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Dungeon Crusade: Book I – Genesis of Evil box art

Dungeon Crusade: Book I – Genesis of Evil

Game ID: GID0453390
Game Info
Year
2018
Players
1-6
Age
10+
Playtime
120 min
Complexity
3.5/5
Collection
Your Tier
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Mechanic profile
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Description

A solo and cooperative sandbox dungeon crawl inspired by classic board games and RPGs featuring mining for minerals crafting weapon enhancements and hunting rare artifacts

Description

A solo and cooperative sandbox dungeon crawl inspired by classic board games and RPGs featuring mining for minerals crafting weapon enhancements and hunting rare artifacts

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video AmYVHRf2Aq8 The Dungeon Dive Top 50 List at 6:44 sentiment: positive
video_pk 89786 · mention_pk 239035
The Dungeon Dive - Dungeon Crusade: Book I – Genesis of Evil video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • amazing dungeon tile art
  • strong thematic immersion
  • ample loot and encounters
Cons
  • takes up a lot of table space
  • early rule issues addressed post-release
Thematic elements
  • loot, exploration, and constant dungeon delving
  • dark fantasy dungeon exploration with a sprawling map
  • rich, cinematic dungeon crawl with a strong atmosphere
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawl — large dungeon tiles and multiple levels with a city hub
  • minion AI and encounter system — enemy movement and interactions add strategic tension
  • solo/true solo mode — play a single hero with mercenaries or multiple heroes
  • Tile-based dungeon exploration — large dungeon tiles and multiple levels with a city hub
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really really simple game you basically do the same thing every turn you move your character into a new room you draw an encounter card you face that encounter rinse and repeat
  • if you are into pulp fiction if you are into adventure fiction this is the game for you
  • Dungeon Crusade has the best dungeon tile art and i've ever seen i absolutely love the way that various dungeons look
  • there are a ton of expansions from the small box expansions which just kind of add a whole bunch of cards
  • it's absolutely dripping with theme this game feels like you are playing an old hammer house of horror movie in a board game
References (from this video)
No references stored for this video.
Video X22UHszz5Dg Dungeon Dive Discussion at 0:12 sentiment: positive
video_pk 78316 · mention_pk 190818
Dungeon Dive - Dungeon Crusade: Book I – Genesis of Evil video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick reference guide speeds up learning and relearning
  • ongoing support from the designer after the kickstarter
  • evolved minions variant speeds up combat and makes fights feel more heroic
  • scalable difficulty improves non-combat encounters and accessibility
  • setup pictures reduce setup friction and improve onboarding
  • upgrade kits and reprint updates maintain accessibility for backers
Cons
  • original rulebook was wordy and intimidating for new or returning players
  • relearning can be a barrier without a reference guide
  • playtime remains lengthy even with variants
  • hero abilities can feel underwhelming or not exciting to level up
  • desire for more interconnected and complex quests
Thematic elements
  • heroic adventuring, exploration, risk and reward, loot progression
  • fantasy dungeon crawl with an overarching campaign, set inside a sprawling dungeon filled with minions, traps, loot, and evolving encounters
  • episodic and emergent, with quest-based flow and event-driven moments
Comparison games
  • Dark Light Memento Mori
Mechanics (from transcript analysis)
  • Dungeon Crawl — monsters move along patrol routes, creating dynamic dungeon encounters and pacing
  • dungeon exploration and patrol route system — monsters move along patrol routes, creating dynamic dungeon encounters and pacing
  • event cards — a heavy deck of events that drives dungeon variation and narrative flavor
  • Events — a heavy deck of events that drives dungeon variation and narrative flavor
  • evolved minions combat variant — a new combat system using a d20-like mechanic that accelerates fights and allows splash damage to adjacent minions
  • scalable difficulty for non-combat encounters — a card-based modifier to adjust target numbers for encounters and traps, making non-combat sections easier or harder
  • treasure deck — a large deck of loot and treasure cards that rewards exploration and risk
  • visual setup guidance in quick reference — the quick reference guide includes setup pictures to aid learning and table prep
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the quick reference guide is longer than some games full rulebooks
  • it's freely available and eliminates the main issue I had with the game
  • I'm way more excited to get to the table
  • the ongoing support from Roger
  • the official variant evolved minions
  • scalable difficulty for non-combat encounters
References (from this video)
No references stored for this video.
Video H97Ldv1IXtw Dungeon Dive Analysis at 0:32 sentiment: positive
video_pk 78314 · mention_pk 190806
Dungeon Dive - Dungeon Crusade: Book I – Genesis of Evil video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning art and visual design; over-the-top presentation
  • Large, varied loot with interesting lore
  • Excellent standees and card art; tactile and thematic
  • Engaging, recurring encounter and loot systems
Cons
  • Significant box storage and organization challenges
  • Very long play sessions; logistical complexity
  • Requires dedicated storage solutions outside the box
Thematic elements
  • adventure, exploration, loot-driven progression
  • fantasy dungeon crawl with an Overland Adventure arc and a richly designed dungeon world
  • epic, campaign-oriented with a focus on exploration and treasure
Comparison games
  • Shadows of Brimstone
  • Descent
  • Warhammer Quest
  • Arkham Horror
Mechanics (from transcript analysis)
  • Dungeon Crawl — the game includes an Overland component played before delving into dungeons, with a dedicated deck of encounters and a strong loot ecosystem.
  • Loot deck with unique items — 192 pieces of loot, each with unique art and lore text on the bottom, driving exploration and rewards.
  • Overland Adventure ahead of dungeon crawl — the game includes an Overland component played before delving into dungeons, with a dedicated deck of encounters and a strong loot ecosystem.
  • Standees with custom art — heroes and monsters are represented by standees rather than minis, with high visual quality.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these three games are awesome and it's kind of incredible that all three of these games exist right now at this time
  • we are going to be comparing these games in 12 different areas this is a 12 point battle
  • none of these games are easy to learn
  • visual appeal of Dungeon Crusade is off the charts great
  • one of these games will be crowned the champion
References (from this video)
No references stored for this video.
Video 7NZvpCqH7eA Dungeon Dive Top 10 List at 18:10 sentiment: mixed
video_pk 78315 · mention_pk 190814
Dungeon Dive - Dungeon Crusade: Book I – Genesis of Evil video thumbnail
Click to watch at 18:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich quest system with dense content
Cons
  • Massive chits and setup labor noted; time to sort and manage is significant
Thematic elements
  • Array
  • Fantasy
  • Campaign/story-driven
Comparison games
  • Shadows of Brimstone
  • Dungeons & Dragons dungeon crawls
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board is almost unneeded for most of the game except for when you do a boss fight you have to flip the board over to this other weird configuration
  • there's a whole set of rules for like faster runebound and it makes the game better
  • mansion of madness 2nd edition
  • dungeon crusade has so many chits in the quest system and it really does take a lot of time to sort through them
  • the minis aren't even used for any kind of tactical positioning… they are only there to show where you are on the map
References (from this video)
No references stored for this video.
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