Game description from the publisher:
Alien Artifacts is a 4X-style card game in which you play as an interplanetary faction, sending your research vessels into uncharted space to expand your knowledge and power. Build powerful ships, develop new technologies, and explore distant planets for anything — or anyone — you can exploit.
Alien Artifacts is built on a Resource engine - each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources, you will build Ships, develop Technology, discover Planets, or Trade for currency!
New Ships allow you to attack the aliens and gain their valuable artifacts which provide huge bonuses.
With each new Technology card in your Empire, you will have access to more actions, bonuses, and scoring opportunities.
Each Planet you explore provides valuable resources for future actions.
There are two sides to each of these cards, and as you build them you will decide:
Logistics - play cards on this side to gain ongoing bonuses that will make your Empire stronger and help you build faster.
Operational - play this side to gain a new way to score victory points (and yes, you will be able to activate your operations more than once, if you play well).
Manage your Resources, build the right cards, make wise choices. Win!
Alien Artifacts provides a true 4X experience in under an hour. With over two hundred cards, Alien Artifacts offers players many scoring strategies and great replay-ability.
- Unique card splitting mechanic for resources
- Variable player powers
- Interesting strategic depth due to double-sided cards
- Thankful for larger font size
- Difficulty in finding the right transition point to victory points
- Randomness in combat
- Takes multiple plays to fully grasp
- Doesn't feel like a traditional 4X game to some players
- Space exploration and engine building
- 51st State
- Imperial Settlers
Mechanics (from transcript analysis)
- Card Drafting — Players acquire cards, which can be split to utilize different resources or abilities.
- Combat — A combat system is present, involving card flips and modifiers.
- Engine Building — Players build an engine using cards, aiming to generate resources and victory points.
- Variable player powers — Players start with unique race abilities.
Video topics + discussion points
Quotes (from this video)
- The stacking mechanism was what's cool and what's different
- The art is done by Ian O'Toole and it's a big humongous board that's just absolutely gorgeous
- The tension is everything in this game
- The vegetables why such the hate on vegetables
- The game ends when the two ends of this moat meet and they kind of seal off the palace
References (from this video)
- Strong engine-building mechanics
- Versatile card usage (each card can be used two ways)
- Sci-fi theme with planets, technologies, and ships
- More accessible and shorter playtime than First Martians
- Already highly rated in demos, including a top spot on a GenCon geeklist for unreleased games
- Risk of being mislabeled as a '4X' game, leading to incorrect expectations
- engine building, empire expansion, space exploration, combat
- sci-fi universe
- 51st State
- Imperial Settlers
Mechanics (from transcript analysis)
- area control/influence — Players can discover new planets to expand their empire.
- card drafting/management — The game focuses on finding the best synergies between cards in hand and in the tableau, and cards can often be used in multiple ways.
- Combat — Players can build ships to attack aliens or other players.
- Engine Building — Players build a tableau of cards (planets, technologies, ships) that generate resources, provide special powers, and allow for attacks.
Video topics + discussion points
Quotes (from this video)
- I was so excited to get some shrink wrap off of some games yes and then have to go through the part of opening up Rule books and trying to read rules and then teach rules to all these new games which that's becoming a chore for me it really is.
- The way you deal damage is just like it was with crossfire so everybody basically has a start the deck of cards cleric screen rogues red mages blue and martial arts the fighter is black and the encounters that you have to deal damage based on color.
- You cannot go wrong when there is a game that has an appetizer in it.
- It wasn't anything that I couldn't overcome I understood you know just got play the colors go do the deck building it was very simple from that simple but one thing that threw me off was that event deck.
- I am trying my best to teach it and I can just look across the table everybody's like yeah whatever and I'm like okay huh face grand bazarre.
- It's like oh my gosh Makris gonna teach a game we're not gonna learn it he's gonna screw up the rules and there's this negativity out there and so yeah I am discounted for trying.
- Ignasi is standing right there with an incredible shirt of first Martian where'd you get that so sweet look at those like yeah there was a gift from Erin especially for the show.
- Basically it is a one whole period of pain and frustration and I strongly this no no don't do it don't don't go this path.
- So everybody across the world can watch yes we did it two years ago and last year we did it we didn't do this we definitely shouldn't do this so I totally agree yes yeah cool and I'm kind of curious how difficult is it for a non polish speaking individual to attempt portal con is it going to would it be like terrible no we each year we have couple of our fans from the from the Europe flight tickets in Europe are not that expensive so coming from for a poor token from Italy or from Germany or from the Spain he's not that big a cost and for these players is a one day filled with absolutely craziness about the portal games or people playing portal games games most of our fans speak English fluently because they are gamers so of course they use BoardGameGeek of course they listen to the podcast over so they are fluent in English so there's no problems playing games and as I mentioned like for the for the people's hardcore fans of portal games from German or of France or Italy there is not a big deal to come to us so every single proton we have a couple of people from different countries.
- No you don't say Michael's gonna do anything bad or anything like that but just like what could it be I was pleasantly surprised because he sent us these treats that I had heard people talk about before called well it looks like I said stroopwafels but they're Dutch treats so I assume they're pronounced strip strip waffle or something like that just stop just stop don't embarrass just I'm trying to be correct here okay I don't say it's stroopwafel okay fine anyway.
References (from this video)
- fast turns and engaging engine-building
- flexible card synergies and tech paths
- prototype playtesting at the booth and positive impressions
- some perceived lack of impact from certain combat/attack interactions
- as with many prototyping booths, balance may shift as development continues
- Through the Ages
Mechanics (from transcript analysis)
- card-based 4X engine-building — card-driven engine-building where technologies are researched, planets explored, and exploitation yields benefits.
- endgame/points via planetary exploitation — planets are exploited for a one-time benefit after colonization and can affect scoring.
- Multi-use action cards — cards provide options to draw/play, with various symbols enabling different actions.
Video topics + discussion points
Quotes (from this video)
- Lizboa definitely my number one of the convention.
- Holy bleep, that is amazing.
- I love the idea of building those tableau in front of you.
References (from this video)
- Prototype vs Published Version evolution
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i was blown away by how much i loved that game
- i was blown away by the innovation that was in this game
- i was blown away at how much fun i had actually playing this one
- this game is so tense and so tight with such an elegant simple rule set
- i don't think i actually enjoyed that play
- i absolutely loved the experience
- i was completely blown away by this game
- i hated this game what a surprise
- it's a top 10 game
- so unfortunately my biggest surprise game overall is on the negative
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Adds new strategic options
- Interacts with core mechanics via relic powers
- Powers can complicate planning if not balanced
- Artifacts granting single-use powers
- Forest relic collection with relic discs and spirit cards
- card-driven abilities
Mechanics (from transcript analysis)
- relic_discs — Six relic discs are placed, with permanent powers attached.
- single_use_powers — Collected relics grant one-time abilities on future turns.
Video topics + discussion points
Quotes (from this video)
- Aspens is a two-player game designed by Neil Edwards and Luke Roberts.
- Your goal is simple. Grow the largest forest.
- The player with the most wins.
- Aspen, the cozy tiny forest game.
References (from this video)
- Ambitious cross-influences from similar games
- Some interesting mix of mechanics
- Feels like a poorer version of Race for the Galaxy and 51st State
- Joints and pacing can feel unfocused
- galactic conquest and engine-building through artifact powers
- space opera universe with competing factions
- thematic but broad and less cohesive
- Race for the Galaxy
- 51st State
Mechanics (from transcript analysis)
- Area Control — players vie for control of space regions
- engine-building — crafting a deck/engine from artifact cards to improve future turns
- Resource Management — balancing actions and powers to maximize scoring potential
Video topics + discussion points
Quotes (from this video)
- 2020 was the year that i finally decided i don't like legacy games
- if you like discovering new games and if you like playing a new game every week that's fantastic
- the experience for paradise lost was ... terrible