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Payback Club box art

Payback Club

Game ID: GID0458514
Game Info
Year
2027
Players
2-4
Playtime
105 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A heist strategy game designed by Half-a-Kingdom where rival crews plan and execute elaborate paybacks against those who wronged them

Description

A heist strategy game designed by Half-a-Kingdom where rival crews plan and execute elaborate paybacks against those who wronged them

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video Y1vCyXi4AqM The Dice Tower Discussion at 10:15 sentiment: positive
video_pk 82208 · mention_pk 206459
The Dice Tower - Payback Club video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme
  • Action-packed gameplay
  • Upgrade system
Cons
none
Thematic elements
  • Gang warfare and taking over areas
  • Semi-futuristic real-world city
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — certain number of actions per turn where you're going around and you have to, you know, determine the spots you want to go to and the actions you want to take there.
  • Area Control — gang warfare, and taking over areas
  • Character/Player Progression — the little things that you could do to like upgrade your characters and steal new cars and whatnot.
  • Resource Management — like resource management, uh certain number of actions per turn where you're going around and you have to, you know, determine the spots you want to go to and the actions you want to take there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
No references stored for this video.
Video NbJwvCZyeNQ BoardGameCo Review at 0:01 sentiment: positive
video_pk 81202 · mention_pk 200487
BoardGameCo - Payback Club video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mission point scoring and leaning into specific areas for maximization.
  • Interplay between character abilities, items, and goals to find scoring pathways.
  • Strategic depth in deciding whether to stay under the radar or engage in showdowns.
  • Asymmetric characters offer unique gameplay experiences and mini-goals.
  • Multi-use cards provide flexibility and require careful management.
  • Tableau building and character progression.
Cons
  • The gangster theme is not appealing to the reviewer.
  • Wastage of cards and vehicles due to hand limits and acquisition mechanics.
  • Encounter system feels thematically weird and mechanically underwhelming.
  • Showdown system can feel punishing or not impactful depending on player approach.
  • Speed at which items leave hand can feel like information overload or missed opportunity.
Thematic elements
  • gangster
Comparison games
  • Resurgence
  • Scarface 1920
  • Quvadis
Mechanics (from transcript analysis)
  • Action Point Allowance — Players move up to their movement speed and then take two actions from a list of available actions.
  • Hand Management — Players manage cards in their hand, deciding which to use for jobs, actions, or discard due to hand limits or acquisition of new items/vehicles.
  • Mission/Objective Completion — Players complete jobs and assignments that provide immediate rewards (money, points) and contribute to end-game scoring based on their placement.
  • Push Your Luck — Players decide whether to stay under the radar or engage in showdowns, which can lead to rewards but also potential injuries or health loss.
  • Set Collection — Players collect specific cards (e.g., green cards, blue cards, purple cards) and vehicles to complete jobs.
  • Tableau Building — Completed jobs are tucked under the player board, augmenting points for different aspects. Traits and character abilities also contribute to tableau building.
  • Variable player powers — Each character has specific abilities and ongoing actions that influence their playstyle and objectives.
  • Worker Placement — Players place alarm tokens on locations, and when a zone is full, a showdown is triggered. Goals also have locations where players can place markers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thematically, I find it to be very weird. It's like, here's this extra action that's an encounter, but it's not actually an encounter.
  • I really like the way the game leans into maximizing your points for things and the different ways it's all going to come together between the character abilities, between the items, and between the goals to try to figure out your pathway towards scoring.
  • I also found the encounter system to be a little underwhelming.
  • The gangster theme just not something that pulls me in.
  • I really like the asymmetric characters. I don't find that they are heavily overwhelming.
References (from this video)
No references stored for this video.
Video 6c1JRRBve_4 The Dice Tower News at 7:43 sentiment: mixed
video_pk 81030 · mention_pk 199207
The Dice Tower - Payback Club video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting theme and great price for the deluxe edition.
  • Unique designs and thematic integration by the designer.
  • Very unique theme.
Cons
  • May be hard to find an audience due to the combination of edgy themes and Euro gameplay.
  • The crowdfunding page has an indie feel and lacks a complete presentation.
  • Little marketing about the game.
Thematic elements
  • Citizens taking up arms against gangs
  • Dangerous city
Comparison games
  • Vengeance
  • Resurgence
  • Nova Roma
Mechanics (from transcript analysis)
  • Euro Game — The core gameplay is described as a Euro game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this is uh Jason and the Argonauts. So, a solo quest with uh silver foiled cards, you know,
  • But I felt like it was a bridge too far. I hope that they I I think a couple of of little tweaks honestly could have turned it into a really good game.
  • Um, I think stealth in board game form is a little hard to pull off.
  • Why why why would you call this Legacy of Mars?
  • The legacy is the biggest complaint about this. The calling it a legacy, calling it legacy of Mars, I think is a problem.
  • It's just a big old gamble on a piece of tech that you don't know is proven, right?
  • My pick of the week is Jason and the Argonauts, a solo quest.
  • I really like the theme. Jason the Argonauts is a great theme. I think the production value here of Envorn Games is fantastic.
References (from this video)
No references stored for this video.
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