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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 5 ·
mix 0 ·
neu 1 ·
neg 1
Showing 1–9 of 9
Video cv97B7V7CK4
Ryan and Bethany Board Game Reviews Top 10 List at 16:15 sentiment: positive
video_pk 90224 · mention_pk 240747
Click to watch at 16:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique memory-themed mechanic; interesting concept
Cons
none
Thematic elements
- memory-drafting to create core memories
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "this is going to be a really hard list"
- "the cover art is amazing"
- "pop-up book game"
- "it's a game but it's a pop-up book"
- "all new monsters every single one of these monsters has all new wind conditions"
References (from this video)
No references stored for this video.
Video 0WEqQIJeS6s
kovray Monthly Recap at 7:35 sentiment: positive
video_pk 89881 · mention_pk 239386
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Amazing abstract strategy game
- Vibrant colors and theme
- Game clicked immediately
- High score potential for one player
Cons
- One player consistently gets much higher scores than the other
Thematic elements
Comparison games
- Azul
Mechanics (from transcript analysis)
- abstract strategy — The game is described as an abstract strategy game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we thought we'd get in the habit of doing some monthly vlogs where we talk about some of the games that we've played the experiences that we've had and share a little bit more of us with you
- we played 51 different games unique games in the month of january
- out of all the games we played this month which one was your favorite
- one thing i've been telling everybody is it has one of the best rule books i've seen written in a very long time
- one of the things i fear most is calling our collection
- it's not a disappointment but more like a oh i didn't i didn't think it was like that
- the flame burns brighter the flame is bigger
- tell us what game you want to play in february as well
References (from this video)
No references stored for this video.
Video G6O15Z3G5jA
kovray Top 10 List at 24:38 sentiment: positive
video_pk 88953 · mention_pk 235523
Click to watch at 24:38 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
- Gorgeous production
- Engaging theme of connecting memories
- Very grindy and satisfying
Cons
- One player has a bad memory and loses points
Thematic elements
- Connecting memories
- Brain
Comparison games
- Azul
Mechanics (from transcript analysis)
- Pattern Building — it's like pattern laying
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this game deserves much more love than it has gotten
- it's a work replacement in real time which is just brilliant
- this one is a lot of fun it's super super random it's also really it's kind of chaotic
- I really like the combos of rice
- Scout is amazing it's a game you can bring anywhere it's small it's compact
- it's like pattern laying
- it made my brain explode and I want more of that
- who doesn't love Marvel United it's very fun
- it's super well done I think it's a lot of fun
- Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
- Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
- what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
- it's just been so long that's what happens when you have so many games
- well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
- well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
No references stored for this video.
Video VMYUVy3QeSA
kovray Challenge at 7:50 sentiment: positive
video_pk 88919 · mention_pk 235344
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Hurts my brain and I'm thankful for it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- abstract strategy — I need like an abstract strategy game so I'm gonna pick this one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
- Arboretum it's another classic card game very fun a lot of enjoyment
- I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
- because Trails is fun
- I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
- I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
- it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
- small box perfect for the cube
- this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
- it did not fit
- I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
- no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
- I like my Cube so I wouldn't change anything
- which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
No references stored for this video.
Video OHwW9Z94KS4
Tabletop Tokki Top 10 List at 1:02 sentiment: negative
video_pk 88501 · mention_pk 233337
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- beautiful components
- nostalgic memory theme
- family-friendly presentation
Cons
- very tight and punishing pacing
- difficult to plan routes due to limited actions
- not as satisfying as expected
Thematic elements
- nostalgic memories
Comparison games
- Splendor
Mechanics (from transcript analysis)
- Drafting — draft gems from central tiles
- Set Collection — collect sets of gems to score points
- Tile Placement — place drafted tiles on your board to form routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- five more disappointing games for you all today
- this game hurts my brain to a degree that is just unreal
- I would definitely recommend checking out Encore
- the rule books I got ... what the who said you how do I play this game
- it's Juicy it has some player interaction
References (from this video)
No references stored for this video.
Video yNzS1lTfu0M
kovray Review
video_pk 68880 · mention_pk 165174
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is one of those games where you can get better and better at as you play.
- The quality of this game is so good; the production is beautiful.
- The board looks like a brain; it's clever and thematic.
- Less is more in this game.
References (from this video)
No references stored for this video.
Video yNzS1lTfu0M
kovray Review at 0:18 sentiment: positive
video_pk 68880 · mention_pk 239551
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful production quality and artwork; dual-layer board and satisfying tile feel
- Unique brain-themed concept with a strong memory/aspiration hook
- Puzzly, planning-forward gameplay that rewards improving with play
- Freedom in how you approach scoring and threading; engages strategic thinking
- Replayability increases with familiarity and skill development
Cons
- Abstract nature may deter players who prefer more flowy, less planning-heavy games
- Can be tough or frustrating if you get behind; large point gaps can be discouraging
- Some players may find the connection/threads mechanic confusing at times
- Retail version may differ slightly from the Kickstarter deluxe version; unsure how much impact
- Requires forward planning; less forgiving for casual players
Thematic elements
- collecting memories to form core memories and aspirations
- abstract memory-based theme; brain-like board
- puzzle-driven, planning-forward
Comparison games
- Azul
- Mandala Stones
Mechanics (from transcript analysis)
- Connections and scoring — Create connections (threads) between adjacent same-color hexes; score based on thread length and the number of empty cores connected; end-of-round bonuses via cherished moment tiles.
- End Game Bonuses — At round end, scoring depends on the aspiration tile chosen at game start; additional points for completed goals and memories in the core slots.
- end-game scoring via aspiration tile — At round end, scoring depends on the aspiration tile chosen at game start; additional points for completed goals and memories in the core slots.
- fragment token selection — In the Remember phase, players take 1-3 fragment tokens from either end; 3 must be different colors, 2 must be the same color, 1 can be any color.
- Memory — Place collected memory tiles into memory banks; flip moment tiles to reveal goals and use them to score.
- memory tiles and memory banks — Place collected memory tiles into memory banks; flip moment tiles to reveal goals and use them to score.
- reflect phase actions — During the Reflect phase, players may perform up to four actions (each action can be used once) to add/move/swap/split fragments.
- rewiring — Rewire by moving any number of fragment tokens from a selected space to adjacent spaces or from adjacent spaces to a chosen space; you cannot do both in the same turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is one of those games where you can get better and better at as you play.
- The quality of this game is so good; the production is beautiful.
- The board looks like a brain; it's clever and thematic.
- Less is more in this game.
References (from this video)
No references stored for this video.
Video Ad_XHw90was
Watch It Played Rules Teach at 0:11 sentiment: neutral
video_pk 64416 · mention_pk 157867
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- memory collection and scoring based on memories and aspirations
- childhood memories
- pattern-based memory collection with scoring and aspirational goal
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — Fragments are color coded and are drawn from a bag with counts that depend on the number of players.
- Collect fragments from moment tiles — On a turn, you may take 1 fragment from an end tile, or 2 fragments if both are the same color, or 3 fragments if all are different, from a single end tile.
- Compound Scoring — If a thread connects multiple core memories and at least one end is empty, score is the number of hex spaces in the thread multiplied by the number of empty slots it connects to.
- end-of-round and end-of-game scoring — Rounds advance along a track; when the end is reached, the game ends and final scoring occurs, including aspiration tiles and cherished memories.
- Fragment bag and color distribution — Fragments are color coded and are drawn from a bag with counts that depend on the number of players.
- Memory bank actions — In the reflect phase, you fill your memory slots with your collected tiles and then perform the corresponding four actions on your board, one time each, in any order.
- Moment line drafting — At the start of each round, draw a number of moment tiles equal to players plus two and place them in a line.
- Moment tile actions (two types) — Moment tiles either provide an action to take a fragment from the supply and place it on the board (and flip the tile), or require removing a fragment of a color and adding two specific fragments to that space.
- Remember phase actions — During the remember phase, you may take one fragment and rewire, or take two matching fragments, or take three different fragments, adding them to a single empty hex on your board.
- Rewire action — You may move any number of fragments from a chosen hex to adjacent spaces, or move fragments from adjacent spaces into the chosen hex; you may not do both in the same turn; hex spaces max three fragments.
- scoring phases — Rewards are scored per moment tile, per threads (core memories) and per clusters of core memories; scoring tokens move along a track; tiles scored are removed and can become cherished memories.
- Threads scoring — If a thread connects multiple core memories and at least one end is empty, score is the number of hex spaces in the thread multiplied by the number of empty slots it connects to.
- Tile/Map Shifting — Moment tiles either provide an action to take a fragment from the supply and place it on the board (and flip the tile), or require removing a fragment of a color and adding two specific fragments to that space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- gathering fragments of memories from your childhood to create patterns on your board in order to match various scoring conditions while working to fulfill your secret aspiration
- have the most points by the end and you win
References (from this video)
No references stored for this video.
Video VOJesonjuMc
The Board Game Garden Discussion at 23:23
video_pk 35125 · mention_pk 104789
Click to watch at 23:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
- Azul
Mechanics (from transcript analysis)
- Tile drafting with top actions to move tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you guys know Seven Wonders and then I recommend you try out it's a wonderful world
- Baron Park I play it all the time
- Stardew Valley the board game which I love this game so much
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9