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Tembo: Survival on the Savanna box art

Tembo: Survival on the Savanna

Game ID: GID0451338
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video XQQ_D-jlf6U Playthrough at 0:18 sentiment: mixed
video_pk 66869 · mention_pk 162682
Tembo: Survival on the Savanna video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative nature
  • Thematic elements (elephants, savannah, lions)
  • Engaging mechanics like card placement and resource management
Cons
  • Can be brutal and difficult
  • High risk of losing elephants
  • Difficult energy management
  • The double matriarch mechanic can be punishing
Thematic elements
  • Getting a herd of elephants safely across the savannah while managing fatigue and avoiding lions.
  • Savannah
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting/playing — Players draw and play cards with various effects, including placing elephants, building the savannah, or activating special abilities.
  • cooperative play — Players work together to achieve a common goal.
  • hand management — Players use cards from their hand to perform actions or gain benefits.
  • Push Your Luck — Elements like drawing matriarch or lion cards can lead to negative consequences if not managed carefully, especially with double matriarch draws.
  • Route Building — Players are trying to guide their herd across a series of boards to a destination.
  • set collection — Players aim to collect specific sets of items or cover specific spaces on the board (landmarks).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We got to get mossy.
  • We got a destination to get to, baby.
  • The matriarch has spoken.
  • The strength of elephants is shocking.
  • Hilarious.
References (from this video)
No references stored for this video.
Video Mb5LBSp3f9c Review at 0:19 sentiment: mixed
video_pk 66849 · mention_pk 162654
Tembo: Survival on the Savanna video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork
  • Unique cooperative experience
  • Tense theme
  • Good job conveying the tension of moving the herd across the savanna
  • Helps prevent alpha player syndrome due to card orientation rules
  • Low alpha gamer possibility
Cons
  • Minor issue with landmark identification
  • Setup cards feel arbitrary
  • Can feel repetitive
  • Can feel punishing
  • Can get a bad deck makeup
  • More interesting than fun
  • Missed the fun of it
  • Doesn't gel for me
  • Might take longer than 30-45 minutes due to being a thinky game
Thematic elements
  • Cooperative game where players take a herd of elephants across the Savannah without lions eating them.
  • Savannah
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal.
  • hand management — Players manage cards in their hand to perform actions.
  • Modular board — The game board is composed of several modular pieces that can be arranged differently.
  • Push Your Luck — Players take risks, such as drawing cards, that could lead to negative consequences.
  • Resource management — Players manage resources like elephants and energy.
  • variable setup — Different setup options are available to adjust difficulty and board layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is, as many cooperative games are, a procedural game.
  • Because it has this weird hand management where you're all like, 'oh Mike, you're almost out of cards.'
  • The game to me is more interesting than fun.
  • I do feel that tension of getting my herd across the savanna.
  • If you don't like any punishing elements, then you might be on the other side of that continuum.
References (from this video)
No references stored for this video.
Video pt5OAtMHqCg TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Rules Teach at 0:18 sentiment: positive
video_pk 60171 · mention_pk 152611
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Tembo: Survival on the Savanna video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic focus on elephants and savannah life with cooperative play
  • High replayability due to variable journey tiles and random setup
  • Rule-school approach reduces the learning curve for new players
  • Tension from energy management, lion threats, and deliberate matriarch movement
  • Card rotation and orientation mechanics add depth and player interaction
Cons
  • Relatively steep initial learning curve due to multiple interacting systems
  • Orientation-dependent placement can be confusing for newcomers
  • Rule complexity with various exceptions may require a patient moderator or longer initial play
  • First games can feel lengthy due to setup and rule explanation
Thematic elements
  • Cooperation under threat from predators (lions) with resource management (energy) and elephant herding as core mechanics
  • Savannah, Africa during a cooperative elephant migration toward six landmarks and a destination board
  • Cooperative, tile-driven journey with variable setup and evolving board state
Comparison games
none
Mechanics (from transcript analysis)
  • Card rotation and icons — Some cards feature an icon that allows rotation; rotation can alter outcomes and board state, and is the only time you can rotate under certain conditions.
  • Elephant placement and adjacency — Elephants are placed in a fixed paw-pattern adjacent to the matriarch or other elephants; diagonals count as adjacent within the given adjacency rules.
  • Energy management and trees — Eating trees grants energy; energy loss is a central lose condition, and tree colors/flip mechanics influence energy dynamics.
  • Landmarks and standees — Landmarks are completed by occupying purple circles; completing all landmarks yields standees and moves you toward the win condition.
  • Lions and lioness activation — Lions wake up from cards, move toward elephants, attack and remove elephants; this raises risk and can force strategic shifts for all players.
  • Matriarch movement and herd pushing — The matriarch can move to adjacent spaces, pushing the herd toward landmarks; moving costs energy for players and triggers regrouping of elephants.
  • Pattern placement and orientation-based card play — Players place cards on Savannah boards in quadrants; the card's directional arrow must align with the facing orientation, making siting and direction matter.
  • Rough terrain and resource costs — Rough terrains require two elephants per space and cannot be used on the same turn to gain energy, injecting strategic cost into movement.
  • Support cards and tokens — Support cards provide one-time benefits; tokens are spent before actions and are limited in number, adding a layer of planning.
  • Tech trees — Eating trees grants energy; energy loss is a central lose condition, and tree colors/flip mechanics influence energy dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tempo is a cooperative game for one to four players where you're all collectively trying to move your herd of elephants to six landmarks and then get to your destination.
  • You always have to be on the lookout for lions because they're going to come up as you draw cards as well.
  • And over the course of the game, your matriarch elephant is going to be pushing the herd forward to the goal of the game.
  • There's four ways to lose and we'll go over those as we come up to them.
  • It's a bit of a pressure of luck because if you hold one of these in your hand, you don't have to play it.
  • Cards with that icon can turn the card and rotate it, even if they're placing elephants.
  • The object of the game is to visit all six landmarks.
  • You win.
References (from this video)
No references stored for this video.
Video 8BaSaQdsN78 Watch It Played Rules Teach at 0:07 sentiment: positive
video_pk 38709 · mention_pk 116643
Watch It Played - Tembo: Survival on the Savanna video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative, encourages player discussion and teamwork
  • Varied setups with multiple Savannah boards and difficulty tiles
  • Clear, teachable progression with demonstrable rules in the video
  • Campaign and solo options extend longevity and replayability
Cons
  • Rule complexity can be challenging for new players
  • Lions and footprint pattern rules require careful teaching and setup
  • Some mechanics (patterns, terrain interactions) may feel fiddly in larger player counts
Thematic elements
  • cooperative herd survival against predators (lions) in a dynamic savannah landscape
  • Savannah, Africa; elephant herd migration and survival
  • tutorial/educational
Comparison games
none
Mechanics (from transcript analysis)
  • build the savannah — place Savannah cards onto boards, oriented by arrow rules or freely if the card allows, to shape the map and gain benefits
  • deck management and matriarch interactions — a draw/deck system with multiple card backs; matriarch resolution, including double matriarch scenarios, affects energy and draw penalties
  • deck manipulation — a draw/deck system with multiple card backs; matriarch resolution, including double matriarch scenarios, affects energy and draw penalties
  • end-game and failure states — lose conditions include energy reaching the end, depletion of elephants, lions in matriarch area, or an empty draw deck
  • energy track and trees — an energy track governs game termination; trees and energy events provide energizing or penalty effects via standees
  • Events — optional event cards and support tokens modify rules or grant benefits; events can be immediate or persistent
  • events and support tokens — optional event cards and support tokens modify rules or grant benefits; events can be immediate or persistent
  • landmarks and win conditions — players must visit all landmark spaces printed on Savannah tiles; once all purple spaces are filled, the game ends with a win
  • lions — when activated, lions move toward the nearest elephants, potentially removing elephants and imposing penalties on players
  • matriarch — play or move the matriarch, then resolve its effects and reset or adjust elephant placements; matriarch interactions affect penalties and card resolution
  • place elephants — rested elephants must fill footprint patterns on the board according to the exact pattern, orientation, and terrain rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The savannah is beautiful, but it can also be dangerous, especially for elephants making their way to its various destinations as they work to find food, protect the herd, and avoid attacks from lions on the prowl.
  • Join me at the table, and let's learn how to play.
  • The game is played over a series of turns, starting with the first player and then going clockwise around the table.
  • If you ever reach this final space of the energy track, the players all lose.
References (from this video)
No references stored for this video.
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