Game Info
Year
2014
Players
2
Age
8+
Playtime
25 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Light two-player battle game where teams of foods compete in a food fight with dice attacks and gear
Featured Videos
Review
Food Fighters Video Review
Playthrough
Foodfighters Full Playthrough
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Images
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GID0452396_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 7 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video qAKuX6wN-1I
Board to Death TV - Board Game Reviews Review at 0:11 sentiment: positive
video_pk 130644 · mention_pk 371721
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Aimed at kids to develop tactical card game strategy and does its job.
- Factions are fairly balanced with unique power cards.
- Nice quality components (thick cardboard fighters, robust wooden pieces).
- Impressive price point.
- Artwork works.
- Tactic is there for young players.
- Design elements like the pantry setup, items as weapons/shields, and thought bubbles are neat.
- Chef's choice mode adds replay value.
- Coming expansions add more choices.
- Cheap and gets kids playing tactical card games.
Cons
- Limits target audience to kids.
- Dice can make the game lopsided with luck factor.
- Artwork could be more characteristic for the types of food.
Thematic elements
- a food flinging battle royale between meats and greens
- a kitchen
Comparison games
none
Mechanics (from transcript analysis)
- Area Control / Grid Movement — Fighters are placed in a 3x3 grid, and players can swap or move fighters within rows. The objective involves controlling specific fighter types.
- Dice Rolling — Used for actions like rolling for beans (currency) or for attacking. Includes a 'splat symbol' for rerolls or potential hits.
- Hand Management / Item Use — Players can buy items like pans, spoons, or crackers to modify fighter abilities or provide defense. Power cards specific to factions are also available.
- Resource Management — Beans are the currency used to buy items from the pantry.
- Set Collection — The win condition is to have three same-type opponent fighters.
- Variable player powers — Each faction has 'three unique faction power cards' that can be used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Food Fighters. Not to be confused with Food Fighters, a battle game with all the right ingredients.
- While you're sleeping, your kitchen comes alive in a food flinging battle royale between the meats and the greens.
- This is your brain on drugs. No, nobody saw that commercial.
- It's cheap, gets kids playing, and gets them used to tactical card games.
- Take the mic and you, you know, mic drop. Mic drop. Yeah.
References (from this video)
No references stored for this video.
Video B1-XWsPkh2s
Neon Gorilla Interview at 56:50:40 sentiment: positive
video_pk 105889 · mention_pk 305160
Click to watch at 56:50:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging for both children and adults
- Scalable gameplay for different age groups
- Magical experience
Cons
none
Thematic elements
- food fight
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — Mentioned as part of the scalable gameplay, where attacking opponents involves rolling dice.
- Thematic integration — The host explains how adding a theme transformed a game, stating 'what would happen if we put a theme to it? It turned out that a food fight would be really nice.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a cooperative game, it's got ghosts, it's got this really charming artwork.
- I think it's really funny that it's called Familiar Spirits, because the first game we played, we had two people play, it was challenging, we didn't win, but we still had a blast.
- It's not necessarily a beginner game, but it can be made more accessible.
- Age of Sale was also I still have like 2,000 units sitting there and I just I can't sell them.
- The colonization piece and the slavery piece may not be the thing that we want to be continuing.
- around the time when my older son was about 3 years old, we had uh designed a game together which ended up being Food Fighters. That was our first game.
References (from this video)
No references stored for this video.
Video B1-XWsPkh2s
Neon Gorilla Interview at 2024:02:40 sentiment: positive
video_pk 105889 · mention_pk 305180
Click to watch at 2024:02:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Engaging for children
- Designed collaboratively
Cons
none
Thematic elements
- Food-related
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a cooperative game, it's got ghosts, it's got this really charming artwork.
- I think it's really funny that it's called Familiar Spirits, because the first game we played, we had two people play, it was challenging, we didn't win, but we still had a blast.
- It's not necessarily a beginner game, but it can be made more accessible.
- Age of Sale was also I still have like 2,000 units sitting there and I just I can't sell them.
- The colonization piece and the slavery piece may not be the thing that we want to be continuing.
- around the time when my older son was about 3 years old, we had uh designed a game together which ended up being Food Fighters. That was our first game.
References (from this video)
No references stored for this video.
Video ePVdpf7pD4I
Our Family Plays Games Interview at 42:27 sentiment: positive
video_pk 99380 · mention_pk 276304
Click to watch at 42:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very accessible
- Can be balanced for younger players
- Teaches strategy
Cons
none
Thematic elements
- battle game
Comparison games
none
Mechanics (from transcript analysis)
- Battle Game — Helena describes the game as a battle game after removing faction powers.
- Dice Rolling — Helena mentions that removing faction powers makes the game purely dice rolling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I just didn't want to be bored playing games with my children.
- You know what the secret is, I think, is knowing your audience.
- It's like you don't have to do so much work to pitch a game to someone there.
- I think it's the best mechanism to have in a game.
- There's got to be more games in 30 plus years.
References (from this video)
No references stored for this video.
Video Hk864VD53vc
Where There's A Wilz, There's a Play Playthrough at 1:32:14 sentiment: positive
video_pk 86961 · mention_pk 226618
Click to watch at 1:32:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Ridiculously fun, chaotic head-to-head play
- Highly interactive with lots of decision points each turn
- Fits well with the KTBG flavor and expansion vibe
- Sticker customization adds replayability
Cons
- Can drag on if players focus on long iterations of attacks
- Rule-heavy for new players; some mechanics require clarifications
Thematic elements
- Food-based combat where players attack each other's fighters using various kitchen tools
- Competitive kitchen battlefield with veggies and meats
- Head-to-head, humorous, with modular fighters and sticker customization
Comparison games
none
Mechanics (from transcript analysis)
- Combat: Dice — Roll dice to attempt to Splat opponents; successful Splat defeats an enemy piece and can yield beans
- Customization with stickers — The game includes vinyl stickers to customize fighters, enabling mixed team strategies
- Dice-based combat with Splat results — Roll dice to attempt to Splat opponents; successful Splat defeats an enemy piece and can yield beans
- Economy and upgrades — Beans act as currency; players buy upgrades (pan, spoon, cracker, spear) to enhance offense/defense
- End-game via three matching enemies knocked out — If a player knocks out three matching enemies, they win; otherwise play continues until end condition
- Grid-based fighter placement — Each side has a 3x3 grid; players position fighters and can attack opponents within reach
- Shields, tokens and panty mechanics — Crackers shield; pans cover bubbles; tokens modify attacks or defenses; pantry purchases after buys
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're just going to get to it and start playing
- the five cards up above are special guests if you fulfill the things on the bottom of them
- end game happens when someone gets regulars
- this is one of my favorite games
- I love the colors on this are really cool
- winner winner she wins the night two games to one
References (from this video)
No references stored for this video.
Video 9RSuKqiWB8Y
Where There's A Wilz, There's a Play Top 10 List at 1:02 sentiment: positive
video_pk 84832 · mention_pk 216222
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast-paced, quick head-to-head
- family-friendly with expanding variety
- replay value via expansions and different card layouts
Cons
- depth may be lighter for experienced gamers
Thematic elements
- food-themed conflict with upgrade options
- two-player grid-based battle on a 3x3 board; vegetables vs meat
- competitive, light-hearted, family-friendly
Comparison games
- Creature Comforts
- Maple Valley
Mechanics (from transcript analysis)
- currency and upgrade system — beans serve as currency to purchase attacks or defenses
- Expansions — Sweets and Salty expansions add new food types and abilities
- grid-based combat on a 3x3 board — attack adjacent foes; swap positions; obtain upgrades via beans
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Creature Comforts is my number one KTBG game.
- This is one of our top companies for sure.
- I love the use of dual-use cards in Cafe Baris.
- The Wasabi wasabi mechanism is really your points.
- Maple Valley has a really unique path-based worker movement.
References (from this video)
No references stored for this video.
Video pQdXLtN6uJA
John gets games Playthrough at 0:02 sentiment: mixed
video_pk 66235 · mention_pk 161106
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Spoon attack can reach across the board (attack at distance).
- Beans reward on successful hits and favorable dice rolls.
- One-time-use crackers provide defensive advantages.
- Crop rotation adds strategic disruption to the opponent.
- Pantry mechanics and longer-term planning enable bigger plays later.
Cons
- Attacks can miss, requiring careful timing and luck.
- Resource and timing management can be complex and error-prone.
- Spoon is a single-use item; losing it reduces future options.
- Opponents can still win if they line up a three-of-a-kind and execute a successful attack.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric unit interactions — Units have specific enemies they 'hate' and attack decisions depend on adjacency and targeting rules.
- attack resolution via Splat symbols — Attacks require a Splat symbol on dice; success removes a unit.
- buying and equipping items with beans — Spend beans to acquire abilities and items like spoons (attack) and crackers (defense) and skillet.
- crop rotation — Swap two fighters (your own or the enemy's) for five beans.
- defeat condition — Win by destroying three units of a single type.
- dice-based resource generation — Roll dice to gain beans, the game's currency.
- pantry and one-time-use items — One-time items from the pantry; used items return to pantry after use, except crackers which break.
- refilling frontline — Move a unit from the back to the front to fill gaps in the line.
- special ability (infinity symbol) — A permanent bonus: whenever attack hits, you gain two beans.
- Three action options per turn — Roll for beans, swap two fighters within your army, or attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game is called food Fighters
- the spoon lets you attack at infinite distance on the straight or on the diagonal
- you win when you get all three of a type
- this is a one-time use die that's much better than the basic dice that you're going to be using as you play the game
- perform a swap of two of your Fighters or two of the enemy Fighters
- you return this to The Pantry after you used it
- this game of Foo Fighters we lost unfortunately
References (from this video)
No references stored for this video.
Video Z_TO-P5uHxw
The Dice Tower Analysis at 4:15 sentiment: positive
video_pk 33532 · mention_pk 99737
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Two-player dexterity / action selection — Kids table game with competing food-themed actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cash and Guns is such an excellent game.
- I think it's the last game they made and it just wasn't very good.
- Beasty Bar Down Under... five out of 10.
- Aridia. One of my favorite, probably my favorite adventure dungeon crawl style game. A 10 out of 10.
References (from this video)
No references stored for this video.
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Showing 1–8 of 8