Game Info
Year
2024
Players
3-4
Age
14+
Playtime
90 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Standalone CATAN game with energy management where players build power plants and choose between fossil fuels and renewables
Featured Videos
Rules Teach
CATAN - New Energies - How To Play
Ask a Rules Question
Images
GID0452381.jpg
GID0452381_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 3 ·
mix 1 ·
neu 1 ·
neg 3
Showing 1–8 of 8
Video QUaj0wkcMAc
Watch It Played News at 4:24 sentiment: positive
video_pk 88083 · mention_pk 231193
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- New standalone Katan game
- Focuses on relevant 21st-century themes like energy and environment
Cons
none
Thematic elements
- Managing energy resources, dealing with pollution, and deciding between clean energy or fossil fuels to sustain and grow society.
- The island of Catan in the 21st century
Comparison games
none
Mechanics (from transcript analysis)
- building — Mentioned as a classic Catan mechanic retained in this new version.
- environmental events — A new gameplay element that players must deal with.
- Harvesting — Mentioned as a classic Catan mechanic retained in this new version.
- Power plants — A new gameplay element introduced in Katan: New Energies.
- Trading — Mentioned as a classic Catan mechanic retained in this new version.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- happy New Year everyone we have two player remakes exciting gamelines being extended and a new city revealed
- this is your board game news
- there's apparently an actual ring to wear for the ring bearer and something very interesting is that the cards in your hand are partly visible to you and partly visible only to the other players as other players can play cards from your hand
- I'm unreasonably excited about this one it's a straight up new game in the line with racing elements and dice to use so I can't wait to see what else it has in store
References (from this video)
No references stored for this video.
Video 0Zsl0JiC4fo
Getting Games Games Radar Vlog at 10:02 sentiment: positive
video_pk 88045 · mention_pk 231012
Click to watch at 10:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- speaker has a nostalgic soft spot for Catan
- intriguing modern take with new mechanics
- familiar Catan mechanics with new gameplay elements
Cons
- speaker has barely played original Catan in years
Thematic elements
- balancing fossil fuels vs. clean energy, pollution
- 21st century Katan
Comparison games
none
Mechanics (from transcript analysis)
- building — classic Katan mechanisms of harvesting, trading, and building
- environmental events — environmental events that add new strategies and stories to a familiar foundation
- Resource Management — build power plants on Katan weighing the merits of fossil fuels versus clean energy
- Trading — classic Katan mechanisms of harvesting, trading, and building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Tiny Epic Game of Thrones it's a 2024 game it says assume the role of a mighty House of the Seven Kingdoms
- players utilize an Innovative limited action dice mechanism M to strategically choose cards such as plot whisper event March and sail with the options to follow other players actions
- players will yield an immense amount of Power with their respective houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros orchestrate grandio events and partake in exhilarating battles
- Worms span I'm being factious this is like one of the most talked about games over the last few weeks this is a reimplementation of wingspan all about dragons
- Build a cavernous Sanctuary for Dragons of all shapes and sizes
- your player board starts out small they're caves and at the beginning of the game your cave is Tiny I think there's only room for one Dragon but as you play through the game you can dig out your cave allowing you to put more dragons in there
- Wormspan looks cool I like dragons I think they're cool I think the artwork looks neat
- I'm intrigued like wingspan is one of the more popular games to come out in the last seven years and here is a follow-up game with a new theme and some new mechanics I want to see how this one goes
References (from this video)
No references stored for this video.
Video T2dbwFDfVAI
Meeple University Analysis at 0:04 sentiment: mixed
video_pk 86600 · mention_pk 224627
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- artwork and aesthetics updated with a modern look
- box design with labeled compartments and no plastic
- introduction of science and energy adds new strategic depth
- two end-game conditions add variety and strategic options
- upgradable power mechanic increases player agency
- environmental inspector and pollution mechanics enhance theme
Cons
- some players view the changes as an unnecessary bolt-on to the base game
- science-focused strategies can slow the game
- focusing on power plants may slow pacing for some groups
- increased complexity may not appeal to all players
Thematic elements
- environmental impact and balancing negative vs positive
- island with a modern energy theme
- eco-conscious, modern reinterpretation of Katan
Comparison games
- Bas Katan
Mechanics (from transcript analysis)
- Bag Building — an event bag contains pollution events and green tokens; tokens are drawn each turn and determine effects; bag dilution affects timing of events
- city production change — cities produce one resource of the corresponding type plus science; this changes the output dynamics from the base game
- End Game Bonuses — two end-game conditions exist: reach 10 points or the event bag runs out
- End-game conditions — two end-game conditions exist: reach 10 points or the event bag runs out
- event tokens and the bag — an event bag contains pollution events and green tokens; tokens are drawn each turn and determine effects; bag dilution affects timing of events
- new resources: science and energy — science cards go in hand and are traded; energy is held on the player board and traded with the bank; energy exchanges are 2-to-1
- pollution and environmental footprint — brown clouds from pollution and green clouds from green power plants; a global environmental track tracks combined impact
- power plants: dirty vs clean — power plants come in dirty (cheaper) and clean (more expensive) variants; cities and towns produce energy via the associated power plant on their hex
- upgradable thief vs environmental inspector — the thief mechanic is replaced by an environmental inspector; players can upgrade to alter when/how resources are stolen
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "I am a huge fan of IO tools redesign I love all the soda games and I katan's a really nice looking game as it was but this is I I love the style I love the aesthetic and the theme is based off Katan if it was in today time"
- "the biggest change you'll see is the artwork"
- "it's a good way for it to come back in a different way"
- "this is a good one to have different endgame conditions as well"
- "I would stick with original"
- "I hate the monopoly card"
- "you can't rush a certain strategy"
References (from this video)
No references stored for this video.
Video Ca2J2c-zB48
Rolling Dice & Taking Names Discussion at 25:10 sentiment: positive
video_pk 86488 · mention_pk 223834
Click to watch at 25:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Makes Katan better
- Interesting new mechanics like power plants and environmental footprint
- Built-in clock adds strategic depth
- Ability to turn energy into resources
- Fun twist on Katan gameplay
Cons
- Symbols on cards are very close to one another
- Colors are not always easily distinguishable
- Rulebook wasn't clear on scoring for certain sets
- Map colors don't always match board colors
- Robber (EPA) and hazard mechanics could be clearer
Thematic elements
- Developing power plants (fossil fuels and renewables) while managing environmental footprint.
- The Isle of Catan
Comparison games
- Katan
- Cities and Knights
Mechanics (from transcript analysis)
- Environmental impact — Actions have consequences on an environmental footprint, affecting gameplay and potentially leading to a loss condition.
- Resource Management — Players gather resources like wood, brick, and energy.
- Set Collection — Players collect science tokens to build fossil or renewable plants.
- Variable End Game — The game can end by reaching 10 victory points or when a bag of tokens runs out.
- Worker Placement — Players place towns and cities on the board and their player board has power plants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like this one a little bit more because first off, it's Lord of the Rings.
- The art in this game is topnotch. It very much has a Lord of the Rings feel to it.
- Do you feel it somewhat capture at least the spirit of the game?
- I definitely do think it captures some of it with like the line of sight like the guards will can only see in front of them.
- Those two things right there, the dice roll and the dual value cards, is what turned this game into something that I just freaking loved.
- One of the best new trick taking games I've played in quite a while.
- I went in prepared for control decks and didn't have face on one of them.
References (from this video)
No references stored for this video.
Video czthZpoK4uM
UndeadVikingVideos Discussion at 1:15:46 sentiment: negative
video_pk 85800 · mention_pk 220615
Click to watch at 1:15:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Should have been an expansion
- Unbalanced focus on green energy
- Slows down gameplay
- Feels like a failed spin-off
- Monopoly card removed
- Requires many energy cards for green buildings
- Penalizes non-energy efficient play later in the game
- Does not need to exist
Thematic elements
- Energy production, focusing on green energy.
Comparison games
- Catan
Mechanics (from transcript analysis)
- City replacement — Cities are replaced by structures that give one resource and an energy card.
- Event track — Adds an event track where a token is taken each round, triggering various events.
- Power plant construction — Players build power plants, which can be inefficient or green and efficient.
- Resource Management — Players build power plants, managing resources and energy cards.
- Set Collection — Collecting energy cards to build green efficient buildings.
- Tile Blocking — Weather tokens block production spots on numbered tiles.
- Token Bag Manipulation — Green tokens are added to an event bag when green buildings are constructed.
- Variable player powers — Building green efficient power plants grants power-ups later in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I mean, it's just like, you know, like I said about Sabbath you know it's just like, you know, I mean it's like they'll never I mean obviously because that's even that's super old right but I mean you think about that it's just like you know it'll never
- I mean, you know, like the old saying is. It's just like uh uh I listen I listen I listen to this album all the time. So does my neighbor.
- My wife's a saint and she she enjoys the ride. She enjoys the ride.
- It's it's it's it's it's just like, you know, like I said about Sabbath you know it's just like, you know, I mean it's like they'll never I mean obviously because that's even that's super old right but I mean you think about that it's just like, you know, it'll never
- It's an abstract card game with a Witcher theme put on it.
- There's no game. I couldn't believe it.
- The main takeaway is why the hell isn't this just an expansion?
- Rich people don't go to jail.
- Persistence. That's the only thing.
- Why do you think that's going to stay? Why does that one stick and the other ones don't?
- People believe their own bias because it requires nothing of them.
- You just suck at it.
- The greatest hitter ever. What he lied about?
- You are who I was talking about.
- It's not like it used to be that a whole album is like amazing or something.
- It's like you have the world of music at your fingertips but man, how good was that?
- I don't want to sound like, oh, back in my day, blah blah blah blah blah.
- There's no need for theaters.
- You know, I I I I can't remember the last time I went to a movie.
- The Dunning Krueger effect, right?
- I'm just like, Jesus, I just want to drag that person. I want to and shove their face in the dead B. You killed your child.
- It's like, you know, you you get you get like one person that says, 'Oh, vaccines cause autism.'
- There's no way this will this will go wrong.
- Why does everybody hate us, Dad? Why does everybody hate us?
- The problem with the Spartacus board game, there was a ton of it that was good, but the combat was broken.
References (from this video)
No references stored for this video.
Video B8aBWj158Y4
watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 67348 · mention_pk 163430
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- energy production and environmental impact
- a newly discovered Island
Comparison games
- Katon
Mechanics (from transcript analysis)
- Building roads, towns, and cities — Spend resources to build roads; place towns and upgrade towns to cities.
- City upgrade rules and power plant attachment — Cities replace towns; upgrading yields more points/resources; power plants attach to the city’s tile.
- Development cards types — Progress developments, Victory Point cards, and Cleanup cards with various effects.
- End game and scoring — End conditions include reaching 10 points, or bag depletion, or end by comparing renewable vs fossil plants.
- End Game Bonuses — End conditions include reaching 10 points, or bag depletion, or end by comparing renewable vs fossil plants.
- Engine Building — Build fossil fuel or renewable power plants; power plants generate energy tokens when tiles produce.
- Environmental footprint and hazard tokens — Track local/global footprint, use the environmental inspector, and place hazard tokens that affect production.
- Event phase and bag mechanics — Draw tokens from a bag according to the event track; place hazards and trigger effects.
- Hand Management — If a seven is rolled, players discard down to eight or fewer cards unless usingWarehouse.
- Hand management and seven/discard rule — If a seven is rolled, players discard down to eight or fewer cards unless usingWarehouse.
- Harbors and special trading rules — Harbors modify trading options when towns are on harbors.
- Inspector theft mechanic — The environmental inspector can move and steal a card from a neighboring player; cannot steal development cards.
- Longest Trade Route — First to complete a continuous road of five road pieces earns the Longest Trade Route tile for 2 VP.
- Pollution and environmental effects — Pollution raises local/global footprint; removing pollution lowers footprint.
- Power plants and energy — Build fossil fuel or renewable power plants; power plants generate energy tokens when tiles produce.
- Production phase with dice — Roll dice to determine which tiles produce; resources and energy are yielded for adjacent towns/cities.
- Purchasing developments — Spend resources to buy development cards; play at most one development per turn unless you gained it previously.
- Resource gathering and trading — Players collect Lumber, Brick, Natural Fiber, Food, Steel, and Energy tokens, and trade with other players and the supply.
- Resource Management — Players collect Lumber, Brick, Natural Fiber, Food, Steel, and Energy tokens, and trade with other players and the supply.
- Trading — Trade with other players and with the supply; four of a kind can be traded for any one resource; three science cards for any resource.
- Trading economy — Trade with other players and with the supply; four of a kind can be traded for any one resource; three science cards for any resource.
- Warehouse rule and warehouse benefit — Warehouse alters discard rules and can mitigate card loss under certain hand-size conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- be the first to have 10 points on your turn and you win
- the game ends when you would need to draw an event disc from the bag but it's empty
References (from this video)
No references stored for this video.
Video jGH1E3M9Af0
BoardGameCo Top 15 List at 3:09 sentiment: negative
video_pk 36433 · mention_pk 109223
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- familiar base game with a new energy theme
Cons
- felt more fiddly and non-intuitive than standard Catan
- completely flat as a variant in the reviewer’s view
Thematic elements
- Resource optimization with an energy economy
- Catan re-themed around energy and sustainability
- Euro-style with thematic twist
Comparison games
- Catan
Mechanics (from transcript analysis)
- Asymmetric Mechanics — Some feel the variant is less intuitive than the base game.
- asymmetric or fiddly rules — Some feel the variant is less intuitive than the base game.
- Resource gathering — Standard Catan resource markets with an energy angle.
- Resource Management — Standard Catan resource markets with an energy angle.
- trade and build — Core Catan actions for expansion and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't love the game, but it is it's one of those things where if the game looked different, had a different theme, (or) presentation, it may well have made it into my collection.
- It looks flat. It looks almost like bad clip art.
- It's basically a video game adaptation that should have been adapted and wasn't.
- I bounced hard off Anachrony.
- I would rather just play Small World.
References (from this video)
No references stored for this video.
Video vyExR9eGiSA
3 Minute Board Games Analysis at 18:19 sentiment: negative
video_pk 34940 · mention_pk 104179
Click to watch at 18:19 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- familiar base with added depth for experienced players
Cons
- overly complex relative to original Katan
- adds busy work and new win condition
Thematic elements
- resource planning and engine building with an alternate victory path
- reimagined Katan with extra complexity
- classic, euro-era strategy with modern twists
Comparison games
- Katan (original)
Mechanics (from transcript analysis)
- action/turn complexity — Adds many options and a more complex path to scoring, increasing busy-work and decision points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- These ones just happen to be mine.
- I love a game that kicks you in the teeth and says, 'Try harder.'
- Calamala is a savage brilliant game and I reckon more people should give it a go.
- City is a wonderful game with amazing board presence, tons of options to explore, different paths to victory.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8