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Clash of Magic Schools

Game ID: GID0452332
Game Info
Year
2024
Players
2
Age
12+
Playtime
45 min
Collection
Your Tier
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Mechanic profile
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Description

Two-player game where headmasters of magic schools compete in five arenas playing student cards and casting spells

Description

Two-player game where headmasters of magic schools compete in five arenas playing student cards and casting spells

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–2 of 2
Video XXuVjRZ_p7s kovray Discussion at 12:07 sentiment: positive
video_pk 87468 · mention_pk 228664
kovray - Clash of Magic Schools video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will link the BGG preview list down below so you can also explore and read about all the different games
  • you have to come in with an open mind
  • we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video 5BLVYPpdJ4I Review at 0:07 sentiment: negative
video_pk 69401 · mention_pk 165888
Clash of Magic Schools video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Building up spells by getting three in a row is a neat idea.
  • The artwork is really good and clean.
Cons
  • The game can sometimes work against you, being beholden to the trials that get flipped over.
  • It can be a long time before appropriate levels are available.
  • The way trials are shuffled can lead to long waits for specific character types.
  • Each round, you can only do one trial.
  • The game failed with feel-bad moments where progress is lost or points are stolen.
  • The win and lose conditions are unsatisfying.
  • It can lead to unenjoyable moments even for the player executing an attack.
Thematic elements
  • competing magic schools trying to be crowned the best
  • a magic school environment
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The game has an area control style where players place students on the board in different arenas.
  • Hand Management — Players must decide whether to play cards from their hand or hold onto them for potential future use or to avoid discard effects.
  • Set Collection — Players need to collect sets of student cards of the same color to activate special spell abilities.
  • Take That — Some spell abilities allow players to directly affect their opponent's hand or steal points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so you don't know what you're going to get you can only do what's on the top of the deck
  • the middle one whatever that middle one is that one's going to get discarded they get expelled from the school for performing that spell but you get to do whatever that special ability is
  • you don't want to hang on to it too much because it's going to be a attracted an enemy attack
  • this game can sometimes work against you like you're really beholden to whatever trials get flipped over
  • Games are supposed to be fun and I didn't have fun playing this game
  • this was an unenjoyable two-player experience
  • it's unenjoyable this is a pass for us
References (from this video)
No references stored for this video.
Transcript Navigation
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