18Chesapeake is a member of the 18xx series of games. The series is based on 1829, by Francis Tresham. 18Chesapeake is set in the Chesapeake region of the United States and west to Ohio and the West Virginia Coalfields.
Two to six players represent investors in railroad companies, spending their initial capital to buy wholly owned private companies and minor companies and later shares in public companies.
The public companies are each controlled by the largest shareholder (its president). Public companies build track and run trains in order to earn revenues. Public company revenues can be paid out as dividends to shareholders or retained to fund further track and rolling stock.
A feature of 18Chesapeake, as with all the other games in the series, is that the interests of a public company’s president and the interests of its shareholders are not identical, so minority shareholders need to be careful in their investments.
18Chesapeake is a moderate length game. Experienced, brisk players can expect to take about 2-1/2 hours to complete a game. Novices or more deliberate players might add an hour to that time.
-description from designer
Port Royal, For Sale, & 6Nimmt
- engaging for 18xx enthusiasts
- fits a six-player experience with depth
- 18 Eu
- Dual Gauge
Mechanics (from transcript analysis)
- stock/auction style — heavy stock/auction-driven decisions typical of 18xx family; longer playtime
Video topics + discussion points
Quotes (from this video)
- Concordia Venus is technically an expansion to Concordia, although you can buy it as a standalone thing, but it’s almost more of a sibling game to Concordia because it brings in team play
- Captain Sonar, what a great six player game. It’s a simultaneous team versus team sonar hunting and seeking out game
- Dual Gauge is a dipping your toes into 18xx
- On Mars is easily my favorite Lacerda game
- i liked Escape Plan quite a bit
References (from this video)
- 18xx
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've owned this table since 2006. I picked this up for 60 at a used furniture store.
- I call it the tank.
- I will honestly be emotional today I don't have this table anymore.
- Trans-Siberian Railroad is currently my favorite by a squeaker.
- Imperial Steam is supposedly a heavy logistics type train game.
- I would love to play oath.
References (from this video)
- Strong entry within the 18xx family for players seeking a comparatively accessible map
- Balanced challenge with meaningful decisions
- Rulebook complexity and private auctions can overwhelm new players
- rail infrastructure, market-driven growth, and private/public tension
- fictionalized Chesapeake region with railroad development
- comparative exploration of variant design
- 1830
- 1846
- 1844
Mechanics (from transcript analysis)
- operating_rounds — laying tracks and operating trains to generate revenue
- stock_round_and_private_auction — auction for private companies at game start in addition to stock trading
- train_depth_and_era_progression — advancement of trains across eras with increasing complexity
Video topics + discussion points
Quotes (from this video)
- 18xx games are long, complicated, require more math than your kids' trigonometry homework.
- the pornographically named 18xx genre is trixie
- as i would watching a PT Anderson film
- it's like one enormous sand pit
- ambition of greed arrogance hubris gambling and ultimately downfall
- you'll start sneezing cardboard hexes out of your nose
- the rulebook is the second worst that we've read in this system
References (from this video)
- Deep, dense strategy appealing to heavy gamers
- Rich decision space and long-term planning
- Long playtime and steep learning curve for newcomers
- economic strategy and infrastructure expansion
- railroad empire-building in early America
- long-term strategic planning with heavy interaction
- Brass
- Rally Man
- Great Western Trail
Mechanics (from transcript analysis)
- multi-player competition — close competition for routes and funding across players
- network building — build rail lines and connections to expand influence and income
- stock and revenue — own shares and earn money through routes and operations
Video topics + discussion points
Quotes (from this video)
- we are actually hiring the people
- no slaves
- press ganging
- this is not a slave kind of deal
- ships give you income
- top that's your one
- it's press ganging
- we will play 18xx on stream