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Conquest Princess: Fashion is Power box art

Conquest Princess: Fashion is Power

Game ID: GID0447215
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
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Description

A Galaxy in Peril! The Fashion Tyrant Mu-gahgah steps up her invasion.

The Temporal Intergalactic Armed Response Agency, or TIARA, is our brave new hope. Warriors dress for battle, face off against the worst classic space problems: Invaders from Space, Giant Mecha-Monsters and the dreaded Mu-gahgah herself.

Prepare for battle: Fashion is Power!

Conquest Princess: Fashion is Power is a cooperative, 1-4 player, bag-builder board game. A single bag of destiny determines your fate. Manipulate probability to complete your mission.

Players take their turn spending action coins on: Move, Shoot & Engage.
Move - your Agents, tiles, or obstacles
Shoot - blast away with any personal weapons
Engage - activate special location powers

Each game players must complete their assigned mission before they run out of power or the timeline resets.

—description from the publisher

Description

A Galaxy in Peril! The Fashion Tyrant Mu-gahgah steps up her invasion.

The Temporal Intergalactic Armed Response Agency, or TIARA, is our brave new hope. Warriors dress for battle, face off against the worst classic space problems: Invaders from Space, Giant Mecha-Monsters and the dreaded Mu-gahgah herself.

Prepare for battle: Fashion is Power!

Conquest Princess: Fashion is Power is a cooperative, 1-4 player, bag-builder board game. A single bag of destiny determines your fate. Manipulate probability to complete your mission.

Players take their turn spending action coins on: Move, Shoot & Engage.
Move - your Agents, tiles, or obstacles
Shoot - blast away with any personal weapons
Engage - activate special location powers

Each game players must complete their assigned mission before they run out of power or the timeline resets.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 14 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–17 of 17
Video wbfy9ww1BCM Hungry Gamer Discussion at 17:30 sentiment: positive
video_pk 87337 · mention_pk 345984
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Click to watch at 17:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great production
  • co-op tension
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Actions — managing crises and resources across a large map
  • cooperative crisis management — managing crises and resources across a large map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con was everything it was cracked up to be this year.
  • it's a crisis management game that hits on all cylinders
  • I think this game is going to be off the hook
  • I would love to cover this game because these things are so cool
References (from this video)
No references stored for this video.
Video O-xEzrWNkbQ Hungry Gamer Analysis at 0:18 sentiment: positive
video_pk 86554 · mention_pk 312166
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Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Kiki Del
  • Summoner Wars
  • Harrow County
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my game of the year winner Conquest princess
  • Summoner Wars it is
  • I know a lot of people are devastated over dog park
  • it has been redeemed and it will move on
  • Harrow County with the upset knocking out mind space
References (from this video)
No references stored for this video.
Video pe30W5N1n-c Hungry Gamer Other at 5:43 sentiment: positive
video_pk 86563 · mention_pk 312173
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Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme and mechanics
  • Challenging despite cartoon art
  • Makes the player smile
  • Convention playable
Cons
  • Harder than expected
Thematic elements
  • fashion meets Voltron meets friendship
Comparison games
  • Collab
Mechanics (from transcript analysis)
  • Bag Building — Shared bag builder where players contribute to and draw from the same bag, with items remaining on the board until returned. Players can also hold onto negative elements to power themselves up, which benefits the bag for everyone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The only time that I am totally swayed only by my personal opinion is when I make lists in general the best 10 whatever all the other games I review throughout the year I really try to look at it from a do these mechanics work does this work together does it look good and sometimes I give actually very good reviews to games that they're not really for me but they're just good games because I do try to recognize that I have my own biases
  • I spent the last five six weeks or so replaying all five games that were nominated this year which as a reminder was in no particular order Collab, Explorers of Navor, Buu, Conquest Princess and Andromeda's Edge
  • I broke it down into categories I broke it down into theme what's the theme I'm most excited about what's the replay value like what is is the weight of the game something that's really what I want to keep going back to over and over again is the game one that I think is really playable at a convention cuz that to me is a thing I like to go to a convention and take a game sometimes
  • The tiebreaker for me of what set those two apart went back to the theme and I just was so struck by the theming of these and the theme alone in both of these games makes me smile happy face
  • Conquest princess the batshit fever dream insane game that is way harder than you would expect it to be because of the cartoon art and friendship and fashion and we will destroy you it's wonderful I love it it's great
  • And that means my runner up is Collab and of course we also have Andromeda's Edge, Buu and Explorers on Navor all fantastic games
References (from this video)
No references stored for this video.
Video O_6t2lqq_Zo Hungry Gamer Analysis at 2:09 sentiment: positive
video_pk 86256 · mention_pk 311954
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Click to watch at 2:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • crisis management
Comparison games
none
Mechanics (from transcript analysis)
  • crisis management — A wonderful crisis management game with a crazy easy theme that is fully realized.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my video where I recap what games hit the table the most
  • it is the best game that didn't make my three idiots game of the year list
  • it's got the craziest and most amazing toy Factor at least in the deluxe edition wonderful components
  • I don't get any cash here but I'm just able to use it to get more games
  • all the money that I'm making from YouTube and channel memberships it does all go back into this hobby
References (from this video)
No references stored for this video.
Video uGTxxtPTXao Discussion at 22:12 sentiment: positive
video_pk 86156 · mention_pk 306904
Conquest Princess: Fashion is Power video thumbnail
Click to watch at 22:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Game of the year
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that is above retail it's very far above retail I don't know what's going on there
  • oh Critter kitchen I was like now means we got to play this five times you got to commit to it
  • it's terrible it's it's it's like I have nothing that's how bad the production is
  • all of us think it's the the best of all of them
  • which everyone knows was my my game of the year
  • it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
  • every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
  • every single section introduces a new mechanic to the game
  • the story wasn't super compelling
  • Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
  • however not a satisfying ending story-wise and never remember it
  • it still felt weird even up to the last game was that you don't score points as you go
  • the mechanics it's very sound and I legitimately am interested in playing the game again
  • make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
No references stored for this video.
Video bzTBDAIO52U Hungry Gamer Discussion at 2:36 sentiment: positive
video_pk 85549 · mention_pk 332057
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Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down this is the best of the Crossroads series so far
  • it's a clever, clever little game
References (from this video)
No references stored for this video.
Video rSVygd5FU44 Tantrum House Discussion at 2:36 sentiment: positive
video_pk 81647 · mention_pk 302727
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Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Replayable missions
  • Start guide helps with tutorial mission
Cons
  • Rulebook is thick and weighty
Thematic elements
  • Elite agents on a temporal intergalactic armed response agency saving timeline history from an evil villain.
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Each player has four actions per turn, which can be used for moving, shooting, or engaging.
  • Bag Building — Tokens are drawn from a 'bag of destiny' which contain hit, miss, or critical miss results.
  • cooperative play — The game is a 'co-op crisis management game' played with 1-4 players.
  • special abilities — Each player character has a special ability, and players can 'borrow' their starting action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grab your dice and shuffle your deck.
  • We're playing games with wooden meeples, sharing the news for all you geeky people.
  • The Op, and we're going to be playing one of their games at the end of the show, so stick around.
  • Come and hang out with your tabletop friends.
  • The Op games are party games. Lots of things like this that you can play along with us and have fun.
References (from this video)
No references stored for this video.
Video v1tV7xRomas Analysis at 2:49 sentiment: positive
video_pk 78483 · mention_pk 191146
Conquest Princess: Fashion is Power video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastically themed game
  • batshit crazy
  • wonderful crisis management style game
  • relies on a lot of teamwork and working together
  • very very clever
Cons
none
Thematic elements
  • fantastically themed
Comparison games
none
Mechanics (from transcript analysis)
  • crisis management — wonderful crisis management style game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ooh that looks tasty welcome folks to the hunger gamer
  • beatric the board game dog game of the year tournament
  • so our final four is Conquest princess versus factions of Soul factions of Soul very much being the underdog here coming out of nowhere from the playin game
  • the unique movement system alone makes this game worth having in your collection
  • Conquest princess which was my game of the year I think this is a fantastically themed game it is batshit crazy and it is a wonderful crisis management style game
  • andromeda's Edge has had a heck of an award season here for me it was in my top five games of the year
  • this is one of those types of games that's just at the edge of the weight of game that I like to play regularly it is at the very top of the edge before I'm like okay that's a little bit too heavy for me to play on the regular but very cool game beautiful looking game
  • this is to me one of the best games for con is fast lots of simultaneous play you can teach people really quickly it is beautiful on the table it's got this lovely bidding system that it's just a joy to play I really really love this game
  • Factions of Soul the Cinderella story of the of this tournament
  • apparently all you need to do for victory is come and give her more blueberries than she can eat and lots of scritches
  • beatric the board game dog had a moment where she had to think about it
  • she eats our blueberries she immediately goes down and takes a nap for about an hour or two it's very very taxing when you're a board game dog
  • I really do hope that you go check out any of the games that you saw that look interesting especially those final four games they're all just delightful games
References (from this video)
No references stored for this video.
Video -stKWTfQPF0 Rules Teach at 0:02 sentiment: positive
video_pk 69033 · mention_pk 165352
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Overall sentiment (raw)
positive
Pros
  • Deep strategy and subtle depth
  • Fun bag-building mechanic that feels fresh
  • High stakes and challenging gameplay
  • Humorous and engaging theme with unique power-ups
  • Good production value with potential for deluxe components
  • Variety of missions offers replayability
  • Excellent thematic integration of mechanics (e.g., sacrificing actions for future benefit)
  • Satisfying feeling of coordinating characters and leveraging shared abilities
Cons
  • Requires all four characters to be present even in solo or 2-player games, making the player feel more like a general than a character
  • Lack of setup variability within individual missions
  • Can be brutally difficult on normal difficulty, potentially discouraging new players
  • Strict, regimented turn order can limit strategic coordination
  • Takes up a significant amount of table space
Thematic elements
  • Agency fighting a space villain
  • space
Comparison games
  • Pandemic
  • Flashpoint: Fire Rescue
  • Spirit Island
Mechanics (from transcript analysis)
  • Action Points — Players have a set number of actions (typically four, with potential for a fifth using power cubes) to move, shoot, or engage.
  • Bag Building — Players draw tokens from a bag, which impacts combat and game progression. The bag's contents can be manipulated by players.
  • Bag Manipulation — Players can choose to 'lock' detrimental tiles from the bag for a turn, affecting future draws but potentially costing actions.
  • cooperative play — Players work together to achieve a common goal, with discussion of player order and coordination.
  • crisis management — The core gameplay loop involves dealing with escalating threats and managing different crises across various locations.
  • Modular Board — The game features different missions that alter the objectives and setup.
  • Set Collection — Collecting power cubes is crucial for transforming into more powerful forms and upgrading abilities.
  • Variable player powers — Each agent has unique abilities and powers that can be shared with teammates in the same location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is run and gun from start to finish.
  • I love crisis management pandemic inspired co-ops.
  • This game turns um you know, bad luck into opportunity because when it comes around to the next round, if you your last round, you ended up with an unfortunate series of misses, you've got some tough choices to make because you can now sacrifice actions you will do in this round so that one, you can get power cubes so you can level up faster, which is hugely important, and two, so you can keep those terrible um chips out of this bag so they won't hurt anybody else.
  • The core gameplay actually maybe more than Pandemic, probably more than just about any other cooperative game that I think this one reminds me of is Flashpoint Fire Rescue because that game um, you know, where you're stopping the spread of fire in a house. You spend a lot of time just moving and putting out fire, moving and putting out fire over and over and over again. This game you spend a lot of time moving and then shooting, moving and shooting over and over and over again.
References (from this video)
No references stored for this video.
Video F5-SRdX3e5o Review at 0:02 sentiment: mixed
video_pk 68513 · mention_pk 164778
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Overall sentiment (raw)
mixed
Pros
  • Scenarios are quite varied with different boards, mechanics, and event decks, offering a lot of content.
  • The bag used to resolve combat is pretty cool, with interesting choices and mitigation.
  • Crisis management is really cool and thematic.
  • Tough tactical decisions and puzzly feel offer meaty strategic and tactical play.
  • Players generally know the next two possible events and can pick which one to resolve, giving a sense of control.
  • Ability to share powers and coordinate movement allows for amazing things to be accomplished.
Cons
  • Character power-ups and fashion items can be hit or miss and not always useful.
  • Rules change quite a bit from scenario to scenario, requiring frequent reference to the rulebook.
  • Rules aren't 100% clear for some effects.
  • Randomness in combat might frustrate players who hate it.
  • The game is really challenging, things can compound, and players can feel crushed by enemies.
  • Not a 'sit down and play around' kind of game; requires careful thinking.
Thematic elements
  • battling enemies and dealing with crises
  • spaceship
Comparison games
  • adventure crisis management games
Mechanics (from transcript analysis)
  • action selection — Players have to 'think carefully about what you're going to do' and 'massage your action choices'.
  • Bag Building — Tokens can be added to a bag to permanently make it stronger, described as 'in bag builder fashion'.
  • cooperative play — Cooperation involves deciding who goes where and how to help each other, sharing powers when in the same space.
  • crisis management — Players must manage crises on their spaceship and battle boards, dealing with enemies and ship damage.
  • scenario-based gameplay — The game is played through several scenarios, each with different boards, mechanics, and event decks.
  • Token drawing — Tokens are drawn from a bag to resolve combat, with outcomes like hits, misses, and critical misses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I'm calling this a mix is because all this stuff is fairly hit or miss whether you'll get it or whether it'll be useful.
  • And honestly, comparing this to other adventure crisis management games, this feels like it has almost three times as much content just because it is so varied to explore these different scenarios.
  • But hey, that's part of the fun, right?
  • So yeah, if you like meaty strategic and tactical play, I think this one will be a winner for you, too.
  • But on the other hand, if you're looking for a game that has a quick play time, that has a small footprint, that has super easy rules to digest, or one that's kind of easy and breezy and you can make mistakes without too much consequence, you might want to avoid this one.
References (from this video)
No references stored for this video.
Video JuwMLUOjYb0 Rules Teach at 1:21 sentiment: positive
video_pk 67515 · mention_pk 163643
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Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hits the sweet spot of difficulty and speed.
  • The 'pet strategy' is really good and liked a lot.
  • The advanced mission allows for crashing, which is an attack movement and another way to get ahead of the action economy.
  • The 'fashion items' add to the strategy and capabilities.
  • The game offers 'interesting choices' and 'hard choices' that are engaging.
  • The cooperative nature and discussion among players are highlighted.
  • The transformation mechanic is exciting and adds to the gameplay.
  • The advanced mission is a 'very advanced mission win' that feels rewarding.
  • The game design itself is praised for its 'unexpected shenanigans' and 'insanity'.
Cons
  • The 'tiara being overrun' is the most common loss condition.
  • There are 'weird rules' and inconsistencies, such as how certain enemy movements are handled.
  • A 'mistake' in the game, like being too greedy, can nearly cost the game.
  • Enemies reaching the ship can spawn blobs or add 'temp miss tiles' to the bag.
Thematic elements
  • Agents must charge through an armada and reach the dark dimension before it closes, while also clearing blobs from all boards.
  • The agents of the TR celebrate the return of their pet co-pilots after the fashion tyrant Mugaga retreats to the dark dimension. The agents must charge through her armada and reach the dark dimension before it disappears.
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Players discuss 'getting ahead on the action economy' through various strategies and mechanics like 'crashing'.
  • Bag Building — The 'bag of destiny' is central to gameplay, with players stacking cubes and drawing tiles, and mechanics like 'critical fails' affecting it.
  • Combat — Actions like 'shooting' and 'engaging' are used to defeat enemies like 'goo' and 'blobs'.
  • cooperative play — The discussion focuses on team efforts, discussing strategies together, and making choices for the group's benefit.
  • Movement — Players discuss 'crashing' as a form of movement that is also an attack, and 'teleporting' agents.
  • Player Elimination — While not the goal, the possibility of losing the game through the 'tiara being overrun' or other negative conditions is discussed.
  • push-your-luck — The 'bag of destiny' and drawing tiles inherently involve a push-your-luck element, especially when critical fails can occur.
  • Set Collection — The game involves collecting 'powerups' and 'pets' which are described as the most powerful powerups.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It hits the sweet spot of difficulty and speed for me.
  • Make a choice.
  • Listen to Sepy.
  • It's about getting ahead on the action economy.
  • The tiara being overrun is the most common loss.
  • I'm leaning towards the pet strategy.
  • This is where the game starts to get spicy.
  • This is the only choice we take it.
  • Sometimes, you know, you have to to look at the situation and embrace the chaos
  • The greed mistake of my trying to be too greedy here in the teleporter nearly cost us the game.
  • Can we win this turn? That's the question you should always be asking yourself in Princess.
  • This is one of the things that I love about Princess as a design.
References (from this video)
No references stored for this video.
Video PIWdbvxgWgM Hungry Gamers Playthrough at 0:00 sentiment: positive
video_pk 65868 · mention_pk 159946
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Overall sentiment (raw)
positive
Pros
  • Clear teaching mechanism through training missions
  • Strong emphasis on bag-building and stacking for strategy
  • Teleportation and fashion-item interactions create dynamic plays
  • Pets and head mechanics add fun thematic elements
  • Accessible for new players; scalable to advanced missions
Cons
  • Some randomness can derail planned turns (tile draws, bag contents)
  • Advanced mission is very difficult and could overwhelm players
  • Overpowered nature of fast fashion in certain contexts
Thematic elements
  • Cooperative puzzle-solving with bag-building, tile manipulation, and timed objectives.
  • A sci-fi/fantasy setting featuring agents aboard a starship and planetary mission sites, including the paradise moon of Fisium.
  • Story-driven, humorous banter among a team exploring tactical space-fantasy operations.
Comparison games
  • Luna Rush
Mechanics (from transcript analysis)
  • Bag Building — Drawing and managing tiles from a bag to perform actions or trigger effects.
  • bag-building — Drawing and managing tiles from a bag to perform actions or trigger effects.
  • Boss Battler — Defeating or manipulating heads and minions with controlled respawns and board effects.
  • boss/minion management — Defeating or manipulating heads and minions with controlled respawns and board effects.
  • character abilities / core suits — Characters have unique abilities that interact with tiles to achieve goals.
  • combat resolution — Hits, misses, and damage represented by bag and tile interactions.
  • Cooperative Game — Players work together to complete mission objectives and manage threats.
  • cooperative play — Players work together to complete mission objectives and manage threats.
  • randomized threat spawning — Minions and threats spawn based on tile draws and mission rules.
  • teleportation / transport actions — Teleport allies between board areas to optimize positioning.
  • tile manipulation — Moving, engaging, and discarding tiles to adjust the board state and meet objectives.
  • Tile/Map Shifting — Moving, engaging, and discarding tiles to adjust the board state and meet objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • training missions are super important. They are a good warm-up to the uh core mechanisms
  • purple plays a very important role in this one
  • this mission also teaches you something about the order of these missions
  • The Double Dusters didn't do exactly what we had hoped they would do, but it's still fun to see them used
  • We crushed it.
  • This mission was an awesome addition to Princess.
References (from this video)
No references stored for this video.
Video IZfMs6tNsnY Playthrough at 0:53 sentiment: mixed
video_pk 42958 · mention_pk 130672
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Overall sentiment (raw)
mixed
Pros
  • Indie publishers add freshness and variety to the hobby
  • Indie backers support the life and diversity of board gaming
  • Crowdfunding enables indie games to reach retailers and players
Cons
  • Crowdfunding can have shipping delays, fomo, and negative experiences
  • Not all indie games will reach retail, which can be disappointing for collectors
Thematic elements
  • explanatory, teach-through with demonstration and commentary
Comparison games
  • Marvel Zombies
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Indie Publishers are the backbone churning the butter churning the milk so that this hobby has the life that it has
  • Indie Publishers add something new and fresh
  • Back Indie Publishers and how we can balance spending responsibly
  • Indie Publishers won't survive without crowdfunding
  • I'm Mike your board gaming dud
References (from this video)
No references stored for this video.
Video j6zpmEhuW6g Board Games For One Playthrough at 0:36
video_pk 42118 · mention_pk 127783
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Click to watch at 0:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Fashion-forward teamwork and time‑manipulation as the core vehicle for cooperation and problem-solving.
  • Array
  • A sci‑fi setting aboard the Tiara, a temporal intergalactic armed response agency, with missions to recover pieces of the Conquest Princess and fend off invaders across planets.
  • Array
  • Array
  • Array
  • Playful, exuberant, and fast-paced with a comic-book‑inspired, over-the-top sci‑fi vibe; emphasizes theme through humor and character personalities.
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fashion is power
  • This is a mind-melting puzzle
  • it's a bag Builder
  • power of friendship
References (from this video)
No references stored for this video.
Video k9HE7Fba2fM One Stop Co-op Shop Discussion at 7:36 sentiment: positive
video_pk 40199 · mention_pk 349660
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Overall sentiment (raw)
positive
Pros
  • cooperative and highly varied scenarios
  • cooperative powers are very flavorful
  • kept for potential expansion preview
Cons
  • crisis-management is not everyone's favorite genre
Thematic elements
  • futuristic/ capstone crisis-management with collaborative play
  • crisis management scenario-based cooperative and solo game with fashion/power themes
  • tense, scenario-driven campaign feel
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Bag-building elements influence combat encounters
  • bag-building combat — Bag-building elements influence combat encounters
  • cooperative crisis management — Players cooperate to avert catastrophe through strategic planning and resource use
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love more roleplayer adventures.
  • it's so much fun and they've made some upgrades to the playability of the system and all kinds of stuff.
  • this is a great JRPG inspired boss battler in general.
  • it just incredibly increases replay and variety for the game and it's just a lot of fun.
  • I might get the chance to do another preview of this one before things are finished.
  • I am cautiously optimistic about Battle Forge Berserker.
  • Unlock Kids is a keep for now.
  • the core experience is a ton of fun.
  • not a keep for me
  • open-world wander around like yes, you do have missions and stuff, but often you're just kind of wandering.
References (from this video)
No references stored for this video.
Video jbJQAhm9n3A Board Games for One Discussion at 46:59 sentiment: positive
video_pk 37467 · mention_pk 347707
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Click to watch at 46:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play with multiple player counts
  • Strong demo experience with designer guidance
Cons
none
Thematic elements
  • fashion-forward cooperative adventure
  • retro-futuristic 1970s-1980s aesthetic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's overwhelming it's exhausting it's not very comfortable
  • there isn't much that happens there that you can't get somewhere else maybe just in several different places
  • If you live near one go
  • the staff at the convention center deserves a lot of credit they were as well as the enforcers for Pacs
  • this is the only large convention I'm aware of that requires it as opposed to allowing people to make their choice
  • enter you enter and you get to enter the facility
  • it's huge this what you're looking at now
  • I just want excuses to take my glasses up and down
  • the afternoons and evenings just exploring Philadelphia
  • the first look section actually lets you play games that aren't released yet
References (from this video)
No references stored for this video.
Video RL5rEC1taTQ Board Games for One Review at 0:00 sentiment: positive
video_pk 30041 · mention_pk 331088
Board Games for One - Conquest Princess: Fashion is Power video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Thematic fusion of retro pop culture with a goofy, high-energy tone
  • Cooperative design that rewards teamwork and shared planning
  • Accessible core mechanisms with deeper strategic options at higher difficulties
  • Deluxe components and strong table presence; good production quality
  • Transformations and pet co-pilots add meaningful progression and variety
Cons
  • Boss battles can be brain-burning and may deter casual players
  • Deluxe components take up significant table space; gauntlets are bulky
  • Some artwork and color-coding not finalized yet; color-blind accessibility improvements planned
  • High replay value may require multiple plays to reach advanced stages
Thematic elements
  • fashion as power; time travel; retro sci-fi and superhero/superpowered team-up vibes
  • A time-traveling universe where agents restore a disrupted timeline across a pop-culture mashup landscape inspired by 80s-90s cartoons and franchises.
  • campy, humorous, cartoonish
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy — Each player controls four action tokens to move, shoot, or engage; choosing engage ends a turn.
  • Bag Building — Players draw and manage a bag of hits and misses to resolve combat outcomes, with options to convert misses into better odds.
  • bag-building — Players draw and manage a bag of hits and misses to resolve combat outcomes, with options to convert misses into better odds.
  • Cooperative Game — Players share spaces and abilities, requiring teamwork to recover the Conquest Princess and complete missions.
  • cooperative play — Players share spaces and abilities, requiring teamwork to recover the Conquest Princess and complete missions.
  • Disruptions, goo, and armor patches — Damage accrues via armor patches; disruptions from goo escalate danger and require careful resource management.
  • Event decks and multi-stage battles — Progression through standard, advanced, and boss battles driven by event decks and tiered escalation.
  • Pet co-pilots and mission board — Pet co-pilots provide ongoing abilities; the mission board reveals and deploys pets and powers as you complete rows/columns.
  • Power cubes and transformations — Collect power cubes to unlock a Sailor Moon–style transformation, granting upgraded abilities.
  • Teleportation and battlefields — The Tiara allows teleportation between battlegrounds; the Conquest Princess cockpit offers specialized actions and cannons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Conquest Princess this is a game of trying to keep the timeline intact right in Universe in a world
  • Star Trek meets Sailor Moon
  • Fast fashion depes mode it's all over the place mug Gaga the fashion Tyrant
  • Indie Publishers need our help
  • I'm backing Conquest princess
  • this is wild this is rambunctious ridiculous game
  • absolutely not here's what I got I'm not paid for this one I'm not opposed to being paid for Kickstarter things I just haven't figured out how I want to do it
  • it's generally not fun actually but the idea of what's being fulfilled is fun
  • check it out Conquest princess coming up on the channel too much stuff to mention
  • I love you all I'll see you next time
References (from this video)
No references stored for this video.
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