Game Info
Players
1-5
Age
14+
Playtime
90 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 1 ·
mix 1 ·
neu 1 ·
neg 1
Showing 1–5 of 5
Video kA4vq8T7Gq0
Brains On Games Review at 0:00 sentiment: positive
video_pk 88715 · mention_pk 234579
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Combines engine building, worker placement, and dice-driven combat
- Catacombs universe art style and recognizable wooden monster tokens
- High replayability and adjustable difficulty
- Cooperative play and shared goal-building for families
- Dense strategic planning and action budgeting that rewards experience
Cons
- Complex setup with many tokens, decks, and cards can be overwhelming for newcomers
- Resources are limited and can feel restrictive; randomness can dominate and require experienced players to manage
- Some sessions may feel chaotic due to many decks and cards and potential alpha-player dynamics
- Requires a relatively large play space and longer playtimes at higher player counts
Thematic elements
- heroic fantasy dungeon defense against a monster
- Catacombs universe; fantasy dungeon city under siege
- Array
Comparison games
- Pandemic
- Catacombs
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Monster pit is a game for between one and five players
- it's a game for between one and five players there are Solo rules there are Co-op rules and there are one versus many rules
- there are tons of monsters to choose from in this game they've all got their own little tokens
- I love the catacombs artwork
- this is a game that plays in 60 to 90 minutes
- cooperation that social skill of sitting around the table and working together
- this game combines engine building and worker placement which I love
References (from this video)
No references stored for this video.
Video -6eMcARHRh8
The Dice Tower Analysis at 0:32 sentiment: negative
video_pk 81603 · mention_pk 203465
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vassal and welcome to look back where I take a look at uh reviews that I did last year, five years ago, 10 years ago, and 20 years ago this very week and tell you what I think about the games now if I think about them at all.
- Thanks for watching Look Back on the Dice Tower. I'm Tom Vassal. We'll see you next time.
- Hey. Uh thanks for watching another video here on the Dice Tower. Uh we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
- And hey, if you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower. One of those ways is through Patreon. We have links in the description to this video.
References (from this video)
No references stored for this video.
Video sJ7KfxGMNt0
Review at 19:13 sentiment: mixed
video_pk 79609 · mention_pk 193139
Click to watch at 19:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Appealing artwork by Kawachi Moria.
- Fantasy theme.
- Cooperative gameplay.
Cons
- Complex for new gamers due to numerous village locations and rulebook clarity.
- Requires a large amount of table space.
- The rulebook needed some clarifications.
- Suggests trying before buying.
Thematic elements
- Cooperative defense against a monster trying to reach the village.
- Fantasy Village
Comparison games
- Catacombs
Mechanics (from transcript analysis)
- cooperative play — Players work together to defeat a monster.
- Dice Rolling — Dice are rolled to gain resources or advance the monster.
- Tower Defense (loosely) — Players defend a village from a monster advancing along a path.
- Variable player powers — Players acquire character cards that provide different abilities and dice.
- Worker Placement — Workers are placed in village locations to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a family-friendly podcast about
- This is one of those things that I would love to have a a group where I just sit here weekly and play.
- As a board gamer, this is the system I want to play because it feels most like the board game.
- This is probably going to provide 40 plus hours of RPG content.
- This is not one of those fast playing games that you can wait for another game to finish.
- This is Rival Cities from Pegasus.
- If you have the word bouncy and cringe, how do you relate those at all?
- This is a straightforward tile lane game that accomplishes those very tasks that will get you the most points.
- It is a very simple light deduction game.
- Bert was saying is there's very much an economy of cards.
References (from this video)
No references stored for this video.
Video YBOBgl1-rbw
Meeple University Rules Teach
video_pk 69947 · mention_pk 166838
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Monster pit can play in two modes a fully Cooperative mode where the monster is controlled by the game and a one versus mini mode where one player controls the monster
- The Citadel is a threat from a fearsome monster who has just emerged from the pit and is advancing on the gates
- we'll take you through the fully Cooperative rules first
- you'll be ready to play
References (from this video)
No references stored for this video.
Video YBOBgl1-rbw
Meeple University Rules Teach at 0:04 sentiment: neutral
video_pk 69947 · mention_pk 235423
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- cooperative defense against a monster
- The Citadel is a threat from a fearsome monster who has just emerged from the pit and is advancing on the gates
- captains of the Citadel work together to gain resources and launch attacks against the monster
Comparison games
none
Mechanics (from transcript analysis)
- alchemy stones and rerolls — Alchemy Stones allow rerolling all dice in a roll to re-roll outcomes
- Attack and Defense dice — Attack dice come from the captain and left side of Outpost; the monster defends with its own dice; outcomes determine hits and possible criticals
- Combat: Dice — Attack dice come from the captain and left side of Outpost; the monster defends with its own dice; outcomes determine hits and possible criticals
- district actions and building interactions — During the midday phase, captains move to districts and may perform actions at buildings, including exchanges of gold or items
- progress roll — In the morning phase, players form a dice pool by matching the dice to Outpost cards and roll to gain money and advance the monster
- quest and king's keep — Drawing a QUEST card from the King's Keep and resolving its quest reward is part of the progression
- tavern recruitment and deck management — At taverns, players recruit characters by paying gold, with an option to discard to reveal the next card
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Monster pit can play in two modes a fully Cooperative mode where the monster is controlled by the game and a one versus mini mode where one player controls the monster
- The Citadel is a threat from a fearsome monster who has just emerged from the pit and is advancing on the gates
- we'll take you through the fully Cooperative rules first
- you'll be ready to play
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5