Game Info
Year
2024
Players
2-6
Age
14+
Playtime
300 min
Complexity
3.8/5
Collection
Your Tier
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Mechanic profile
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Description
Post-Napoleonic strategy game of secret movement diplomacy and warfare by Larry Harris
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video cU-bCkLDfOg
Zilla Blitz Discussion at 25:35 sentiment: positive
video_pk 42875 · mention_pk 130308
Click to watch at 25:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- immersive euro-war diplomacy with deep political play
- high production value and aspirational scope
Cons
- high price and complexity; likely 3-6 players
Thematic elements
- diplomacy and strategic warfare with heavy macro decisions
- post-Napoleonic Europe; six major nations vying for dominance
- grand strategy with extensive diplomacy and taxation mechanics
Comparison games
none
Mechanics (from transcript analysis)
- multi-player priority/diplomacy — turn-based strategic planning with negotiation and deal-making
- Negotiation — turn-based strategic planning with negotiation and deal-making
- Resource Management — taxation and resource allocation as a core mechanic
- resource/tax management — taxation and resource allocation as a core mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We’re sponsored by Noble Knight Games
- there’ll be a first look, deep dive next month
- this is a solitaire travel game
- the Band of Brothers series is known for its tactical depth
- Target for Today and Target for Tonight are stellar selling titles
References (from this video)
No references stored for this video.
Video ghXLL3Tgj0k
The Discriminating Gamer Discussion at 22:33 sentiment: mixed
video_pk 31545 · mention_pk 92947
Click to watch at 22:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- appealing diplomatic focus
- potential for varied outcomes through negotiation
Cons
- crowdfunding fulfillment concerns discussed
- historical license can complicate balance
Thematic elements
- balance of power, diplomacy, coalition-building
- post-Napoleonic era power realignment styled around Congress of Vienna-like diplomacy
- simulation of interstate negotiation and alliance formation
Comparison games
- John Company
- Twilight Imperium
Mechanics (from transcript analysis)
- Area Control — players influence spheres of influence across geopolitical map
- area-control/territory influence — players influence spheres of influence across geopolitical map
- Negotiation — players negotiate treaties, alliances, and boundary changes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- War Room is my favorite game of all time.
- Labels are helpful, you know, for organizing things.
- I love negotiation. Twilight Imperium, War Room, they all involve negotiation at a high level.
- Crowdfunding carries risk, but historically the risk has been fairly small.
- I don't write off FFG; they still surprise me with big expansions and IP integrations.
- Werewolf is awesome.
- Space Empires 4X is fantastic. It's one of my favorite games.
- Blood on the Clocktower is a great social deduction game; it intrigues people and changes the room.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2