cards or collect all of a color; progress along three lines with varying scoring conditions.
- Compound Scoring — each line has its own end scoring based on randomly drawn qualifiers.
- multi-line scoring with random qualifiers — each line has its own end scoring based on randomly drawn qualifiers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am a fan of the Roland Wright genre, particularly ones that are a little heftier.
- There were some smaller combos or smaller chains that you could kind of set up, but I would say not as much as I'm used to with other rolling rides, especially ones of this heft.
- The art and premise of this game were really great.
- I loved this one so much that I ended up ordering it that same evening.
- Really tense little two-player back and forth line battler with again a great theme and really unique arts.
- If any of that title or tagline sounds good to you, it's definitely one you're going to want to check out.
- The bluffing strategy came into play with putting out cards for your opponent and saying what kinds of ingredients they were.
References (from this video)
No references stored for this video.
Video PgoIECFvcbw
Adam in Wales - Board Game Design Discussion at 8:08 sentiment: positive
video_pk 9595 · mention_pk 28374
Click to watch at 8:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fantastic for 4-6 age range
- Great for young children
- Publishing by Haba
- Works with 4 players
Cons
none
Thematic elements
- Car racing
- Race track
- Racing game
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — Determining movement
- racing — Racing to finish line
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
- I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
- everything economic uh that I really really love seems to cap out at five players
- I can't imagine how long it would take so I think that would probably ruin ruin game
- frankly I played that with uh two players once and we gave up after about seven hours
- there's some good ones but most games before 1995 would ruin game night if you tried to play them today
- you're not allowed to speak to each other and you're playing against the time so it's very frantic
- the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
- I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
- I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
- I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
- there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
No references stored for this video.
Video Q2IYHP6F2B4
Foster the meeple Discussion at 4:06 sentiment: positive
video_pk 8418 · mention_pk 24752
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast, approachable
- Good with multiple players
Cons
- Limited player count suitability
Thematic elements
- Racing / route-building
- Racing around a stylized course
- Bingo-style route-building with explorers
Comparison games
- Karuba
- Gingopolis
Mechanics (from transcript analysis)
- Bingo-style tile drafting / route building — Players place tiles to maximize routes and progress explorers toward temples.
- Tile Placement — Tiles are placed on a grid to create efficient routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This video has been sponsored by munchpak so thank you to munchpak.
- Tapestry is a game that has just continued to increase on my list; I've always liked it a lot.
- Rhino Hero Super Battle... this game is so much fun.
References (from this video)
No references stored for this video.
Video Fflv2nCikrs
Adam in Wales - Board Game Design Analysis at 6:38 sentiment: positive
video_pk 4852 · mention_pk 14384
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great for young players aged 5 and up
- Simple decisions requiring logic and planning
- Multiple viable options or obvious path for different skill levels
- Stepping stone to more complex strategy games
Cons
none
Thematic elements
- Car racing
- Racing game
- abstract
Comparison games
- Formula D
Mechanics (from transcript analysis)
- dice pool — Six colored dice rolled and selected in player-chosen order
- Positive Interaction — Optional variant where opponent's car matching last color moved advances one space
- roll and move — Players roll six colored dice and select order to apply results, moving one space at a time along track matching colors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
- I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
- In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
- This video is a quest for redemption
- When done well roller move is one of the most intuitive exciting mechanisms out there
- In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
- In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
- Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
- It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
- Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
- This game beautifully highlights the intuitive nature of roll and move as a mechanism
- More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
- Roll and move games don't have to be devoid of meaningful choices
- Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
- Push your luck and roll and move complement each other nicely
- Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
- Roll and move isn't a cursed mechanism
- Like every mechanism roller move has strengths and weaknesses
- It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
No references stored for this video.
Video T9Pqf46kX80
Rolls in the Family Top List at 1:44 sentiment: positive
video_pk 2904 · mention_pk 8485
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible for a broad age range (including adults)
- Versatile for up to six players
- Introduces light strategic decisions without heavy rules
Cons
- Limited depth for older or more experienced players
Thematic elements
- Racing and color sequencing
- Colorful racing track with cars on a looped circuit
- Abstract racing competition for kids
Comparison games
- Valley of the Vikings
- Quax: Quedlinburg Dash
Mechanics (from transcript analysis)
- Color Matching — Movement depends on matching the dice colors to track spaces, with strategic ordering potentially extending your move.
- roll-and-move — On your turn you roll colored dice and move your car to a space that matches the color of the die result.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a very fun introduction to some Modern mechanisms like there's a lot of modern games that use this kind of bag building or deck building as the card equivalent of that mechanism.
- I think Monza is a great pick
- Out Fox is what I would say is like kids first deduction game
- This is the game that I would say is first kids introduction to the Roll-and-Right genre
References (from this video)
No references stored for this video.
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