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Flip Voyage box art

Flip Voyage

Game ID: GID0452280
Game Info
Year
2024
Players
1-4
Age
10+
Playtime
30 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Flip-and-write journey through 20000 Leagues Under the Sea where players command a Nautilus submarine exploring dangers and rewards

Description

Flip-and-write journey through 20000 Leagues Under the Sea where players command a Nautilus submarine exploring dangers and rewards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video othhaDTSn8w Rules Teach at 0:09 sentiment: positive
video_pk 66517 · mention_pk 162083
Flip Voyage video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying and fun to play
  • Great mini-game aspect
  • Enjoyable sea theme
  • Good solo play experience
Cons
  • Game end can feel sudden
  • Tendency to forget special abilities
Thematic elements
  • submarine exploration
  • under the water, in the ocean
Comparison games
  • Flip Town
  • Fliptown New Frontier
Mechanics (from transcript analysis)
  • action selection — Players choose actions based on card suits and numbers, with options to modify actions using resources like knowledge.
  • damage mitigation — Damage is tracked and can be removed by spending crew resources.
  • End game trigger — The game end is triggered when movement and points tracks intersect or meet.
  • Flip and Write — The host refers to the game as a "wonderful flip and write."
  • map movement — Players move their ship across a map by playing cards, with different movement values and abilities.
  • Resource management — Players manage resources like knowledge, salvage, crew, and treasure to perform actions, gain upgrades, and mitigate damage.
  • set collection — Players aim to collect stars in different regions and complete rows/columns for points, described as mini-games.
  • upgrades — Players can acquire upgrades that provide ongoing benefits or discounts, contributing to a challenge goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I might love it more than flip down even, which I know that's a big statement, but it's so good and so satisfying and I really, really love it.
  • This is just so fun. This is so great to play. It feels so satisfying.
  • With this game, you're like, 'Oh, I have plenty of time.' And then all of a sudden, it's like broke, you're crossing paths and it's over.
References (from this video)
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