Game Info
Year
2021
Players
1-4
Age
12+
Playtime
60 min
Complexity
3.1/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
An expansion for Lost Ruins of Arnak featuring six unique leaders with asymmetric abilities and starting decks plus alternative research tracks and new items and artifacts
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 8 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video L-7NYS2MCyo
Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 114835 · mention_pk 327091
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds significant variety and replayability with new leaders.
- New research tracks offer different strategic paths and increase difficulty.
- Leaders are unique and can lead to very different playstyles.
- Thematic integration is strong with leader abilities.
- Visually appealing with colorful components.
Cons
- The Mystic leader is perceived as significantly harder and less intuitive to play, potentially feeling like a puzzle.
- The game can still feel samey for some players after many plays if not for the new leaders.
- The reliance on the research track for points can feel mandatory, limiting strategic freedom for some players.
Thematic elements
Comparison games
- Dune: Imperium
Mechanics (from transcript analysis)
- Area Movement — Players move explorers on a board to discover new locations and activate dig sites.
- Asymmetric Player Powers — Each leader has unique abilities and starting conditions, drastically changing how each player approaches the game.
- Deck Building — Players acquire cards to improve their deck. The efficiency and 'lean' nature of decks are discussed, with the expansion offering more ways to filter the deck.
- Resource Management — Players gather and spend various resources (gold, artifacts, etc.) to perform actions and acquire new cards.
- Set Collection — Collecting artifacts and items is a key way to score points and enhance abilities.
- variable player boards — The expansion includes two new player boards that offer different starting setups and abilities.
- Worker Placement — The game involves placing workers on action spaces to gain resources or perform actions, a core mechanic discussed in relation to Dune: Imperium.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a fantastic expansion
- the leaders are kind of the bread and butter of the expansion
- the game itself probably dropped like a half a point for me
- the mystic feels the hardest
- if you're winning with the mystic you probably are busting your ass a lot more than everyone else at the table
- fear cards are absolutely useless to everyone else and so he's the one that benefits from it
- if you love lost ruins this is more of you know a good thing so but it's not like lost ruins is a nine this doesn't make it a ten
References (from this video)
No references stored for this video.
Video B_PX21Mn3Ec
Board Games UnLocked Playthrough at 2:34 sentiment: positive
video_pk 113609 · mention_pk 325373
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging mechanics with a rotating cog.
- Interesting race against the rival force.
- Satisfying combos and item acquisition.
- Challenging gameplay that requires strategic planning.
Cons
- The rival force advancing can feel relentless.
- Can be difficult to keep up with all mechanics.
Thematic elements
- archaeological expedition, rival force
- an island
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — The host mentions choosing cards from a row or a supply to purchase.
- Combat (against guardians) — The host mentions defeating guardians, sometimes for points or to gain benefits.
- Deck Building — The host mentions drawing cards from their deck, adding cards to their deck, and specific cards like the 'stone feather artifact' starting in their deck.
- Hand Management — The host discusses drawing cards, holding onto cards, and playing cards from their hand to perform actions or gain benefits.
- Resource Management — The host constantly refers to managing various resources like gold, compasses, tablets, rubies, and arrowheads.
- Set Collection — The host talks about collecting specific items like idols and artifacts, and mentions needing certain combinations for scoring or achieving objectives.
- Track Advancement — The host mentions moving up on a 'track' and the rival force advancing on its path.
- Variable player powers — The host discusses playing with a specific leader, the 'mechanic', who has unique abilities related to the rotating cog and companions.
- Worker Placement — The host refers to 'people' and 'assistants' being used to perform actions on the board, such as going to campsites or locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you beginning to understand why Professor coutil was so fascinated by these creatures there is much to learn by studying them
- The Expedition behaves less like an archaeological team and more like a paramilitary force
- I just have to survive till round five
- pretty happy about that that was pretty neat
- I think this is going to be a good turn
- that was pretty hot that is a pretty hot combo Wombo there
References (from this video)
No references stored for this video.
Video FnRwI7WSzaM
Rolling Dice & Taking Names Discussion at 45:26 sentiment: other
video_pk 103772 · mention_pk 299844
Click to watch at 45:26 · YouTube ↗
Overall sentiment (raw)
Lukewarm
Pros
- Adds campaign and co-op
- Two new explorers with interesting mechanics
- Designed for the expansion
Cons
- Speaker is lukewarm on the expansion as they likely won't play campaign or co-op
- Base game vanilla is not designed for campaign without the expansion
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
- Campaign play — Adds a campaign mode.
- cooperative play — Adds co-op elements.
- Variable player powers — Two new explorers are being introduced. One of them had the mechanic where you would choose certain actions on their will.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Mortal Kombat 11 Versus Deck we played that game when it first came out as a ccg many many many years ago
- we took a flyer called Builder High we're going to report back on this it was very interesting
- so I was like oh that's a good thing that we stayed and got that
- we got to do an exciting demo of a new ccg style game coming from asthma Day called altered
- instead of beating each other down no you're not but there are a lot of very similar elements between this and Star Wars unlimited
- the art is some of the best art I've ever seen in a c game in a very long time
- it's just a very uh fancy fasy colory it's very bright and it's gorgeous don't get me wrong but it's not my cup of tea
- we're kind of wondering about those QR codes we talked about you can scan those into their application so that you can track who owns what card
- if that sounds wild it is we can't fully wrap our minds around it but is a odd business model that you want to keep an eye on
- J con the big things were the three card games
- it was given to me by Rainer and it's a candy from from uh cck was it C I think I think so and he just said when you try it there's going to be he just said wait for it
- it's salty that's different oh it's licorice it's licorice but salty
- I don't like black licorice but this isn't this doesn't taste like there's that salty on the top
- I do not like licorice at all at all
- hey y'all thanks for listening and thank you so much for helping us get to 300 episodes
References (from this video)
No references stored for this video.
Video Y7wOUlJKdn4
Allies or Enemies Analysis at 8:31 sentiment: positive
video_pk 94659 · mention_pk 258620
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds significant asymmetry and replayability through unique leaders
- Leaders provide distinct strategic directions and playstyles
- Some leaders are suitable for new players, providing a smooth introduction to asymmetric gameplay
- Highly recommended as a 'must-have' expansion
- Incorporates many new components like assistants, cards, guardians, and tokens
- New temple tracks add further variability
Cons
- The Mystic leader is not recommended for new players due to its tricky mechanics
Thematic elements
- Asymmetric character roles for exploration and resource management
Comparison games
none
Mechanics (from transcript analysis)
- Baroness's Wealth & Items — The Baroness gets more money and has a card that returns to hand, allowing direct placement of purchased item cards.
- Captain's Crew — The Captain starts with three agents instead of two, allowing 'more stuff' to be done.
- Explorer's Mobility — The Explorer only has one agent but can use 'snack tokens' to move to unoccupied sites multiple times, potentially visiting 'four different places' on a turn.
- Falconer's Track — The Falconer has a falcon that moves along a track based on card plays or idol abilities; it can be pulled off for bonuses but resets to the start.
- Mystic's Fear Conversion — The Mystic can collect fear cards and discard them to their board to 'cast spells' that grant artifact cards or defeat guardians, converting negative cards into powerful actions.
- New Assistants, Cards, Guardians, Tokens — Comes with various new components to integrate with the leaders.
- Professor's Artifact Focus — The Professor has exclusive artifact cards and a briefcase to collect tablets and compasses specifically for buying new artifact cards.
- Six Asymmetric Leaders — Each leader (Captain, Baroness, Falconer, Professor, Mystic, Explorer) provides unique starting abilities, modified player boards, and different strategies, pushing players down 'different paths'.
- Two New Temple Tracks (Overlays) — These are simpler overlays than those in other expansions, but still provide variation to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is kind of the Swiss Army knife of Arnak expansions.
- I would never play without this one. I think it's a must-have for Lost Ruins of Arnak.
References (from this video)
No references stored for this video.
Video v3PYnoRw2tU
Rolling Dice & Taking Names Discussion at 1:48:24 sentiment: positive
video_pk 94665 · mention_pk 258663
Click to watch at 1:48:24 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
- Significantly improves the base game
- Adds substantial replayability with unique leaders
- Faster deck cycling makes more cards accessible
- Adds variability with extra side boards
Cons
- May be essential for fans of the base game, making the base game feel incomplete without it
Thematic elements
- Archaeological expedition
- Island exploration
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric factions — Each leader character has unique starting cards and abilities.
- Board interaction — The expansion adds new tracks and paths on secondary boards, changing the interaction landscape.
- Deck Building — Players acquire cards to improve their deck.
- Resource Management — Players manage various resources to perform actions and purchase items.
- Variable player powers — The core of the expansion, providing distinct leader abilities and objectives.
- Worker Placement — Players place explorers on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you can't put it out there it's like you can never put like little video clips or pictures out on the web because it somebody will mem it or do something with it so now we found out that people will take audio clips of you singing and do stuff with it
- if you don't play a lot there is a lot of text on the cards that you might need to hand to somebody and go could you just tell me what this does
- I enjoy it I I enjoy these types of games games that it's strange games that piss me off why do I want to keep playing it because I know I can do better there's got to be a combo I never tried
- if you're going to look at backing this game just know that oh I'm gonna after a couple plays I'm going to end up beating it no
- it's like you know what better way you're at of Bakery and it we all know that I'm sorry I'm really squirreling here
- for me it's a buy
- The art is amazing on and it's subtle color subtle pastels and I'm just like everything well I always like to say one negative why can people not find font size 12 had to on your reading glasses I did
- I think I think it's easier to jump into the game because the rules look more straightforward because it's it's about the stuff that you're reading and the people that you're playing with and not having to manage the actual game itself
- It's great to be back among other people getting to play games
- This game is an ass Whooper
- I love how I could protect the cars how I could protect what I thought was a valuable commodity to me especially moving forward to today's times where I could sell them and finance my daughter's education
- Ultra Pro is now an official sponsor of rdn
- The game gets you into the story then it's up to you to go through it and complete it
- it's a lot of little rules that you have about what needs to connect to what and everything and then what was so funny is we played with Mark who's played before
- I think this is going to be compared to Rout a lot to where to the detriment of this game and I hope that's not the case because I too would probably prefer this over Rout
- It was all but it's fun I'm sorry it is fun it is fun
- this game has a middle eastern Arabic theme to it and the art style is really uh a lot like the art stle you'd see in the Middle East and everything and it's it's colorful it's just absolutely gorgeous
- the interaction is like knives in a telephone booth almost
- For me right now it's definitely in my list for Game of the Year easily easily
- I will never play this game without using the leaders
- Leaders is the way to go and then you got that extra side board that you have different sides that you can play
References (from this video)
No references stored for this video.
Video dX5QVIbYz0g
Getting Games Top 25 List at 17:37 sentiment: positive
video_pk 90305 · mention_pk 241122
Click to watch at 17:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- adds asymmetry with unique leaders
- new research tracks and artifact cards
Cons
none
Thematic elements
- leaders with starting decks; newResearch tracks
- Arnac expedition/expansion
- expansion
Comparison games
- Arnak
Mechanics (from transcript analysis)
- leader-based asymmetry — unique leaders with starting decks; new research tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the quickest meanest knife fight for veteran and 18xx style players
- it's supposed to be a 90 to 120 minute game
- adorable
- i'm going to be playing this game tonight
- i actually purchased a copy of this about 30 minutes ago
- this expansion adds in a few new things which seemed like they would slot in quite well
- this just sounds so cool
References (from this video)
No references stored for this video.
Video F8-na7gnjSk
Drive Thru Games Review at 0:24 sentiment: positive
video_pk 90018 · mention_pk 240019
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly recommended expansion
- Elevates the base game significantly
- Adds a lot of replayability with new leaders and temples
- Great for solo play
- Enhances thematic immersion and narrative feel
- Introduces interesting new strategies
Cons
- Game can feel 'samey' without the expansion after many plays
- Multiplayer (3-4 players) can feel a bit solitary
Thematic elements
- Expedition leaders
Comparison games
none
Mechanics (from transcript analysis)
- action selection — New characters and temple boards offer different action-selection mechanisms and bonuses.
- Deck Building — Custom starting decks for each leader are introduced, along with fear cards that can be banished for benefits.
- Resource Management — Characters have unique ways of generating and using resources like gold, compasses, and tablets.
- Set Collection — The new temple boards introduce bonus tiles that can be acquired by reaching specific points on the temple track.
- Variable player powers — Each of the six new expedition leaders offers a distinct starting deck and special abilities, influencing playstyle.
- Worker Placement — Introduction of new characters with unique ways to utilize worker placement actions and obtain special bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i highly recommend this expansion
- if you enjoyed the base game at all you 100 should get this
- it's actually elevated the base game up much higher than it was
- it's one of my favorites to be honest with you and it's one of my favorite solitaire experiences
- it's really gonna just re-energize the game i think
- supremely recommend it with the little campaign expansion they put out
References (from this video)
No references stored for this video.
Video jOC0pcZucYI
Nights Around a Table Review at 0:08 sentiment: positive
video_pk 89850 · mention_pk 239314
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds variable player powers, increasing replayability and strategic options.
- Introduces new tracks and guardians, expanding the game's scope.
- The 'red staff' mechanic adds more card churn.
- The new leaders are considered cool and offer diverse playstyles.
Cons
- Sleeving cards can be an issue with the new expansion and existing sleeves.
- Some leaders (like the Mystic) are complex and require careful play.
- The expansion components might not fit well into existing storage solutions.
- The new tracks are considered harder than the base game tracks.
Thematic elements
- exploration
Comparison games
- Obsession
- Wingspan
Mechanics (from transcript analysis)
- Deck Building — The game involves acquiring cards to improve a player's deck over time.
- Resource Management — Players manage various resources like coins, tablets, and compasses to perform actions.
- Set Collection — Collecting idols and artifacts contributes to scoring and abilities.
- Variable player powers — Each leader has unique abilities and starting cards, influencing gameplay significantly.
- Worker Placement — Players place their meeples on the board to activate spaces and gain resources or effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The big hook with this expansion is that they add variable player powers.
- I think that's a key and then down here the 4runner.
- It's the best it's the greatest look at look at that thing.
- My father-in-law's a tenant and the landlords I keep saying like have you have you did you get your vaccine yet?
- It's a great game I just got to say it's a great game.
- I have no idea what's going on.
- I forget can you trade up to get an airplane?
- I'm going to use my fishing rod which allows me to buy a card with a discount of three.
- I'm gonna use my plane to defeat him to defeat him.
References (from this video)
No references stored for this video.
Video _eXPS4Mha7E
Board Games for One Discussion at 19:30
video_pk 88297 · mention_pk 232468
Click to watch at 19:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Array
- Array
- expansion-driven enhancement to an existing exploration/engine-building framework
- Array
- expansion content for Lost Ruins of Arnak, introducing new leaders and temple-related elements
- Array
- Array
- Array
- neutral_to_positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's partially a deck builder where you are trying to clean out your deck thin it out so you just keep the best cards
- I prefer Lost Ruins of Arnak that's just a thematic preference
- you start out with two workers and you can gain a third
- this is sponsored by Cape Fear games
References (from this video)
No references stored for this video.
Video ZB1ZGggmatA
Top 10 List at 10:05 sentiment: positive
video_pk 78877 · mention_pk 192211
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- sounds exciting
- will add more to the experience
- great game
- looking forward to future expeditions
Cons
none
Thematic elements
- Mysterious island of Arnak
Comparison games
none
Mechanics (from transcript analysis)
- leader abilities — Give your expedition an edge with one of six unique leaders each equipped with different abilities skills and starting decks that offer different strategies and styles of play to discover.
- Variable Research Tracks — Contains alternative research tracks that offer even more variety and a bigger challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game only gets better and better with each playthrough and has one of the best communities i've ever seen
- some things don't need to be changed and we're fine just the way they were like people's choice videos it's always been the people's choice video it was it's never been changed before
- you may want to play distilled in moderation after seeing tony case slurred assessment of the game whiskey booze board games three wonderful words
- this game brilliantly brings beer and birmingham's boom to brass bestowing a bonus boost in the board game rankings
- i love coffee who doesn't love coffee
- it seems to be abound with complex decisions without being over complicated to learn
- a lot of people claim this game continues to rise in their ranking the more they play so adding an expansion just made sense to continue this hype
- gloomhaven is my favorite game of all time and as i sit here twiddling my thumbs waiting for frosthaven i'd love to get in some fresh gloomhaven gameplay and its compact nature count me in
- gloom holding sounds gloriously ridiculous
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–10 of 10