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Under Our Sun box art

Under Our Sun

Game ID: GID0452478
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Fully cooperative exploration board game set in a post-apocalyptic world where life is at the mercy of the sun

Description

Fully cooperative exploration board game set in a post-apocalyptic world where life is at the mercy of the sun

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video p3MHs1SZGAg Board Stupid Discussion at 23:45 sentiment: positive
video_pk 40435 · mention_pk 122424
Board Stupid - Under Our Sun video thumbnail
Click to watch at 23:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic cohesion
  • robust survival cycle
  • compact, semi-coop gameplay
Cons
  • resource scarcity can lead to high tension
Thematic elements
  • water scarcity and societal collapse
  • post-apocalyptic desert survival
  • semi-cooperative with survival focus
Comparison games
  • Dead of Winter
  • Nemesis
Mechanics (from transcript analysis)
  • Resource Management — manage water and supplies
  • Semi-Cooperative — players may owe others and be betrayed
  • semi-cooperative with betrayals possible — players may owe others and be betrayed
  • survival tasks — build tents, gather water, weather risks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spiel is the global home of board games.
  • Six halls, and Hall Three is where the hobby games sit.
  • It is the mecca.
  • This is a full-on experience.
  • OG Revival where you're getting the old the original designer to then take the design and bring you a new game.
  • the closest to being both business-to-business and business-to-consumer in one event.
References (from this video)
No references stored for this video.
Video VSd7aDh1bzs Board Stupid Discussion at 15:40 sentiment: positive
video_pk 38790 · mention_pk 116899
Board Stupid - Under Our Sun video thumbnail
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, intense decisions in a compact co-op
  • immersive post-apocalyptic flavor
Cons
  • hard difficulty and resource management can be punishing
Thematic elements
  • crafting, survival, and crisis management
  • post-apocalyptic wasteland with water as a precious resource
  • co-operative to semi-co-operative with potential traitor mode
Comparison games
  • The 7th Continent
  • Dead of Winter
Mechanics (from transcript analysis)
  • Card Crafting — gather and create items to survive scenarios
  • co-op/semi-co-op — players work together with optional betrayal dynamics
  • crafting system — gather and create items to survive scenarios
  • scenario-based play — diverse objectives drive exploration and decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the best two play games we have, Compile is amazing.
  • The Fellowship of the Ring, what a game.
  • This might be the best two play card game ever.
  • Paradise is around the corner; Crafting the Cosmos is going to be huge.
References (from this video)
No references stored for this video.
Video 4nOIs5nwTcE Board Stupid Review at 0:05 sentiment: positive
video_pk 34852 · mention_pk 103889
Board Stupid - Under Our Sun video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding production values with high-quality components and minis
  • Crafting is central and impactful, not a decorative element
  • Cooperative play shines at two players; scalable to larger groups
  • Strong world-building and thematic immersion
  • Randomized tiles and many scenarios boost replayability
  • Clear player aids and robust reference materials
  • Expansion potential via new scenario cards and miniatures
  • Rulebook updates planned to address sticky interactions
Cons
  • Steep learning curve and advanced complexity
  • Some rule interactions can be sticky, requiring constant reference to the rulebook
  • Traitor mode is punishing and best with experienced groups; not ideal for newcomers
  • Base game offers a limited number of scenarios (base seven), which may feel restrictive
  • Long setup and table time can be non-trivial, especially with larger groups
Thematic elements
  • Survival, resource management, community rebuilding
  • Post-apocalyptic desert wasteland with a malfunctioning sun
  • Scenario-driven with evolving missions, optional traitor mechanics
Comparison games
  • Robinson Crusoe
  • Dead of Winter
  • This War of Mine
  • Nemesis
  • Eldritch Horror
  • Fallout Board Game
Mechanics (from transcript analysis)
  • Action Point (AP) system — Players have up to six AP per day phase to move, trade, fight, or gather resources; day is split into morning/afternoon/night with differing effects
  • Action Points — Players have up to six AP per day phase to move, trade, fight, or gather resources; day is split into morning/afternoon/night with differing effects
  • Card Crafting — Central mechanic using a multicolored resource tray to craft tools, med kits, ropes, ammo, sunscreen, etc.; essential for survival
  • Combat: Dice — Combat uses green/blue/yellow dice with separate outcomes; checks (stealth, strength, etc.) rely on dice pools
  • crafting — Central mechanic using a multicolored resource tray to craft tools, med kits, ropes, ammo, sunscreen, etc.; essential for survival
  • dice-based combat and skill checks — Combat uses green/blue/yellow dice with separate outcomes; checks (stealth, strength, etc.) rely on dice pools
  • Karma dice and mitigation — Karma dice allow rerolls; rolling blank faces may cost the karma die, rewarding lucky outcomes
  • Phase-based structure and sleep mechanics — Daily phases include preparation, action, and night danger decks; sleep affects fatigue and future actions
  • tile exploration and resource gathering — Exploring map tiles reveals enemies, events, crates, and materials; exploration drives progression and risk
  • Traitor and semi-cooperative options — Traitor mechanic via traitor deck can assign hidden roles; game can be fully cooperative or semi-cooperative
  • Traitor Game — Traitor mechanic via traitor deck can assign hidden roles; game can be fully cooperative or semi-cooperative
  • Weather and sun cards — Weather/Sun cards drive environmental hazards and influence action points and crafting needs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The production is absolutely fantastic.
  • The crafting element is at the center of the entire system.
  • Two players... I think two is the number.
  • This game is bloody hard. It's really tuned pretty tight.
  • If you don't craft properly, you will die.
  • Under Our Sun could be a very good option for you.
References (from this video)
No references stored for this video.
Video TPHFx2VkU2Y Board Stupid Interview at 0:17 sentiment: positive
video_pk 32251 · mention_pk 95319
Board Stupid - Under Our Sun video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic gameplay that integrates story with mechanics
  • Strong replayability due to modular board and dynamic events
  • Co-op tension amplified by traitor suspicion
  • Potential expansion content and scalable player count
Cons
  • Steep learning curve due to complex survival and traitor systems
  • Requires heavy group coordination; can be stressful or long
  • Might be less accessible for casual players seeking lighter games
  • Non-mini base components may affect perceived value for some players
Thematic elements
  • Survival, trust/doubt among players, potential traitor among the crew
  • Post-apocalyptic world where the sun is hostile and resources are scarce; survivors form a team to reach a mission.
  • Emergent, players co-create stories through game actions; tension from uncertainty
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players spend action points to perform actions across morning, evening, and night phases.
  • Combat: Deck/Hand — Draw from an enemy deck to trigger hostile events.
  • Enemy deck encounters — Draw from an enemy deck to trigger hostile events.
  • Event deck with decision events — Decision events present choices with consequences (e.g., weather or sandstorm).
  • Events — Decision events present choices with consequences (e.g., weather or sandstorm).
  • Loot/scavenge crates — Scavenge crates to gain food, water, or equipment.
  • Modular Board — A modular board creates a different table layout per playthrough.
  • Night panic/attacks — Night phase introduces panic mechanics and tougher threats.
  • Resource Management — Players must maintain essential resources to avoid penalties.
  • Resource management (food, water, sleep) — Players must maintain essential resources to avoid penalties.
  • Three-phase rounds (morning, evening, night) — Each round consists of distinct phases with different opportunities and risks.
  • Tile Placement — Tiles are revealed to unlock new options and paths.
  • tile reveal — Tiles are revealed to unlock new options and paths.
  • Traitor Game — Possible traitor among players changes how decisions are approached and trusted.
  • traitor mechanic — Possible traitor among players changes how decisions are approached and trusted.
  • Variable Phase Order — Each round consists of distinct phases with different opportunities and risks.
  • Weather influence — Weather can affect the whole game, from mild days to severe storms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this mechanic does not change anything in a game but it changes everything in the game because all your decision then suddenly are doubted by the group
  • this game tells a story in itself
  • I dreamed about this game I woke up 8 years ago and I thought hey I know how I want to make this game feel
  • it's phenomenally thematic
  • unlimited amount of replayability
  • we first focus on this and afterwards we'll see we get the community feedback stuff
  • the production already is incredible
References (from this video)
No references stored for this video.
Video 0Df9oCPwHvA Board Stupid Top 10 List at 6:04 sentiment: positive
video_pk 28075 · mention_pk 82120
Board Stupid - Under Our Sun video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork and production value
  • Strong thematic unity with post-apocalyptic setting
  • Interesting asymmetry and collaboration tension
Cons
  • Rule complexity can be intimidating for new players
  • Balance between asymmetric powers may require careful tuning
Thematic elements
  • Survival, semi-cooperative dynamics with asymmetric play
  • Post-apocalyptic wasteland
  • Narrative of resilience and scavenging in a ruined world
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — Each survivor has unique abilities and goals shaping negotiation and exploration
  • Asymmetric Teams — Each survivor has unique abilities and goals shaping negotiation and exploration
  • modular hex map — The board setup changes each game for replayability and strategic variety
  • Resource crafting — Crafting materials are used to create tools and weapons to increase survivability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest board gaming event of the year
  • a very small box game card game that could be lost in the other thousand games
  • Voting mechanisms are cool
  • it's a really interesting game where you are exploring a old mansion
  • this is fun fun yes
  • it's a puzzle focused tile based game
  • it's a proper metal dungeon crawler
References (from this video)
No references stored for this video.
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