Game Info
Year
2027
Players
2-6
Age
14+
Playtime
90 min
Complexity
3/5
Collection
Your Tier
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Description
Players send emissaries to earn standing with three rival guilds and compete for a seat on the High Council
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment:
pos 12 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–12 of 12
Video 71iPkQ58G38
Bower's Game Corner Review at 0:40 sentiment: positive
video_pk 95180 · mention_pk 261231
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- It's a simultaneous play worker placement game.
- Starts with asymmetric factions.
- Features fun comboing actions.
- High replayability due to changing artifact and guild cards.
- Excellent value with free add-ons in the base pledge.
- Considered peak industry standard in its crowdfunding presentation.
- Publisher shows passion and authentic enthusiasm for the game.
Cons
none
Thematic elements
Comparison games
- Viticulture
Mechanics (from transcript analysis)
- Action combos — It has this really fun comboing thing where you might, you know, place a worker, it activates an artifact, which activates your special ability on your card, and then you're just getting a million things.
- Asymmetric Player Powers — Every player is going to start with an asymmetric choice depending on which faction you choose.
- Card Drafting — There's 20 of the artifact cards. You're only playing with six of those types every round. And then there's tons of these guild cards, and you only see seven of those at a round.
- Dice Placement — I'm going to take dice behind the screen, place where I want to go on my villa board.
- Worker Placement — It's not just a worker placement game, it's also a simultaneous play worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I cannot believe we have made 16 with you.
- This makes my heart so happy. This is like the peak of industry standard.
- After the video, do I want it? Yes. Can you do it? Yes. How much is it? Yes. They have answered all three of the questions in that video.
References (from this video)
No references stored for this video.
Video WAvjIWlDwvs
BoardGameCo Review at 20:05 sentiment: positive
video_pk 81523 · mention_pk 309788
Click to watch at 20:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- art style is appealing
- bag-building + worker placement is a compelling combination
Cons
- unclear how gameplay will actually land
Thematic elements
- bag-building, worker placement
- world of 10
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — bag-building combined with worker-placement in a Euro-style design
- bag building + worker placement — bag-building combined with worker-placement in a Euro-style design
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm not an RPG person.
- It's DC, Justice League, all those things are great.
- I like Mindbug. I like Mindbug a lot.
- The unique theme, the presentation designed by Danny Garcia, it definitely has me interested.
- Alterra from IV Studios. Set in the world of 10.
- I am very interested. Again, I have no idea whether this game will land for me or not.
References (from this video)
No references stored for this video.
Video z4GAeGsynqU
BoardGameCo Top List at 9:29 sentiment: positive
video_pk 80998 · mention_pk 309034
Click to watch at 9:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Set in the beautiful world of Tended.
- Gameplay reminiscent of Honor's End.
- Involves engaging bag building and worker placement.
Cons
- Games from Ivy Studios can sometimes follow similar themes and mechanics.
- Reviewer is still mixed on the base game, Tend, but loves its world.
Thematic elements
- Set in the world of Tended, similar to Honor's End.
- World of Tended
Comparison games
- Honor's End
- Tend
- Mythic Mischief
Mechanics (from transcript analysis)
- Bag Building — Features bag building mechanics.
- Deck Building — Features deck building mechanics.
- Worker Placement — Involves worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My number one in this video, meaning the one I am most excited about, is the impetus for this video.
- I like Legacy games as an experience.
- It's one of those things that I managed to get a sense of seeing the way things chain and interact with each other. But, I don't fully get a sense of it until it's on my table and I'm making those decisions and thinking through the actions.
- I've been pulled in more by games that are easier to table than games that are more complicated and possibly more rewarding.
- Single session does not a review make.
- This is my most anticipated Awaken Realms game, not even a question.
References (from this video)
No references stored for this video.
Video vH-q8vaUi-I
Good Time Society Discussion at 1:44 sentiment: positive
video_pk 80866 · mention_pk 333281
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
- paralysis for more than two players, but I think it would be better at a higher player count
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I almost hugged him. Yeah, he was right there.
- We funded. Yeah. Thank you, friends, we hit our funding goal, went over it actually, and you're going to get a full season of Commander Party, the full freaky season coming up real soon.
- The bar is so low.
- This is why we need to pay attention to chat. This is why the community is so important, okay?
- I was trying to be cool. I can't be cool on this show.
- Rado literally does this ranking of all his games as a collection every couple of years. So he has his top 100 right now, but he's like so precise. Yeah.
- This is the cats of New Orleans from Grey Box Games.
- It's a wonderful abstract puzzle game that's actually a one v one shoot-'em-up game
- My goodness, I think this might be perfect.
- So, we're going to end phase. Nice shot, Bonds.
- I tried to help.
- I really enjoyed this type of shooter game because it's more puzzly than the usual shooter game.
References (from this video)
No references stored for this video.
Video fEOsfTntYVM
Board Game Hangover Top List at 2:04 sentiment: positive
video_pk 80806 · mention_pk 336739
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Bag building
- Dice are preferred over cards
- Worker placement spaces change each round
- Great track interaction
Cons
- Not for you if you're looking for a thematic experience
Thematic elements
- gaining influence for the high council seat
- Alterra, the festival
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — All dice you buy go into your bag and each turn you will draw from it and roll them.
- Dice Placement — secretly placing dice to place your workers to get points.
- Track Advancement — Rewards let you move up a lot of different tracks.
- Worker Placement — send those emissaries to the board getting rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- These are the best board games we played this month, but how good are they?
- At the end, we're going to rank each of them in either my collection if you love them or other collection if it's not for us.
- And at the very end, we're going to tell you which game deserves the game of the month title.
- This board game promises to replace D&D.
- This game might not be for you if you're looking for something complex, rules heavy. It's not. It's actually a light experience that I loved.
- This game might not be for you if you're looking for a thematic experience. It is not. It's an abstract yet gorgeous game that I would be always willing to play.
- It's super cozy because you cannot lose the game. It's just your story.
- Yeah, I'd say it's 10 out of 10.
- When you know this game is not for you, if you look at the cover and are like, "Eh, what is this?" Then this game is not for you. How it looks is how it plays. And it plays very well for me.
- The best part for me is the ease of play.
- While this game might not be for you, it's not a very deep experience, but it doesn't matter. It's a quick game to pull out and play with your friends whenever they come around.
- This is a two to four player, 30-minute game, light game about catching Pokémon. And it's generally Splendor, just Pokémon pasted on top of it. Yet, it's very unique in that.
- The bad thing, this is only available in South Korea.
- If you love Pokémon, then this is a must-have. If you don't love Pokémon, well, what's wrong with you?
- I got this because I love the TV series, and those were full of intrigue and politics, but this really isn't.
- This game is not for you if you want, well, a board game. This is an experience, an epic experience, which I freaking love
- Why this might not be for you is because it's just maybe too simple rules-wise and a lot of luck of the draw, but other than that, it's great and it scratches that card building tableau itch.
- We have to pick one game of these to place as the game of the month.
- All right, Lands of Evershade, the game of the month. Try it out. At least check it out.
References (from this video)
No references stored for this video.
Video jE1o1WRnzdo
Tim Chuon Playthrough at 0:46 sentiment: positive
video_pk 80691 · mention_pk 308999
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game has good strategic depth through dice placement and resource management.
- Dice upgrading and artifact cards add replayability and interesting choices.
- The two-player variant with the ghost provides good interaction.
- Ties are handled in a friendly manner where both players gain rewards.
- The catch-up mechanism in guild clashes helps keep the game balanced.
Cons
- A slight mistake was made regarding the cost of a tablet, requiring a correction.
- The value of low-tier dice (level zero and one) becomes questionable in the late game.
Thematic elements
- Securing a spot in the High Council by earning reputation.
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — Guild clashes involve competing for the highest token in specific areas to gain rewards.
- Card Drafting — Artifact cards are acquired by spending shards, providing unique abilities.
- Dice Improvement — Players can spend influence or other resources to recruit better dice over the course of the game.
- Dice Rolling — Players draw and roll five dice from a bag at the start of their turn.
- Push Your Luck — Players might decide whether to reroll dice or use limited resources to improve their outcomes.
- Set Collection — Players collect various resources like coins, shards, and influence to achieve goals or upgrade dice.
- Variable player powers — Each player starts with a unique faction ability.
- Worker Placement — Players place their worker figures on specific board spaces corresponding to their dice rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The white ones are the worst ones. So, you could technically trash those those ones to get better dice later on.
- We have to compete the ghost of our past.
- I just realized that me saying ketchup mechanic like it sounds like ketchup.
- This is a very close game.
References (from this video)
No references stored for this video.
Video 9jCGDjmM6Z0
BoardGameCo Preview at 0:02 sentiment: positive
video_pk 80615 · mention_pk 322599
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Customizable gameplay through bag building, dice upgrades, benefactor tiles, and artifact cards.
- Strategic pivoting opportunities due to dice rolls, blocked actions, and favor tokens.
- Escalating challenge over seven rounds with increasing complexity.
- Thematic integration of tasks with specific guilds.
- Tactical dice placement with consequences for future actions.
Cons
- A lot of iconography to learn, though intuitive.
- Guild clash winners are reset to zero, which can be a setback.
- Artifact cards can be expensive.
Thematic elements
- Competing to impress different guilds (Artisan, Alchemist, Merchants) through various tasks.
- A seven-week Ascension Festival
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players select actions based on the dice they roll and the spaces available.
- Bag Building — Players build a personal bag of dice, drawing from it to perform actions.
- Dice Placement — Dice are drawn and placed onto specific action spaces on the board.
- End game scoring — Victory points are gained through prestige and objective cards.
- Set Collection — Collecting shards allows players to craft artifacts.
- Track Advancement — Players advance on various influence tracks for guilds and the High Council.
- Variable player powers — Players start with different faction cards that determine their initial dice.
- Worker Placement — Dice act as emissaries placed on action spaces, with some spaces becoming blocked after placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Now, in Al Terra, players are going to be competing, but they're not exactly fighting off against each other. Instead, you are performing in an Ascension Festival.
- So, in this game, there is a lot of iconography, but a lot of it is very intuitive.
- So, it's a really interesting mechanic where players are going up on these different guild tracks with influence, and then they're going to be dropping down to zero as well when these guild clashes happen.
- So, players are just going to be racing trying to get as many victory points as possible as well as completing their objective cards to have some secret surprise victory points at the end of the game as well for themselves.
- So, this has been a preview of Altiplano by IV Studios.
References (from this video)
No references stored for this video.
Video -MEw79dp1u0
Neon Gorilla Review at 8:23 sentiment: positive
video_pk 80611 · mention_pk 196692
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Immensely satisfying engine crafting of workers.
- Rolling and chucking dice is fun.
- Variable worker placement with cards makes each round feel different and like a fun puzzle.
- Asymmetric factions offer significant replayability and strategic depth.
- The asymmetry guides strategy effectively without changing win conditions.
- The pre-Columbian sci-fi art style and aesthetic are cool.
- Magnets are a great component feature.
- High skill ceiling in a dice game is an interesting juxtaposition.
- Reward players for making smart decisions in a dice game.
Cons
- The base game does not include a dice tray, which is a deluxe edition or add-on.
- There's a concern about too much luck involved in a dice game, though mitigation exists.
- Experienced players can crush new players due to the high skill ceiling, potentially making luck seem more prevalent.
- The number of dice required could lead to very expensive metal dice kits.
Thematic elements
- Showcasing one's offerings to the world, not just money, power, and war, but also through baking competitions and Olympic events, to earn a seat on the high council.
- The Ascension Festival, where factions come from all over the worlds.
Comparison games
- Mythic Mischief
Mechanics (from transcript analysis)
- asymmetric factions — 12 asymmetric factions that you start with a each with a unique ability.
- Bag Building — bag building, dice placement, hidden information
- Deck builder (with dice) — it's got the like elements of a deck builder, but with dice, right?
- dice manipulation — there's a resource that literally is you can change the color or you can change the face of any of your dice, and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
- Dice Placement — bag building, dice placement, hidden information
- Hidden Information — bag building, dice placement, hidden information
- Worker Placement — variable um, worker placement aspect to it, right? Where every single All the All the worker spots are cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's all about the tracks, just like it's all about the cones. It's all about the tracks.
- You get to kind of craft your own engine of workers, which is uh, just immensely satisfying.
- it is asymmetric. So there are 12 asymmetric factions that you start with a each with a unique ability. Uh, and that just game to game gives it I think a lot of legs, um, and is really special uh, in that way.
- The style is is very much uh, we we're calling it pre-Columbian sci-fi.
- I love fusing two things that aren't usually together.
- there's a resource that literally is you can change the color or you can change the face of any of your dice, and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
- people playing a dice game that see strategy and and are rewarded for making smart decisions. That juxtaposition isn't something that you typically see so that's going to be a surprising effect.
References (from this video)
No references stored for this video.
Video 5FEjIdYSeds
Bower's Game Corner Preview at 1:03 sentiment: positive
video_pk 80487 · mention_pk 309166
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent Kickstarter video with clear "do I want it, can you do it, how much is it" structure.
- Strong "can you do it" track record with many delivered projects.
- High quality production with deluxified components included in the base pledge.
- Good value proposition at the $69 price point for the base game.
- Simultaneous worker placement avoids downtime.
- High replayability due to variable components.
- Excellent customer service response time.
- Clean and clear pledge structure.
Cons
- Some past projects have outstanding deliveries, but not a major concern.
- The video contains too many quotes back-to-back.
- The structure of some pledge levels, particularly the "stupid deluxe all-in," is questioned.
- The separate JetBridge pledge manager for shipping and taxes is noted.
Thematic elements
Comparison games
- Tend
- Concordia
- Stone Saga
- Vidy Culture
- Fractured Sky
- Honors End
- Realm of Reckoning
- Mythic Mischief
- Veiled Fate
- Lord of the Rings game
Mechanics (from transcript analysis)
- dice bag building — The game includes dice bag building and the reviewer enjoys the progression of this mechanic.
- Hidden Information — Dice are taken behind a screen, implying hidden information.
- Simultaneous Play — The worker placement is simultaneous, requiring players to place dice behind a screen and reveal them at the same time.
- special abilities — Players have "special abilities that change each game" and can activate artifacts which then activate card abilities.
- Worker Placement — The game features worker placement, specifically a "simultaneous play worker placement game."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Oh, that's that's the kind of stuff that I like to hear from a company, right?
- This makes my heart so happy.
- HE DROPPED THE PRICE.
- Great customer service. Like, that's what I'm seeing right there. Like, that's what I'm noticing. That's what I'm loving. crossing the tees, dotting the eyes, making me personally feel more comfortable to give this a great grade.
- Dice have never been so much fun.
- It's just straight up where we're we're going to buy a huge print run, you know, grease the wheels at conventions with that sort of thing.
- The bottom line is from a consumerfriendly perspective, I love the fact that I can very clearly and easily kind of identify all these different pledges and which one is for me and then fill in the stuff that I did with the back end with the add-ons. It's a very clean, clear shopping area.
- Feels like a good price on Kickstarter.
- Ivy Studios Ultra. Hey, if you have a suggestion for an upcoming Kickstarter critique, be sure to drop in the comments below.
References (from this video)
No references stored for this video.
Video 7NVPok-W0oA
The Brothers Murph Top List at 19:13 sentiment: positive
video_pk 80422 · mention_pk 313519
Click to watch at 19:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Changes the way you hear everything
- Follow your own path
- Wonderful colorful post-war world
Cons
- Wearing shoes on hands is part of it?
Thematic elements
- Ascension Festival, vying for position
- Post-war world
Comparison games
none
Mechanics (from transcript analysis)
- dice worker placement — You are going to be doing dice worker placement to take actions with various guilds ascending up those tracks, getting better dice, upgrading things, managing your resources, getting awesome artifacts.
- Track Advancement — Ascending up those tracks, getting better dice, upgrading things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is our mid-year Oscars.
- This is really like the pre-Gen Con the pre-convention season list.
- So, number 10 is going to be a game that I didn't uh know anything about until I saw it pop up on Board Game Arena.
- Cascadia: Alpine Lakes. This should be delivering very very soon.
- This is a standalone version of Cascadia, where not only are you building out, you're now also building up.
- I really enjoyed the 3D aspect of it. But then you still have that kind of Cascadia goodness.
- This is Lord of the Rings: The Two Towers trick-taking game.
- This is probably truly my favorite.
- It's a cooperative trick-taking game uh that is set in the Lord of the Rings story.
- In this one there's three storylines going.
- simple polyomino game.
- cozy game for the moment for us.
- It messes with my head in a good way that I really like where it's still super super simple, super easy.
- Trismegistus second edition, baby.
- This game is really, really heavy in general. Like it's just It's one of their heavier games.
- your head will be thumping after this one.
- And now it's all reinforcing stuff. So I can I'm like oh, I know how this works. This is all this is all intuitive and makes sense.
- I think it's awesome. Like I'm so glad this was like I did never expect them to do a redo of this.
- So it's our favorite of the year so far.
- Our July is jam-packed. It's ridiculous. Absolutely jam-packed with playthroughs many of which are going to be games that are releasing at Gen Con.
- Get your favorite picks in the comments below for what you've enjoyed this year so far.
References (from this video)
No references stored for this video.
Video 7YhgO6_E5BI
The Dice Tower News at 57:08 sentiment: positive
video_pk 80318 · mention_pk 308501
Click to watch at 57:08 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
- Highly enjoyable gameplay
- Aligns with designer's philosophy
- Most Euro-style game from the publisher
- High player interaction
- Smooth to teach
- Streamlined, no-bloat design
- High production quality
Cons
- Theme may not be very prominent
Thematic elements
- Faction Alliances
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — Upgrading dice and getting better versions, diversifying colors or going hard into one color.
- dice worker placement — Rolling dice and using symbols or colors to go to different worker placement spots.
- Track Advancement — Moving up tracks to meet goals, get benefits, and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like the idea of building out the dungeon and trying to make it all work, you know, within your pattern goal, but then also having the corridors and stuff line up, you know, so where you can make your way through the dungeon to make other goals.
- There was nothing about this that I I couldn't think of anything positive to say.
- This looks great, right?
- It manages to feel like it will be strategic and engaging and cozy.
- This is This is a bag builder where you're like you're making your own your own bag where you're upgrading dice. You're getting better sewing.
- It's the most euro, I think, of any IV Studio game.
- I like the look. I like the sort of 80s action movie post-apocalyptic thing.
- This stupid super early bird thing. You are upsetting everybody outside of a hundred people.
- That is bull.
- You've alienated all these other people because as interested as I am in this, there's no way I'm buying it right now for $100 when I know people in this very project got it for 60.
References (from this video)
No references stored for this video.
Video xy44u3NO1Ew
Discussion at 15:18 sentiment: positive
video_pk 80143 · mention_pk 308694
Click to watch at 15:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Snappy and easy to get into.
- Simultaneous play is efficient.
- Interesting combination of dice placement and bag building.
- High replayability due to variable artifacts and objectives.
Cons
- Still on crowdfunding, availability might be limited.
Thematic elements
Comparison games
- Tents
Mechanics (from transcript analysis)
- Bag Building — Used in conjunction with dice.
- Dice Placement — Dice are placed on a player's villa board, dictating actions on the main board where emissaries go.
- Engine Building — Upgrading dice and using symbols to trigger actions and gain points.
- Track Advancement — Many spots allow bumping tracks.
- Worker Placement — Dice placement indicates where workers (emissaries) go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really enjoy a the production of this game is incredible.
- There's a really great kind of tableau build if you're into like Arc Nova, that kind of, you know, you're building out multiple cards with different tags.
- It's really, really fun. I enjoy it every time. I do something different every time.
- My best month is going to be Lords of Water Deep.
- This game is great. like this game is genuinely just like really solid.
- One of the first kind of big worker placement games. It wasn't the first worker placement game, but kind of one of the ones that put that kind of mechanic on the map,
- It's just good. It's just clean. It doesn't do anything fancy.
- It is really kind of straight up contract fulfillment.
- It's easy to teach.
References (from this video)
No references stored for this video.
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