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Epochs: Course of Cultures

Game ID: GID0452246
Game Info
Year
2024
Players
2-4
Age
12+
Playtime
150 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Civilization game guiding cultures through three epochs making strategic choices about expansion innovation and warfare on modular boards

Description

Civilization game guiding cultures through three epochs making strategic choices about expansion innovation and warfare on modular boards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video qzbcc2jPZA0 MLE University Discussion at 0:05 sentiment: positive
video_pk 67354 · mention_pk 163438
MLE University - Epochs: Course of Cultures video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • civilization development, culture and victory points
  • Three epochs: ancient, middle-aged, and modern
  • historical civilization progression with battles and growth
Comparison games
none
Mechanics (from transcript analysis)
  • epoch_scoring — End-of-epoch scoring based on culture and economy bonuses.
  • government_progression — Advancing governments (e.g., to republic) to gain more cities.
  • hand_management — Civ hand management as a core mechanic.
  • invention_cards — Drawing and exchanging invention cards to build a tableau of specializations.
  • military_combat — Battles resolved with unit strengths and dice.
  • modular_board — Modular board that changes layout between plays.
  • production_spending — Spending production to build cities, trading posts, and upgrade/activate effects.
  • resource_spending — Spending food to explore and sustain economy.
  • science_research — Spending science to upgrade military or gain research rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • epoch's course of cultures
  • The game plays 2 to four players with mechanics such as civilization hand management and modular board
  • three epochs ancient middle-aged and modern
  • let's become a republic
  • Invention cards help you build a tableau of specializations
  • the components featured in this video are prototype so rules and artwork are not final
References (from this video)
No references stored for this video.
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