Game Info
Year
2023
Players
2-4
Age
8+
Playtime
45 min
Complexity
1.5/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Players arrange colorful scales on goldfish boards to complete objectives and win best in show
Featured Videos
Review
The Finest Fish
Ask a Rules Question
Images
GID0452717.jpg
GID0452717_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video _N3jJMD072s
Getting Games Discussion at 36:32 sentiment: positive
video_pk 88905 · mention_pk 235290
Click to watch at 36:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great visual appeal; highly aesthetic components
Cons
none
Thematic elements
- color/scale design; showmanship
- goldfish show; design contest
Comparison games
none
Mechanics (from transcript analysis)
- board with dual-layer fish design — players arrange colored scales on a large fish figure; rondelle-like actions; goal to maximize show appeal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm incredibly biased and I'm not going to sit here and tell you to back the Kickstarter campaign for this one
- I wrote the rulebooks for all these four games
- distilled two-hour 18nxx experience
- I judge games by their cover; Katamino Tower looks cool
- Clover really surprised me with how much I've enjoyed it
References (from this video)
No references stored for this video.
Video by6UkccOzEQ
Stonemaier Games Discussion at 25:46 sentiment: positive
video_pk 81026 · mention_pk 199179
Click to watch at 25:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Played at Geekway
- Considered the host's favorite of the three abstract, puzzly, nature-themed games played.
- Features nice wooden token scales.
Cons
none
Thematic elements
- Nature
Comparison games
- Shallow Sea
- Habitats
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think Scythe is the the cover for Scythe I think really captured people's imaginations in a way that is rare for game in general.
- And honestly, I think I think if Tapestry had been had had released a little earlier in Stonemaier's uh existence, I think it would be of magnitudes a best-selling game.
- It was my gateway game to games beyond Telestrations and Codenames, and I've never looked back.
- Can we know more about the Scythe versus Expeditions dueling game?
- I am planning to do a blog post about moderation policies online.
References (from this video)
No references stored for this video.
Video Udgw8Ft4xS0
Stonemaier Games Discussion at 19:48 sentiment: positive
video_pk 80865 · mention_pk 198407
Click to watch at 19:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Most streamlined and satisfying mechanically and visually.
- Perfectly balances set collection goals with visual appeal.
- Enjoyed the dual-layered mat and wooden scale components.
Cons
none
Thematic elements
- Building a fish with scales
- Underwater
Comparison games
- Sagrada
Mechanics (from transcript analysis)
- Pattern Building — Players place tokens on their player board to create specific patterns or groups.
- resource drafting — Players claim piles of tokens (scales) to use in building their fish.
- Set Collection — Collecting sets of scales of the same type to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is not the first time you've been hacked. This is not the first time the YouTube channel's been hacked that you personally have been hacked that it's impacted you.
- So, you know, sometimes I try You say that as I'm looking up at the periphery cuz Megan just poked her head at you.
- It's a big part of what you do.
- I I consider it part of my job now the the type of I guess technically it's on the under the broader umbrella of marketing but really to me it's about community.
- So, really the only thing that has crossed my mind is if it keeps happening, if I c simply cannot get this whatever it is, this bug, this hack, this this uh this fishing, whatever it is, if I can't get it out, then eventually I might have to just start the channel over again.
- It isn't it really is not about the numbers it isn't about I think there's like 57,000 subscribers that feels good feels good that a lot of people follow along but it isn't about that number in the end.
- Um, so I try not to be myopic when I'm talking about anything. I try to look at it from all sides, but you know, we're humans and we miss things and we sometimes look at things in a way again without even trying to looking at it in a certain way.
- So, I think the way that you approach social media and the way that you approach YouTube and your videos in general, um, speaks to who you are as a person.
- It's the little tiny things that get to me, things that shouldn't bother a normal human that I'm like, 'Oo.'
- I I have to make sure I I I try to keep games that I'm actively playing or at least play once a yearish, right?
- Um, and this is what's been obsessing me over the past few days. I'm like, you know what? I'm going to share my sad sad problem uh with you all out there.
- This podcast is just quickly becoming a food podcast.
References (from this video)
No references stored for this video.
Video Z7z3tOwFk_E
Unknown Channel Review at 0:03 sentiment: positive
video_pk 67078 · mention_pk 163067
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to teach
- visually striking components
- engaging pattern-building mechanic
- strong presentation and table presence
Cons
- pattern cards are secret, which can obscure goal-tracking
- risk of over-spending scales without guaranteed finish
- late-game pattern availability can slow decision-making
Thematic elements
- pattern-building and set-collection centered on completing a painted fish
- A colorful, decorative fish-themed market around a central fishbowl with pattern-based scoring
- tutorial-style explanation blended with enthusiastic personal review
Comparison games
- Panda Royale
Mechanics (from transcript analysis)
- end-game trigger and scoring — Game ends when a player finishes their fish; scoring via completed patterns, scale-area points, and black-scale bonuses
- market action and card drafting — A center market presents pattern cards and scales; players draw and trade to acquire options
- Placement rules and adjacency — Placed scales must touch the front row of the fish or touch two existing scales
- Resource Management — Spend scales to buy pattern cards; manage limited resources to optimize scoring potential
- resource management and upgrade — Spend scales to buy pattern cards; manage limited resources to optimize scoring potential
- set collection / pattern building — Players gather scales to complete pattern cards for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like this game because it is easy to teach, easy to get to the table.
- The presentation is amazing.
- pattern building
- look at those gorgeous fish, I love the look of the final finished fish
- easy to teach and it's fun
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4