Game Info
Year
2020
Players
1-4
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Players voyage to Jupiters four moons to mine crystals build forces and control sectors while researching new technology
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video tp2jAxu-IB0
3 Minute Board Games Top List at 15:37 sentiment: positive
video_pk 91347 · mention_pk 245071
Click to watch at 15:37 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
- Elegant area control
- Refined and improved gameplay
Cons
- Requires patience and badgering the designer for updates
Thematic elements
- Area control
Comparison games
- Mission Red Planet
- Tammany Hall
- El Grande
Mechanics (from transcript analysis)
- Area Control — The best area control game you haven't played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video tp92EAcASs4
The Dice Tower Analysis at 5:12 sentiment: neutral
video_pk 35699 · mention_pk 106732
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Moon movement/rotation theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Eight out of 10.
- It's not a bad game. It's not a great game. It's fine.
- This game's really bad.
References (from this video)
No references stored for this video.
Video arsDfPmtYcM
3 Minute Board Games Review at 3:33 sentiment: positive
video_pk 1082 · mention_pk 3096
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast-paced and quick action rounds
- High replayability due to variable setup
- Multiple paths to victory and scoring options
- Clever deck mechanics with sector-based card balance
- Emergent strategies through tech cards and the wild sector
Cons
- Confrontational, not ideal for players who dislike conflict
- Prototype version; production design may change
Thematic elements
- Area control, resource collection, and technology development under competitive pressure
- Four moons of Jupiter; corporate gem mining and warfare
- Array
Comparison games
- Mission Red Planet
- Lords of Hellas
Mechanics (from transcript analysis)
- Area Control — Control of regions across moons drives victory.
- area_control — Control of regions across moons drives victory.
- card_management — Actions use command cards; draw to a hand size with discard mechanics.
- combat_and_invasion — Invade via card costs and wild sector support.
- Set Collection — Points for sets of unique gems.
- set_collection — Points for sets of unique gems.
- variable_setup — Game features random regions and techs for replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the best thing about this game is the variable set up
- Pure area control is not really my favorite mechanic but this game solved a lot of issues I have with it
- it's fast paced and moves happened very quickly.
- the multiple ways of scoring points combined with the technology cards which alter your play style encourages genuine emergent strategies
- there's some real clever design in this game with the deck of command cards having the same number for each sector
- but those sectors appearing on the board in vastly different numbers combined with the wild sector this makes for a huge variety in how easy a sector is to take and hold each game
- the best thing about this game is the variable set up random regions, different techs and different combinations add huge replayability
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3