Skip to main content
20 Strong: Nemesis box art

20 Strong: Nemesis

Game ID: GID0453620
Game Info
Year
2025
Players
1-3
Age
13+
Playtime
45 min
Complexity
1.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A cooperative card and dice game where crewmates fight to escape an alien-infested spaceship by managing resources across escalating challenges

Description

A cooperative card and dice game where crewmates fight to escape an alien-infested spaceship by managing resources across escalating challenges

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–8 of 8
Video TiC75vlGbek Rob's Gaming Table Playthrough at 5:35 sentiment: mixed
video_pk 151375 · mention_pk 425050
Rob's Gaming Table - 20 Strong: Nemesis video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Captures the Nemesis theme in a quicker, more portable format.
  • The solo mode offers tension and an isolated survival experience.
  • The dice mechanics are unique in that players often want to avoid critical symbols.
  • The exploration and map-building aspect is engaging.
  • Can be a good introduction to 20 Strong mechanics for players familiar with Nemesis.
Cons
  • Considered better with multiplayer than solo.
  • The shuffling of the yellow deck was perceived as particularly poor, impacting gameplay.
  • Solo play can feel less creative or engaging compared to other 20 Strong decks.
  • Requires careful management of actions and dice to succeed.
  • Objective fulfillment can feel difficult or RNG-dependent.
Thematic elements
  • Survival horror in space
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions per turn (e.g., up to four) which can be used for movement, salvaging, attacking, etc.
  • Card Drafting — Players select objectives from a hand of cards, and the game involves drawing and utilizing various item and enemy cards.
  • character abilities — Each character, like Leica the dog, has unique abilities that can be used once per game or per round.
  • Dice Rolling — Players roll dice for actions like moving, attacking, and salvaging, with specific colors of dice used for different purposes.
  • Modular Board — The game board is constructed from room tiles that are revealed as players explore.
  • Set Collection — The host mentions gathering items, such as an energy charge, to meet objective requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The community thinks this game is best with one player. That is incorrect. That is false information, fake news.
  • When you make a game for everyone, it becomes a great game for no one.
  • People need to remember not every game is for everyone.
  • There's tension. It is cool. You're running around the ship. It's isolated. There's enemies and stuff. But I feel like it's a way better game when you're playing with extra players because they're stealing your stuff.
References (from this video)
No references stored for this video.
Video x27G6umhzdc Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 129003 · mention_pk 366726
Meet Me At The Table - 20 Strong: Nemesis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and feels like Nemesis
  • Mitigates enemy spawning with the Convict character
  • Appreciates having objectives versus just finding the exit
  • Different objectives make the game fun
  • Unique and useful item effects
  • Scavenging works well as a way to mitigate low dice
Cons
  • Rulebook is not the best
  • Some items are hit and miss (e.g., prototype shotgun)
  • Could be more intense if the queen or breeder always appeared
Thematic elements
  • Escaping a spaceship while completing objectives
  • a spaceship
Comparison games
  • Nemesis Legacy
  • Tainted Grail
  • Ether Fields
Mechanics (from transcript analysis)
  • action selection — Players can take up to four actions per turn, choosing from options like move, attack, salvage, or trade (though trade is not used in solo play).
  • Bag Building — Players start with a pool of dice and can recover them through actions, influencing their available actions in subsequent turns.
  • character abilities — Each character has a unique ability, such as the 'Convict's' opportunist ability.
  • Dice Rolling — Dice are used for actions like moving, attacking, and salvaging. Different colored dice have varying success values, and crits can increase noise.
  • Modular Board — The game uses a modular map made of cards representing different rooms, which are revealed as players explore.
  • Noise/Threat Track — A noise track increases as players take actions, leading to enemy spawns if it reaches certain thresholds.
  • Objective Completion — Players must complete specific objectives to win the game, adding a layer of strategy beyond simple survival.
  • Set Collection — Collecting specific types of items or activating certain rooms can contribute to scoring points or fulfilling objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everyone and welcome to Meet Me at the Table.
  • So, what we're going to do today is we are going to try and escape the spaceship while completing some objectives, which you are required to do in order to win the game.
  • If you've played Nemesis at all, you know how important noise is. Noise attracts aliens.
  • This is the only 20 strongs. There's no final boss, which is kind of interesting.
  • I'm realizing this may have not been a great idea, but we did it.
  • We won on the easiest difficulty.
  • If you saw any rules errors, let me know because like I said, that rule book is not the be the best in the world.
References (from this video)
No references stored for this video.
Video OffMhYxdhUA Rob's Tabletop World Review at 0:37 sentiment: positive
video_pk 127705 · mention_pk 363547
Rob's Tabletop World - 20 Strong: Nemesis video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Masterpiece
  • Ingenious game
  • So much replayability
  • Stunning cards
  • Amazing and fantastic collaboration
  • Brilliant system
  • Top quality
Cons
none
Thematic elements
Comparison games
  • Nemesis
  • Etherfields
  • Tainted Grail
Mechanics (from transcript analysis)
  • Card Play — Mentions combat cards in hand and how they can match up for abilities.
  • Deck Building — Refers to gaining a 'vicious hex combat card' after defeating an enemy.
  • dice pool — Mentions recovering dice or placing banished dice back into the dice pool.
  • Dice Rolling — Discusses rolling dice for combat, with misses, hits, and criticals. Mentions re-rolling up to three times.
  • Set Collection — Refers to matching up combat cards in hand to get abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What happens when you combine two fantastic, glorious uh companies together? Uh Chip Theory Games and Awaken Realms. Well, you get nothing but a masterpiece, and that's what's going on with 20 Strong.
  • Run out and pick this up right now. I'm telling you, because this is a masterpiece.
  • The cards are absolutely stunning and when you take two great companies and you put them together like this, you're going to get great results.
  • When you combine 20 Strong, and Tainted Grail, Nemesis, and it uh either feels uh either feels I mean, you cannot go wrong. Uh this is a masterpiece.
  • I would love to see more of this type of thing. I would like to see a Dragon Age one.
  • I mean, plain and simple. Uh the whole 20 Strong thing is is brilliant from Tanglewood to this, to the basic.
References (from this video)
No references stored for this video.
Video Kf6VZCshXLU Board Games UnLocked Review at 0:16 sentiment: negative
video_pk 124646 · mention_pk 357403
Board Games UnLocked - 20 Strong: Nemesis video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The theme is preferred over 'Goldilocks' in the 'Gold' 20 Strong set.
  • It technically replicates Nemesis in an hour.
  • Attempts to make the 20 Strong system multiplayer.
Cons
  • Extremely boring and boring to do everything.
  • Does not replicate the actual board game.
  • Shared dice pool hinders multiplayer strategy and player interaction.
  • Objectives are too similar and lack tension.
  • Enemies are non-threatening and barely show up.
  • Items are not exciting and mainly for victory points.
  • Feels devoid of theme and atmosphere.
  • The multiplayer aspect is a missed attempt and should not have been tried.
Thematic elements
  • Survival horror in space, escaping aliens
  • Nemesis board game universe
Comparison games
  • Nemesis
  • Tainted Grail
  • Etherfields
  • 20 Strong: Gold
  • 20 Strong: Tanglewoods
Mechanics (from transcript analysis)
  • dice pool — Players share a common pool of dice for actions, which the reviewer dislikes due to limited recovery and strategic limitations.
  • Objective Cards — Players draw objective cards that grant points, rather than the more specific goals found in the board game.
  • Player Elimination — While players can be defeated, they can still score points if objectives are met posthumously.
  • Salvaging — Players can search rooms for items, with a risk/reward mechanic involving rolling red dice that generate noise but also recover exhausted dice.
  • semi-cooperative play — The game supports up to three players, with shared objectives but the potential for individual scoring and hidden agendas, though the shared dice pool hinders this.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is just painfully it just does not replicate the actual board game.
  • I find it just so boring.
  • The shared dice pool element just absolutely sucks.
  • The enemies are very easy to get rid of. They barely show up.
  • It's just so uninteresting.
  • I know it's not and I hate kind of saying this, but it it feels as if you gave AI a chance to 'Hey, just make Nemesis the card game.' And it spit it spat this out.
References (from this video)
No references stored for this video.
Video sx2zLhFYqRg The Discriminating Gamer Unboxing at 0:21 sentiment: positive
video_pk 122129 · mention_pk 351304
The Discriminating Gamer - 20 Strong: Nemesis video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and engaging gameplay
  • Easy to learn and play
  • Appealing artwork and aesthetic
  • Collaboration between Chip Theory Games and Awaken Realms
  • Good for solitaire play
Cons
none
Thematic elements
  • Nemesis theme
Comparison games
  • Nemesis
  • Nemesis Retaliation
  • Nemesis Lockdown
Mechanics (from transcript analysis)
  • Card Play — The game involves playing cards that represent rooms, characters, and objectives.
  • Deck Building — The game utilizes different decks, and the host mentions the possibility of combining decks from other 20 Strong games.
  • Dice Rolling — The game comes with 20 dice, including three health dice and other dice representing different powers, with colors indicating power level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Superman has supervision. I require supervision.
References (from this video)
No references stored for this video.
Video vm9Bf1Oez3k Board Game Critique Top List at 11:05 sentiment: positive
video_pk 119017 · mention_pk 335288
Board Game Critique - 20 Strong: Nemesis video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense Nemesis atmosphere in a compact package
  • Smart alternative to the full game
  • Delivers tight suspense
Cons
none
Thematic elements
  • Survival horror
  • Nemesis setting (ship)
  • Semi-cooperative
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • Challenge deck — Uses a deck of challenges.
  • Deck Building — A deck in the 20 Strong system.
  • Dice Rolling — Uses a shared pool of 20 dice.
  • exploration — You explore the ship.
  • Objective-based — Complete objectives and escape.
  • Resource Management — Conserve resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not the kind where you're both quietly doing your own little puzzle next to each other.
  • Just something with real interaction.
  • I'm just saying these are the ones that currently work the best for me.
  • None of the main list let you just do your own thing in the corner while the other person does theirs.
  • Real decisions that matter.
References (from this video)
No references stored for this video.
Video qm7cG3Ojywo The Dice Tower Event Coverage at 25:32 sentiment: positive
video_pk 110862 · mention_pk 319033
The Dice Tower - 20 Strong: Nemesis video thumbnail
Click to watch at 25:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everyone is here is in line to say hello to me. Hello everyone, your wishes are granted. I am here.
  • There's an energy, I can feel a palpable energy, but no one is racing, scrambling. I've seen no checking into the boards, even though people are wearing hockey jerseys. They're not checking people.
  • For the first time in my life, I'm proud of you, Eric.
  • The best flicking game ever. Hear that? Came up with that on my own, off the noggin.
  • This is the single coolest thing I've ever seen in my life.
  • So, this is an opportunity to see some of the stuff that All Play has that is coming up, and then some of All Play's partners as well.
  • The unspoken rules are unwritten rules are you get free games when you come to my house. You get free snacks.
  • Tons of happy gamers, tons and tons of happy gamers here at Dice Tower East and what I can only assume is a cult gathering.
References (from this video)
No references stored for this video.
Video G7aUicaO-eE The Dice Tower Rules Teach at 2:02:04 sentiment: positive
video_pk 80682 · mention_pk 197272
The Dice Tower - 20 Strong: Nemesis video thumbnail
Click to watch at 2:02:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows for multiplayer cooperative play.
  • The game components are described as 'amazing' with large, customizable dice.
  • The modular map adds replayability.
  • The game is designed to be easy to learn.
  • The '20 Strong' format offers a way to experience larger games in a more compact format.
Cons
  • The cooperative nature could be undermined by a potential hidden traitor.
  • The game can be punishing if players make poor decisions, like attracting too much noise or enemies.
  • The reviewer experienced some confusion regarding dice rules and strategy phases.
Thematic elements
  • Survive and escape a spaceship while dealing with alien threats and potential betrayal.
  • Space
  • The game is presented as a scenario where players aim to find and activate an escape pod before time runs out or they are destroyed by aliens. The narrative unfolds through scenario cards and a ticking round marker.
Comparison games
  • Arkham Horror Card Game
  • Tainted Grail
  • 20 Strong
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of actions (up to four) to perform on their turn, choosing from move, attack, salvage, trade, or card actions.
  • cooperative play — The game is presented as cooperative, with players working together to achieve a common goal (escaping).
  • Dice Rolling — Players roll dice to determine the success of actions like moving and attacking.
  • Hand Management — Players manage a hand of cards that can be used for actions, as resources, or for their effects.
  • Hidden Traitor (Potential) — The game allows for the possibility of a hidden traitor, adding a layer of uncertainty and potential betrayal.
  • Modular Board — The game board is constructed from room cards, creating a different layout each game.
  • Press Your Luck — Players might choose to reroll dice or take actions that increase noise, risking negative consequences for potentially better outcomes.
  • Set Collection — Players collect items and might need specific room types or generators to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The less you travel, the better you get.
  • I have test anxiety.
  • I forgot how to develop cholesterol.
  • Cascading bonuses.
  • You can never have too many biomes.
  • It's the only resource I know how to get.
  • I hate that I caught up to Mike because now I feel like I'm just constantly in his shadow.
  • Crit is bad in this one.
  • You have to commit dice to try to move.
  • The cardinal rule of Cyberpunk Legends is whoever has the leader token, which I'm going to start with just to make this easier, is going to take the top card of the snar deck, flip it over, read all the text on it. We're going to follow rules on it, and then we're done.
  • Bend it. Bend it like Beckham.
  • Find people who are willing to teach you and sit with you and be patient with you.
  • You're going to regret saying that in a few millennia.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–8 of 8