Game Info
Year
2022
Players
2-4
Age
14+
Playtime
75 min
Collection
Your Tier
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Description
Economic strategy game set in the golden era of ocean liners where players build fleets and establish trading networks by Mac Gerdts
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 2 ·
mix 1 ·
neu 1 ·
neg 1
Showing 1–7 of 7
Video 6bDeTK9PTIM
Board Gaming Ramblings Top 20 List at 6:03 sentiment: positive
video_pk 89364 · mention_pk 237165
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- continuation/upgrade of Concordia style experience
- clean thematic integration with mechanics
Cons
- new iteration of a classic formula may not suit all
Thematic elements
- merchants navigating transatlantic routes
- historical shipping/colonial era, sea trade
- historical simulation
Comparison games
- Concordia
- Transatlantic
Mechanics (from transcript analysis)
- Network/Route Building — players plan and optimize shipping routes across oceans
- route/building — players plan and optimize shipping routes across oceans
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- please subscribe to the channel if you haven't done so
- it's a button down there it's free and it helps us out a lot
- I cannot wait to play the final version of the game
References (from this video)
No references stored for this video.
Video 0NwYb79CE5U
Getting Games Discussion at 7:21
video_pk 89373 · mention_pk 237261
Click to watch at 7:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video t47jFiuUQx4
Meeple University Top 10 List at 14:17 sentiment: positive
video_pk 89371 · mention_pk 237238
Click to watch at 14:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fixes issues with Transatlantic
- Maintains simplicity and depth like Concordia
Cons
none
Thematic elements
- Ocean Liner Market era
Comparison games
- Transatlantic
- Concordia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
- plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
- next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
- next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
- if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
- this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
- so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
- if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
No references stored for this video.
Video kyDshyy_LzI
Meeple University Review
video_pk 69941 · mention_pk 166832
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is kind of an updated version of transatlantic
- it's a game of picking your actions at the right time
- there's a rondle for actions
- the blue band was a real award that was given for the fastest transatlantic Crossing
- this is a passion project
- there's a lot of shipping history in this game
- everyone goes into specialization
- the money... they almost fail Unfortunately they are fake because they all have the same serial number
References (from this video)
No references stored for this video.
Video kyDshyy_LzI
Meeple University Review at 0:09 sentiment: mixed
video_pk 69941 · mention_pk 234942
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Strong shipping-history theme with real ships and a detailed booklet
- Relatively simple, straightforward turn structure
- Good variability through ships, flags, and region mechanics
- Endgame structure with a defined final stretch
Cons
- High specialization can reduce engine-building variety
- Actions felt less interactive than expected
- Possible king-making dynamics
- Money appearance noted as potentially odd (identical serial numbers on money)
Thematic elements
- shipping history
Comparison games
- Concordia
- Transatlantic
Mechanics (from transcript analysis)
- Blue Ribbon/flag scoring — Points are earned based on matching ship flags to scoring tracks, with Blue Ribbon tokens offering bonuses.
- Coal resource management — Coal is spent to activate ships and generate income; coal pits replenish ships.
- End Game Bonuses — Deck depletion triggers three final rounds to finish the game.
- endgame timing — Deck depletion triggers three final rounds to finish the game.
- Gold/Silver/Bronze Scoring — Points are earned based on matching ship flags to scoring tracks, with Blue Ribbon tokens offering bonuses.
- Region activation and income — Activating a region provides income to all players with ships there, amplified by trading houses.
- Resource Management — Coal is spent to activate ships and generate income; coal pits replenish ships.
- Rondel — Players move around a rondel to take actions; first turn can choose anywhere, later turns allow up to three steps along the rondel.
- Rondel action selection — Players move around a rondel to take actions; first turn can choose anywhere, later turns allow up to three steps along the rondel.
- Ship market and purchasing — Ships are bought from a supply, placed on a board region, and then contribute income via coal and ship stats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is kind of an updated version of transatlantic
- it's a game of picking your actions at the right time
- there's a rondle for actions
- the blue band was a real award that was given for the fastest transatlantic Crossing
- this is a passion project
- there's a lot of shipping history in this game
- everyone goes into specialization
- the money... they almost fail Unfortunately they are fake because they all have the same serial number
References (from this video)
No references stored for this video.
Video LhpWsUGf1S8
Video Update at 0:04 sentiment: neutral
video_pk 66009 · mention_pk 160359
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- just play Crossing oceans
References (from this video)
No references stored for this video.
Video 3W_zF-Gc2Fc
Board Gaming Ramblings Review at 0:07 sentiment: negative
video_pk 40087 · mention_pk 121174
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Faster turns and a smoother flow than Transatlantic
- Clear, color-coded action tracks and a visually tidy map
- Double-sided board including a historical map option
- Condensed, readable rulebook relative to a complex macro-game lineup
- Allows long-term planning with an efficient turn cadence
Cons
- Gameplay can feel repetitive and not highly exciting
- Rondelle design can feel boring or constrained for some players
- Scoring shift away from Transatlantic reduces thematic engagement for fans of that mechanism
- Balance concerns necessitated a published variant; some players may still find it lacking depth
- Overall weight and puzzle feel may not satisfy players seeking a richer strategic experience
Thematic elements
- Economic competition through shipping and logistics
- Global maritime trade and shipping routes
- Semi-thematic with euro-style rondelle and contract-driven scoring
Comparison games
- Transatlantic
Mechanics (from transcript analysis)
- Blue Ribbon action — A special action location that can double production/points when certain conditions are met.
- Cargo/coal management — Cargo capacity and coal resources affect revenue and some actions.
- Contracts and bonuses — Contracts provide small bonuses and influence the timing and value of actions.
- End-game scoring via flags and tokens — Points come from ships on the table, trading houses, and multicolor flag tokens; end-game timing and color diversity matter.
- Region actions and money generation — Region-based actions yield money and other benefits, driving economy-centric decisions.
- Rondel — Players move a marker around a circular action track to choose actions; spaces are limited and strategic planning around the rondel is central.
- Rondel action selection — Players move a marker around a circular action track to choose actions; spaces are limited and strategic planning around the rondel is central.
- Ship acquisition and placement — Players buy 1-3 ships and place them on map regions; placement drives future scoring and interacts with space availability.
- Ship obsolescence — Older ships can be displaced by newer ones; replacement rules influence board state and future placements.
- Trading houses and market — Building trading houses creates synergies; a side market for ships includes tokens and color-specific scoring implications.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a set round rundown with a set number of turns between the others
- this rondelle is kind of a boring rondelle
- the biggest change is the way you score points
- I think this is more like plain and boring
- it's an average game for me
- it's not something I am ever excited to play again
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7