Game Info
Year
2025
Collection
Ratings
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Mechanic profile
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Description
In Æterna, you take the role of a Roman Gens (family) that will try to increase its prestige through three eras: the Roman Kingdom, the Roman Republic, and the Roman Empire.
Your goal is to increase your influence over the city by supporting the conquest of the provinces, ruling over "the seven hills of Rome", and contributing to the construction of monuments and buildings. While doing this, you must not demotivate the people in the hills under your direct control as unrest could put you in a bad light. If you manage majorities, cards, and resources better than your opponents, your Gens will be remembered in the history books as one of the most important in Rome.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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This page: 1
Sentiment:
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Video H1jeD5vy31M
Board Gaming Ramblings Review at 0:06 sentiment: positive
video_pk 85814 · mention_pk 311247
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tight gameplay
- Interesting interactions
- Classical Euro feel
- Variability in card availability with more players
- Makes players feel clever
- Engaging planning phase for actions
Cons
- Can be punishing and mean
- The unrest track adds pressure
- Mistakes on the unrest track can be severely detrimental
- Not a game for those who prefer to mostly do their own thing
Thematic elements
- countryside theme
Comparison games
- BRS
Mechanics (from transcript analysis)
- Area Majority — Players try to get majority in different hills to gain points and bonuses, but being too dominant can lead to revolt.
- Card Drafting — Players start by drafting cards, which lays the base for their possibilities in the round. This includes a mix of building cards and war cards.
- Hand Management — Playing cards is a key action, and managing resources and card synergies is important for executing strategies.
- Resource Management — Players need to manage resources like coins, grain, and stones to play cards, build, and avoid penalties.
- Set Collection — The game includes elements of set collection as a way to score points.
- Worker Placement — Players place workers on the board to build buildings or gain majority in different hills for bonuses. The availability of workers is described as super tight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a new game from Martin Wallace.
- This is a review copy sent to us from ARS Games.
- It's such a seen nothing like it before. It's a very new thing here on YouTube. Board Game YouTube. Never seen before.
- This game is super tight. It is like brainmeltingly tight. So much tighter than I imagined.
- The best part of this game is this track
- Because balancing this makes the game as tight as it is.
- This feels like Stefan Fel signed it.
- For me, what makes this good? It's very good with three. I wasn't sure if it was going to be good with four. I would say for me it was even better with four.
- It's a really fun game.
- I'm going to land on this to a 7.5.
- I can feel really clever with some of my moves in this game. I can be like, "Haha, I did a cool thing." and then you can do a thing. I'm just like, "Oh, I was so stupid. Why didn't I see this coming?"
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