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Anachrony box art

Anachrony

Game ID: GID0023566
Game Info
Year
2017
Players
2-4
Age
15+
Playtime
60 min
Collection
Ratings
Expansions & Family
Anachrony: Exosuit Miniatures Set Exp Anachrony: Fractures of Time Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

Description

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 102
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 101–102 of 102
Video 4Sp4cZCaKMM The Broken Meeple Top List at 35:33 sentiment: positive
video_pk 1268 · mention_pk 3681
The Broken Meeple - Anachrony video thumbnail
Click to watch at 35:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic depth and challenge
  • great if you like heavy Euro puzzle design
Cons
  • very complexity-heavy
  • long teaching curve
Thematic elements
  • resource management under time manipulation
  • futuristic/post-apocalyptic with time travel
  • story-driven brain-bender puzzle
Comparison games
  • Ankhor? (Anachrony as heavy Mindclash title)
Mechanics (from transcript analysis)
  • multi-layer puzzle — complex rules requiring players to track many interacting systems
  • time travel action economy — spend time energy to perform actions across timelines
  • Worker Placement — assign workers to gather resources and complete projects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are so many just different things about this game that it's hard to manage all the decisions
  • the theme is extremely strong in this one, you can feel it in every action
  • the app integration in Mansions of Madness is great and speeds things up
References (from this video)
No references stored for this video.
Video 66kIosf6MxU Before You Play Playthrough at 0:00 sentiment: positive
video_pk 316 · mention_pk 949
Before You Play - Anachrony video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich and varied asymmetry with meaningful choices in each round
  • Tight two-player engagement with clear escalation and timing pressure
  • Strong thematic integration of time travel and evacuation
  • High replayability due to multiple factions, timelines, and module options
Cons
  • Steep learning curve and dense iconography for new players
  • Two-player balance can feel punishing if you miss key asymmetries
  • Setup and tracking of resources, timelines, and power-up tracks can be lengthy
Thematic elements
  • Time travel, resource borrowing from the future, faction asymmetry, and evacuation-driven scoring.
  • Post-apocalyptic Earth where four divergent paths foresee the future and prepare for a dramatic evacuation as an asteroid threat looms.
  • Lush sci-fi lore with distinct faction flavors and a strong thematic through-line tied to timelines and evacuation goals.
Comparison games
  • Fractures of Time expansion (planning to explore in a future video)
  • Guardians / Doomsday-style modular expansions (discussed as possible variants)
Mechanics (from transcript analysis)
  • Asymmetric player boards — Each path (faction) has its own asymmetrical abilities, costs, and endgame scoring, leading to varied strategic approaches.
  • Endgame evacuation objectives — After the asteroid impact, evacuee goals on each path determine major points and shape final scoring.
  • Free actions and ‘paradox’ consequences — Certain actions grant free actions; paradox/anomaly rules add risk and strategic timing for endgame shots.
  • Resource borrowing and conversion — Warp tiles let players borrow from the future, with repayment costs reflected on the timeline; conversion via nomads adds a secondary economy.
  • Timeline / time travel — The central timeline and power plants allow moving back and forth in time to repay loans or alter future timing of actions.
  • Worker Placement — Each player sends workers (and exosuits) to actions on the main board or their own boards to gather resources, build buildings, and push timelines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The timeline in the middle here serves as the round chakra of sorts for the game.
  • Asymmetric paths add deep flavor and encourage varied strategies each run.
  • Endgame evacuation goals provide a clear objective tied to your engine and timeline choices.
  • Two-player games are tight; you feel the pressure every turn.
References (from this video)
No references stored for this video.
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Showing 101–102 of 102
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