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CATAN: New Energies

Game ID: GID0452381
Game Info
Year
2024
Players
3-4
Age
14+
Playtime
90 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Standalone CATAN game with energy management where players build power plants and choose between fossil fuels and renewables

Description

Standalone CATAN game with energy management where players build power plants and choose between fossil fuels and renewables

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Video B8aBWj158Y4 watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 67348 · mention_pk 163430
watch it played - CATAN: New Energies video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • energy production and environmental impact
  • a newly discovered Island
Comparison games
  • Katon
Mechanics (from transcript analysis)
  • Building roads, towns, and cities — Spend resources to build roads; place towns and upgrade towns to cities.
  • City upgrade rules and power plant attachment — Cities replace towns; upgrading yields more points/resources; power plants attach to the city’s tile.
  • Development cards types — Progress developments, Victory Point cards, and Cleanup cards with various effects.
  • End game and scoring — End conditions include reaching 10 points, or bag depletion, or end by comparing renewable vs fossil plants.
  • end game bonuses — End conditions include reaching 10 points, or bag depletion, or end by comparing renewable vs fossil plants.
  • engine building — Build fossil fuel or renewable power plants; power plants generate energy tokens when tiles produce.
  • Environmental footprint and hazard tokens — Track local/global footprint, use the environmental inspector, and place hazard tokens that affect production.
  • Event phase and bag mechanics — Draw tokens from a bag according to the event track; place hazards and trigger effects.
  • hand management — If a seven is rolled, players discard down to eight or fewer cards unless usingWarehouse.
  • Hand management and seven/discard rule — If a seven is rolled, players discard down to eight or fewer cards unless usingWarehouse.
  • Harbors and special trading rules — Harbors modify trading options when towns are on harbors.
  • Inspector theft mechanic — The environmental inspector can move and steal a card from a neighboring player; cannot steal development cards.
  • Longest Trade Route — First to complete a continuous road of five road pieces earns the Longest Trade Route tile for 2 VP.
  • Pollution and environmental effects — Pollution raises local/global footprint; removing pollution lowers footprint.
  • Power plants and energy — Build fossil fuel or renewable power plants; power plants generate energy tokens when tiles produce.
  • Production phase with dice — Roll dice to determine which tiles produce; resources and energy are yielded for adjacent towns/cities.
  • Purchasing developments — Spend resources to buy development cards; play at most one development per turn unless you gained it previously.
  • Resource gathering and trading — Players collect Lumber, Brick, Natural Fiber, Food, Steel, and Energy tokens, and trade with other players and the supply.
  • Resource management — Players collect Lumber, Brick, Natural Fiber, Food, Steel, and Energy tokens, and trade with other players and the supply.
  • Trading — Trade with other players and with the supply; four of a kind can be traded for any one resource; three science cards for any resource.
  • Trading economy — Trade with other players and with the supply; four of a kind can be traded for any one resource; three science cards for any resource.
  • Warehouse rule and warehouse benefit — Warehouse alters discard rules and can mitigate card loss under certain hand-size conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • be the first to have 10 points on your turn and you win
  • the game ends when you would need to draw an event disc from the bag but it's empty
References (from this video)
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