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Flip Voyage box art

Flip Voyage

Game ID: GID0452280
Game Info
Year
2024
Players
1-4
Age
10+
Playtime
30 min
Collection
Your Tier
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Description

Flip-and-write journey through 20000 Leagues Under the Sea where players command a Nautilus submarine exploring dangers and rewards

Description

Flip-and-write journey through 20000 Leagues Under the Sea where players command a Nautilus submarine exploring dangers and rewards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video J5Kw8JDxCPk The Dice Tower Discussion at 2:15 sentiment: positive
video_pk 92850 · mention_pk 249685
The Dice Tower - Flip Voyage video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good flip and write
  • Really enjoy it
  • Could be a good introduction game
Cons
  • Card deck doesn't make as much sense as in Flip Town
  • Less interesting than Flip Town
  • Less complicated than Flip Town
Thematic elements
  • Captain Nemo / 20,000 Leagues
Comparison games
  • Flip Town
Mechanics (from transcript analysis)
  • Flip and Write — A good flip and write game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then Wild Blooms, a game in which you have these flowers that you're collecting. A nice a nice game. Uh you collect a flower, and it activates everybody else. Interesting ideas in it, seven out of 10.
  • Uh Morty Morty, which is nominated for the Spiel des Jahres. And at this point, you know if it's won or not. I don't know if it's won or not. But at the we didn't like it at all. I gave it a five out of 10.
  • And then King of Tokyo Godzilla, what a great breath of fresh air, great themeing, really cool. I like King of Tokyo anyway. This is the best version since I played, a nine out of 10.
  • Hey folks, thanks for watching another one of our videos. If you like our videos, if you like our channel, if you would love to game with us at one of our conventions, check out Dice Tower Cruise, Dice Tower East, and Dice Tower West.
  • False Logic Puzzles by Norman D. Willis. I haven't read a good book in a while, and I'm afraid that trend is going to continue here.
References (from this video)
No references stored for this video.
Video WXkGEsaXnoA Rahdo Runs Through Top List at 1:07:50 sentiment: positive
video_pk 85144 · mention_pk 217605
Rahdo Runs Through - Flip Voyage video thumbnail
Click to watch at 1:07:50 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Sequel that improves on the original
  • More control and less luck than Flip Town
  • Better sense of adventure
  • Deterministic gameplay
  • Considered a masterpiece by the host
Cons
none
Thematic elements
  • Navigating an undersea world as Captain Nemo
  • Jules Verne-esque underwater adventure (20,000 Leagues Under the Sea)
  • Adventure, exploration
Comparison games
  • Flip Town
Mechanics (from transcript analysis)
  • action selection — you're going to pick two of those cards to create your action that you want to do.
  • Card Drafting — three cards are going to be drawn. And these are drawn. These are just regular poker cards. A deck of 52 cards, the four suits, you know, numbered ace to king. And every round, three cards are going to get drawn.
  • flip-and-write — You don't roll dice. Instead, you're drawing cards. And Flip Voyage takes the mechanisms of Flip Town and makes them even better.
  • Movement — submarine zip all around um you know, throughout the Indian Ocean and pick up all kinds of bonuses there.
  • Resource Management — score the cargo from it that I'll be able to use for other stuff later on to manipulate cards and stuff like that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very very fast playing sharp game. um worker placement that you use to draft tiles or not tiles, cards uh to basically build the Hanging Gardens of Babylon.
  • This is a very simple, elegant, fast playing game. And um but it is crunchy uh and you are really delused with tough decisions to make.
  • I liken this game to kind of a mix between a um a deck building game and a slot machine because I mean deck builders are all kind of slot machines because you know every round you you pull on the handle and your deck spits out some stuff and then you try to make do with it.
  • This deck builder has a bigger focus on um deck thinning than any other deck builder I've seen.
  • great to have designer Phil Dubberry back. Uh, you know, one of the uh one of the, you know, one of the greats from now, seven or eight years ago, and you know, he we he's been um he's been on the down low for a while. haven't seen much from him, but now he's making a roaring and triumphant return to make one of the best um tableau engine building card games of recent years.
  • The variety is really satisfying. Another great thing about it, it's one of those games where you follow that if somebody else does a really cool special power because they've got a lot of a faction and I've got some of that faction as well, even though it's not my turn, I can activate them. So, you're really intertwined.
  • This is a uh game where we are running a uh a cinniplex, a movie theater and trying to invest getting more screens so we can show show more movies but also invest in the right movies that will tickle the fancies of the movie going public.
  • Flip Town was phenomenal. I'm here to tell you right now, folks, Flip Voyage is even better.
  • designer Steven Armen's um masterpiece as far as I'm concerned.
References (from this video)
No references stored for this video.
Video Mca_NlNQyYI The Dice Tower News at 2:44
video_pk 80715 · mention_pk 197503
The Dice Tower - Flip Voyage video thumbnail
Click to watch at 2:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Water
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the new way they're doing campaigns.
  • The core box comes with a three-chapter campaign, and when you buy a campaign, it's just three chapters.
  • So, it's a much more like, I guess, approachable, you know, campaign.
  • Questline, which is a card drafting game set in their definitely not D&D universe.
  • It sounds a little bit like Fantasy Realms.
  • This is a new standalone board game set in the same world as Isle of Cats
  • Your expedition to the frozen lands in the north has suddenly become a rescue mission and you must rescue as many penguins as possible before the ice melts.
  • So, it's an open drafting and penguin placement board game.
References (from this video)
No references stored for this video.
Video LLU6wxoVq5M Tabletop Tolson Review at 0:02 sentiment: positive
video_pk 79986 · mention_pk 193801
Tabletop Tolson - Flip Voyage video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanics married with theme
  • Clever game end trigger
  • Engaging movement and exploration
  • Cool ship upgrades
  • Nice compact box
  • Works well as a solo game
  • Favorite over Flip Town for some players
Cons
  • Takes longer to play than Flip Town
  • Solo variant doesn't include the race element
Thematic elements
  • nautical
Comparison games
  • Flip Town
  • Sprawlopolis
  • Rajas of the Ganges
  • Arc Nova
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as move, engage, take action, and repair/upgrade.
  • Asymmetric Player Powers — Players have unique characters with asymmetric starting resources and one-time special abilities.
  • Card Drafting — Players select one of three dealt cards to determine their movement.
  • Flip and Write — It is a flip and write game using a dry erase board.
  • Resource Management — Players manage resources like salvage and crew to perform upgrades.
  • Set Collection — Collecting resources like knowledge, salvage, and crew is part of the gameplay.
  • track movement — Players track leagues by circling the amount of spaces traveled on a board.
  • Variable player powers — The cartographer character has a 'treasure map' ability to gain treasures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one, Flip Voyage, is a nautical theme and I love the Wild West.
  • Mechanics married with theme here, really a nice, nice marriage.
  • This in and of itself being the trigger for the game, very clever
  • This game, Flip Voyage, is bigger than Flip Town. It is more expanded.
  • This feels so super juiced.
  • It's Rajas of the Ganges. I mean, it is Arc Nova. It's like so many different games that have really done that that I think is just so so delightful.
  • Really loving Flip Voyage.
References (from this video)
No references stored for this video.
Video brH7jxrwR8c Crimsonboardgames Discussion at 0:50 sentiment: positive
video_pk 79982 · mention_pk 193791
Crimsonboardgames - Flip Voyage video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immediately clicked with me
  • Loved it way more than expected
  • Very nice cozy flip and write
  • Very fun sea theme
Cons
none
Thematic elements
  • sea
  • submarine
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — It's a flip and write and you are trying to get the best score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's always very fun and it's always just nice to reflect on the first half of the year to kind of see like what have I been playing and what have I been enjoying? What did I discover?
  • It's a very nice cozy flip and write. Well, is it cozy? You're in a submarine, so maybe not cozy cozy, but it feels cozy when you're playing it and that's all that matters.
  • It's so quick and easy, and it was like my my morning coffee game for for a little bit.
  • It is just a gameplay experience that you have a you I haven't felt anywhere else except for with Isla.
  • It's such a stunning looking game. It's so beautiful. Everything about it is beautiful.
  • The art is so unique and beautiful.
  • It's set collection, um but your little mice gathering trinkets and it's just so cute and I really like them.
  • It's a perfect solo game. It's so fun.
  • I absolutely fell in love with it at the UK Games Expo, and I just can't wait to play it more.
  • I love Jennifer, my girl, uh from Jen Plays Solo.
  • Reggie, you did this tag. We chat like pretty much every day, almost.
  • Grant, Everybody knows Grant. I don't think I have to specify.
References (from this video)
No references stored for this video.
Video uW-4mE-NXh8 Review at 15:27 sentiment: positive
video_pk 79839 · mention_pk 193401
Flip Voyage video thumbnail
Click to watch at 15:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A nice different game using the core system.
Cons
  • Less press your luck than Flip Town or New Frontier.
Thematic elements
Comparison games
  • Flip Town
  • New Frontier
Mechanics (from transcript analysis)
  • exploration — Less press your luck, more exploring, gaining bonuses, and upgrading ships.
  • Ship upgrading — Mentioned as part of the gameplay loop.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it made one of my top games of the year.
  • Couldn't be a better packaging system with a 52 card deck that essentially just generates all of your actions for the game.
  • So, that is an interesting feature that I really, really like cuz you're pingponging from board to board.
  • This is the kind of uh perfect solo game, solo experience of you just sitting around puzzling it out, trying to maximize your turn, get the most bang for your buck.
  • And a lot of great additional things with New Frontier, the expansion to Flip Town.
  • Flip Voyage really surprised me and is a nice different game with the core system that you get here in Flip Town
References (from this video)
No references stored for this video.
Video -zg1-xQkik8 Top List at 3233:26:40 sentiment: positive
video_pk 79656 · mention_pk 193206
Flip Voyage video thumbnail
Click to watch at 3233:26:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks like so much fun
  • Looks like a fantastic game with a lot of fun things going on
Cons
none
Thematic elements
Comparison games
  • Flip Town
Mechanics (from transcript analysis)
  • Flip and Write — A flip and write game that is the next in a series.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a tag made by the wonderful Rolling Reggie.
  • It is a series of, I believe, eight questions that we are going to answer midway through the year.
  • What is a game that you've played in 2026 that you want to take on a second date?
  • Druids of Adora is the most recent title from the wonderful Stefan Feld, and I am a huge fan of Stefan Feld games.
  • This game makes me so happy.
  • What is your biggest surprise so far this year? And then also, you can, if you would like, answer what is your biggest disappointment so far this year.
  • Fyfe is a Sudoku-esque puzzle of taking these chips out of a bag and they all have different colors, icons, and numbers and you're placing them into this 5x5 grid of tokens that then each row and column is progressively going to have a different kind of objective added to it and you're trying to achieve as many of these objectives as possible.
  • I think I'm just obsessed with Sudoku. Am I okay? I don't know.
  • Postcards. So, I was so excited for Postcards.
  • Kokeshi, which in this, if you guys do have this game, this game is full of chunky acrylic tokens that are so incredibly satisfying and I have absolutely loved playing this game with those tokens.
  • Trismegistus, um by the wonderful Board & Dice. This game is absolutely stunning.
  • Todoku. Apologies if you can hear someone mowing their lawn in the background.
  • Onirim. This is a I I don't actually think it's solo only, but a lot of people just play this one solo.
  • Crits and Tricks from Inside Up Games.
  • Flip Voyage, which is another game from the same publisher that did Flip Town.
  • Iris from Crimson Board Games. Honestly, her content I feel like is most aligned with the type of content that I really enjoy that is still within the board game space.
  • Kimothy Reads and I have been loving her content recently over on TikTok.
  • J&J's Cards and Collectibles in uh Waterloo, Ontario. It is the best friendly local game store.
  • the video where I was showing you guys the expansion that I designed with my friend Daryl for Mythic Visions. So we designed the Herbalist, and I did a video kind of showcasing my journey with that.
  • tags were all the rage, favorites videos, which I kind of do here on the channel with my monthly wrap-up videos, but yeah, just like olden days YouTube just makes me really happy.
References (from this video)
No references stored for this video.
Video 8IAec0tU0E4 Review at 0:12 sentiment: positive
video_pk 79519 · mention_pk 192981
Flip Voyage video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good components.
  • Easier to teach and play than Flip Town.
  • Offers a ton of replayability.
  • Satisfying progression where players constantly get rewards.
  • Balanced game pace allowing for rushing or slow-rolling.
  • Good solo mode, easier than the first game.
Cons
  • Thematic disconnect with the card deck not fitting the underwater theme.
  • Technology/enhancements are strongest in the first few rounds and have diminishing returns.
  • Can be complex for the first playthrough, requiring a bit to wrap one's head around.
Thematic elements
  • Liberating people, taking down rival navies, being Captain Nemo's protégé.
  • underwater
Comparison games
  • Flip Town
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use movement cards to determine how many spaces they travel, spending leagues.
  • Flip and Write — Players use flipped cards to determine movement and actions, marking them on their personal boards.
  • Set Collection — Players collect sets of items like treasure, knowledge, and crew to gain victory points.
  • Simultaneous action selection — Players select actions from available cards at the same time.
  • Technology/Ability Unlocking — Players can unlock special abilities using resources like salvage and crew, which provide ongoing benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip Voyage has really good components.
  • there's not a real good thematic reason for that.
  • The trickiest part of this one is the fact that there's technologies in it.
  • This game just if you like these roll and right games that whatever you do, you get stuff.
  • It is weaker than the first one, but we again it's weaker in the sense that it's still in in my opinion in the top tier of this style game.
  • My rating for this is an 8.5.
  • I really enjoy it. I think it's easy to teach and play. It offers a ton of replayability.
References (from this video)
No references stored for this video.
Video xdlShYs6v2U Rules Teach at 0:02 sentiment: positive
video_pk 78487 · mention_pk 191179
Flip Voyage video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun new movement mechanics compared to Flip Town.
  • Varied and enjoyable solo mode.
  • Consistent upgrades throughout the game.
  • Straightforward entry point for new players.
  • Interactive and interesting choices.
Cons
  • Actions feel more similar compared to Flip Town.
  • Can feel restricted, sometimes unable to take desired actions.
Thematic elements
  • Nautilus voyage and pursuit
  • 20,000 Leagues Under the Sea
Comparison games
  • Flip Town
  • Flipped Out
Mechanics (from transcript analysis)
  • action selection — Players use remaining cards to determine the suit and value for their main action.
  • Card Drafting (for characters) — Players draw two character cards and choose one at the start of the game.
  • card flipping — Players flip cards from a deck to determine actions, movement, or opponent behaviors.
  • Movement programming — Players select a movement card, and the value on the card determines the number of spaces they move on a grid.
  • Push Your Luck — Players must balance taking beneficial actions with avoiding negative consequences from the opponent or game state.
  • Resource conversion — Players can convert resources like treasure into other types or use knowledge to modify card values or suits.
  • Set Collection — Players aim to fill in spaces on various tracks (beakers, ships, rows) to gain victory points or other bonuses.
  • Track Advancement — Players advance on tracks (leagues traveled, stars earned) which contribute to the game end condition.
  • Variable player powers — Each character has unique starting resources and a once-per-game ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was a bit more interested in filming Flip Voyage since it's kind of an all new thing.
  • I really like what I'm playing here.
  • This is an amazing ability. Honestly, I I like this a lot better than the last couple games I played.
  • I think it is certainly more interactive and interesting.
References (from this video)
No references stored for this video.
Video othhaDTSn8w Rules Teach at 0:09 sentiment: positive
video_pk 66517 · mention_pk 162083
Flip Voyage video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying and fun to play
  • Great mini-game aspect
  • Enjoyable sea theme
  • Good solo play experience
Cons
  • Game end can feel sudden
  • Tendency to forget special abilities
Thematic elements
  • submarine exploration
  • under the water, in the ocean
Comparison games
  • Flip Town
  • Fliptown New Frontier
Mechanics (from transcript analysis)
  • action selection — Players choose actions based on card suits and numbers, with options to modify actions using resources like knowledge.
  • damage mitigation — Damage is tracked and can be removed by spending crew resources.
  • End game trigger — The game end is triggered when movement and points tracks intersect or meet.
  • Flip and Write — The host refers to the game as a "wonderful flip and write."
  • map movement — Players move their ship across a map by playing cards, with different movement values and abilities.
  • Resource Management — Players manage resources like knowledge, salvage, crew, and treasure to perform actions, gain upgrades, and mitigate damage.
  • Set Collection — Players aim to collect stars in different regions and complete rows/columns for points, described as mini-games.
  • upgrades — Players can acquire upgrades that provide ongoing benefits or discounts, contributing to a challenge goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I might love it more than flip down even, which I know that's a big statement, but it's so good and so satisfying and I really, really love it.
  • This is just so fun. This is so great to play. It feels so satisfying.
  • With this game, you're like, 'Oh, I have plenty of time.' And then all of a sudden, it's like broke, you're crossing paths and it's over.
References (from this video)
No references stored for this video.
Video WZFE0l76fyE Tabletop Tokki Playthrough at 0:06 sentiment: positive
video_pk 42175 · mention_pk 127932
Tabletop Tokki - Flip Voyage video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong solo mode with pursuit cards that add replayability and tension.
  • Engaging map exploration with meaningful decisions around movement and resource spending.
  • Clear progression and upgrading path that gates access to higher-value actions.
  • Accessible entry with a reasonably low barrier to learn, due to card-driven mechanics and beaker-based actions.
  • High production quality in component design and thematic cohesion.
Cons
  • Preview copy indicates components and rules may change before final release.
  • Complexity can be intimidating for new players, especially with multiple simultaneous tracks and modes.
  • Endgame threshold can feel abrupt if not managed carefully, potentially leading to a rushed conclusion.
Thematic elements
  • Adventure, exploration, and tactical resource management on a modular map with card-driven actions and upgrade progression.
  • Undersea exploration aboard a submarine, with Nemo-inspired challenges across a mapped seascape.
  • Light thematic framing centered on Nemo's challenges and exploration; gameplay drives progression more than an overarching story.
Comparison games
  • Flip Town
Mechanics (from transcript analysis)
  • Card-based action system (suit and value) — Each round, players assign two action tokens to two cards (suit and value), which can be modified by knowledge to adjust both aspects before performing the action.
  • Four tracked beaker actions (Science, Warfare, Adventure, Liberation) — Beakers are filled from bottom to top to gain resources and notoriety; completing rows or beakers yields bonuses and points.
  • Grid Movement — Players move a variable number of grid spaces each turn, crossing spaces they've visited before but not landing on them again, while crossing notoriety and damage markers to gain bonuses.
  • Grid-based movement with limited-end spaces — Players move a variable number of grid spaces each turn, crossing spaces they've visited before but not landing on them again, while crossing notoriety and damage markers to gain bonuses.
  • Notoriety and leagues track with endgame thresholds — Crossing notoriety and league spaces contributes to endgame triggers; endgame scoring consolidates points from all notoriety, treasure, knowledge/ salvage/ crew combinations, and remaining boxes.
  • Pursuit cards and solo/variant modes (Farragut's Pursuit) — A deck of pursuit cards provides dynamic solo mode scoring and challenges; jokers and card flips alter scoring, with specific triggers for the solo variant.
  • Resource and card interaction — Treasure, knowledge, salvage, crew, and other resources interact with map actions to modify outcomes, with certain cards becoming wild or providing bonus actions.
  • Ship upgrades and salvage/crew economy — Upgrades are purchased with salvage and crew, with discount mechanics from certain cards, and some upgrades unlock additional actions or benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really love this game.
  • Having control over when the game ends, I find is also very satisfying, especially in a multiplayer game.
  • Overall, the component quality, the theme, the artwork, the design, the mechanics, all really topnotch.
  • I love traveling around the map, and I think that the combos back and forth, managing some of the upgrades is really cool.
  • The pursuit cards for solo play are a great addition.
References (from this video)
No references stored for this video.
Video Ffi_rVokSho One Stop Co-op Shop Discussion at 1:44 sentiment: positive
video_pk 38904 · mention_pk 117224
One Stop Co-op Shop - Flip Voyage video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid gameplay for fans of flipping and rolling rights
  • fun Nemo setting
Cons
  • not a top pick for those who dislike flipping/right mechanics
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • flip rights / rolling rights — poker-themed flip- and roll-based mechanics with Nemo setting
  • Flip/Roll and Write — poker-themed flip- and roll-based mechanics with Nemo setting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I loved the art. I loved the theme. The actual gameplay was just fine.
  • Emerald Echo is still awesome. I really liked the story here.
  • The Restless could be for you. It is a wild game.
References (from this video)
No references stored for this video.
Video X0yGkRLBzgk Tabletop Tokki Discussion at 0:21 sentiment: other
video_pk 32522 · mention_pk 96217
Tabletop Tokki - Flip Voyage video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
unknown
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Message from the Stars was a really fun, fresh take on this with determining specific letters.
  • If you're a fan of word puzzles like Wordle or things like that, this would definitely be one to check out.
  • This one gets a high recommendation from me.
  • I really enjoyed this one at four players.
  • I really love the puzzle of this one.
  • Sphinx is a one to four player tile manipulation game. I was really let down.
  • Are You a Robot? This is a super quick two to three player deduction game.
References (from this video)
No references stored for this video.
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