Game Info
Players
2
Age
10+
Playtime
15 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Playthrough
Unrest - Teach & Playthrough
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–2 of 2
Video ltoJ3WaU7tc
Meeple University Playthrough at 0:12 sentiment: neutral
video_pk 70742 · mention_pk 246510
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Provides points from placing servants on the wall immediately.
- Allows for strategic card play matching dice rolls.
- Advancing on tracks offers bonuses and points.
Cons
- Fear of going badly due to not getting cards off the canal.
- Potential regret for not matching dice in a future round when out of servants.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Cards are played, potentially matching dice rolls, to perform actions or gain benefits.
- Dice Rolling — Dice are re-rolled to determine available numbers for actions, affecting movement or action choices.
- scoring — Points are awarded throughout the game for actions like placing servants on the wall, reaching the top of tracks, or collecting specific cards. End-game scoring is also mentioned.
- Servant Placement — Players place servants to take actions, with costs and benefits associated with placement on different board areas like the 'wall' or 'boat'.
- Set Collection — Players collect 'Jade' cards, with points awarded for sets or matching certain criteria.
- Track Advancement — Players advance on various tracks, such as the 'intrigue' track, which provides bonuses or points.
- Travel — Players can travel, which seems to be a specific action on the board that can lead to points or other benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're really just going to be trying to show you the mechanics of the game we're not going to go into heavy strategy and the things that we do probably aren't the best strategy this is really for mechanics demonstration
- we hope this gives you a flavor for how the game is played
References (from this video)
No references stored for this video.
Video r95lyZrc3NQ
Before You Play Playthrough
video_pk 3751 · mention_pk 166576
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game is designed by Brendan Hansen and published by pandasaurus games
- two-player only asymmetric card game
- the object of the game is simply for the Rebellion to either liberate three of them or for me as the Empire to maintain control over three of these districts
- it's a very quick game it plays in about 10 to 20 minutes
- the area of Interest token
- you can only affect the cards that are in the area of interest you can never play to cards that have already been placed
- the Empire will know at least one of the three
- Liberated districts get flipped over to their liberated side and get removed from play
- the clock is ticking re I can reveal at any time when the time is right
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2