Game Info
Year
2024
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description
Fully cooperative exploration board game set in a post-apocalyptic world where life is at the mercy of the sun
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video p3MHs1SZGAg
Board Stupid Discussion at 23:45 sentiment: positive
video_pk 40435 · mention_pk 122424
Click to watch at 23:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong thematic cohesion
- robust survival cycle
- compact, semi-coop gameplay
Cons
- resource scarcity can lead to high tension
Thematic elements
- water scarcity and societal collapse
- post-apocalyptic desert survival
- semi-cooperative with survival focus
Comparison games
- Dead of Winter
- Nemesis
Mechanics (from transcript analysis)
- Resource Management — manage water and supplies
- Semi-Cooperative — players may owe others and be betrayed
- semi-cooperative with betrayals possible — players may owe others and be betrayed
- survival tasks — build tents, gather water, weather risks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Spiel is the global home of board games.
- Six halls, and Hall Three is where the hobby games sit.
- It is the mecca.
- This is a full-on experience.
- OG Revival where you're getting the old the original designer to then take the design and bring you a new game.
- the closest to being both business-to-business and business-to-consumer in one event.
References (from this video)
No references stored for this video.
Video VSd7aDh1bzs
Board Stupid Discussion at 15:40 sentiment: positive
video_pk 38790 · mention_pk 116899
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tight, intense decisions in a compact co-op
- immersive post-apocalyptic flavor
Cons
- hard difficulty and resource management can be punishing
Thematic elements
- crafting, survival, and crisis management
- post-apocalyptic wasteland with water as a precious resource
- co-operative to semi-co-operative with potential traitor mode
Comparison games
- The 7th Continent
- Dead of Winter
Mechanics (from transcript analysis)
- Card Crafting — gather and create items to survive scenarios
- co-op/semi-co-op — players work together with optional betrayal dynamics
- crafting system — gather and create items to survive scenarios
- scenario-based play — diverse objectives drive exploration and decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is one of the best two play games we have, Compile is amazing.
- The Fellowship of the Ring, what a game.
- This might be the best two play card game ever.
- Paradise is around the corner; Crafting the Cosmos is going to be huge.
References (from this video)
No references stored for this video.
Video 4nOIs5nwTcE
Board Stupid Review at 0:05 sentiment: positive
video_pk 34852 · mention_pk 103889
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Outstanding production values with high-quality components and minis
- Crafting is central and impactful, not a decorative element
- Cooperative play shines at two players; scalable to larger groups
- Strong world-building and thematic immersion
- Randomized tiles and many scenarios boost replayability
- Clear player aids and robust reference materials
- Expansion potential via new scenario cards and miniatures
- Rulebook updates planned to address sticky interactions
Cons
- Steep learning curve and advanced complexity
- Some rule interactions can be sticky, requiring constant reference to the rulebook
- Traitor mode is punishing and best with experienced groups; not ideal for newcomers
- Base game offers a limited number of scenarios (base seven), which may feel restrictive
- Long setup and table time can be non-trivial, especially with larger groups
Thematic elements
- Survival, resource management, community rebuilding
- Post-apocalyptic desert wasteland with a malfunctioning sun
- Scenario-driven with evolving missions, optional traitor mechanics
Comparison games
- Robinson Crusoe
- Dead of Winter
- This War of Mine
- Nemesis
- Eldritch Horror
- Fallout Board Game
Mechanics (from transcript analysis)
- Action Point (AP) system — Players have up to six AP per day phase to move, trade, fight, or gather resources; day is split into morning/afternoon/night with differing effects
- Action Points — Players have up to six AP per day phase to move, trade, fight, or gather resources; day is split into morning/afternoon/night with differing effects
- Card Crafting — Central mechanic using a multicolored resource tray to craft tools, med kits, ropes, ammo, sunscreen, etc.; essential for survival
- Combat: Dice — Combat uses green/blue/yellow dice with separate outcomes; checks (stealth, strength, etc.) rely on dice pools
- crafting — Central mechanic using a multicolored resource tray to craft tools, med kits, ropes, ammo, sunscreen, etc.; essential for survival
- dice-based combat and skill checks — Combat uses green/blue/yellow dice with separate outcomes; checks (stealth, strength, etc.) rely on dice pools
- Karma dice and mitigation — Karma dice allow rerolls; rolling blank faces may cost the karma die, rewarding lucky outcomes
- Phase-based structure and sleep mechanics — Daily phases include preparation, action, and night danger decks; sleep affects fatigue and future actions
- tile exploration and resource gathering — Exploring map tiles reveals enemies, events, crates, and materials; exploration drives progression and risk
- Traitor and semi-cooperative options — Traitor mechanic via traitor deck can assign hidden roles; game can be fully cooperative or semi-cooperative
- Traitor Game — Traitor mechanic via traitor deck can assign hidden roles; game can be fully cooperative or semi-cooperative
- Weather and sun cards — Weather/Sun cards drive environmental hazards and influence action points and crafting needs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The production is absolutely fantastic.
- The crafting element is at the center of the entire system.
- Two players... I think two is the number.
- This game is bloody hard. It's really tuned pretty tight.
- If you don't craft properly, you will die.
- Under Our Sun could be a very good option for you.
References (from this video)
No references stored for this video.
Video TPHFx2VkU2Y
Board Stupid Interview at 0:17 sentiment: positive
video_pk 32251 · mention_pk 95319
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly thematic gameplay that integrates story with mechanics
- Strong replayability due to modular board and dynamic events
- Co-op tension amplified by traitor suspicion
- Potential expansion content and scalable player count
Cons
- Steep learning curve due to complex survival and traitor systems
- Requires heavy group coordination; can be stressful or long
- Might be less accessible for casual players seeking lighter games
- Non-mini base components may affect perceived value for some players
Thematic elements
- Survival, trust/doubt among players, potential traitor among the crew
- Post-apocalyptic world where the sun is hostile and resources are scarce; survivors form a team to reach a mission.
- Emergent, players co-create stories through game actions; tension from uncertainty
Comparison games
none
Mechanics (from transcript analysis)
- Action Points — Players spend action points to perform actions across morning, evening, and night phases.
- Combat: Deck/Hand — Draw from an enemy deck to trigger hostile events.
- Enemy deck encounters — Draw from an enemy deck to trigger hostile events.
- Event deck with decision events — Decision events present choices with consequences (e.g., weather or sandstorm).
- Events — Decision events present choices with consequences (e.g., weather or sandstorm).
- Loot/scavenge crates — Scavenge crates to gain food, water, or equipment.
- Modular Board — A modular board creates a different table layout per playthrough.
- Night panic/attacks — Night phase introduces panic mechanics and tougher threats.
- Resource Management — Players must maintain essential resources to avoid penalties.
- Resource management (food, water, sleep) — Players must maintain essential resources to avoid penalties.
- Three-phase rounds (morning, evening, night) — Each round consists of distinct phases with different opportunities and risks.
- Tile Placement — Tiles are revealed to unlock new options and paths.
- tile reveal — Tiles are revealed to unlock new options and paths.
- Traitor Game — Possible traitor among players changes how decisions are approached and trusted.
- traitor mechanic — Possible traitor among players changes how decisions are approached and trusted.
- Variable Phase Order — Each round consists of distinct phases with different opportunities and risks.
- Weather influence — Weather can affect the whole game, from mild days to severe storms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this mechanic does not change anything in a game but it changes everything in the game because all your decision then suddenly are doubted by the group
- this game tells a story in itself
- I dreamed about this game I woke up 8 years ago and I thought hey I know how I want to make this game feel
- it's phenomenally thematic
- unlimited amount of replayability
- we first focus on this and afterwards we'll see we get the community feedback stuff
- the production already is incredible
References (from this video)
No references stored for this video.
Video 0Df9oCPwHvA
Board Stupid Top 10 List at 6:04 sentiment: positive
video_pk 28075 · mention_pk 82120
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Stunning artwork and production value
- Strong thematic unity with post-apocalyptic setting
- Interesting asymmetry and collaboration tension
Cons
- Rule complexity can be intimidating for new players
- Balance between asymmetric powers may require careful tuning
Thematic elements
- Survival, semi-cooperative dynamics with asymmetric play
- Post-apocalyptic wasteland
- Narrative of resilience and scavenging in a ruined world
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric roles — Each survivor has unique abilities and goals shaping negotiation and exploration
- Asymmetric Teams — Each survivor has unique abilities and goals shaping negotiation and exploration
- modular hex map — The board setup changes each game for replayability and strategic variety
- Resource crafting — Crafting materials are used to create tools and weapons to increase survivability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the biggest board gaming event of the year
- a very small box game card game that could be lost in the other thousand games
- Voting mechanisms are cool
- it's a really interesting game where you are exploring a old mansion
- this is fun fun yes
- it's a puzzle focused tile based game
- it's a proper metal dungeon crawler
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5