Game Info
Year
2024
Players
2-5
Age
14+
Playtime
60 min
Complexity
2.5/5
Collection
Mechanic profile
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Vibe profile
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Description
Criminal syndicate competition game where players use cards to influence regions carry out operations and accumulate credits over three rounds
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video Vv7pM64w-PY
MLE University Rules Teach at 0:04 sentiment: positive
video_pk 65965 · mention_pk 160217
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Area control triggered by simple card play with lots of tactics and strategy.
- Ten different factions to choose from for flavor and strategy.
Cons
- Prototype components and rules; not final.
Thematic elements
- crime syndicate / boss influence
- Syndicate crime world with multiple sectors
Comparison games
none
Mechanics (from transcript analysis)
- area majority — Aim to have majority influence in sectors; end-of-round scoring.
- bottom_benefits — Some cards have bottom benefits that can be resolved under certain conditions.
- closed drafting — Option to swap a card from hand with a card in the market to optimize your hand.
- Compound Scoring — Scoring occurs after each player has played six cards; the game ends after three rounds.
- faction_cards — Ten factions with flavor and varying abilities; factions can affect strategy and complexity.
- hand management — Players manage agent cards in hand to perform actions.
- hand_management — Players manage agent cards in hand to perform actions.
- objectives_and_market — Players start with objectives; remaining objectives are discarded; bottom-benefits may apply under conditions.
- open_drafting — Option to swap a card from hand with a card in the market to optimize your hand.
- round_based_scoring — Scoring occurs after each player has played six cards; the game ends after three rounds.
- token_economy — Influence tokens and operation tokens are used to perform actions and gain credits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you are a Syndicate Crime Boss trying to earn points
- you want to have majority influence in many sectors at the end of each round
- you'd play a card and do the actions then optionally swap one of your cards in hand with a card in the market to optimize your hand
- end after three rounds
- if you like area control triggered by simple card play with lots of tactics and strategy then Shadow Moon Syndicate is for you
- the components in this video are prototype so rules and artwork are not final
References (from this video)
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