The past one hundred years has brought many sightings of unidentified flying objects. While this has often been credited to the sci-fi craze of the mid 20th century, recent sightings by respected members of the military and captured video show that something is out there that we can't quite identify. The search is on to discover and fully document this phenomena so that we may understand more about it.
The Search for UAPS is a game about this real-world search. You are astronomy enthusiasts, and you've recently seen something in your evening stargazing that you can't explain. Using your telescope, camera, and computer research, you're trying to track down this Unidentified Anomalous Phenomena (UAP) to help the global scientific community gain a better understanding of what's out there. While UAPs have been spotted all over the world, you'll be focusing on the edge of space, where it is possible that these objects might be.
Deduction fans will enjoy new gameplay elements such as variable quantities of objects, analyzing satellites, and major new twists, such as rotating orbits that result in continually changing placement and adjacency. Objects can be next to something, above it, below it, in the same quadrant from it, or even directly across from it. As the Earth rotates, the options continue to expand! Search for and take pictures of satellites, the International Space Station, or the Hubble Telescope to help you track down mysterious UAPs!
—description from the publisher
- Part of a well-regarded series ('The Search for...')
- Terrible, forgettable name
- A rehash/reprint of two other games
- Arguably already done better by its predecessors
- Unlikely to beat the scores of the previous games
- UAPs (Unidentified Anomalous Phenomena)
- The Search for Planet X
- The Search for Lost Species
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- everything about Gen Con is designed to make you want to buy games
- I have 10 games that have appeared on multiple reviewers content creators and just General Media lists is the most hyped games of Gen Con 2024 some of which are games that were on my list and that my wife and I would actually like to own but I have a compelling reason for each one of them as to why you shouldn't purchase them at Gen Con specifically
- the hype is where they make their money and the window of time afterwards is well where everyone forgets about the game they published
- this is just going to sit on your shelf cuz the first couple game plays are educational and arguably disappointing
- I stood in line last year all night for Lurana we had a great time we hung out with the crowd we rushed in we bought everything they had available from playmats to card sleeves to terrible binders
- it's not a responsible Booth to go through unless you you just you just have the money to throw around
- I think many people are going to buy foundations Metropolis as the affordable accessible easy way to get into the foundation's game and system and I think that's actually reasonable responsible and totally justified
- I don't often see IP games coming into the board game Marketplace and capturing everyone's attention
- I don't think this one is going to hit it out of the park I don't see that score ticking upwards
- I think it's a terrible name and then pick this up because it's going to be available down the road again it's just one of those things where unless you are a big fan of the original two and you need something new the game's already been done twice and arguably already been done better
- I just think it's I just think it's too closed of a system an amazing game a beautiful system but I don't think you need to run out and grab it now
- our Instinct would be to buy base game expansion expansion everything right away and I don't think that's the right approach here
- there's a lot of stuff that uh sells primarily during this season of hype they hold it they bring limited quantities they artificially inflate how big their lines are and how much demand there needs to be and then a month or two later it's still in shrink on your shelf or potentially punched in sleeve but never played sitting on your shelf and everyone stopped talking about it
- I have better advice than I follow and that's a good thing
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Earth is round thanks Aristotle
- those ndas are air tight
- The game is a competitive deduction game your questions and your revealed photos are public but your answers and deductions are private
References (from this video)
- investigating unidentified anomalous phenomena (UAPs) with deduction and app integration
- Earth orbit / sky sectors where investigators search for unidentified objects
- competitive deduction with private deductions and public questions
- The Search for Planet X
- The Search for Lost Species
Mechanics (from transcript analysis)
- board rotation — Inner board rotates while the outer orbit remains unchanged to increase difficulty
- end game condition — Ending condition when the UAP is identified and three surrounding objects are proven
- object identification — Identify the three surrounding objects of the UAP to prove deduction
- photo capture and scoring — Take photos of a sector; place a guest face down in the sector; photos are checked by the app to score points
- sector/sky exploration — On a player's turn, actions explore skies above the current quadrant
- survey vs identify — Survey reveals how many objects exist in a sector or orbit, at a time cost
- Time Track — Players pay time costs on an outer track; the player with the time token Fest back has the next turn
Video topics + discussion points
Quotes (from this video)
- The Earth is round thanks Aristotle
- those ndas are air tight
- The game is a competitive deduction game your questions and your revealed photos are public but your answers and deductions are private
References (from this video)
- Investigation and deduction about UAPs
- Earth, unidentified anomalous phenomena
- The Search for Planet X
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- these 10 games that it would be a crime if we did not play by the end of the year
- I foresee us playing each and every one of these games
- the art style is inviting
- it's a crime that we have not tried it
- we're really close to hitting that 6,000 subscribers
- Fleet the dice game... we have never actually played Fleet the board game
- Ark Nova will be one for sure that we will be getting to the table
- Daoshi... we adore Dev games
- Ironwood... extremely high quality games
References (from this video)
- Strong deduction core paired with app integration
- Two-board design (basic/expert) allows scalable play
- Private notes create tension and strategic depth
- Varying objectives and final scoring add replayability
- Companion app is mandatory; no non-digital play option
- Complex, lengthy rules that require careful study
- Setup and device management can be cumbersome
- Some rules depend on the rule book for edge cases
- UAP research through deduction and observation
- Earth orbit and space sectors; tracing unidentified anomalous phenomena
- educational/analytical with private information surfaces
Mechanics (from transcript analysis)
- Action economy with time track — Turns are determined by time costs; players advance along a shared time track and the active player rotates based on board position.
- App Assisted — A companion app directs setup, actions, results, and scoring, while also delivering private info to players.
- App-guided play — A companion app directs setup, actions, results, and scoring, while also delivering private info to players.
- Board rotation & quadrant modifiers — Earth rotation rotates quadrants, changing sector relationships; quadrant modifiers affect rules locally.
- Deduction — Players use clues gathered from pictures, app prompts, and actions to deduce which objects occupy which sectors.
- Deduction & inference — Players use clues gathered from pictures, app prompts, and actions to deduce which objects occupy which sectors.
- Endgame scoring and final scoring shots — The game ends when someone locates the UAP; players score through photos and relative position.
- Object-based sector rules — There are nine types of space objects with strict sector placement rules and inter-object relationships.
- Private information & note-taking — Each player has a private spaceboard and noteboard; most information is private and must be shared or deduced through app prompts.
- Time Track — Turns are determined by time costs; players advance along a shared time track and the active player rotates based on board position.
Video topics + discussion points
Quotes (from this video)
- the Search for UAPs is a game about looking for specific objects in space using logic and your skills of deductive reasoning
- you'll need your wits along with this Nifty companion app to gather Clues
- the UAP will always appear as space junk
- each sector can only ever contain one object
- the app will guide you through the necessary steps
- the end of the game is triggered when one player correctly identifies the location of the UAP