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Rosalie box art

Rosalie

Game ID: GID0458035
Game Info
Year
2026
Players
1-4
Age
12+
Playtime
150 min
Complexity
3.3/5
Collection
Your Tier
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Description

Rose horticulturists deploy caretaker robots and take on debt to crossbreed rare roses and build a flourishing garden business

Description

Rose horticulturists deploy caretaker robots and take on debt to crossbreed rare roses and build a flourishing garden business

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 11 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–15 of 15
Video 7TIsrRSF1HE Board Game Critique Analysis at 4:56
video_pk 119383 · mention_pk 336183
Board Game Critique - Rosalie video thumbnail
Click to watch at 4:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Creating drama for views is not my thing. I would rather talk about games than talk about people.
  • A scam is a dishonest, deceptive trick or scheme designed to cheat people out of their money, their personal information, or their trust.
  • A free box is implicit bias.
  • Unpaid coverage looks more credible.
  • A free game is payment.
  • Disclosure is the minimum it is not a clean bill of health.
  • I think Chris is the biggest culprit in the group I watch.
  • Hiding the payment while people spend money is a scam.
References (from this video)
No references stored for this video.
Video sd1mf0JMIoA kovray Review at 0:15 sentiment: positive
video_pk 110866 · mention_pk 319038
kovray - Rosalie video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The action selection board provides interesting timing and difficult decisions.
  • There is a satisfying arc from a challenging start to a rewarding engine build.
  • The game offers an emotional rollercoaster, progressing from misery to joy.
  • Asymmetric characters and card decks provide strategic depth and replayability.
  • The art is beautiful, unique, and thematically integrated, creating a stunning table presence.
Cons
  • It is a complex and time-consuming game.
  • The initial phase of the game can feel difficult, with players scoring in the negative.
  • Paying other players to use actions can feel bad.
Thematic elements
  • Cultivating a rose garden.
Comparison games
  • Sweet Land
Mechanics (from transcript analysis)
  • action selection — Players simultaneously choose a row on the action board, place an action token, and resolve actions. Boards are passed left, with tokens remaining, reducing available actions.
  • Asymmetric Player Powers — Characters provide unique abilities, such as extra robots, bonuses for completing contracts, or focusing on charm, driving different strategies.
  • contract fulfillment — Players complete contracts using flower tiles, which can be completed multiple times and provide different rewards, eventually being worth victory points.
  • Deck Building — A deck of cards specific to each character can be selected to slightly change up strategies.
  • Engine Building — Players develop their garden by cultivating roses, automating with robots, constructing features, and hiring gardeners to improve their capabilities over time.
  • Resource Management — Players manage coins, flower tiles, and care points to maintain their garden and flowers, while also dealing with debt and interest.
  • Set Collection — Players score points for sets of different fragrances at the end of the game.
  • Worker Placement — Actions are commonly performed by exhausting available gardeners (workers) and paying associated costs. A second gardener can be exhausted for increased cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a complex game. It's a game that will take a significant chunk of time when you get to playing it. But boy oh boy, are you going to have a blast.
  • This action selection adds like a different element of timing, and you're going to want to make sure that you are able to pick and like plan through what you think is most important.
  • The misery and misery to joy, the the way the emotional roller coaster, the art and the theme of this game and of course, the asymmetric characters and the strategy that can develop throughout each of your game plays.
  • It is just stunning.
  • It is just a joy joy to have at the table.
References (from this video)
No references stored for this video.
Video dfKLpz2gnPg Before You Play Playthrough at 0:05 sentiment: positive
video_pk 100036 · mention_pk 278130
Before You Play - Rosalie video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric characters add replayability and strategic depth.
  • Engine building opportunities are present through robots, buildings, and gardeners.
  • Seasonal cycles (spring/autumn) add strategic considerations.
  • The action selection mechanism with the passing board is engaging.
  • Hybrids can be lucrative for scoring and income.
  • Contracts provide clear goals and rewards.
  • Skill tiles offer unique benefits and strategic paths.
  • The game offers significant depth and replayability.
Cons
  • High care costs can become unmanageable without proper planning.
  • Debt can snowball and become a major setback if not managed.
  • The game can be quite involved and requires significant player attention.
  • The cost of hiring additional workers and their upkeep can be high.
  • Spring flowers require greenhouses to bloom in autumn, adding an energy dependency.
Thematic elements
  • Aspiring rose gardeners building businesses, straddled with debt, and aiming to score the most points.
  • Rose garden
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players simultaneously choose action rows from their action board and place an action token, then resolve actions in turn order. The board is passed, blocking off choices.
  • Area Majority — Events at the end of autumn rounds involve competing for majorities in certain categories, with rewards for the most and penalties for the least.
  • Card Drafting — Players can purchase flower cards and contracts from a display.
  • contract fulfillment — Players can fulfill contracts by turning in specific flower tokens to gain rewards and move up an award track.
  • Debt Management — Players start with debt tokens that must be paid back with interest, or incur significant point penalties.
  • Set Collection — Collecting sets of flowers based on fragrance values (1-4) is crucial for end-game scoring.
  • Tableau Building — Players plant flowers on their player board, build garden features, and unlock abilities through unique structures.
  • Variable player powers — Each player starts with unique asymmetric character abilities and asymmetric watershed tiles.
  • Worker Placement — Players exhaust workers (gardeners) to take actions. Hired workers become available in the next cycle, but incur income costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Players are taking on the roles of aspiring rose gardeners. We've just formed our businesses. We're straddled with debt and we have to do our best to climb ourselves out of the situation to ultimately score the most amount of points.
  • This is a heavy action selection game for one to four players that plays in about two to three hours in which over the course of seven rounds, players will need to purchase and plant roses, create hybrids, and sell them at the show.
  • When exhausting a worker, you'll take one from your potting shed and place it into your resting area. And then I would resolve the action that I chose. And if I wanted to do it a second time, I can do that. I just have to exhaust a second worker and I also have to pay additional money. And that's essentially how the first six different types of actions works in the game.
  • The actions phase is by far the longest part of the round.
  • The worst part is during the autumn season, as you'll see, they'll actually accrue interest, which can sometimes turn into additional debt tokens. And each interest cube is going to be minus three victory points at the end of the game.
  • The goal is to get high value uh roses into your garden. and all have various fragrances so that you can actually form a full set to score more points at the end of the game.
  • Sakura has a lot to do with the charm track because my ability is that during the income phase, if my charm is between -4 and -2, then I gain an electricity, a graph token, and four coins.
  • The hybrids are really, really key. And also because I was doing them and you weren't yet. So, I was also benefiting from a two player game, you're the one only doing it. Yeah. Yeah, it's gonna happen.
  • It is a heavy game. Every time you play the game, it's one of those games where you kind of just like try to get better at it. You know, this is definitely the highest that we both have scored, I think.
  • You definitely don't want to play vanilla, right? like you can't just be like I will just not really do what my character is. asymmetric reason you have to play to it.
  • There's also a lot of engine building components that you want to do early to really you know pay off. Um, now every time you play the game things are going to change. You can play as a different character. There are several of them that come with the game. You're also going to have different combinations of tiles, the milestones, the things that you're sort of going for that help you unlock things or score higher points in the competition.
References (from this video)
No references stored for this video.
Video IX8ZHplB1xg BoardGameCo Review at 0:01 sentiment: positive
video_pk 99457 · mention_pk 276526
BoardGameCo - Rosalie video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The action drafting mechanism is new and interesting.
  • Seven rounds of play allow ample time for tableau building and strategic decisions.
  • Charming art, theme, and components contribute to a pleasant table presence.
  • Relatively straightforward rules make it easy to teach and understand despite the game's complexity.
  • Delivers on mechanics with a strong economic engine and rewarding tableau.
  • Robots feel like an interesting thematic choice.
Cons
  • The game is on the longer side, potentially crossing the 3-hour mark.
  • Requires significant table management due to the number of components.
  • Competitions can lead to 'feel bad' moments where players are penalized.
  • Debt as a core mechanic, especially starting with it, might be a negative for some players.
  • The action drafting feels less satisfying at two players.
Thematic elements
  • managing a flower business
Comparison games
  • Sweetlands
  • Brass
  • Agricola
Mechanics (from transcript analysis)
  • Action Drafting — Players take actions through a drafting board where they'll be taking an action and then drafting the board to the players.
  • asymmetric characters — There are asymmetric characters that give players their own characters as well as sets of cards that change how each character interacts with the game.
  • contract fulfillment — Managing various contracts, fulfilling those.
  • Debt — Players start the game with debt and can acquire more throughout the game, which accrues interest.
  • Resource Management — Managing various resources and making sure you have enough.
  • Set Collection — Players are going to be selling their flowers to various buyers.
  • Tableau Building — Players are going to be tending to their board, managing their tableau, hiring more gardeners and robots.
  • Worker Placement — Players utilize gardeners to take more actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very much a heavyweight game
  • The action drafting puzzle.
  • There's a lot of satisfaction in the engine you're building and the tableau that you're building.
  • This is definitely on the heavier side
  • The components are top-notch.
  • It is on the longer side.
  • I don't like the uh feel bad competition moments.
  • If you don't like debt in board games, you Rosalie over here doesn't really give you a choice as to whether you're dealing with debt, you are dealing with debt.
  • Overall, I'm going to come in at a four out of five.
References (from this video)
No references stored for this video.
Video CrbHZDIAJ3k BoardGameCo Discussion at 11:07 sentiment: positive
video_pk 99395 · mention_pk 276361
BoardGameCo - Rosalie video thumbnail
Click to watch at 11:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable theming
  • Heavier gameplay
  • Really enjoyed the overall game
Cons
  • Game time
  • Components
  • Small choices made along the way as far as feel good versus feel bad moments
Thematic elements
  • adorable theming
Comparison games
  • Sweet Land
Mechanics (from transcript analysis)
  • Planting blooms — The gameplay involves planting various blooms over seven rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • By all accounts, CMON backing out of this NFT investment, given how much uproar there was when it happened, by all accounts, this is the right move. But even this makes it seem like it's a ship without its rudder. Makes it feel like they don't really have a direction.
  • Everything he says is completely on point except for one major issue. I personally prefer a sleeved deck of cards.
  • Magic the Gathering, it's on the upswing, which is fascinating cuz this whole universe is beyond thing.
  • The problem is, I'm not their target audience. I used to love Magic, don't play Magic anymore. They're not losing me as a customer. I wasn't a customer anyway.
  • It's so weird. My relationship with CMON is weird.
  • Should you sleeve your cards? Not necessarily, but I do think it's a good read. I think his logic holds up. It just depends on why you sleeve your cards.
References (from this video)
No references stored for this video.
Video dmgvJ7ASiPk The Broken Meeple Discussion at 45:58:32 sentiment: negative
video_pk 99154 · mention_pk 275891
The Broken Meeple - Rosalie video thumbnail
Click to watch at 45:58:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The artwork is charming enough
Cons
  • Hated this.
  • Heavily disliked it.
  • It's way too long
  • It is fiddly
  • Its pacing is all over the shop
  • It is definitely not the game you think it's going to be when you look at all these pretty cards
Thematic elements
  • Growing flowers
  • Cute farming game with little robot caretakers
Comparison games
  • Wild Gardens
  • Barrage
  • Splatter
Mechanics (from transcript analysis)
  • action selection — The action selection revolves around this uh clipboard thing... you select one of these actions.
  • Debt Management — This is a game about debt management.
  • Set Collection — you're collecting sets of these 1, two, three, fours because reasons.
  • simultaneous turns — The round, the action phase is simultaneous with the other player.
  • Worker Placement — You have workers. These workers are what you use to power the actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video YaCDOj_h_Z0 Board Gaming Ramblings Review at 0:07 sentiment: positive
video_pk 95306 · mention_pk 261988
Board Gaming Ramblings - Rosalie video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing artwork and components.
  • Interesting action selection mechanism with choices for single or double actions.
  • Strategic depth with multiple paths to victory.
  • Engaging player interaction through action blocking and resource competition.
  • High variability due to characters and special abilities.
  • The debt mechanic and managing money/points creates interesting decisions.
Cons
  • Very long playtime (up to 4 hours with 3 players).
  • Can be prone to analysis paralysis (AP), especially with more players.
  • Can be frustrating when lagging behind.
Thematic elements
  • You run a rose garden. Plant your roses.
Comparison games
  • Sweet Land
Mechanics (from transcript analysis)
  • action selection — This is an action selection game. You are choosing actions like not blindly and like the other players aren't seeing it. You're choosing an action and then we're going to do it in turn order. You can choose to do the action one time, then you're spending one worker and the amount of money that says here, but you can also choose to do it two times and then you will spend another one of your precious workers and you have to pay even more money.
  • Area Control — The farther you are on the track, the earlier you are in turn order. There are like the different actions. You're going to get new cards, the new roses. You're going to automate as I said in overview, you will build buildings, you will get new contracts, you will expand your rose garden, you will get more workers.
  • Resource Management — Money is going to disappear because you're going to do two actions and you have no more money. The money is tight in this game. You need to maintain like like handle this debt because if you don't gradually control your debt, it will grow because the loans will give you interest.
  • Set Collection — They also have a flag and also a number for set collection. There is many reasons why you'd want the different roses.
  • Variable player powers — There is so many things. You can have special player powers. The characters really shape the way that I go with this game. And also the fact that there's so many to choose from and that you're only choosing like four of their special buildings. There are six different characters with a special ability and then all of them have seven different action cards special abilities.
  • Worker Placement — You can do that with your workers, but you probably want to use your workers for doing actions because this is an action selection game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork and components are amazing.
  • The pleasant artwork may suggest that this is an easy cozy game. It's not. It's a hard cozy.
  • Passing is not a bad action in this It's a good one. Sometimes you deliberately want to pass, but like balancing how when to do those double actions and when to just settle for one is very interesting decision-making.
  • The money's really tight in this game, first of all, but it gets increasingly more expensive as the game progresses.
  • There are so many ways to go. There's so many options. There's so many strategies, like paths to go.
  • The game is long. It's very very long.
  • The game is really really good. I am having a blast playing this game.
References (from this video)
No references stored for this video.
Video 5VcmeuF_f6g Neon Gorilla Interview at 2:15:06 sentiment: positive
video_pk 81119 · mention_pk 309598
Neon Gorilla - Rosalie video thumbnail
Click to watch at 2:15:06 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Gorgeous art that makes the game feel worth the price.
  • Unique and fascinating action system.
  • High player interaction, especially in the two-player game.
  • Rewarding feedback loop and sense of progression.
  • Cool robot meeples.
  • Competitions every other round add agency and keep it competitive.
  • Lighter and less involved than Sweetlands, making it more accessible.
  • Difficult and requires strategic planning.
Cons
  • Can be quite brutal in the two-player version due to the debt penalty.
  • Playing the game well is difficult and requires careful planning.
Thematic elements
  • Competing for flowers, robots, gardens, and greenhouses
  • Gardens, greenhouses, robots
Comparison games
  • Sweetlands
  • Oia
Mechanics (from transcript analysis)
  • action selection — A unique system where action boards are passed around, and players can pay to take actions already claimed by others, or wait to take unclaimed actions.
  • Set Collection — Players compete for sets of flowers, robots, gardens, and greenhouses.
  • Take That — The scoring system can be brutal, with last place receiving significant negative points (debt).
  • Variable Phase Structure — The game has 7 rounds, each with 7 phases, although one is the main action phase and others are upkeep.
  • Worker Placement — Players use action boards to select and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cover and the title of the game are more important than the gameplay.
  • The powers are very different though. Like in Rebel Princess, it's all about shot and fraud, throwing another princess under the bus because that's what Hearts like thrives on, right? ... But for a bidding game, you you can't do that at all because it's bidding is so difficult in itself.
  • All the princess powers are more about uh information, sharing information, and gaining information. So that way you can make more accurate bids.
  • If you don't use your princess power in zombie princess, you get uh you get points. You get something.
  • We wanted all the princesses to have weapons. And that is still my favorite day that I've ever worked for Bez was our pitch meeting where like I think Cinderella should have pumpkin bombs.
  • The hook is the meta aspect of the game, right?
  • People love a game so much that they want to include it no matter what, even if it doesn't do anything for their strategy.
  • I love collusion. this that that is controversial. I think that would be that's a little divisive. Some people hate that. But I love kind of like going against the you know king making or at least tearing down the king.
  • The dopamine hits of that game are pretty fun. It's like, 'Oh, I can do this and this and this and this and this.' So it's Comboastic.
  • It's gorgeous. It's gorgeous. Like, there are games where you open up and you're like, did I really get my money's worth? ... You just see it. You're like, 'Yeah, I got my money's worth. This game is gorgeous.'
  • Everyone has like this little action board with like these little check marks and you take a little check mark and you stick it in that little recessed area. ... But then you're going to pass that around the table and then someone to your left will give you theirs and then you'll take another action. But you can't take the action that they took. You'll have to take another action. You do take the action that they took, but you have to pay them money to do it.
  • I think that saying that these are bad games or not games in a way like you're we're putting a gate where you don't really need one because at ultimately at the end of the day we want more gamers. We want more people in this board game cafes. We want more people showing up to game nights. We want to because we want more people to game with.
  • It is lighter than Sweetlands um, but more complicated than Oia.
  • The last place gets a whole bunch of debt, which is negative victory points. Uh, which is brutal in a two-player game because it's either you win or you lose, right?
References (from this video)
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Video uWM8t7R5v54 The Dice Tower Discussion at 11:14 sentiment: positive
video_pk 81081 · mention_pk 333637
The Dice Tower - Rosalie video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable art
  • Combines economic and gardening themes
  • Related to a favorite game (Sweet Lands)
Cons
  • Potentially a table hog
Thematic elements
  • Rose gardening and business
Comparison games
  • Sweetlands
Mechanics (from transcript analysis)
  • economic — Involves supply and demand, price changes, and the business side of economics.
  • Gardening — Focuses on gardening, specifically hybridizing and caring for roses.
  • Worker Placement — Implied by the mention of similar worker placement spaces to Sweet Lands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to jump to our final contributor block and then we'll be back with a game show led by one Eric Summerer.
  • SCREAM IS A HAND MANAGEMENT BLUFFING CARD GAME where players race trying to get rid of their cards and have the lowest score possible in front of them at the end of each round.
  • The essence essence is fading. Time gets the best of us all.
References (from this video)
No references stored for this video.
Video qrHeippm_Kw kovray Discussion at 21:21 sentiment: positive
video_pk 80242 · mention_pk 308820
kovray - Rosalie video thumbnail
Click to watch at 21:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High anticipation due to love for Sweetland.
Cons
  • Not yet released (at the time of the discussion).
Thematic elements
Comparison games
  • Sweetland
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Castle Combo has been a game this year in particular. off castle.
  • It's a simple draft game where you have to spend resources to play cards and you're building a nine card tableau. Super easy, super simple.
  • I think it's definitely on the lighter side when it comes to hobby games as well.
  • I feel like every time we play that game, you see people's faces light up and we want to come back to it again and again.
  • What cult of the old game, so like 10 years old, have you discovered just this year?
  • Last Will.
  • Oh, it's so good.
  • But the last will is hilarious because your whole goal is you got to spend money and you got to spend all of it
  • Oracles of Delelfie.
  • I played this game I think two or three years ago at a convention and I loved every minute of it and I have just not been able to find it.
  • I'm really intrigued because I love Sweetland so much. I want to try Rosalie.
  • I will shout out another store uh local to us called Pomemetto Games run by the owner of David. He is a phenomenal human being.
  • A shout out I have is a Instagram creator named Dana from Better Mood Board Games.
  • Dana is one of the most talented creators out there.
  • What is your personal favorite piece of content we've created this year?
  • Most recently, I think the UKG video we did, the tend to demo, tend to buy.
  • I think my favorite video I like the one we did in the park.
  • That'd be a long video.
  • What game right now can you teach from heart? Setup and everything. You just take out the box, you teach the game.
References (from this video)
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Video RUUjMvZd-wU BoardGameCo Top List at 23:48:56 sentiment: positive
video_pk 80209 · mention_pk 308800
BoardGameCo - Rosalie video thumbnail
Click to watch at 23:48:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines cute aesthetics with heavy gameplay
  • Leans into the trend of cozy games with strategic depth
  • Same team behind the highly regarded Sweetlands
Cons
  • Uncertainty if the crunchiness will be sufficient for the reviewer
Thematic elements
  • Planting roses and managing a business
Comparison games
  • Sweetlands
  • Cascadia
  • Calico
Mechanics (from transcript analysis)
  • economic engine — Much more of an economic engine.
  • Set Collection — Planting roses.
  • Worker Placement — Worker placement on your own board. Not really a public board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one is these are the upcoming crowdfunding campaigns that I have as of right now.
  • The things will change, things get cancelceled, things get added, things get pushed off, all of that will happen.
  • I try to focus on those that seem to have the most interest or attention.
  • So, this usually is going to be campaigns that have 500 or,000 followers or more.
  • And I'll admit artifacts did have that. The problem is like what used to be like, oh my gosh, that's so incredible, that's so cute. That's so great. Now is colored with like that's good, but like is it real though?
  • It removes some of the magic and wonder of artwork.
  • That said, they do have a specific specific little tag over here saying no AI was used in the making of the game.
  • I really I really hate like AI has I have mixed thoughts on AI.
  • I think it ruins our sense of wonder.
References (from this video)
No references stored for this video.
Video 76SPcMoE3cE Board Of It Review at 0:04 sentiment: mixed
video_pk 80113 · mention_pk 305261
Board Of It - Rosalie video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique characters and ability cards provide game-to-game variety.
  • The action system keeps players engaged and prevents excessive downtime.
  • The debt system is immersive and creates interesting decisions.
  • Competitive elements like objective scoring and market influence create player interaction.
  • The game is beautiful, even as a prototype.
Cons
  • The game can feel unwieldy and break the flow due to many additional phases and steps.
  • The care point system is tricky to track due to physical placements (robots) and abstract points (workers/trawls).
  • Electricity tracking can also be prickly with both physical tokens and abstract generation.
  • Scoring swings for objectives can be harsh.
  • The game is brutal, especially the debt element, making it hard to get over the initial hump.
  • Lacks the immediate 'want to play again' feeling compared to Sweetlands.
Thematic elements
  • Players are rose gardeners aiming to have the best rose garden and win awards.
Comparison games
  • Sweetlands
Mechanics (from transcript analysis)
  • action selection — Players take an action token and place it on an available action space on their clipboard, passing the clipboard to the left, decreasing available spaces each time.
  • area control/influence — Robots are placed spatially on rose cards or between roses to provide care points.
  • Debt — Players start with debt, which accrues interest and results in negative VP. A core part of the game is becoming profitable enough to pay off debt.
  • Market manipulation — The market for fancy roses becomes less profitable the more a certain type is sold.
  • Set Collection — Players score points for sets of flowers and for completed contracts.
  • Variable player powers — Players choose unique character cards at the start, unlocking special ongoing abilities or bonuses, which provide variety and influence gameplay.
  • Worker Placement — Taking an action requires spending a worker, and actions can be taken a second time at a higher cost requiring a second worker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We were very excited to dive into this one."
  • "it is a stunning prototype."
  • "The fact that your options reduce throughout the round adds a level of spice to the proceedings as you sit there sweating about the smartest order to take your actions and weigh up what other players might do."
  • "it's genuinely quite stressful having all this debt looming over you because it's worth so many negative points."
  • "the biggest one, I think for a lot of people, is going to be the fiddliness of Rosalee."
  • "it's a real small business owner simulator."
  • "It's nice to be a dichotomy for me. It's both frustrating and oh my god, this is so harsh and so hard, but also it is something that I do want to try and get over and that part does make me want to play again because it's just so harsh."
  • "all in all, a really terrific game from Uchu Pokoya."
References (from this video)
No references stored for this video.
Video xeUiHfvUhRQ Tim Chuon Rules Teach at 0:59 sentiment: mixed
video_pk 80159 · mention_pk 308795
Tim Chuon - Rosalie video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Satisfying engine building and combo potential.
  • Engaging character abilities that can be combined effectively.
  • High replayability with many options to explore.
  • Appealing art and theme.
  • Great solo mode that is quick and easy to manage.
  • Interesting indirect player interaction.
Cons
  • Very challenging and difficult to manage debt.
  • The most fun parts of the game are delayed until the last 20%.
  • Debt management can feel too real and detract from enjoyment.
  • Starting debt can be too high, leading to a difficult start.
  • Character ability choice significantly impacts game outcome.
  • Player aid could be more detailed regarding phases.
  • Graphic design elements for flowers can be confusing.
Thematic elements
  • gardening and having the biggest amount of flowers to sell at a flower show
  • a futuristic world where robots can help automate gardening
Comparison games
  • Sweetlands
Mechanics (from transcript analysis)
  • action selection — Players use check marks to select actions from a clipboard, with options to take a second action by spending more coins and a worker.
  • area expansion — Players can expand their garden by adding extension pieces or greenhouses, creating more space for flowers and features.
  • contract fulfillment — Players fulfill contracts by collecting and turning in specific flower tiles to gain rewards, coins, and points.
  • Debt Management — Players start with debt tiles and must manage interest and pay off debt, which negatively impacts scoring if not handled.
  • Engine Building — Players build out their garden and automate processes with robots and features, creating an engine that generates resources and points.
  • Passing/Turn Order Manipulation — Players can pass to influence turn order and gain rewards from a pass track.
  • player powers — Each character has unique abilities that guide gameplay and can be combined for powerful combos.
  • Resource Management — Managing coins, electricity, flowers, and other resources is essential for performing actions and progressing in the game.
  • Set Collection — Collecting different types of flower tiles is crucial for fulfilling contracts and scoring points.
  • solo mode AI — A simplified AI (Milo) uses cards to determine its actions, primarily affecting the flower market in later rounds.
  • Take That (indirect) — While mostly indirect, copying actions costs coins, and some event cards can penalize players.
  • Track Advancement — Players advance on tracks like the charm track and award track, which provide benefits and influence scoring.
  • Worker Placement — Players use gardeners (workers) to perform actions on the board, exhausting them and moving them to a resting area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the more workers you get, the more you do have to pay them at the end of the round.
  • You know, like many of you, I'm trying to play games to enjoy them, to escape life a little bit, and to worry about something that is so real and grounded, like debt for most of the game. It's a little too real for me.
  • The feeling of chain combo abilities. Amazing.
  • The replayability of solo mode is extremely high in this game.
References (from this video)
No references stored for this video.
Video YklseJ6Dkhw Board Gaming Ramblings Discussion at 3:51 sentiment: positive
video_pk 80031 · mention_pk 306035
Board Gaming Ramblings - Rosalie video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Uses a clipboard mechanism for action selection that rotates and blocks actions for other players.
  • Set Collection — Players aim to grow the best roses.
  • Worker Placement — Involves actions related to growing roses, building robots, and garden exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played games again this month. Maybe Yes, but almost a couple of months ago we almost didn't play games.
  • The longest trick taking Two Towers trick taking game.
  • I had so much fun playing Flip 7 the other day.
  • My biggest letdown was Luna.
  • My biggest surprise this game also was like a really strong contender for most fun experience because we couldn't stop like laughing when we played this game.
  • My number three was the Lord of the Rings: The Two Towers trick-taking game.
  • My number three was Lands of Ever Shade.
  • My number two is Architects of the West Kingdom.
  • My number one is Rosalee.
References (from this video)
No references stored for this video.
Video Co-F00Zjem4 Board Game Sanctuary Discussion at 10:40 sentiment: positive
video_pk 79998 · mention_pk 308902
Board Game Sanctuary - Rosalie video thumbnail
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly satisfying depth and crunchiness
  • Deep and crunchy with significant mental calculation required
  • Fantastic experience
Cons
  • Can be very tiring due to the mental effort required
Thematic elements
  • Tending and building a rose garden and deploying robots and caretakers to look after roses season after season.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — You have these clipboards that have about eight different actions on them. You choose an action, resolve it, pass the board on to the next person, and then you take a clipboard from the other person who's also already previously chosen an action.
  • Asymmetric Player Powers — Each character has their own ability. They have their own bonuses. One rewards you money for fulfilling contracts. One is based on charm. one is all about deploying buildings.
  • economic management — At its heart, it's an economic game. you start in massive debt and you're constantly getting debts throughout the game and at towards the end of the game you're trying to pay off all those debts and get a big return.
  • Resource Management — You're trying to manage not over only your funds but the actions and the expansion.
  • Set Collection — You're filling the same contracts essentially multiple times throughout the game.
  • Worker Placement — There's an interesting worker placement dynamic where the player in front of you chooses maybe the build action. you're like, "Oh, I wanted to do the build action, but now it's filled up and you're forced to kind of work tactfully to choose a different action or pay a very expensive cost to do the action that your previous player who passed you your clipboard has given you in order to do the thing that you want."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And there's just this whole sense of community that follows these conventions around.
  • And so there's lots of game demos. Uh a lot of the hall is dedicated to just play space cuz it is playcon rather than shopcon I guess.
  • And I think one of these uh one of the things I like about, you know, conventions like Playcon is the fact that you can discover games that may not necessarily have appealed to you or you didn't really know about.
  • And Rosalie is all about tendering and building a rose garden and then deploying robots and your caretakers to go and look after those roses season after season.
  • It's just so good to be able to follow people's journeys in different ways.
  • Um, it was also good uh seeing um other designers that I'd seen in previous years.
  • And so, thank you to the team for being able to put on these conventions each and every year because, you know, it's with the world in the way that it is at the moment with all the negative things that are happening, we need some good positive fun in our lives.
References (from this video)
No references stored for this video.
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