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Vivid Memories box art

Vivid Memories

Game ID: GID0447208
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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
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Video yNzS1lTfu0M kovray Review
video_pk 68880 · mention_pk 165174
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
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Video Ad_XHw90was Watch It Played Rules Teach at 0:11 sentiment: neutral
video_pk 64416 · mention_pk 157867
Watch It Played - Vivid Memories video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • memory collection and scoring based on memories and aspirations
  • childhood memories
  • pattern-based memory collection with scoring and aspirational goal
Comparison games
none
Mechanics (from transcript analysis)
  • bag building — Fragments are color coded and are drawn from a bag with counts that depend on the number of players.
  • Collect fragments from moment tiles — On a turn, you may take 1 fragment from an end tile, or 2 fragments if both are the same color, or 3 fragments if all are different, from a single end tile.
  • Compound Scoring — If a thread connects multiple core memories and at least one end is empty, score is the number of hex spaces in the thread multiplied by the number of empty slots it connects to.
  • end-of-round and end-of-game scoring — Rounds advance along a track; when the end is reached, the game ends and final scoring occurs, including aspiration tiles and cherished memories.
  • Fragment bag and color distribution — Fragments are color coded and are drawn from a bag with counts that depend on the number of players.
  • Memory bank actions — In the reflect phase, you fill your memory slots with your collected tiles and then perform the corresponding four actions on your board, one time each, in any order.
  • Moment line drafting — At the start of each round, draw a number of moment tiles equal to players plus two and place them in a line.
  • Moment tile actions (two types) — Moment tiles either provide an action to take a fragment from the supply and place it on the board (and flip the tile), or require removing a fragment of a color and adding two specific fragments to that space.
  • Remember phase actions — During the remember phase, you may take one fragment and rewire, or take two matching fragments, or take three different fragments, adding them to a single empty hex on your board.
  • Rewire action — You may move any number of fragments from a chosen hex to adjacent spaces, or move fragments from adjacent spaces into the chosen hex; you may not do both in the same turn; hex spaces max three fragments.
  • scoring phases — Rewards are scored per moment tile, per threads (core memories) and per clusters of core memories; scoring tokens move along a track; tiles scored are removed and can become cherished memories.
  • Threads scoring — If a thread connects multiple core memories and at least one end is empty, score is the number of hex spaces in the thread multiplied by the number of empty slots it connects to.
  • Tile/Map Shifting — Moment tiles either provide an action to take a fragment from the supply and place it on the board (and flip the tile), or require removing a fragment of a color and adding two specific fragments to that space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gathering fragments of memories from your childhood to create patterns on your board in order to match various scoring conditions while working to fulfill your secret aspiration
  • have the most points by the end and you win
References (from this video)
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