Game Info
Year
2003
Players
3-6
Age
10+
Playtime
20 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
French fantasy humor game where trolls distribute adventurers as game prey requiring dexterity observation and memory
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Images
GID0452245.jpg
GID0452245_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 8 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–9 of 9
Video S2TavvnDn3U
Watch It Played Travelogue at 13:37 sentiment: positive
video_pk 92572 · mention_pk 291725
Click to watch at 13:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- amazing diorama
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Multiverse this was a very popular Booth I would have liked to have gotten a demo in but man they were busy all the time
- Superheroes and cards and it's a Well reviewed game so I'm glad to see them having a lot of success there.
- had a chance to learn flasho Fire Rescue from David one of our viewers and his friend those two guys were so much fun to play with we were the loudest ones in the library we just barely eak out a win
- I wanted to pick up my own copy of flasho fire rescue had the designer sign it and it's certainly a game I would consider featuring on our Channel
- I also want to give a real shout out to the other board game media creators that I had a chance to meet I really respect and admire your work Larry and Tim Lance Joel Cody and John Ryan metler tox the D6 generation and the Big Daddy himself Tom vassel
- if you get a chance to come out to Gen Con I would highly recommend it it truly is the best four days in gaming
References (from this video)
No references stored for this video.
Video N8c8UxoT8Ig
UndeadVikingVideos Discussion at 55:12 sentiment: positive
video_pk 86249 · mention_pk 304305
Click to watch at 55:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- popular social activity
Cons
- difficult to get family interested
Thematic elements
- RPG
Comparison games
none
Mechanics (from transcript analysis)
- Role-playing — runs a d and d game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- defines this as a hottie from a specific US state of course go for it Georgia Peach
- defines this as a hottie from a specific US state of course go for it
- The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
- Georgia Peach is correct nicely done
- I remember going to that in the movie theater and laughing my ass off
- The handicam thing I had to like look at the floor of the theater to just like get through the movie
- that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
- okay everybody hated usual sock know I love the usual socks
- I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
- Happy Gilmore 2 2025 it's in post production
- more uncut gems please
- that movie is good I like that that is good movie
- Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
- Adam Sandler will be playing Happy Gilmore
- Bad Bunny will be playing Happy's caddy
- well grown-ups made a boatload of cash grown-ups was printing money
- people are tired of superhero movies
- The Fallout of trading Luca donic is just unreal
- I love I love the trade deadline
- I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
No references stored for this video.
Video hYonVYJd5tU
UndeadVikingVideos Analysis at 0:37 sentiment: positive
video_pk 83644 · mention_pk 303798
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The dynamic improvisation by the DM created an epic and memorable combat encounter.
- The use of attribute draining and magical darkness provided a unique and challenging threat.
- Player agency in decisions like splitting up led to emergent narrative moments.
- The rewarding of heroic actions with reroll tokens enhances player engagement.
- The scenario was considered one of the best traps the players had experienced.
Cons
- The combat was significantly longer than typical for the group (45 minutes vs. 5-10 minutes).
Thematic elements
- exploring a cursed mine and confronting its dangers
- ancient dwarven mine
Comparison games
- Call of Cthulhu
Mechanics (from transcript analysis)
- Attribute draining — A creature's attack causes players to lose random attribute points.
- Combat — Describes a specific, lengthy combat encounter with a powerful devil, including its abilities like regeneration and ice walls.
- DMing on the fly — The host emphasizes the ability to improvise and adapt game scenarios, monster stats, and encounters without pre-written plans.
- Hit points — Players lose hit points, but losing attribute points is seen as more impactful.
- Illusion — The shadow demon uses ventriloquism and illusion to trick and separate the players.
- Magical darkness — Used to disorient players and hide threats, contrasting with the host's preference against magical light sources.
- Player rewards — Poker chips are awarded for heroic or humorous moments, granting reroll abilities.
- Role-playing — Discusses character interactions, including a paladin's unrequited feelings and the devil's ability to read minds to exploit emotional vulnerabilities.
- Saving Throws — Players must make saves against draining effects that reduce attribute points.
- traps — Includes traps on treasure rooms and magically sealed doors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rigidity of having a stat block and a thing in a room and saying this is what you experience and this is what happens. Can work a lot and it can work really really well.
- Being able to find a happy medium between this is exactly what's supposed to happen in that room and that's not going to work now. It's going to be lame if I try to shove um that square shaped peg into the circle hole. I need to I need to change things up.
- It literally came down to at the very end, everybody had dropped except for the paladin and they had one last vial of holy water left.
- The way I do that then is that I just have all of these rooms here and then I just write down the number of rooms.
- Wouldn't it be cool if I did blank and then you allow that cool thing to happen and and you make it cool and you make it fun.
- The people that are running the games tend to forget about the fact that it's okay if you just allow yourself to do a few things on the fly.
References (from this video)
No references stored for this video.
Video zuMVmQWdflE
UndeadVikingVideos Discussion at 5:53 sentiment: positive
video_pk 81757 · mention_pk 294250
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Encourages creative storytelling
- Strong group cohesion and shared experience
Cons
- Complex rule system can be daunting for new players
- Luck can heavily influence outcomes
Thematic elements
- Exploration, storytelling, character-driven narrative
- Fantasy tabletop RPG played at home with friends
- Role-playing emphasis; experiential and collaborative storytelling
Comparison games
- Call of Cthulhu
Mechanics (from transcript analysis)
- Ability checks and saving throws — Character skills and defenses resolved by dice rolls
- Dice-based resolution — Polyhedral dice determine outcomes of actions and combat
- Narrative Choice — Character growth driven by in-game decisions and failures
- Narrative-driven advancement — Character growth driven by in-game decisions and failures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're all in agreement, right, that if we ever catch anybody cheating that we'll kill that person and bury them out in a field somewhere.
- dice tower looks cool, so I'm going to keep it.
- embracing bad luck, embracing poor roles, acting out bad things that happened to his characters.
- if you need to do X Y and Z to have fun playing this you should do it as long as it isn't ruining somebody else's fun.
References (from this video)
No references stored for this video.
Video -I1H1-zko3I
Rob's Tabletop World Discussion at 8:55
video_pk 81439 · mention_pk 291155
Click to watch at 8:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's just an up and down thing.
- FedEx is the worst company in the world. The worst.
- Life is life.
- It's your old pal, Rob.
- I'm looking forward to going to the doctors tomorrow.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck
Neon Gorilla Interview at 1:26:32 sentiment: positive
video_pk 81273 · mention_pk 290231
Click to watch at 1:26:32 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
- changed the world with it.
- Nobody was ready for that.
Cons
none
Thematic elements
- Adventure
- Fantasy
- Role-playing
Comparison games
none
Mechanics (from transcript analysis)
- Role-playing — The core mechanic that distinguished it from wargames.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
- They charged a hundred quid for a game that was made out of a bog roll.
- I think I compared my copy of War of the Ring to a Garen Hospital.
- I have 15 burner accounts just just tearing you down.
- It's all me. I've got 15 burner accounts just just tearing you down.
- I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
- I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
- The incentive system is totally broken.
- I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
- I think there's something to say for people um wanting to maintain publisher relationships.
- You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video S51YcmSJ_rE
Good Time Society Discussion at 0:08 sentiment: positive
video_pk 42424 · mention_pk 128784
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Open-ended, flexible storytelling
- Strong social and collaborative experience
Cons
- Rules complexity can be daunting
- Requires a GM and group coordination
Thematic elements
- collaborative storytelling, heroism, moral and strategic choices
- Fantasy worlds spanning countless settings and campaigns
- GM-led, open-ended, player-driven storytelling
Comparison games
- Clock Tower
Mechanics (from transcript analysis)
- character creation and progression — Players create and develop characters with abilities and backgrounds.
- combat and skill checks — Rules cover combat, skills, and social interactions.
- Combat: Dice — Rules cover combat, skills, and social interactions.
- Dice Rolling — Actions resolved with dice rolls to determine outcomes.
- Dice-based resolution — Actions resolved with dice rolls to determine outcomes.
- session-based collaborative storytelling — Narrative driven by group discussion and GM guidance.
- Storytelling — Narrative driven by group discussion and GM guidance.
- Unique Player Powers — Players create and develop characters with abilities and backgrounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- A lot of storytelling is you've played Clock Tower and then you want to mirror and inflict your own personal game traumas onto the players.
- That's actually how D and D works, too. That's great.
References (from this video)
No references stored for this video.
Video wKuMPOYueao
Adam in Wales - Board Game Design Analysis at 3:58 sentiment: positive
video_pk 4896 · mention_pk 14545
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Pioneered collaborative storytelling
- Influential in RPG and board game design
Cons
- Not a traditional board game
- Complex for newcomers
Thematic elements
- Adventure, exploration
- Fantasy role-playing world
- Campaign-driven, collaborative storytelling
Comparison games
- Magic: The Gathering
- Dominion
Mechanics (from transcript analysis)
- Role-playing campaign framework — Players assume character roles and progress through a narrative campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- be more boring if the audience anticipated a particular plotline
- the beauty of wingspan is not that it's innovative it's that it's gloriously masterfully boring
References (from this video)
No references stored for this video.
Video RZsavmQCNok
The Cardboard Herald Interview at 0:36 sentiment: positive
video_pk 2861 · mention_pk 8365
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Rich collaborative storytelling potential
- Highly flexible settings and adventures
- Longstanding community and organized play networks
Cons
- Time investment and scheduling can be demanding
- Requires consistent group and a Dungeon Master
Thematic elements
- Adventure, exploration, storytelling, collaborative world-building
- Fantasy role-playing game worlds and campaigns
- Open-ended, player-driven narrative with a Dungeon Master guiding the world
Comparison games
- Magic: The Gathering
- Warhammer 40k
- Age of Sigmar
- Dungeons & Dragons
Mechanics (from transcript analysis)
- Campaign — Characters gain levels, abilities, and equipment over campaigns
- Campaign and sandbox play — Campaigns can be linear, sandbox, or a mix, with evolving stories
- Character progression — Characters gain levels, abilities, and equipment over campaigns
- Dice-based resolution — Core use of d20 rolls for skill checks, combat, and saving throws
- Turn-based storytelling — Structured turns with initiative, actions, reactions, and narrative choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Starting business is hard anywhere in the US or probably anywhere in the world
- Know your network of people within your area
- I finally got tired of taking orders from someone else I wanted to be my own boss
- I spent a lot of years networking through previous jobs getting to know a lot of the other gamers in town
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9