Every stick is a sword. Every bike is a steed. Every memory is a possibility.
In Vivid Memories, you’ll take turns collecting fragments of childhood memories, weaving a tapestry of colored threads in your mind. Throughout your journey, you’ll store important moments in your memory bank -- gaining new abilities to help you score.
Cleverly create connections and earn rewards for completing core memories, matching the imagination behind each moment, and working toward your lifelong aspirations for victory.
During the game, players take turns collecting fragments of memories from moment tiles, placing them in their "brain" board to weave a tapestry of colored threads. Using abilities at the end of each round to cleverly create connections, players are rewarded for how they store memory fragments while working toward completing “core memories”, which give repeated benefits each round. Through their journey, players store important moments in their memory bank -- gaining new abilities and new opportunities to score -- all while working to collect fragments and moments that match what they aspire to be.
—description from the designer
- unique memory-themed mechanic; interesting concept
- memory-drafting to create core memories
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "this is going to be a really hard list"
- "the cover art is amazing"
- "pop-up book game"
- "it's a game but it's a pop-up book"
- "all new monsters every single one of these monsters has all new wind conditions"
References (from this video)
- Amazing abstract strategy game
- Vibrant colors and theme
- Game clicked immediately
- High score potential for one player
- One player consistently gets much higher scores than the other
- Azul
Mechanics (from transcript analysis)
- abstract strategy — The game is described as an abstract strategy game.
Video topics + discussion points
Quotes (from this video)
- we thought we'd get in the habit of doing some monthly vlogs where we talk about some of the games that we've played the experiences that we've had and share a little bit more of us with you
- we played 51 different games unique games in the month of january
- out of all the games we played this month which one was your favorite
- one thing i've been telling everybody is it has one of the best rule books i've seen written in a very long time
- one of the things i fear most is calling our collection
- it's not a disappointment but more like a oh i didn't i didn't think it was like that
- the flame burns brighter the flame is bigger
- tell us what game you want to play in february as well
References (from this video)
- Gorgeous production
- Engaging theme of connecting memories
- Very grindy and satisfying
- One player has a bad memory and loses points
- Connecting memories
- Brain
- Azul
Mechanics (from transcript analysis)
- Pattern Building — it's like pattern laying
Video topics + discussion points
Quotes (from this video)
- I think this game deserves much more love than it has gotten
- it's a work replacement in real time which is just brilliant
- this one is a lot of fun it's super super random it's also really it's kind of chaotic
- I really like the combos of rice
- Scout is amazing it's a game you can bring anywhere it's small it's compact
- it's like pattern laying
- it made my brain explode and I want more of that
- who doesn't love Marvel United it's very fun
- it's super well done I think it's a lot of fun
- Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
- Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
- what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
- it's just been so long that's what happens when you have so many games
- well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
- well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
- Hurts my brain and I'm thankful for it
Mechanics (from transcript analysis)
- abstract strategy — I need like an abstract strategy game so I'm gonna pick this one.
Video topics + discussion points
Quotes (from this video)
- parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
- Arboretum it's another classic card game very fun a lot of enjoyment
- I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
- because Trails is fun
- I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
- I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
- it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
- small box perfect for the cube
- this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
- it did not fit
- I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
- no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
- I like my Cube so I wouldn't change anything
- which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
- beautiful components
- nostalgic memory theme
- family-friendly presentation
- very tight and punishing pacing
- difficult to plan routes due to limited actions
- not as satisfying as expected
- nostalgic memories
- Splendor
Mechanics (from transcript analysis)
- Drafting — draft gems from central tiles
- Set Collection — collect sets of gems to score points
- Tile Placement — place drafted tiles on your board to form routes
Video topics + discussion points
Quotes (from this video)
- five more disappointing games for you all today
- this game hurts my brain to a degree that is just unreal
- I would definitely recommend checking out Encore
- the rule books I got ... what the who said you how do I play this game
- it's Juicy it has some player interaction
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is one of those games where you can get better and better at as you play.
- The quality of this game is so good; the production is beautiful.
- The board looks like a brain; it's clever and thematic.
- Less is more in this game.
References (from this video)
- Beautiful production quality and artwork; dual-layer board and satisfying tile feel
- Unique brain-themed concept with a strong memory/aspiration hook
- Puzzly, planning-forward gameplay that rewards improving with play
- Freedom in how you approach scoring and threading; engages strategic thinking
- Replayability increases with familiarity and skill development
- Abstract nature may deter players who prefer more flowy, less planning-heavy games
- Can be tough or frustrating if you get behind; large point gaps can be discouraging
- Some players may find the connection/threads mechanic confusing at times
- Retail version may differ slightly from the Kickstarter deluxe version; unsure how much impact
- Requires forward planning; less forgiving for casual players
- collecting memories to form core memories and aspirations
- abstract memory-based theme; brain-like board
- puzzle-driven, planning-forward
- Azul
- Mandala Stones
Mechanics (from transcript analysis)
- Connections and scoring — Create connections (threads) between adjacent same-color hexes; score based on thread length and the number of empty cores connected; end-of-round bonuses via cherished moment tiles.
- End Game Bonuses — At round end, scoring depends on the aspiration tile chosen at game start; additional points for completed goals and memories in the core slots.
- end-game scoring via aspiration tile — At round end, scoring depends on the aspiration tile chosen at game start; additional points for completed goals and memories in the core slots.
- fragment token selection — In the Remember phase, players take 1-3 fragment tokens from either end; 3 must be different colors, 2 must be the same color, 1 can be any color.
- Memory — Place collected memory tiles into memory banks; flip moment tiles to reveal goals and use them to score.
- memory tiles and memory banks — Place collected memory tiles into memory banks; flip moment tiles to reveal goals and use them to score.
- reflect phase actions — During the Reflect phase, players may perform up to four actions (each action can be used once) to add/move/swap/split fragments.
- rewiring — Rewire by moving any number of fragment tokens from a selected space to adjacent spaces or from adjacent spaces to a chosen space; you cannot do both in the same turn.
Video topics + discussion points
Quotes (from this video)
- This is one of those games where you can get better and better at as you play.
- The quality of this game is so good; the production is beautiful.
- The board looks like a brain; it's clever and thematic.
- Less is more in this game.
References (from this video)
- memory collection and scoring based on memories and aspirations
- childhood memories
- pattern-based memory collection with scoring and aspirational goal
Mechanics (from transcript analysis)
- Bag Building — Fragments are color coded and are drawn from a bag with counts that depend on the number of players.
- Collect fragments from moment tiles — On a turn, you may take 1 fragment from an end tile, or 2 fragments if both are the same color, or 3 fragments if all are different, from a single end tile.
- Compound Scoring — If a thread connects multiple core memories and at least one end is empty, score is the number of hex spaces in the thread multiplied by the number of empty slots it connects to.
- end-of-round and end-of-game scoring — Rounds advance along a track; when the end is reached, the game ends and final scoring occurs, including aspiration tiles and cherished memories.
- Fragment bag and color distribution — Fragments are color coded and are drawn from a bag with counts that depend on the number of players.
- Memory bank actions — In the reflect phase, you fill your memory slots with your collected tiles and then perform the corresponding four actions on your board, one time each, in any order.
- Moment line drafting — At the start of each round, draw a number of moment tiles equal to players plus two and place them in a line.
- Moment tile actions (two types) — Moment tiles either provide an action to take a fragment from the supply and place it on the board (and flip the tile), or require removing a fragment of a color and adding two specific fragments to that space.
- Remember phase actions — During the remember phase, you may take one fragment and rewire, or take two matching fragments, or take three different fragments, adding them to a single empty hex on your board.
- Rewire action — You may move any number of fragments from a chosen hex to adjacent spaces, or move fragments from adjacent spaces into the chosen hex; you may not do both in the same turn; hex spaces max three fragments.
- scoring phases — Rewards are scored per moment tile, per threads (core memories) and per clusters of core memories; scoring tokens move along a track; tiles scored are removed and can become cherished memories.
- Threads scoring — If a thread connects multiple core memories and at least one end is empty, score is the number of hex spaces in the thread multiplied by the number of empty slots it connects to.
- Tile/Map Shifting — Moment tiles either provide an action to take a fragment from the supply and place it on the board (and flip the tile), or require removing a fragment of a color and adding two specific fragments to that space.
Video topics + discussion points
Quotes (from this video)
- gathering fragments of memories from your childhood to create patterns on your board in order to match various scoring conditions while working to fulfill your secret aspiration
- have the most points by the end and you win
References (from this video)
- Stunning art by Andrew Bosley
- Unique brain-themed puzzle with interesting scoring
- Beautiful production and presentation
- Abstract premise may be opaque to some players
- Inevitably not played as often as other titles
- memory/brain-themed puzzle
- Abstract brain with memories and connections
- abstract thematic puzzle
Mechanics (from transcript analysis)
- Action-cash-in / flip mechanics — Place tiles to perform actions; flip tiles to reveal scoring objectives and cash in for points.
- tile drafting — Draft long diamond-shaped acrylic tiles and place them on a hexagonal brain board.
Video topics + discussion points
Quotes (from this video)
- it's a calm and therapeutic game
- it's a fascinating two-player experience
- the art is absolutely stunning by Andrew Bosley
- it's a hoot
References (from this video)
- Azul
Mechanics (from transcript analysis)
- Tile drafting with top actions to move tiles
Video topics + discussion points
Quotes (from this video)
- you guys know Seven Wonders and then I recommend you try out it's a wonderful world
- Baron Park I play it all the time
- Stardew Valley the board game which I love this game so much