Game Info
Year
2026
Players
2-4
Age
12+
Playtime
90 min
Publisher
Jumping Turtle Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description
Players build shipping empires by running sea routes to meet coastal demand and buying shares in cargo companies
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video LKE6-yf1K4I
Brettspielblog - Die besten Brettspiele im Test Other at 15:57 sentiment: positive
video_pk 160244 · mention_pk 438454
Click to watch at 15:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Ton of interaction
- Mechanics that personally turn the reviewer on
- Shared game board interaction
- Seems manageable and not overly rules-heavy
Cons
- The interaction is described as impactful but might not affect other players directly as much as expected.
Thematic elements
- Shipping, routes, companies
Comparison games
- Imperial 2030
- 18xx games
- Age of Steam maps
- Pax Pamir
- John Company
- Age of Steam
Mechanics (from transcript analysis)
- Action Point Allowance — Actions cost time, and players progress on a timeline.
- Area Majority — Players compete for control of shipping companies by investing the most.
- Pick-Up and Deliver — Involves shipping companies and deliveries.
- Route Building — Players can build routes that impact companies and increase their value.
- Stock market — Players hold shares in companies, and stock values change.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This category is hard to name. Between intermediate and expert.
- I would like to play every single game here on this watchlist.
- It's always the same story: it makes almost no sense for me to buy a lot of games that only interest me a little bit, because I simply have too many games at home that want to be played.
- But this one has so much that triggers me; maybe I’ll buy it, or maybe someone will bring it to the con, then I can try it out there.
- So, it’s a game where I have my own money, where I have a company treasury that I have to manage, and I have to bring both into alignment.
- I always find military in such games to be the least exciting component, though it is good to have some kind of threat present, and I’m curious how that’s handled here.
- And it's also a civ game where we build cities. Here you can see all the cards laid out, and I think the illustration is amazing. It just has these KDM vibes, even if it's set in a different world, and, well, yeah, we had that topic, right? Board games as works of art here, for sure.
- The resource management is straight from hell, because you never have what you need, and you can get it, you can convert it.
- That’s really exciting.
- And because of that, depending on which factions are playing, the rules and the focus of the game change a bit, affecting what you do with your actions.
References (from this video)
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