Game Info
Year
2026
Players
2
Age
8+
Playtime
20 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A magnetic shuffleboard strategy game where players slide pucks and flip polarity to navigate trap magnets and score
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Review
Jolt
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video 01vaUJvvzqE
Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 151340 · mention_pk 424977
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great magnetic game
- Enjoyable for two players
- Neoprene board allows for good sliding
- Can be played in multiple configurations (sitting together or head-to-head)
Cons
- Magnets snapping together score no points
Thematic elements
- magnets
Comparison games
- Crokinole
Mechanics (from transcript analysis)
- Area Control/Scoring — Magnets are placed in scoring zones on the board, with points awarded based on their final positions and whether they are touching other magnets.
- card drafting/placement — Players use trap cards to determine where trap magnets are placed on the board.
- Magnetism — The core of the game revolves around the attraction and repulsion of magnets, and the consequences of them snapping together or staying apart.
- Pushing/Sliding — Players slide magnets on the board, similar to shuffleboard or Crokinole.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I still find magic in magnets like I did when I was a kid.
References (from this video)
No references stored for this video.
Video SQM2ntbqCrA
DaniCha Review at 0:02 sentiment: positive
video_pk 142930 · mention_pk 406109
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Nice quality playmat with good colors.
- Simple rules and setup, suitable for families.
- The core magnet mechanic is engaging.
Cons
- Can have 'iffy moments' where scoring is unclear due to overlapping zones.
- Magnets can be pushed off the board, resulting in no score.
- Played with only 5 magnets per player, limiting strategic depth for some.
Thematic elements
- push and pull
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose whether to place a magnet with a positive or negative side up, influencing its magnetic interaction.
- Area Control — Players aim to get their magnets to land on or overlap with higher scoring zones on the board.
- Push Your Luck — The game involves an element of risk in how players launch their magnets, hoping to achieve high scores without unintended collisions or falling off the board.
- Set Collection — The game uses cards to dictate the setup of magnets on the board for each round, influencing player strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you know anything about magnets, uh opposites attract, so uh they are stacked two uh that way.
- Um so, you'll watch it glide.
- So, as you can see, there could be some iffy moments, but as long as it's touching or overlapping into a higher value zone, you will end up um scoring those.
- Ooh, they got pushed off the board and that's just the fun of magnets cuz you kind of could see uh the magnet literally do its magic and push that off the board.
References (from this video)
No references stored for this video.
Video rrsGCayElp8
Let's Table It Review at 0:02 sentiment: positive
video_pk 128419 · mention_pk 365229
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun game using magnetic energy.
- Love the way you can push your pieces with the same magnetic pole.
- Hands-on and the magnetics are nice and heavy.
- The magnets actually work and have a good magnetic pull.
- The magnets hold a charge and will do what you are planning to do.
Cons
- Need to find a sweet spot where you don't slide it too hard or too soft.
- Magnets might snap together and score no points.
- Other magnets might be blocking you or it might be a bad idea.
Thematic elements
- Push and pull
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Trap magnets can block or affect landing spots.
- dexterity — Players use magnets to glide down a track.
- Magnetism — Uses magnetic forces for movement and interaction, including attracting and repelling.
- Set Collection — Players score points by landing magnets on specific spaces.
- Variable track — The track has two sides with different effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Let's Table It, where we get games to the table like this one here, Jolt.
References (from this video)
No references stored for this video.
Video nkX01AQlyxQ
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:09 sentiment: positive
video_pk 126045 · mention_pk 359883
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The strength of the magnets is perfect.
- Simple and flexible scoring system.
- Double-sided board offers two distinct gameplay experiences.
- Fun and quick for two players.
- Has a satisfying magnetic shuffleboard/Crokinole feel.
Cons
- Lack of a rule for determining turn order after the first round gives an advantage to the last player.
- Would like to see a version for more than two players, like a four-player or team variant.
Thematic elements
- Polarity of magnets and magnetic forces pushing and pulling
Comparison games
- Klask
- Crokinole
- Power Grid
Mechanics (from transcript analysis)
- Area Control — Magnets are placed on a board with scoring zones, and their proximity to other magnets or board areas determines points.
- dexterity — Players flick or push magnets with the goal of scoring points.
- Double-sided board — Offers two distinct ways to play, changing player positions and the overall feel of interaction.
- Magnetism — Uses the principles of magnetic attraction and repulsion to influence magnet movement and interaction.
- variable setup — The scoring cards change the placement of magnets each round, altering the objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is Jolt, the magnetic game of push and pull, available from McMiller, that's the publisher directly, or very soon at Walmart.
- The strength of the magnets just they have developed this really well to get this thing that's just right where they want it to be and it's just it's really fun and you'll just be like whoa, I didn't think that was going to happen.
- But, this is a problem because whoever's going second, which means you're going to go last, has an advantage, a pure advantage on that round. It's not even close.
References (from this video)
No references stored for this video.
Video VP4Fyuq9Q2o
The Dice Tower Unboxing at 6:48
video_pk 124655 · mention_pk 357429
Click to watch at 6:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Push and pull
Comparison games
none
Mechanics (from transcript analysis)
- Magnetism — The game utilizes magnets for interaction, where pieces snapping together leads to elimination.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, welcome to the most boring unboxing on the planet earth
- Oh, that's a pretty game. That's a very interesting looking game. I hope it's good. I like how it looks.
- Well, that is once again another most boring unboxing on the planet Earth.
References (from this video)
No references stored for this video.
Video K2c6ARE6AE8
BoardGameCo News at 12:28 sentiment: positive
video_pk 122999 · mention_pk 353246
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- sounds appealing
- intrigued by it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Shuffleboard — Played with magnets, suggesting a variation on shuffleboard.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Asmodee's buying the uh Welcome To brand and the company. Apparently, it has 3 million plus plays.
- Whenever you have like a degree of news in the tabletop hobby, but not in board games. Like none of the board game sites that I've seen have covered this.
- The problem when you're not transparent with your audience, the problem when you let people figure it out and guess themselves, is sometimes they go to 2 + 2 = 4, when really 2 + 2 = 4.5 in this particular situation.
- Steamforged did release an update I already talked about. Yes, you know, we have it covered. Sorry about that. It's going to be taken care of. It's one of those many things that doesn't look good and probably isn't good, but it doesn't necessarily mean that all the boats are falling over at least not yet.
- Got 5 is strangely addictive. I've been playing it so much. It is a little bit insane.
- Overall I thought Opera Magna was very well done.
- I do like it more than White Castle, that's for sure.
- Overall I enjoyed it. It hit every box. It was a great game. I just didn't feel the wow factor personally. I gave that a 3.5.
- My Island was a disappointment. I I wanted that game to be more for me. It wasn't unfortunately.
- Gloomhaven which I also have been going through a lot. Again, it's another one I want to do a 12 by 12 review of.
- Certain games are just you know, my jam.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6