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Mountains out of Molehills

Game ID: GID0452859
Game Info
Year
2022
Players
2-4
Age
9+
Playtime
60 min
Complexity
1.6/5
Collection
Your Tier
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Description

A light strategy game where mole players stack 3D molehills into mountains and compete to build and control the most mountains over six rounds.

Description

A light strategy game where mole players stack 3D molehills into mountains and compete to build and control the most mountains over six rounds.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 4 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video BkshcMVVKmk maple university Review at 0:37 sentiment: positive
video_pk 76638 · mention_pk 184965
maple university - Mountains out of Molehills video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • neat little game
  • clever scoring and area-control dynamic
  • plenty of chaos at higher player counts
  • great for families and quick to teach
Cons
  • restrictive 4x4 board in two-player games
  • not as chaotic/humorous as Colt Express
Thematic elements
  • moles creating mountains; area-control battle on top
  • surface landscape with mole hills and moles beneath the surface forming mountains
  • programming game
Comparison games
  • Colt Express
Mechanics (from transcript analysis)
  • Area Control — each space moved into grows a molehill; ownership is tracked by bottom pieces
  • area control via molehill towers — each space moved into grows a molehill; ownership is tracked by bottom pieces
  • card-based movement sequencing — players pick four cards per round to determine movement; top cards are played in order
  • end-of-round scoring — score points for each piece in your towers at the end of the round
  • rock card and rock die disruption — rock cards place a rock token; rolling the rock die can move or rotate a player randomly
  • tower height and topple — towers can topple if they become too tall for the round; toppled pieces are redistributed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a neat little game
  • it's engine-building which i love
  • get it be part of your collection project L
  • gateway to the genre
  • it's all about getting cargo and fulfilling contracts
References (from this video)
No references stored for this video.
Video Xn7MRIBNxIU Meeple University Playthrough
video_pk 70026 · mention_pk 166923
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a quick programming game for gamers and families
  • it's action programming
  • get the most points over six rounds
  • there's enough things going on here that you can't fully plan out what's going on
  • the box is cute and the design is cute
References (from this video)
No references stored for this video.
Video Xn7MRIBNxIU Meeple University Playthrough at 6:56 sentiment: positive
video_pk 70026 · mention_pk 239255
Meeple University - Mountains out of Molehills video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear appeal to both families and gamers due to quick rules and accessible theme
  • Chaotic but enjoyable play that scales with player count
  • Theme and production (box design and mole names) add charm
  • Engaging tension and table presence with evolving tower heights
Cons
  • randomness (rock die and movement outcomes) can hinder tight planning
  • rules explanation and setup can be involved for newcomers during a live playthrough
Thematic elements
  • action programming with moles moving in a race to control towers
  • underground mole tunnels building mountains by pushing dirt to create hills
Comparison games
  • Manifest
  • Spinderella
  • Express
  • Exit: The Game
  • Village Green
  • Cartographers
Mechanics (from transcript analysis)
  • Card Drafting — each round, five movement cards per player are drafted, four are kept, and players sequence them to determine mole movement and actions.
  • Cube Tower — the maximum tower height increases across rounds (2 up to 5), and towers above the limit fall.
  • dirt/tower interaction — mole movement pushes dirt up from underneath the board, heightening towers; if a tower becomes too tall, it can be knocked over.
  • movement card drafting and sequencing — each round, five movement cards per player are drafted, four are kept, and players sequence them to determine mole movement and actions.
  • rock tokens and rock die — rock tokens can be placed to block or influence movement; rolling the rock die can turn a mole to a random direction.
  • scoring by towers — at the end of each round, players score points for towers they control, with ownership defined by having the bottom piece in a tower.
  • starting positions and orientation — players must choose starting positions and facing directions on the board as part of setup.
  • Variable Set-Up: Player — players must choose starting positions and facing directions on the board as part of setup.
  • variable tower height and round-based limits — the maximum tower height increases across rounds (2 up to 5), and towers above the limit fall.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a quick programming game for gamers and families
  • it's action programming
  • get the most points over six rounds
  • there's enough things going on here that you can't fully plan out what's going on
  • the box is cute and the design is cute
References (from this video)
No references stored for this video.
Video UC1b1tHqDSo Watch It Played Playthrough
video_pk 68559 · mention_pk 164839
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "king of the hill token is on top of my stack"
  • "six full rounds and each round is a differing amount of maximum heights"
  • "this is a standoff this is great"
  • "memory game also of of what your opponent is capable of"
References (from this video)
No references stored for this video.
Video 25mJcEi43Lk kovray Review
video_pk 68875 · mention_pk 165169
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fun cute little game
  • it's actually really funny because each of the moles have names and personalities
  • the table presence in this game is just wonderful
  • mountains out of molehills is definitely worth checking out
  • being a naked mole rat just has so much liberation
  • clay is the one that stands out to me the most
References (from this video)
No references stored for this video.
Video UC1b1tHqDSo Watch It Played Playthrough at 0:10 sentiment: positive
video_pk 68559 · mention_pk 238970
Watch It Played - Mountains out of Molehills video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deconstructed board format helps follow the action and makes two-player play clearer.
  • King-of-the-hill mechanic introduces persistent tension and dynamic turn order.
  • Drafting offers varied, interesting early decisions and pacing.
  • Topping action creates memorable, chaotic moments that define late-round play.
Cons
  • Memory element requires tracking what the opponent drafted, which can be challenging.
  • Rock and toppling interactions can lead to unpredictable outcomes that may frustrate risk-averse players.
Thematic elements
  • moles tunneling to collect dirt to be top tunneler
  • underground board / moles digging tunnels
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Ten cards are laid out and each player drafts one per round; cards are kept as drafted and later rounds reveal new options.
  • King of the Hill — A king-of-the-hill token determines who has first move and influences early-round strategy and scoring.
  • mole cards — Special mole cards can affect movement or topple outcomes, adding tactical depth to the play.
  • mole hill placement — After moving into a new square, players place a mole hill piece on the board to claim control of a space.
  • Multi-Use Cards — Special mole cards can affect movement or topple outcomes, adding tactical depth to the play.
  • programmed moves — Each player commits to a sequence of four moves from their drafted cards; the order is locked in and cannot be changed after drafting.
  • Programming — Each player commits to a sequence of four moves from their drafted cards; the order is locked in and cannot be changed after drafting.
  • rock obstacles — Rock cards can alter movement and direction, creating barriers and shaping the path of moles.
  • scoring by control — Points are awarded based on the number of stacks a player controls from the top of the piles at the end of rounds.
  • stacking and topple — Mole hills stack up to a maximum height per round; when toppled, pieces cascade and can return to players' supplies or topple other stacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "king of the hill token is on top of my stack"
  • "six full rounds and each round is a differing amount of maximum heights"
  • "this is a standoff this is great"
  • "memory game also of of what your opponent is capable of"
References (from this video)
No references stored for this video.
Video 25mJcEi43Lk kovray Review at 0:46 sentiment: positive
video_pk 68875 · mention_pk 239264
kovray - Mountains out of Molehills video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, cute theme with strong table presence
  • engaging drafting and planning leading to table interaction
  • moles with named personalities add charm
  • good table presence and 3D components
  • scaling well from 2- to 3- and 4-player games with different dynamics
Cons
  • frustration can occur when plans fail or missteps derail your round
  • game is not forgiving for players who dislike planning or spatial reasoning
  • at higher player counts it can become chaotic
  • certain thematic elements (character abilities) feel underutilized or not carried through
Thematic elements
  • competition to build the tallest mole hills
  • underground tunnels and above-ground mole hills in a mountain-making competition
  • characterful with named moles and personalities
Comparison games
  • Holly (Floyd Games)
Mechanics (from transcript analysis)
  • Card Drafting — players draft four movement cards to determine turn order for the round
  • end-of-game scoring — after six rounds, total points determine the winner
  • End-of-round scoring and turn order reassignment — score for controlled mountains; king of the hill leader determines next round's turn order
  • Mole card — a mole card lets you add another molehill from the ground and topple the existing mountain
  • Movement — moles move along spaces; movement creates or expands mole hills; stopping occurs at board edge or another mole
  • Movement card sequencing — players lay out movement cards in a stack with the top card being the first to resolve the mole's move
  • Multi-Use Cards — a mole card lets you add another molehill from the ground and topple the existing mountain
  • Rock placement — rocks can be placed underground; hitting a rock disorients the mole and changes its direction, consuming a movement
  • Tile Placement — rocks can be placed underground; hitting a rock disorients the mole and changes its direction, consuming a movement
  • Topple/knockback — mountains have a maximum height and topple if exceeded; the initiator directs topple direction; bottom piece stays in place
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fun cute little game
  • it's actually really funny because each of the moles have names and personalities
  • the table presence in this game is just wonderful
  • mountains out of molehills is definitely worth checking out
  • being a naked mole rat just has so much liberation
  • clay is the one that stands out to me the most
References (from this video)
No references stored for this video.
Video OzoRfcXgIQw Watch It Played Rules Teach at 0:00
video_pk 68254 · mention_pk 164633
Watch It Played - Mountains out of Molehills video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played
  • two to four player game mountains out of mole Hills
  • the game is played over six rounds and each round is broken into three parts
  • you control the entire mountain and count each piece within it as a point
  • as you move underground you're going to be pushing up mountains above ground
References (from this video)
No references stored for this video.
Video OzoRfcXgIQw Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 68254 · mention_pk 184972
Watch It Played - Mountains out of Molehills video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • mountain-building and digging through tunnels
  • Underground board with above-ground spaces and mountains
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Deal five movement cards per player face up; players pick one card in turn order and continue to pick second, third, and fourth; leftovers move to a shared discard pile.
  • Compound Scoring — Rounds consist of movement and scoring phases; at end of each round, players score points for mountains they control and then tokens for choosing next round, with six rounds total.
  • mole hill placement and mountain growth — Movement into new spaces adds mole hill pieces to the space; rotating in place does not add pieces; dirt is pushed upward as mountains form.
  • Movement resolution — When a card is revealed, the mole moves forward according to the card's value and the mole's facing; movement can involve turning, U-turns, and varied directional changes.
  • planning and movement stacking — All players simultaneously and secretly organize their four movement cards into a face-down stack; the top card resolves first; order is shown by placing a King of the Hill token on top.
  • rock tokens and rock movement — Rock tokens are placed on the underground board; a die is rolled to determine movement; later, other players can reveal rock cards to move or relocate the rock token.
  • Scoring and round structure — Rounds consist of movement and scoring phases; at end of each round, players score points for mountains they control and then tokens for choosing next round, with six rounds total.
  • toppling mountains — As moles move into spaces, mole hills are added to the corresponding spaces above ground to form mountains; mountains topple when they exceed the round's maximum height, with toppled pieces landing in a cascading fashion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played
  • two to four player game mountains out of mole Hills
  • the game is played over six rounds and each round is broken into three parts
  • you control the entire mountain and count each piece within it as a point
  • as you move underground you're going to be pushing up mountains above ground
References (from this video)
No references stored for this video.
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