Tembo: Survival on the Savanna Deep Dive
What the Community Thinks About Tembo: Survival on the Savanna
The Dice Tower's two hosts split on how much they enjoyed Tembo: Survival on the Savanna, and that split captures much of the reaction to the game. One host settled on a six out of ten, describing it as more interesting than fun and admitting it never quite gelled despite liking the theme. The other gave it a 7.5, pointing to the uniqueness of the cooperative structure and the tension of moving a herd across the savanna as reasons to like it more.
Grant Lyon covered Tembo in a roundup of upcoming releases from The Op and Sidekick Games, calling it a difficult puzzle for players who want a real challenge in a cooperative game and noting they had heard it can be hard to win. BoardGameGeek's hosts placed Tembo alongside the earlier games in the same animal-themed series, praising the artwork and calling elephants creatures everyone can get behind. Tabletop Tolson's Kimberly was the most enthusiastic of the group, naming Tembo a favorite game from BGG Con and describing it as family-friendly and immediately replayable.
Where the reviews lined up was on where the real danger in the game comes from. The Dice Tower pointed out that the lions felt like less of a threat than simply running out of cards or time, a read matched by Grant Lyon's comment that Tembo is a genuinely difficult game to win.
Core Mechanics That Define Tembo: Survival on the Savanna
Managing the Matriarch and Lion Deck
Tembo runs on a single shared deck mixing ordinary path cards with matriarch cards and lion cards, and reviewers spent real time on how that mix creates pressure. The Dice Tower walked through how playing a matriarch card lets the herd's leader move to an adjacent elephant, gathers the moving elephants back to a tired pool, and costs the team energy on the shared track, with a second matriarch drawn while already holding one forcing a costlier double activation.
Lion and lioness cards work differently. BoardGameGeek explained that when a lion card comes up, any lions already active stand and move toward the closest elephant, chasing off any herd members caught on their tile for the rest of the game. The Dice Tower added that the first lion card played usually just wakes the animal while a second one sends it hunting, and that tracking how many matriarch and lion cards remain in the deck becomes part of the team's ongoing math.
Card Orientation and Board Building
Multiple reviewers focused on the rule that each player's seat gives them a fixed facing direction, and that most cards must be played in line with it. The Dice Tower explained that straight-arrow cards have to point the way a player is already facing, while a smaller number of curved cards can turn any direction, and called those flexible cards clearly the strongest in the deck because there are so few of them. Tabletop Tolson walked through the same system from the setup side, showing how playing a card either extends the savanna tiles the herd is walking across or plants elephants onto spaces the tiles have already opened up.
Grant Lyon summarized the effect of that seating rule as one of the more interesting aspects of the design, since where a player sits changes what the same card in their hand is able to do compared with a card in a teammate's hand.
The Tembo: Survival on the Savanna Experience
Tension That Comes From the Clock, Not the Lions
Reviewers agreed that Tembo's pressure rarely feels like a chase. The Dice Tower said the lions felt like the least of their concerns next to simply running out of time, and that watching how many cards teammates have left created more anxiety than the animals moving across the board. Grant Lyon echoed that difficulty from another angle, describing Tembo as a real puzzle challenge that they had heard can be hard to win outright.
That pressure is compounded by how the team loses. BoardGameGeek laid out the game's several loss conditions, losing every elephant, running out of the shared deck, or letting both lion tokens catch the matriarch on the same tile, and called the result a classic cooperative structure with many ways to lose and one way to win.
A Puzzle That Scales From First Game to Campaign
Tabletop Tolson spent much of their review walking through how adjustable the challenge is before a single elephant moves. Players can slide easier cards into the deck to soften the early game, choose journey tiles rated by star difficulty, and add optional event tiles that change what happens at the watering holes. Tabletop Tolson called the harder three-star configurations incredibly challenging, and noted a three-game campaign builds on top of that.
The Dice Tower also described the adjustable journey tiles, from an easier setup recommended for a first game up to harder layouts, and confirmed the box includes a shorter intro configuration for new players.
What Makes Tembo: Survival on the Savanna Stand Out
A Cooperative Game Unlike Its Own Series
The Dice Tower called Tembo's design genuinely unusual, with one host saying they did not think they had played a cooperative game quite like it. Both Dice Tower hosts pointed out that Tembo breaks from the earlier games in the same publisher line by trading competitive tile placement for a fully cooperative structure. BoardGameGeek added that the through line across the whole series is Vincent Dutrait's artwork, calling the cover's matriarch and her herd striking and beautiful, and saying elephants are an animal that just about everybody can get behind and love.
That praise for the presentation carried into how the hosts talked about the direction-based card play, which The Dice Tower said also curbs an alpha player, since teammates cannot see the exact cards in someone else's hand, only whether they can legally play in a given direction.
Replayability Built Into the Setup
Tabletop Tolson highlighted how much the game changes before it even starts, from swapping which of the six savanna boards are laid out to choosing how many easier cards ride on top of the deck. Event tiles, campaign progression across easy, medium, and hard configurations, and a dedicated solo mode all extend that replay value, with Tabletop Tolson calling the solo experience worth trying for players who like the puzzle angle. Grant Lyon made a similar point, noting the escalating difficulty setups keep the game replayable for a group that wants a bigger challenge.
Potential Drawbacks
A Few Rough Edges in the Components
The Dice Tower's biggest complaint was a small one: telling the landmark tiles apart from the tokens that mark visiting them. One host said they would rather have had a simple track to move down as each landmark is reached instead of matching separate pieces. The same reviewer also questioned the setup cards that dictate how tiles and lions are arranged, saying the patterns felt arbitrary even while acknowledging they exist to control difficulty.
Repetition and Punishing Randomness
More than one reviewer flagged that Tembo can feel repetitive or unfair depending on the draw. The Dice Tower said the turn structure can feel like doing the same thing over and over, resetting the herd's path while the clock runs down, and that a bad run of matriarch and lion cards can leave a team feeling punished by the deck rather than by their own decisions. Grant Lyon's comment that the game is difficult to win points at the same issue from another side, and Tabletop Tolson noted that once event tiles are added they can throw a lot more complexity into a game that is already, in Tabletop Tolson's words, incredibly challenging.
If You Enjoy Tembo: Survival on the Savanna
Aqua and Hootan are the two earlier entries in the same publisher series that both The Dice Tower and BoardGameGeek pointed to when introducing Tembo. The Dice Tower noted that those two games are built around competitive tile placement rather than cooperation, so players coming from Tembo should expect a different kind of game rather than more of the same herd-survival puzzle. BoardGameGeek connected all three through Vincent Dutrait's artwork, describing it as the visual through line that carries across the series.
What Reviewers Are Saying
"This gets unique points from me for sure. I don't think I've played a cooperative game like this at all."
— The Dice Tower
"I think elephants are an animal that just about everybody can get behind and love. They're just super cool creatures. And so, it's fun to have now a cooperative game in this sort of series to give us this really interesting tough challenge to kind of bond over."
— BoardGameGeek
"This game is so fun. It is just delightful, wonderfully themed, still lives up to the excitement that I had the very first time I played. And I just can't wait to keep playing this, jumping into the campaign, but then trying some of those harder configurations."
— Tabletop Tolson